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Author Topic:   20 FREE Cards - V5CB #20
MasterWolf
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posted August 04, 2011 01:49 PM   Click Here to See the Profile for MasterWolf Click Here to Email MasterWolf Send a private message to MasterWolf Click to send MasterWolf an Instant MessageVisit MasterWolf's Homepage  Edit/Delete Message Reply With Quote View MasterWolf's Have/Want ListView MasterWolf's Have/Want List
quote:
Originally posted by LemonMeringue:
On the play, he inquisitions the 5/5, and it gets RFOG due to leyline. On the draw, he inquisitions the 5/5, and it gets RFOG due to leyline.

No way, I remove my land to counter his inquisition.

 
Goaswerfraiejen
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posted August 04, 2011 01:51 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
Mine is just about scored, but I need to check a couple matches and get it into the chart. Some corrections (provided I'm reading the results right):

quote:
Originally posted by Trag3dy:


Goaswerfraiejen
#1 0-6
#2 6-0



I think you go LD1 against my deck a--when I'm on the play, I win that same turn; but when you're on the play, you play Petal and Nexus, and can block me for the draw.

As for my deck b, I win both games: when I start, I remove Prism or Tezzeret with Sculler, and can then just win thanks to Sculler's bigger body. When I go second, I remove Tezzeret and then beat down with Sculler.

And unless I'm mistaken, both my decks should go WW6 against your deck b (not sure which results those were above).

__________________
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

RIP Ari

Legacy UGB River Rock primer. PM comments/questions.
Info on grad school in Phil.

 
Trag3dy
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posted August 04, 2011 02:02 PM   Click Here to See the Profile for Trag3dy Click Here to Email Trag3dy Send a private message to Trag3dy Click to send Trag3dy an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Goaswerfraiejen:
Mine is just about scored, but I need to check a couple matches and get it into the chart. Some corrections (provided I'm reading the results right):


I think you go LD1 against my deck a--when I'm on the play, I win that same turn; but when you're on the play, you play Petal and Nexus, and can block me for the draw.

As for my deck b, I win both games: when I start, I remove Prism or Tezzeret with Sculler, and can then just win thanks to Sculler's bigger body. When I go second, I remove Tezzeret and then beat down with Sculler.

And unless I'm mistaken, both my decks should go WW6 against your deck b (not sure which results those were above).


Yeap I think you are correct, I wasnt thinking about the metal craft from the mox opal . and wow I think that I messed up my scoring all together, must have misread the scoring as I didnt pilot all the decks against eachother, just a vs a 2 games and b vs b. :/ Perhaps 2 decks was a bit much. that's alot of scoring.

 
LemonMeringue
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posted August 04, 2011 02:02 PM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
Oh my bad, inquisition only grabs things that cost 3 or less. I keep thinking the baloth is CC 1 instead of 6. Doesn't change my match-up, I get beat down either way lol nice deck. If it did have CC 3 or less though, you can't do anything like remove your land to counter it, you would just have it discarded.
 
eXtremeEagle
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posted August 04, 2011 02:09 PM   Click Here to See the Profile for eXtremeEagle Click Here to Email eXtremeEagle Send a private message to eXtremeEagle Click to send eXtremeEagle an Instant Message Edit/Delete Message Reply With Quote View eXtremeEagle's Have/Want ListView eXtremeEagle's Have/Want List
Scoring for 9A:
Chancellor of the Forge
Blazing Shoal
Invigorate
Berserk
Forest

As I wrote above:
T0: Reveal Chancellor for a 1/1 haste
T1: Blazing Shoal removing Chancellor for +7/+0, 8/1 goblin
T1: Play Forest
T1: Invigorate for alternate cost, 12/5 goblin, opponent at 23
T1: Berserk for +12/+0, 24/5 goblin, swing for win

Quite fragile, however, and I assume a discard spell or decent sized first turn creature on the opponent's play equals a loss.

code:

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6a 6b 7a 7b 8a 8b 9a 9b 10a 10b TOTAL
9A 33 11 30 33 30 33 30 30 33 31 33 BB XX 33 BB MM XX XX 30 30 60

code:

## 11a 11b 12a 12b 13a 13b 14a 14b 15a 15b 16a 16b 17a 17b 18a 18b 19a 19b 20a 20b TOTAL
9A 33 33 33 30 30 33 31 33 10 31 33 30 30 30 33 33 30 33 33 30 90

code:

## 21a 21b 22a 22b 23a 23b 24a 24b 25a 25b 26a 26b 27a 27b 28a 28b 29a 29b 30a 30b 31a 31b TOTAL
9A 33 33 33 33 30 33 33 33 30 30 33 30 33 33 31 33 30 30 31 30 31 31 103

253

1)
A - I'm assuming Commandeer/Misdirection aren't much help since all my spells target a creature, and my goblin is the only one on the board at the time. 6
B - T0 Gemstone/Pierce means no T1 kill. Going first or second, either way I swing with my goblin first so I don't believe he can race. Since a draw is better than a loss, best option is to block the goblin, pierce Invigorate, and go to time? 2

2)
A - Nothing to interact on T0 my play, double IoK means I have no hope of beating Blossom on the draw. 3
B - T1 on the play, either trample over Arbor for exact or just Invigorate then win the long game. 6

3)
A - Win on the play, Bolt ftl on the draw. 3
B - Non-interactive and not fast enough. 6

4)
A - T1 kills both ways. I like this one! 3
B - T1 on the play, IoK and Smallpox rip me apart on the draw. 3

5)
A - T1 on the play, on the draw he plays Isamaru then my T1 I swing. If he doesn't block I win, if he blocks I play just Invigorate then win the long game. 6
B - I win on the play. On the draw, he gets two 2/2s and I start at ten. My turn I swing. He has to block, double-block makes no sense because I Invigorate and kill both, so he has to single block. I Invigorate so that mine survives. 10-23. His turn he knocks me to 8. My turn, I realize it would take me seven turns to get him into Shoal+Berserk range and he kills me before that, so I hold back. If he swings, I block+Shoal so both our creatures die and we draw. If he doesn't swing, we draw anyway. 4

6)
A - ETB tapped lands means not fast enough. 6
B - Banned

7)
A - Can't play anything T1 to stop it. 6
B - Vault first means he can't cast anything since Splinters requires a sac, Arbor first means I trample over for exact. 6

8)
A - Banned
B - Mise apparently?

9)
A - Mine
B - Mine

10)
A - Play I can trample for exact, Draw he can get his large enough so that it can just survive +7/0 from the Shoal then go the long way. 3
B - Win on the play, T2 he has enough fodder to make me use invigorate, block again to kill my token and have enough left over to win. 3

11)
A - Not fast enough. 6
B - Ditto. 6

12)
A - Win on the play, trample for exact on the draw. 6
B - Win on the play, on the draw he IoK's a piece to stop the T1 win then Edicts away the token two turns later. Baloth beatings come later. 3

13)
A - Win on the play, on the draw he destroys my hand then wins since he revives petal and can pump rootwalla. 3
B - I knew I played a basic for a reason. 6

14)
A - Win on the play, on the draw he's forced to block with 'naught, both die and we draw. 4
B - Doesn't play anything relevant fast enough. 6

15)
A - On the play he's forced to ESG->Dismember or he loses, then can't play Blossom. On the draw he pays for it with Vault then drops Blossom. 1
B - I win on the play. On the draw he's forced to use Piracy charm to kill my token or he loses, leaving him unable to discard Kozilek. As long as he uses Petal to charm, we sit without creatures. 4

16)
A - Win on the play, on the draw Rust does nothing and I can trample for exact over the scout. 6
B - Win on the play, Unsummon makes me on the draw. 3

17)
A - Win on the play, Bolt takes it on the draw. 3
B - Win on the play, picked apart on the draw. 3

18)
A - Win on the play, on the draw he drops City->Monolith->Relic, but it would take next turn to generate two mana to kill my token. That turn doesn't come. 6
B - Not fast enough. 6

19)
A - Win on the play, on the draw Blackmail prevents the T1 kill, Drop of Honey next turn, my token dies before I can kill him. 3
B - Win win. 6

20)
A - He can't drop his creature until T2, not fast enough. 6
B - WIn on the play, discard stop the T1 kill then Skirge races easily with lifelink. 3

21)
A - ETB tapped land means nothing until T2. 6
B - Ditto. 6

22)
A - Win on the play, he can't generate enough mana to animate plus pump Nexus on the draw so exact tramples over. 6
B - Win on the play, can't play anything relevant on the draw. 6

23)
A - Win on the play, on the draw Duress takes Invigorate, token trades with Revoker and Nexus goes all the way. 3
B - Can't play anything important T1. 6

24)
A - Win on the play, on the draw he can drop a creature T1 but I trample for exact since Shoal doesn't add toughness. 6
B - Win on the play, on the draw he gets Foundry down but it takes another turn to make a creature. 6

25)
A - Win on the play, Innocent Blood takes it on the draw 3
B - Same as above, strong contender for longest win. :O 3

26)
A - ETB tapped land is too slow. 6
B - Win on the play, on the draw Hawk is enough to live, Memnite trades with token and Skyfisher wins. 3

27)
A - Can't play anything T1 that stops it. 6
B - Win on the play, trample over SoW for exact on the draw. 6

28)
A - I trample for exact on my play, on his play he can't give it trample, if he waits a turn I win so he has to attack. We trade then sit there. 4
B - I win on the play. On the draw, he drops T1 Sculler taking Invigorate, so that no matter how I try to attack or block I lose my token. 3

29)
A - I win on the play, on the draw my token trades with the first 'nought and I lose to the second. 3
B - I win on the plaly, on the draw my hand is torn apart. 3

30)
A - I win on the play. On the draw, he gets 3 goblins T1. When I attack, he has to block with two because one would mean I trample for exact. I Invigorate so that mine lives. From there we draw. If I attack, he blocks and both die. He can't attack because I'll Berserk his last token and kill it. 4
B - I win on the play. On the draw he hits me with T1 Mind Rot, no matter what I pitch I can't make my token big enough to match 'nought. 3

31)
A - I win on the play. We draw on his play. 4
B - On the play, he's automatically forced to block or else he loses, it's inevitable that both will kill each other, and Mutagenic doesn't help if paid for life. On the draw, I have a blocker for his alpha strike and he can't make his big enough to survive +7 from the shoal. 4

Feel free to point out if I screwed anything up.

__________________
The only thing necessary for evil to triumph, is for good men to do nothing.


[Edited 3 times, lastly by eXtremeEagle on August 08, 2011]

 
WCFmo
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posted August 04, 2011 02:18 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
Extreme Eagle, you need to reed chancellor again

"You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield."

Also, if you attack on 31A, I swing back. I can kill you quicker than you can kill me (I think). I always take Shoal btw, so your dude can't be 8/1. You attack without berserking your dude 1 damage, I swing 2 damage. We stare.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Leyline of the Void
Encroach
Inquisition of Kozilek
Swamp
Sarcomancy

Chancellor of the Forge
Mutagenic Growth
Tainted Strike
Blazing Shoal
Swamp

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6A 6B 7A 7B 8A 8B 9A 9B 10A 10B 11A 11B 12A 12B 13A 13B 14A 14B 15A 15B 16A 16B 17A 17B 18A 18B 19A 19B
31A 00 06 04 06 06 06 03 04 03 03 00 BB 06 06 BB MM 01 03 03 03 03 06 02 01 03 06 03 06 04 06 06 01 03 04 06 06 04 03
31B 06 02 06 06 03 06 03 03 06 04 06 BB 06 06 BB MM 03 03 03 03 06 06 06 03 03 06 04 06 03 06 06 03 03 03 06 06 03 06

20A 20B 21A 21B 22A 22B 23A 23B 24A 24B 25A 25B 26A 26B 27A 27B 28A 28B 29A 29B 30A 30B 31A 31B
31A 06 06 06 04 06 06 03 03 03 03 02 03 03 03 03 00 01 03 03 01 04 03
31B 06 03 06 06 06 06 03 06 04 06 03 03 06 03 06 03 03 03 03 03 03 03
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Edit - evidently, I can't read. Of the first upkeep, lol dang. I'm gonna have to change a lot of scores :P
__________________
<Liq> you just can't expect a sig worthy line to appear out of nowhere on demand
<stacker> i dont hang out with the patients afterwards, we got nurses for that



[Edited 2 times, lastly by WCFmo on August 04, 2011]

 
eXtremeEagle
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posted August 04, 2011 03:13 PM   Click Here to See the Profile for eXtremeEagle Click Here to Email eXtremeEagle Send a private message to eXtremeEagle Click to send eXtremeEagle an Instant Message Edit/Delete Message Reply With Quote View eXtremeEagle's Have/Want ListView eXtremeEagle's Have/Want List
Let's see:
9A vs 31A

T0 - Leyline
T1y - (My goblin) Swamp, IoK taking Shoal
T1m - Swing one. 20-19
T2y - Sarcomancy
T2m - Swing one. 20-18
T3y - Swing two. 18-18
T3m - Swing one. 18-17
16-17
16-16
14-16
14-15
12-15
12-14
10-14
10-13
8-13
8-12
6-12
6-11
4-11
4-10
2-10
You're right. I can swing ten this turn but it involves casting Invigorate for it's alternate, gaining you 3. From here we sit and draw.

You did make me notice something I forgot, in 9A vs 31B Mutagenic doesn't save you like I thought on my play because that two toughness gain is offset by the two life paid.

__________________
The only thing necessary for evil to triumph, is for good men to do nothing.

 
Goaswerfraiejen
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posted August 04, 2011 03:26 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
Provided I didn't screw anything up (coding, matchups, totals, or their placement in the code), here we go (I'll fix errors tomorrow):


code:

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6a 6b 7a 7b 8a 8b 9a 9b 10a 10b TOTAL
28A 6 2 6 4 3 6 3 3 3 3 6 - - 3 - - 1 3 2 3 58

code:

## 11a 11b 12a 12b 13a 13b 14a 14b 15a 15b 16a 16b 17a 17b 18a 18b 19a 19b 20a 20b TOTAL
28A 6 6 6 6 4 6 4 6 1 4 4 3 3 3 6 6 3 6 6 4 93

code:

## 21a 21b 22a 22b 23a 23b 24a 24b 25a 25b 26a 26b 27a 27b 28a 28b 29a 29b 30a 30b 31a 31b TOTAL
28A 6 6 4 6 3 6 4 4 3 3 6 3 6 3 X X 3 3 3 4 4 2 82

DECK A Grand Total: 232

code:

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6a 6b 7a 7b 8a 8b 9a 9b 10a 10b TOTAL
28B 6 4 3 6 0 6 3 6 0 3 6 - - 6 - - 3 3 3 3 63

code:

## 11a 11b 12a 12b 13a 13b 14a 14b 15a 15b 16a 16b 17a 17b 18a 18b 19a 19b 20a 20b TOTAL
28B 6 3 6 0 6 3 3 6 0 6 0 6 2 3 6 6 0 6 6 6 80

code:

## 21a 21b 22a 22b 23a 23b 24a 24b 25a 25b 26a 26b 27a 27b 28a 28b 29a 29b 30a 30b 31a 31b TOTAL
28B 6 6 6 6 4 6 6 6 4 3 0 3 0 0 X X 3 3 6 3 6 2 80

Grand total for deck b: 222


__________________
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

RIP Ari

Legacy UGB River Rock primer. PM comments/questions.
Info on grad school in Phil.



[Edited 13 times, lastly by Goaswerfraiejen on August 08, 2011]

 
SageShadows
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posted August 04, 2011 03:49 PM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by mattw:
Just a couple things I've noticed.

I have LL for my A deck against Junichi's A deck and he has WD

Also Sageshadows has LL against me all over the place but i'm pretty sure neither of my decks can do squat to a first turn Dreadnaught and my A deck can't do anything to beat 3 first turn goblins. I can bolt one and block another and slowly die from the third. I would say all the match-ups are WL except maybe my B deck vs his A deck.


I only played the really crappy deck, so no dreadnaughts calculated yet. Turn 1 lackey DOES get chumped by goblins though, but on the draw, inquisition for Rebirth wins the game. It'd be WL. The shortfang can regenerate, so that's a moot point.

 
TimeBeing
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posted August 04, 2011 04:53 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by LemonMeringue:

19. TimeBeing

Undiscovered Paradise
Drop of Honey
Blackmail
Stormscape Apprentice
Student of Warfare

A – WL – Discard
B – WW – On the play, inquisition his blackmail then smallpox wins. On the draw, he blackmails me, I show him the 3 non-lands. Grabbing bloodghast is dumb, grab smallpox and I inquisition his apprentice and win the race, grab inquisition and smallpox kills his land before he can level up student of warfare.



Still scoring but it WT on your B deck. I take your Small Pox (I have to) If you take my apprentice you lose the race. You only get me to 14 before my SoW is a 3/3 and can block and level up to a 4/4 Double striker which will Kill you in 3 hits. You can't block. So you have to take the SoW and Apprentice locks down the bloodghast

EDIT
OMG ive done 10 decks in an 90min.. this will take some time.

[Edited 2 times, lastly by TimeBeing on August 05, 2011]

 
stab107
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posted August 04, 2011 05:13 PM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
Doing this on the fly whenever I get a minute so feel free to point out any mistakes you see. Edited scores to fix mistakes. Should be all good now, apologies to Matt for missing the fact that Swarmyard can regenerate shortfang making him a fantastic wall/vice combo.

27A = (132-6-2-3) 121
27B = (153-6-2-3) 142

27A. stab107
Island
Sheltered Valley
Blighted Agent
Blighted Agent
Cloak and Dagger

1. yakusoku
Commandeer
Moonlace
Misdirection
Saprazzan Cove
Isleback Spawn

WW6 - Unless I am wrong, the Spawn never hits the table soon enough to be relevant. 6
Gemstone Caverns
Moonlace
Spell Pierce
Tropical Island
Scryb Ranger

WW6 - Unless I am wrong, infect kills faster than non-infect. 12
2. Magic1264

Bitterblossom
Vault of Whispers
City of Brass
Inquisition of Kozilek
Noxious Revival

LL0 - G1 Inquisition and Revival get both my Agents. G2 and Agent hits the table and Inquisition gets the gear and the race is lost to Faeries (I should note that Sheltered Valley bought me a turn!) 12

Alms
Opt
Hex
Zap
Dryad Arbor

WW6 - Not much to see here, interesting submission though. 18

3. MagicDX
Volcanic Island
City of Traitors
Squee Goblin Nabob
Waterfront Bouncer
Lightning Bolt

DD2 - Waterfont Bouncer/Squee locks down one Agent, Bolt kills the other but with Sheltered Valley down he can't kill me. 20

Lotus Petal
Crystal Vein
Ruins of Trokair
Barren Glory
Lotus Petal

LL0 - Enjoy your Barren Glory!! 20

4. LemonMeringue
Elvish Spirit Guide
Amulet of Vigor
Fastbond
Golgari Rot Farm
Ob Nilixis, the Fallen

LL0 - This is a really sweet submission, just wish I had gone with Inquisition somewhere. 20

Swamp
Inquisition of Kozilek
Bloodghast
Undiscovered Paradise
Smallpox

LL0 - Pox! 20

5. Bugger
Remote Farm
Plains
Isamaru, Hound of Konda
Aura of Silence
Crib Swap

WW6 - Sheltered Valley allows me to win the race with Poison. 26

Lotus petal
Bayou
Skyshroud Cutter
Skyshroud Cutter
False Cure

LL0 - I got nothin', nice combo! 26

6. MasterWolf
Balancing Act
Durkwood Baloth
Noxious Revival
Tinder Farm
Tinder Farm

LL0 - Balancing Act smokes me. 26

Inquisition of Kozilek
Evil Presence
Inkmoth Nexus
Swamp
Inkmoth Nexus

XX - Inkmoth . 26

7. JoshSherman
Fog Bank
Dreadship Reef
Sorrow's Path
Political Trickery
Rishadan Port

WW6 - I can outrace the Sorrow's Path Johnnyness with poison. 32 - Mise, not counted.

Bitterblossom
Vault of Whispers
Dryad Arbor
Go For the Throat
Bone Splinters

WW6 - Both games I play the equipment on turn 2 and unless I am mistaken, he cannot remove both of my Agents during my turn which allows one of them to become equipped and deadly. 38

8. AGO
Aeoliopile
Crystal Vein
Crucible of Worlds
Buried Ruin
Elixir of Imortality

XX - Elixir . 38

Grove of the Burnwillows
Urborg Tomb of Yawgmoth
Gaea's Blessing
Needlebite Trap
Needlebite Trap

XX - Mise? 38

9. eXtremeEagle

Chancellor of the Forge
Blazing Shoal
Invigorate
Berserk
Forest

LL0 - I don't mind losing to a Berserk like that. 38

Oboro, Palace in the Clouds
Elvish Spirit Guide
Elvish Spirit Guide
Windfall
Bloodghast

LL0 - Oboro can bounce itself! Nice. 38

10. MAB_Rapper
Bayou
Chancellor of the Forge
Tainted Strike
Invigorate
Invigorate

LL0 - Nice. 38

Lotus Petal
Lotus Petal
Lotus Petal
Mox Opal
Empty the Warrens

LL0 - It appears I don't know how to play this format very well...much like Legacy! 38

11. daner
Saltcrested Steppe
Plains
Plains
Scorched Ruins
Blazing Archon

WW6 - Archon is too slow, Ruins requires untapped lands for sacrifice. 44

Darksteel Citadel
Aether Vial
Myr Superion
Myr Superion
Myr Superion

WL3 - Win the race on the play, lose it on the draw. 47

12. ryan2754
Swamp
Swamp
Swamp
Pox
Pit Imp

WW6 - As long as I hold two cards in hand and have Sheltered Valley in play, I win the race. 53

Bayou
Inqusition of Kozilek
Obstinate Baloth
Rushwood Grove
Diabolic Edict

LL0 - Inquisition gets my first Agent and Edict the Second. 53

13. junichi
Lotus Petal
City of Traitors
Windfall
Basking Rootwalla
Noxious Revival

DL1 - On the play I get Sheltered Valley down to nullify Rootwalla leading to a stalemate. On the draw Windfall makes me discard my hand while Rootwalla ETB's FTL. 54

Encroach
Hymn to Tourach
Bitterblossom
Swamp
Swamp

LL0 - G1 Swamp Encroach takes my Valley and it's GG. G2 Encroach takes a dude and T2 Blossom outraces my T2 Agent, hymn never a factor. 54

14. WeedIan

Swamp
Lotus Petal
Cabal Ritual
Phyrexian Dreadnaught
Torpor Orb

LL0 - Nice use of Torpor Orb 54

Voltaic Key
Grim Monolith
Stalking Stones
Dread Statuary
Soldevi Digger

WW6 - He can't outrace poison. 60

15. Numotflame96
vault of whispers
bitterblosson
Elvish spirit guide
Dismember
Blackmail

LL0 - Hand disruption is a bigger force than I anticipated. 60

Kozilek the butcher of truth
lotus petal
oath of druids
piracy charm
forbiden orchard

DD2 - Force a draw in both games by not playing creatures. 62

16. dwiz
Treetop Scout
Elvish Spirit Guide
Rust
Rust
Forest

WW6 - He loses the race to poison. 68

Island
Flying Men
Unsummon
Unsummon
Unsummon

WW6 - He eventually loses the race to poison. 74

17. mattw
Badlands
Inquisition of Kozilek
Lightning Bolt
Goblin Lackey
Lightning Crafter

LL0 - Damn Goblins! 74

Swamp
Swarmyard
Nezumi Shortfang
Inquisition of Kozilek
Duress

LL0 - Apologies to Matt for messing that one up. 77

18. yukizora
Grim Monolith
Power Artifact
Fireball
City of Traitors
Coalition Relic

LL0 - No disruption. 77

Black Sun's Zenith
Red Sun's Zenith
White Sun's Zenith
Calciform Pools
Molten Slagheap

LL0 - Can't outrace the BSZ! 77

19. TimeBeing
Undiscovered Paradise
Drop of Honey
Blackmail
Stormscape Apprentice
Student of Warfare

LL0 - Blackmail takes one Agent and Drop can take care of the other, so the deck eventually loses to Student. 77

Storm Herd
Lotus Bloom
Lotus Bloom
Lotus Bloom
Lotus Bloom

WL3 - Racing! 80

20. Cody Johns
Mountain
Fire-lit Thicket
Immolating Souleater
Assault Strobe
Unnatural Predation

WL3 - On the play, can block and take 21 damage leaving me at 1 life (Sheltered Valley!). On the draw, lose to exact damage. 83

Leyline of the Void
Swamp
Horrifying Revelation
Vault Skirge
Unholy Strength

WW6 - Poison wins again. 89

21. DerFisch
Saprazaan Skerry
Kozilek, Butcher of Truth
Grim Monolith
Power Artifact
Draco

LL0 - No disruption. 89

Saprazzan Skerry
Sandstone Needle
Bazaar Trader
Illusions of Grandeur
Phantasmal Image

WW6 - Sheltered Valley allows lifegain to kick in just enough to survive and one Agent can block a 1/1, leading to eventual poison victory. 95

22. Trag3dy
Tezzeret Agent of Bolas
Lotus Petal
Pentad Prism
Blinkmoth Nexus
Island

LL0 - Tezz can turn equipment into a dude to trade with Blinkmoth so eventually Pentad Prism gets there. 95

Aether Vial
Myr Superion
Raze
Mountain
Island

LL0 - Lost to Raze every time. 95

23. Jtrade77
Duress
Blinkmoth Nexus
Badlands
Crush
Phyrexian Revoker

WW6 - Crush/Duress can take the equipment but Revoker is dead against Agents and sheltered Valley allows poison to win the race. 101

City of Traitors
Grim Monolith
Voltaic Key
Platinum Angel
All is Dust

LL0 - Here's to hoping Monolith gets banned. 101

24. WestWycke
Seachrome Coast
Lotus Petal
Blighted Agent
Blazing Shoal
Dragon Tyrant

LL0 - Someone else ran Blighted Agent! Yesssssss. 101

Blackcleave Cliffs
Crookshank Kobolds
Culling the Weak
Soul Foundry
Vebulid

WW6 - Foundry is too slow to beat poison. Thanks Sheltered Valley! 107

25. dfitzg88
swamp
peat bog
liliana's specter
innocent blood
duress

WD4 - Innocent Blood can take out one Agent but if he can't cast both it and Spector in the same turn he loses the race to Agent. 111

bayou
helix pinnacle
innocent blood
innocent blood
duress

LL0 - This deck has the skills to pay the bills. 111

26. djcards
Phyrexian Dreadnought
Phyrexian Dreadnought
Stifle
Stifle
Saprazzan Skerry

LL0 - Damn Dreadnought. 111

Glint Hawk
Menite
Kor Skyfisher
Contested War Zone
Plains

WW6 - Poison can outrace this and War Zone becomes a non-factor. Sheltered Valley! 117

28. Goaswerfraiejen
Chancellor of the Forge
Blazing Shoal
Blazing Shoal
Reaper King
Reaper King

LL0 - Blazing fast, more like! 117

Tidehollow Sculler
Vault Skirge
Ornithopter
Vault of Whispers
Mox Opal

WW6 - Can't outrace poison. 123

29. Myy
City of Traitors
Lotus Petal
Phyrexian Dreadnought
Phyrexian Dreadnought
Torpor Orb

LL0 - Stupid Dreadnought! 123

Swamp
Lotus petal
Lotus petal
Inquisition of Kozilek
Tidehollow Sculler

LL0 - Not fast enough to avoid disruption. 123

30. SageShadows
Great Furnace
Lucent Liminid
Wings of Velis Vel
Kuldotha Rebirth
Jace, Memory Adept

WW6 - Loses the race to poison 129

City of Traitors
Lotus Petal
Torpor Orb
Phyrexian Dreadnought
Mind Rot

LL0 - Dreadnought and Orb do it again. 129

31. WCFmo
Leyline of the Void
Encroach
Inquisition of Kozilek
Swamp
Sarcomancy

WL3 - Wins the race on the draw, stalls out on the play thanks to Encroach. 132

Chancellor of the Forge
Mutagenic Growth
Tainted Strike
Blazing Shoal
Swamp

LL0 - Poisoned! Oh the irony! 132

Total 27A - 132-6 for 7A, -2 for 15B, -3 for 17B =121

27B. stab107

Plains
Plains
Student of Warfare
Student of Warfare
Brave the Elements

1. yakusoku
Commandeer
Moonlace
Misdirection
Saprazzan Cove
Isleback Spawn

WW6 - Student gets the job done before Spawn goes live. 6

Gemstone Caverns
Moonlace
Spell Pierce
Tropical Island
Scryb Ranger

WW6 - Student beatdown. 12

2. Magic1264
Bitterblossom
Vault of Whispers
City of Brass
Inquisition of Kozilek
Noxious Revival

WW6 - Student beatdown or death by Bitterblossom. 18

Alms
Opt
Hex
Zap
Dryad Arbor

WW6 - Yup. 24

3. MagicDX
Volcanic Island
City of Traitors
Squee Goblin Nabob
Waterfront Bouncer
Lightning Bolt

LL0 - Squee/Bouncer attrition eventually gets me. 24

Lotus Petal
Crystal Vein
Ruins of Trokair
Barren Glory
Lotus Petal

LL0 - Enjoy your Barren Glory!! 24

4. LemonMeringue
Elvish Spirit Guide
Amulet of Vigor
Fastbond
Golgari Rot Farm
Ob Nilixis, the Fallen

LL0 - Ob Nix is a beast. 24

Swamp
Inquisition of Kozilek
Bloodghast
Undiscovered Paradise
Smallpox

LL0 - A pox on your house! 24

5. Bugger
Remote Farm
Plains
Isamaru, Hound of Konda
Aura of Silence
Crib Swap

WW6 - Once a Student has First Strike and Crib Swap is gone, the race is over. 30

Lotus petal
Bayou
Skyshroud Cutter
Skyshroud Cutter
False Cure

LL0 - Still my favorite submission. 30

6. MasterWolf
Balancing Act
Durkwood Baloth
Noxious Revival
Tinder Farm
Tinder Farm

LL0 - Can't balance this act. 30

Inquisition of Kozilek
Evil Presence
Inkmoth Nexus
Swamp
Inkmoth Nexus

XX - Not scored. 30

7. JoshSherman
Fog Bank
Dreadship Reef
Sorrow's Path
Political Trickery
Rishadan Port

WW6 - Johnny come lately. 36 - Mise, not counted.

Bitterblossom
Vault of Whispers
Dryad Arbor
Go For the Throat
Bone Splinters

LL0 - Kills both Students, Bitterblossom seals my doom. 36

8. AGO
Aeoliopile
Crystal Vein
Crucible of Worlds
Buried Ruin
Elixir of Imortality

XX - Not scored. 36

Grove of the Burnwillows
Urborg Tomb of Yawgmoth
Gaea's Blessing
Needlebite Trap
Needlebite Trap

XX - Not scored. 36

9. eXtremeEagle
Chancellor of the Forge
Blazing Shoal
Invigorate
Berserk
Forest

LL0 - Berserked! 36

Oboro, Palace in the Clouds
Elvish Spirit Guide
Elvish Spirit Guide
Windfall
Bloodghast

WL3 - On the play, one Student sticks but on the draw I dump my hand. 39

10. MAB_Rapper
Bayou
Chancellor of the Forge
Tainted Strike
Invigorate
Invigorate

WL3 - On the play, a Student can hit the board to chump but on the draw an empty board means death. 42

Lotus Petal
Lotus Petal
Lotus Petal
Mox Opal
Empty the Warrens

LL0 - Zerged! 42

11. daner
Saltcrested Steppe
Plains
Plains
Scorched Ruins
Blazing Archon

WW6 - Archon is too slow, need to sacrifice two untapped lands. 48

Darksteel Citadel
Aether Vial
Myr Superion
Myr Superion
Myr Superion

LL0 - Not fast enough to win the race. 48

12. ryan2754
Swamp
Swamp
Swamp
Pox
Pit Imp

WW6 - Keeping two cards in hand and having two lands on board makes Pox irrelevant. 54

Bayou
Inqusition of Kozilek
Obstinate Baloth
Rushwood Grove
Diabolic Edict

LL0 - Inquisition takes one Student, Edict the other. 54

13. junichi
Lotus Petal
City of Traitors
Windfall
Basking Rootwalla
Noxious Revival

WL3 - On the play, Student holds the fort. On the draw, Windfall = GG. 57

Encroach
Hymn to Tourach
Bitterblossom
Swamp
Swamp

WW6 - Two Students eventually outrace Bitterblossom. 63

14. WeedIan
Swamp
Lotus Petal
Cabal Ritual
Phyrexian Dreadnaught
Torpor Orb

LL0 - yep. 63
Voltaic Key
Grim Monolith
Stalking Stones
Dread Statuary
Soldevi Digger

WW6 - Students become too much to handle eventually.69

15. Numotflame96
vault of whispers
bitterblosson
Elvish spirit guide
Dismember
Blackmail

LL0 - Blackmail gets one Student, Dismember the other. 69

Kozilek the butcher of truth
lotus petal
oath of druids
piracy charm
forbiden orchard

LL0 - Fixed. 71-2=69

16. dwiz
Treetop Scout
Elvish Spirit Guide
Rust
Rust
Forest

WW6 - Student beatdown. 77

Island
Flying Men
Unsummon
Unsummon
Unsummon

WW6 - Student takes the man to school.83

17. mattw
Badlands
Inquisition of Kozilek
Lightning Bolt
Goblin Lackey
Lightning Crafter

LL0 - Students die too soon. 83

Swamp
Swarmyard
Nezumi Shortfang
Inquisition of Kozilek
Duress

LL0 - Regenerating Shortfang is the hammer! 86

18. yukizora
Grim Monolith
Power Artifact
Fireball
City of Traitors
Coalition Relic

LL0 - Can't kill before the Fireball. 86

Black Sun's Zenith
Red Sun's Zenith
White Sun's Zenith
Calciform Pools
Molten Slagheap

WW6 - BSZ too slow to kill Students. 92

19. TimeBeing
Undiscovered Paradise
Drop of Honey
Blackmail
Stormscape Apprentice
Student of Warfare

LL0 - Blackmail one Student, Drop the other. 92

Storm Herd
Lotus Bloom
Lotus Bloom
Lotus Bloom
Lotus Bloom

WL3 - Stormy skies, Students must study! 95

20. Cody Johns
Mountain
Fire-lit Thicket
Immolating Souleater
Assault Strobe
Unnatural Predation

WW6 - Student gets to 3/3 First Strike too fast for Souleater and Strobe to matter. 101

Leyline of the Void
Swamp
Horrifying Revelation
Vault Skirge
Unholy Strength

WW6 - Student levels up fast enough to outrace an Unholy Strengthed Skirge. 107

21. DerFisch
Saprazaan Skerry
Kozilek, Butcher of Truth
Grim Monolith
Power Artifact
Draco

LL0 - No disruption. 107

Saprazzan Skerry
Sandstone Needle
Bazaar Trader
Illusions of Grandeur
Phantasmal Image

LL0 - Can't outrace the Illusions. 107

22. Trag3dy
Tezzeret Agent of Bolas
Lotus Petal
Pentad Prism
Blinkmoth Nexus
Island

LL0 - Artifacts not having summoning sickness means Students don't get to 3/3 First Strike fast enough. 107

Aether Vial
Myr Superion
Raze
Mountain
Island

LL0 - Raze keeps me from getting Students to where they need to be in order to teach Mr. Myr Superion a lesson. 107

23. Jtrade77
Duress
Blinkmoth Nexus
Badlands
Crush
Phyrexian Revoker

WW6 - Revoker turns off Students but not soon enough. 113

City of Traitors
Grim Monolith
Voltaic Key
Platinum Angel
All is Dust

LL0 - Got nothin' but dust over here. 113

24. WestWycke
Seachrome Coast
Lotus Petal
Blighted Agent
Blazing Shoal
Dragon Tyrant

LL0 - The Agent is too fast for me. 113

Blackcleave Cliffs
Crookshank Kobolds
Culling the Weak
Soul Foundry
Vebulid

WW6 - Brave the Elements ,it's your time to shine. 119

25. dfitzg88
swamp
peat bog
liliana's specter
innocent blood
duress

WD4 - One Student lives to prosper. 123

bayou
helix pinnacle
innocent blood
innocent blood
duress

LL0 - This one's blood is not so innocent. 123

26. djcards
Phyrexian Dreadnought
Phyrexian Dreadnought
Stifle
Stifle
Saprazzan Skerry

LL0 - Not happening. 123

Glint Hawk
Menite
Kor Skyfisher
Contested War Zone
Plains

WL3 - Contested War Zone is active for his first attack but if we race, it never again becomes a factor. 126

28. Goaswerfraiejen
Chancellor of the Forge
Blazing Shoal
Blazing Shoal
Reaper King
Reaper King

WL3 - On the play, have a blocker but on the draw it's GG. 129

Tidehollow Sculler
Vault Skirge
Ornithopter
Vault of Whispers
Mox Opal

WW6 - Even with Sculler taking a Student, the other Student eventually gets to Double Strike and wins the race. 135

29. Myy
City of Traitors
Lotus Petal
Phyrexian Dreadnought
Phyrexian Dreadnought
Torpor Orb

LL0 - No disruption = GG. 135

Swamp
Lotus petal
Lotus petal
Inquisition of Kozilek
Tidehollow Sculler

WL3 - Takes one Student and loses or takes both and wins. 138

30. SageShadows
Great Furnace
Lucent Liminid
Wings of Velis Vel
Kuldotha Rebirth
Jace, Memory Adept

WW6 - Students take the Goblins to school. 144

City of Traitors
Lotus Petal
Torpor Orb
Phyrexian Dreadnought
Mind Rot

LL0 - Nought more to say here. 144

31. WCFmo
Leyline of the Void
Encroach
Inquisition of Kozilek
Swamp
Sarcomancy

WW6 - Inquisition can take one Student but the other lives to learn another day. 150

Chancellor of the Forge
Mutagenic Growth
Tainted Strike
Blazing Shoal
Swamp

WL3 - On the play, get down a blocker and slow roll the second Student. On the draw get smoked by a hasty Gobbo.

153-6 for 7A, -2 for 15B, -3 for 17B = 142

Total 27B = 142

[Edited 18 times, lastly by stab107 on August 13, 2011]

 
eXtremeEagle
Member
posted August 04, 2011 05:18 PM   Click Here to See the Profile for eXtremeEagle Click Here to Email eXtremeEagle Send a private message to eXtremeEagle Click to send eXtremeEagle an Instant Message Edit/Delete Message Reply With Quote View eXtremeEagle's Have/Want ListView eXtremeEagle's Have/Want List
quote:
Originally posted by Goaswerfraiejen:
Provided I didn't screw anything up (coding, matchups, totals, or their placement in the code), here we go (I'll fix errors tomorrow):

It looks like you scored your two decks against each other.

__________________
The only thing necessary for evil to triumph, is for good men to do nothing.

 
Goaswerfraiejen
Member
posted August 04, 2011 06:20 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by eXtremeEagle:
It looks like you scored your two decks against each other.



Yeah, I did. Didn't realize I shouldn't. Thanks for pointing that out--I'll adjust the chart and scores tomorrow.

__________________
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

RIP Ari

Legacy UGB River Rock primer. PM comments/questions.
Info on grad school in Phil.

 
WCFmo
Member
posted August 04, 2011 06:27 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale

code:

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6a 6b 7a 7b 8a 8b 9a 9b 10a 10b TOTAL
31A 00 06 04 06 06 06 03 04 03 03 00 BB 06 06 BB MM 01 03 03 03 62

code:

## 11a 11b 12a 12b 13a 13b 14a 14b 15a 15b 16a 16b 17a 17b 18a 18b 19a 19b 20a 20b TOTAL
31A 03 06 02 01 03 06 03 06 04 06 06 01 03 04 06 06 04 03 06 06 85


code:

## 21a 21b 22a 22b 23a 23b 24a 24b 25a 25b 26a 26b 27a 27b 28a 28b 29a 29b 30a 30b 31a 31b TOTAL
31A 06 04 06 06 03 03 03 03 02 03 03 03 03 00 01 03 03 01 04 03 XX XX 63

DECK A Grand Total: 210


code:

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6a 6b 7a 7b 8a 8b 9a 9b 10a 10b TOTAL
31B 6 2 6 6 3 6 3 3 6 4 6 B 6 6 B M 3 3 2 3 74

code:

## 11a 11b 12a 12b 13a 13b 14a 14b 15a 15b 16a 16b 17a 17b 18a 18b 19a 19b 20a 20b TOTAL
31B 6 6 6 3 3 6 4 6 3 6 6 3 3 3 6 6 3 6 6 3 94


code:

## 21a 21b 22a 22b 23a 23b 24a 24b 25a 25b 26a 26b 27a 27b 28a 28b 29a 29b 30a 30b 31a 31b TOTAL
31B 06 06 06 06 03 06 04 06 03 03 06 03 06 03 02 03 03 03 03 03 X X 84

DECK B Grand Total: 252
__________________
<Liq> you just can't expect a sig worthy line to appear out of nowhere on demand
<stacker> i dont hang out with the patients afterwards, we got nurses for that



[Edited 1 times, lastly by WCFmo on August 04, 2011]

 
WCFmo
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posted August 04, 2011 06:33 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
quote:
Originally posted by Goaswerfraiejen:

Yeah, I did. Didn't realize I shouldn't. Thanks for pointing that out--I'll adjust the chart and scores tomorrow.


You shouldn't count the Mise and Banned decks.

__________________
<Liq> you just can't expect a sig worthy line to appear out of nowhere on demand
<stacker> i dont hang out with the patients afterwards, we got nurses for that

 
Numotflame96
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posted August 04, 2011 08:05 PM   Click Here to See the Profile for Numotflame96 Click Here to Email Numotflame96 Send a private message to Numotflame96 Click to send Numotflame96 an Instant MessageVisit Numotflame96's Homepage  Edit/Delete Message Reply With Quote 
almost finished thru 20 for my first deck. haven't counted things up yet:


1a. LL

I cast blackmail, it gets misdirected, taking my bitterblossom. he sits and charges up cove and casts spawn.

1b. WD

he starts with caverns on the play rfging moon lace. i cast black mail which he has to pierce or lose his pierce anyway. i get bitterblssom next turn and win. on the draw he plays his land and sits on spell pierce. i can't cast blossom so i black mial takjnig the sprite (he needs to hide the pierce). we draw since he can't win and i can't play blossom.

2a. WL
on the play i cast turn 1 blossom. he casts IOK takign my black mail to keep his blossom. i get a token and go to 19. he plays CoB and casts his Blossom going to 19. i get another token and go to 18. i attack him and he goes to 18. he takes 1 from his blossom and gets a token. at this point i'm ahead by 1 life and a token so i can just sit while the bitterblossoms eat us an he loses first. on the draw he casts iok takign my blossom. i take his blossom with blackmail. he puts it on top with revival, draws it and kills me.

2b. WW
dismember dryad arbor. i;m sure this wasn't supposed to win

3a. WW
i cast blackmail and he he has to show me a land or bouncer. either way he can't cast bounce and i kill him with blossom.

3b. WW
i blackm ail turn 1 and take any of his cards and he can win. on the draw his ruins still enter tapped and i screw his plan with mail.

4a. WL
on the draw he kos me turn 1. on the play i disrupt.

4b. WD
on the play i cast BB turn 1. my tokens race him easily.
1 token, 19
pox, 19,18
token, attack, 18,17
he gets ghast back
token attack or 2 16,16
attack with ghast, 16,14
token, attack 13,13
attack, 13,11
token, attack, 9,10
attack 9,8
token attack 4,7
attack 4,5
token attack win

on the draw he takes bb with iok and i take his land. he can't cast pox or get ghast out.

5a. WW
he casts isamaru, i blackmail and take aura of silence or a land. i cast BB then dismemebr isamaru

5b. WL
on the play i take any combo piece (petal, false cure, land). on the draw i lose

6a. LL
he suspends baloth, and noxious revivals a tinder farm before casting blancing act and putting all my cards to the grave.

6b. WW
Banned cards...?

7a. WW
he plays a land and i cast blckmail to take one of the other 2 and he can't do anythting.

7b. WW
i just cast dismember on dryad arbor when he plays it and i win since he can't cast BB

8a.
will do later

8b.
mise

9a. WD
on the play i cast blackmail and win. on the draw i need to rfg ESG to cast dismember and kill his token to not die.

9b. WL
on the draw he windfalls and i lose. on the play i disrupt and win.

10a. WD
on the play i cast blackmail and win. on the draw i need to rfg ESG to cast dismember and kill his token to not die.

10b. WL
on the play i blackmail, on the draw i lose

11a. WW
if he plays 2 lands which he needs to charge up to play archon, i just blackmail and steal it.

11b.
T1 blossom
T1 vial
T2 get token cast blackmail taking myr
t2 vial at 1
t3 get 2nd token, go to 18 attack him to 19
t3 he fets 2nd counter and play superion
t4 get token and go to 17. atack him 17
t4 attack me and hit with superion. i cast dismember taking 4 going to 13 then trade my untapped token for his superion.
t5 i get token and go to 12 and attack him to 15. i now have a token a turn to chump his remaining myr. i take 1 per turn he takes 2. i have 12 turns to live he has 8.

12a.WW
blackmail tkaes swamp and blossom owns imp.

12b. WD
on the play t1 blossom is enough to win. on the draw he takes BB and i blackmail his baloth away.

13a. WL
t1 i get blossom for the win. on the draw i lose to windfall

13b. WL
t1 blossom races his on turn 2. and i can black mial his away

14a. WL
i cna't stop t1 naught. on the play i can blackmail

14b.
will calculate race out later. feeling lazy

15a.XX
15b.XX

16a. WW

16b. WW

17a. WW
dismember lackey

17b. WD
he IOKs me taking blossom. i blackmail taking shortfang. on the play i get T1 blossom. he duresses one piece of disruption but i still have dismember or blackmail for his nezumi

18a. WW
blackmail takes anything and i win

18b. WW
turn 1 blossom then t2 black mail taking black sun. i kill him with tokens before either other zeniths do anything relevant.

19a. WL
i turn 1 blossum and win. on the draw blackmail takes mu blossom or mana source.

19b. WW
blackmail takes heard

20a. WW
dismember his creature.

20b. WW

21a. WW
blackmail gets there

21b. WW
to play his illusions he needs to play both lands first so blackmail gets there

22a. WW
he plays petal, island prism, i blackmail taking his tezz then beat his blinkmoth with blossom/dismember

22b. WW
blossom races both times

23a. WD
T1 blossom wins, on the draw duress takes blo0ssom, blackmail takes either blinkmoth or revoker and dismember takes care of the other.

23b. WW
on the play, blackmail gets to take key, monoloith or CoT. on the draw it takes all is dust the dismembers the angel to win via BB

24a. WW
dismember always has the chance to kill the agent or disrupt with blackmail

24b. WW
on thge lpay blackmail. he plays
T1 foundry. i play T1 blossom. gets a 1/1 vebild. i got to 19 and get a 1/1 faeire. he gets another veilbuildand his first 1 goes to 2/2. he attacks and i go to 17 and he needs to sacrifice. i atacks and get atoken putting me at 16. he attacks and i got to 14. i get a token and attack him to 17 (me at 15) i take 2 from combat then hit him for 13 and its 14-13. i get another token going to 12 and attack for 3 again. at this point i can chump block with a faerire and race bitterblossom everyturn. if he charges the vebuilds an extra turn i just get to a point where i can chump and race quicker.

25a.WW
duress takes blossom blackmail takes specter. onthe play turn 1 blossom wins.

25b. WD
on the play turn 1 blossom then i easily race helix. on the draw duress takes blossom and blackmai takes helix

26a. LL
i get eaten by naughts

26b WW
on the draw he plays hawk and memnite. i use black mail to take his other land and he can't cast fisher. i play blossom next turn then dismember glint hawk. 1 token trades with memnite then i attack him to death with tokens.

27a. WW
blackmail takes 1 agent then dismember hits the second one in responce to cloak and dagger.

27b.
need to calculate the race....

28a. WD
on the play i blakcmail. on the draw i have to exile esg to dismember the token.

28b. WW
on the play i have turn 1 blosom whihc eventually trades with skirge and sculler andjust wins. on the draw he has the turn 1 sculler, i dismember it the play blossom the next turn.

29a. LL
i officially hate dreadnaughts....

29b. WL
on the play t1 blossom wins. o nthe draw he takes dismember and blosom

30a. WW

30b. wL
that is it i have had it with these motherf---ing dreadnaughts on the motherf---ing plane!!!!!!
at least blackmail stops this one on the play....

31a. WL
on the play bitter blossom wins
on the draw encroach takes my land, then iok takes dismember before sacromcy wins.

31b. wD
same as about 3-4 times above....

## 1A 1B 2A 2B 3A 3B 4A 4B 5A 5B 6A 6B 7A 7B 8A 8B 9A 9B 10A 10B 11A 11B 12A 12B 13A 13B 14A 14B 15A 15B 16A 16B 17A 17B 18A 18B 19A 19B 20A 20B 21A 21B 15A 0 4 3 6 6 6 3 4 6 3 0 NA 6 6 ? NA 4 3 4 3 6 3 6 4 3 3 3 ? X X 6 6 6 4 6 6 0 6 6 6 6 6

## 22A 22B 23A 23B 24A 24B 25A 25B 26A 26B 27A 27B 28A 28B 29A 29B 30A 30B 31A 31B TOTAL
15A 6 6 4 6 6 6 6 4 0 6 6 ? 4 6 0 3 6 3 3 4 244

almost finished deck A. still need to run thru two things of combat math for racing. feel free to check my scores

[Edited 2 times, lastly by Numotflame96 on August 06, 2011]

 
WeedIan
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posted August 04, 2011 08:40 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
14A Score
192
14B score
74

1. yakusoku

Commandeer
Moonlace
Misdirection
Saprazzan Cove
Isleback Spawn

14A.Lose Lose (Commandeer my Dreadnaught either way)
14B Lose Lose (Commandeer my Monolith either way)

Gemstone Caverns
Moonlace
Spell Pierce
Tropical Island
Scryb Ranger

14A Lose Lose (Spellpierce my DreadNaught)
14B Lose Lose (Spellpierce my Monolith)


2. Magic1264


Bitterblossom
Vault of Whispers
City of Brass
Inquisition of Kozilek
Noxious Revival

14A.Win (No way to deal with Dreadnaught) Lose (Inquisition my DreadNaught)
14B Win (My Lands can out damage BB, and digger gets them back) Win (My Lands can out damage BB, and digger gets them back, or the monolith)


Alms
Opt
Hex
Zap
Dryad Arbor
14A.Win Win
14B Win WIN

3. MagicDX

Volcanic Island
City of Traitors
Squee Goblin Nabob
Waterfront Bouncer
Lightning Bolt

14A.Win, Draw? (Going I get Tophor orb but you can bounce my Dreadnaught every turn but i just re-cast it)
14B Win (I get a land into play bounce/replace) Win (I get a land into play bounce/replace)


Lotus Petal
Crystal Vein
Ruins of Trokair
Barren Glory
Lotus Petal

14A.Lose Lose
14B Lose Lose


4. LemonMeringue

Elvish Spirit Guide
Amulet of Vigor
Fastbond
Golgari Rot Farm
Ob Nilixis, the Fallen

14A.Lose, Lose
14B Lose, Lose


Swamp
Inquisition of Kozilek
Bloodghast
Undiscovered Paradise
Smallpox

14A.Lose Lose
14B Lose Lose

5. Bugger

Remote Farm
Plains
Isamaru, Hound of Konda
Aura of Silence
Crib Swap

14A.Win (Can't crib swap or remove farm fast enough) Lose (Crib swap or aura)
14B Lose Lose (aura my digger)

Lotus petal
Bayou
Skyshroud Cutter
Skyshroud Cutter
False Cure

14A.Lose Lose
14B Lose Lose


6. MasterWolf

Balancing Act
Durkwood Baloth
Noxious Revival
Tinder Farm
Tinder Farm

14A.Win (t 1 Dreadnaught) Lose (Balancing act on your turn 3)
14B Lose Lose

Inquisition of Kozilek
Evil Presence
Inkmoth Nexus
Swamp
Inkmoth Nexus

14A.Win Win (banned cards)
14B Win Win (banned cards)


7. JoshSherman

Fog Bank
Dreadship Reef
Sorrow's Path
Political Trickery
Rishadan Port

14A. Win win (1st turn dreadnaught in either game)
14B. Lose Lose (takes my lands and ports me to death)


Bitterblossom
Vault of Whispers
Dryad Arbor
Go For the Throat
Bone Splinters

14A. Win (he takes 12, but has to sac the Dryad arbour to kill Naught) Lose (He kills me with BB tokens)
14B. Win Win (my lands are always bigger then his BB tokens and I can always get them back)

8. AGO

Aeoliopile
Crystal Vein
Crucible of Worlds
Buried Ruin
Elixir of Imortality

14A. WIN WIN (banned cards)
14B. WIN WIN (banned cards)

Grove of the Burnwillows
Urborg Tomb of Yawgmoth
Gaea's Blessing
Needlebite Trap
Needlebite Trap

14A. WIN WIN (Even you gaing 5 doesn't stop 12/12/12)
14B. WIN WIN (You can never do 24 to me since i gain 4 life from you)

9. eXtremeEagle

Chancellor of the Forge
Blazing Shoal
Invigorate
Berserk
Forest

14A. Draw Lose
14B Lose LOSE


Oboro, Palace in the Clouds
Elvish Spirit Guide
Elvish Spirit Guide
Windfall
Bloodghast

14A.Win Lose
14B Win Lose

10. MAB_Rapper

Bayou
Chancellor of the Forge
Tainted Strike
Invigorate
Invigorate

14A Win Win (12/12 beats a 10/8 with infect)
14B Lose Lose


Lotus Petal
Lotus Petal
Lotus Petal
Mox Opal
Empty the Warrens

14A Win Lose
14B LOSE LOSE


11. daner

Saltcrested Steppe
Plains
Plains
Scorched Ruins
Blazing Archon

14A WIN WIN (1st turn dreadnaught is too fast)
14B LOSE LOSE


Darksteel Citadel
Aether Vial
Myr Superion
Myr Superion
Myr Superion

14A WIN WIN (1st turn dreadnaught is too fast)
14B LOSE LOSE

12. ryan2754

Swamp
Swamp
Swamp
Pox
Pit Imp
14A WIN Lose
14B WIN WIN (Soldevi digger)


Bayou
Inqusition of Kozilek
Obstinate Baloth
Rushwood Grove
Diabolic Edict

14A Win Lose
14B LOSE LOSE


13. junichi

Lotus Petal
City of Traitors
Windfall
Basking Rootwalla
Noxious Revival

14A WIN lose
14B LOSE LOSE

Encroach
Hymn to Tourach
Bitterblossom
Swamp
Swamp

14A WIN lose
14B Win LOSE


15. Numotflame96

vault of whispers
bitterblosson
Elvish spirit guide
Dismember
Blackmail

14A WIN lose
14B Lose LOSE


Kozilek the butcher of truth
lotus petal
oath of druids
piracy charm
forbiden orchard

14A lose lose
14b lose lose

16. dwiz

Treetop Scout
Elvish Spirit Guide
Rust
Rust
Forest

14A win win
14b win win


Island
Flying Men
Unsummon
Unsummon
Unsummon

14A win win
14b win win


17. mattw

Badlands
Inquisition of Kozilek
Lightning Bolt
Goblin Lackey
Lightning Crafter

14A win lose
14b Lose lose


Swamp
Swarmyard
Nezumi Shortfang
Inquisition of Kozilek
Duress

14A win lose
14b lose lose


18. yukizora

Grim Monolith
Power Artifact
Fireball
City of Traitors
Coalition Relic

14A lose lose
14b lose lose


Black Sun's Zenith
Red Sun's Zenith
White Sun's Zenith
Calciform Pools
Molten Slagheap

14a win win
14b lose lose

19. TimeBeing

Undiscovered Paradise
Drop of Honey
Blackmail
Stormscape Apprentice
Student of Warfare

14a lose lose
14b lose lose


Storm Herd
Lotus Bloom
Lotus Bloom
Lotus Bloom
Lotus Bloom

14a win win
14b lose lose

20. Cody Johns

Mountain
Fire-lit Thicket
Immolating Souleater
Assault Strobe
Unnatural Predation

14a win draw (to kill my Naught and his souleater to not die he would have to pay 20 life)
14b lose lose

Leyline of the Void
Swamp
Horrifying Revelation
Vault Skirge
Unholy Strength

14a win win (if he revelations me i just drop the ritual and play dreadnaught turn 3)
14b lose lose

21. DerFisch

Saprazaan Skerry
Kozilek, Butcher of Truth
Grim Monolith
Power Artifact
Draco

14a lose lose
14b lose lose

Saprazzan Skerry
Sandstone Needle
Bazaar Trader
Illusions of Grandeur
Phantasmal Image

14a lose lose
14b lose lose

22. Trag3dy

Tezzeret Agent of Bolas
Lotus Petal
Pentad Prism
Blinkmoth Nexus
Island


14a win win
14b lose lose

Aether Vial
Myr Superion
Raze
Mountain
Island

14a win win
14b draw draw

23. Jtrade77

Duress
Blinkmoth Nexus
Badlands
Crush
Phyrexian Revoker

14a win lose
14b lose lose


City of Traitors
Grim Monolith
Voltaic Key
Platinum Angel
All is Dust

14a lose lose
14b lose lose


24. WestWycke

Seachrome Coast
Lotus Petal
Blighted Agent
Blazing Shoal
Dragon Tyrant

14a lose lose
14b lose lose

Blackcleave Cliffs
Crookshank Kobolds
Culling the Weak
Soul Foundry
Vebulid

14a win win
14b lose lose

25. dfitzg88

swamp
peat bog
liliana's specter
innocent blood
duress

14a lose lose
14b lose lose

bayou
helix pinnacle
innocent blood
innocent blood
duress

14a lose lose
14b lose lose

26. djcards

Phyrexian Dreadnought
Phyrexian Dreadnought
Stifle
Stifle
Saprazzan Skerry

14a lose lose
14b lose lose


Glint Hawk
Menite
Kor Skyfisher
Contested War Zone
Plains

14a win win
14b lose lose

27. stab107

Island
Sheltered Valley
Blighted Agent
Blighted Agent
Cloak and Dagger

14a win win
14b lose lose

Plains
Plains
Student of Warfare
Student of Warfare
Brave the Elements

14a win win
14b lose lose


28. Goaswerfraiejen

Chancellor of the Forge
Blazing Shoal
Blazing Shoal
Reaper King
Reaper King

14a draw lose
14b lose lose

Tidehollow Sculler
Vault Skirge
Ornithopter
Vault of Whispers
Mox Opal

14a win lose
14b lose lose

29. Myy

City of Traitors
Lotus Petal
Phyrexian Dreadnought
Phyrexian Dreadnought
Torpor Orb

14a lose lose
14b lose lose

Swamp
Lotus petal
Lotus petal
Inquisition of Kozilek
Tidehollow Sculler

14a win lose
14b lose lose

30. SageShadows

Great Furnace
Lucent Liminid
Wings of Velis Vel
Kuldotha Rebirth
Jace, Memory Adept

14a win win
14b win win


City of Traitors
Lotus Petal
Torpor Orb
Phyrexian Dreadnought
Mind Rot

14a draw lose
14b lose lose

[Edited 1 times, lastly by WeedIan on August 05, 2011]

 
LemonMeringue
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posted August 04, 2011 11:56 PM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
Weedian: Inquisition can grab your grim monolith, then you can never turn dread sanctuary into a creature. You also can't digger cause you have to play it t2, then I smallpox before you can use it t3

[Edited 1 times, lastly by LemonMeringue on August 05, 2011]
 
TimeBeing
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posted August 05, 2011 01:30 AM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Numotflame96:

19a. WL
i turn 1 blossum and win. on the draw blackmail takes mu blossom or mana source.


it should be LL. You play turn 1 bitterblossom, I Blackmail for black mail.
you get 1 fairy. I play Drop of honey. you get 2 fairies and attack for 1. After that you never have more then 1 with out summoning sickness. you can kill one on of my creatures at he cost of 4 life which puts me ahead of the damage race, plus the second creature will race you or you die to bitterblossom damage

[Edited 1 times, lastly by TimeBeing on August 05, 2011]
 
ryan2754
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posted August 05, 2011 06:18 AM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Damn you Magic1264. I wanted the Shortest name award. That stinks....I was like how in the hell is that deck legal? Then I realized you have Dryad Arbor and 4 other colored cards.
I think it's BS since he can't play any of them, but rules are rules.

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yakusoku
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posted August 05, 2011 07:15 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
Damn you Magic1264. I wanted the Shortest name award. That stinks....I was like how in the hell is that deck legal? Then I realized you have Dryad Arbor and 4 other colored cards.
I think it's BS since he can't play any of them, but rules are rules.


He fell short of a Michael Phelps-like run of winning in one round, but he tried to go for as many categories as possible. For sure, he's locked in the Terseness and WUBRG achievements, but he was also a candidate for the Tarmogoyf achievement for the longest time until SageShadows managed to enter a deck with all the permanent types, and he still might pull off the Quick Brown Fox (check out the first deck) and the Jekyll/Hyde achievement (the second deck can't play any spells and only has a 1/1, so it manages to get almost all 0's across the board, except a few draws).

There's an obvious winner of the X-Men achievement (yukizora's Zenith deck) and a few decks contend for the Warp Speed achievement (first turn wins). There are several in contention for the Mono-Brown (with 0 colored cards) and the Highlander achievement (with all unique cards). I will have to double check for the Timmy1 achievement, as many people played Phyrexian Dreadnought, but a few people managed to pump a single creature, making it really big. Time Being's Storm Herd easily wins the Timmy2 achievement.

I think that dfitz88 manages to win the Glacier award, since he needs over 100 turns to win with Helix AFTER he spends a few turns playing Innocent Blood or Duress. I will count today to see who wins the Verbosity achievement.

JoshSherman wins the Johnny award for his use of Sorrow's Path, something I would never have thought could win a game of Magic.

The Mean, Spike, Double Spike, Doppelganger, Facepalm, and FAIL achievements will have to be determined AFTER I get all the scores, so be patient with that.



[Edited 2 times, lastly by yakusoku on August 05, 2011]

 
Goaswerfraiejen
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posted August 05, 2011 08:23 AM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
Assuming I've read correctly, I think I have some corrections:

quote:
Originally posted by WeedIan:

28. Goaswerfraiejen

Chancellor of the Forge
Blazing Shoal
Blazing Shoal
Reaper King
Reaper King

14a draw draw


Against your A deck, my A deck (above) goes WD4, meaning you go DL1. When I'm on the play, I just win immediately, before you can cast anything (the token has haste, after all).

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WeedIan
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posted August 05, 2011 08:34 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
Corrections made. took points away

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eXtremeEagle
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posted August 05, 2011 08:58 AM   Click Here to See the Profile for eXtremeEagle Click Here to Email eXtremeEagle Send a private message to eXtremeEagle Click to send eXtremeEagle an Instant Message Edit/Delete Message Reply With Quote View eXtremeEagle's Have/Want ListView eXtremeEagle's Have/Want List
quote:
Originally posted by dfitzg88:

9A. eXtremeEagle
-25A. Win-Win
I start off by Innocent Blood on the Goblin before it can attack. He can't cast any of his spells. Specter kills him.
-25B. Win-Win
Same situation, Pinnacle slowly kills him.

Something you may have missed, and everyone else scoring decks would want to remember, is that the Goblin token from Chancellor of the Forge has haste. 9A and the other Chancellor decks have the ability to swing 20 damage/10 infect their first turn, before you've had a chance to play a land or a single card if they're on the play.

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dfitzg88
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posted August 05, 2011 09:42 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
quote:
Originally posted by eXtremeEagle:
Something you may have missed, and everyone else scoring decks would want to remember, is that the Goblin token from Chancellor of the Forge has haste. 9A and the other Chancellor decks have the ability to swing 20 damage/10 infect their first turn, before you've had a chance to play a land or a single card if they're on the play.


my apologies. i was wondering why so many decks were entered with chancellor. it just seemed like a bad idea until you pointed this out.

 

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