Author
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Topic: The Post for Theros Volume 2.0!
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choco man Member
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posted September 08, 2013 12:27 PM
i like the scry land-cycle, but they could have made them uncommon. i wonder what the unc/com mana fixers will be for limited.
quote: Originally posted by ryan2754: But you can also bait them by going 1 and 4. Put the sphinx revelation by itself when u have one in hand already
but if you just take the sphinx's revelation pile from FoF, you can go up way more than just 4 for 1.
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Zeckk Member
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posted September 08, 2013 01:12 PM
quote: Originally posted by thror: if you're casting this on 4, ill glady give you the sphinxs. you end up spending 5 more mana before you even gain +1 card advantage. spin your wheels a little bit more, you aren't actually getting anywhere.
You are misleading the power of the spell by assuming that every situation results in flipping a "must-have" card or flipping multiple lands. Since you create the piles, it simply boils down to card advantage potential, in which case it's at worst an instant speed divination for 4 mana. By being able to create the piles, you also retain the ability to outplay your opponent, given the fact that only YOU know what's in your hand. On a more general note, I'm starting to see the power of going URW control post-rotation. Decent finishers, decent sweepers, 2 solid planeswalkers, and likely the best CA engine.
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WinkyBlitzen Member
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posted September 08, 2013 02:02 PM
quote: Originally posted by Zeckk: You are misleading the power of the spell by assuming that every situation results in flipping a "must-have" card or flipping multiple lands. Since you create the piles, it simply boils down to card advantage potential, in which case it's at worst an instant speed divination for 4 mana. By being able to create the piles, you also retain the ability to outplay your opponent, given the fact that only YOU know what's in your hand. On a more general note, I'm starting to see the power of going URW control post-rotation. Decent finishers, decent sweepers, 2 solid planeswalkers, and likely the best CA engine.
Agree. I also think assuming the opponent will always choose the right pile is making a big assumption anywhere outside of the top players on the PT.
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WeedIan Member
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posted September 08, 2013 05:43 PM
Ashen Rider 4wwbb Creature — Archon Mythic Rare Flying When Ashen Rider enters the battlefield or dies, exile target permanent. One offering to appease her on her arrival. Another to celebrate her departure. Illus. Chris Rahn #187/249 5/5 Card is sweet, will go in my cube.
__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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Volcanon Member
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posted September 08, 2013 06:16 PM
quote: Originally posted by WeedIan: Ashen Rider 4wwbb Creature — Archon Mythic Rare Flying When Ashen Rider enters the battlefield or dies, exile target permanent. One offering to appease her on her arrival. Another to celebrate her departure. Illus. Chris Rahn #187/249 5/5 Card is sweet, will go in my cube.
Double angel of despair and exiles for one more mana ftw. And it's a thankfully slow format so this guy might be playable in limited.
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daner Member
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posted September 08, 2013 06:46 PM
quote: Originally posted by WeedIan: Ashen Rider Card is sweet
She's riding a flying Tiger....she's obv the stone balls.
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Vegas10 Member
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posted September 08, 2013 07:27 PM
quote: Originally posted by Volcanon: Double angel of despair and exiles for one more mana ftw. And it's a thankfully slow format so this guy might be playable in limited.
And maybe standard if you can cheat it into play somewhow
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thror Member
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posted September 08, 2013 09:25 PM
http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/wzV6zscsvwB_EN_LR.jpgHero's Downfall 1BB Instant - Rare Destroy target creature or planeswalker. i know it's just dreadbore. but it's mono colored, and it's an instant. i like it so much more this way. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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WeedIan Member
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posted September 08, 2013 09:38 PM
quote: Originally posted by thror: http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/wzV6zscs vwB_EN_LR.jpgHero's Downfall 1BB Instant - Rare Destroy target creature or planeswalker. i know it's just dreadbore. but it's mono colored, and it's an instant. i like it so much more this way.
There goes my value of my stack of dreadbores . __________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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chaos021 Member
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posted September 08, 2013 09:41 PM
It's getting hard to tell whether I want to try American, Esper or Grixis control now.
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KGtheLegend Member
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posted September 08, 2013 11:42 PM
quote: Originally posted by daner: She's riding a flying Tiger....she's obv the stone balls.
+1
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ectomanic Member
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posted September 08, 2013 11:56 PM
Rules question. If I play a creature with bestow as an aura does it count as a creature for etb triggers since it has creature in its type line?
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Volcanon Member
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posted September 09, 2013 12:05 AM
quote: Originally posted by thror: http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/wzV6zscs vwB_EN_LR.jpgHero's Downfall 1BB Instant - Rare Destroy target creature or planeswalker. i know it's just dreadbore. but it's mono colored, and it's an instant. i like it so much more this way.
And it's functionally better than murder. Cue people going "OMG what if you have liliana but no creatures and they have a misdirection!?? WHAT THEN, CHUMP???"
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daner Member
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posted September 09, 2013 12:42 AM
quote: Originally posted by Volcanon: And it's functionally better than murder.Cue people going "OMG what if you have liliana but no creatures and they have a misdirection!?? WHAT THEN, CHUMP???"
Then you trade 2v2? You're probably winning if they are playing Misdirection on a removal spell.
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Pail42 Member
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posted September 09, 2013 06:15 AM
quote: Originally posted by ectomanic: Rules question. If I play a creature with bestow as an aura does it count as a creature for etb triggers since it has creature in its type line?
No, because it enters the battlefield as an enchantment-only. Bestow rules override what is printed on the cardboard.
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Bagbokk Member
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posted September 09, 2013 09:29 AM
I love this set, minus the rare lands which I wish were at uncommon. Still, if they're the new duals, 3 colors isn't going to be easy to play, which I'm actually quite happy about. I'm almost certain I'm going to play BG (which I'm currently doing) or BW if I'm still playing constructed after this set releases.
[Edited 1 times, lastly by Bagbokk on September 09, 2013]
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gcowhsu Member
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posted September 09, 2013 10:05 AM
Not a fan of any card where your opponent makes the final choice. FoF was beastly because it was a 5 card dig and you always get the card you wanted. In all my years I've learned that digging for the right card is better than having more cards. The only reason people say card advantage wins is because you have more chances to get the card you need and top get rid of the land coming up so you can draw more relevant cards. The Hundred Handed One sounds like an Unglued card. Should just read can block any number of creatures.
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WinkyBlitzen Member
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posted September 09, 2013 10:19 AM
quote: Originally posted by gcowhsu:
The Hundred Handed One sounds like an Unglued card. Should just read can block any number of creatures.
COMPLETELY disagree. Flavor matters to a lot of people in this game. The top down, commitment-to-flavor based design is a big thing that really strengthened the game after M10, and this is the logical extension of that. I think the design on that card is perfect.
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Bagbokk Member
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posted September 09, 2013 10:31 AM
quote: Originally posted by WinkyBlitzen: COMPLETELY disagree. Flavor matters to a lot of people in this game. The top down, commitment-to-flavor based design is a big thing that really strengthened the game after M10, and this is the logical extension of that. I think the design on that card is perfect.
Yeah, I really like the flavor on this card, even though I'll never play it outside of limited. No one likes getting bulk rares, but there are bulk rares in every single set and a bulk rare with some flavor is better than a generic bulk rare. *shrug*
[Edited 1 times, lastly by Bagbokk on September 09, 2013]
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fluffycow Member
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posted September 09, 2013 10:37 AM
quote: Originally posted by gcowhsu: Not a fan of any card where your opponent makes the final choice. FoF was beastly because it was a 5 card dig and you always get the card you wanted. In all my years I've learned that digging for the right card is better than having more cards. The only reason people say card advantage wins is because you have more chances to get the card you need and top get rid of the land coming up so you can draw more relevant cards. The Hundred Handed One sounds like an Unglued card. Should just read can block any number of creatures.
+1 Had they made it into an uncommon, it would have been fine, but if I just spent 3.99+ tax on flavor, I wouldn't be happy.
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JoshSherman Member
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posted September 09, 2013 11:24 AM
quote: Originally posted by fluffycow: +1Had they made it into an uncommon, it would have been fine, but if I just spent 3.99+ tax on flavor, I wouldn't be happy.
Who buys boosters at retail? J/k I like Heliod's Spear. Looks sick.
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fluffycow Member
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posted September 09, 2013 01:40 PM
quote: Originally posted by JoshSherman: Who buys boosters at retail?J/k I like Heliod's Spear. Looks sick.
I don't really like the god's weapon designs. I think the weapons should do something and then do something more if you control that god. Something like: Zeus' thunderbolt 1RW - legendary artifact enchantment WR, tap: deals 2 damage to target creature. 2RW, tap: deals 4 damage to target creature or player and you gain 4 life. Use this only if you control Zeus. This does not untap during you next untap phase I also think that the god designs are horrible. I don't know if anyone has read that article about god's design and you send them to nyx and back, that would be been much better
[Edited 2 times, lastly by fluffycow on September 09, 2013]
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jbark Member
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posted September 09, 2013 03:35 PM
If those weapons needed a god to be good they would be virtually unplayable.
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Zeckk Member
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posted September 09, 2013 05:12 PM
quote: Originally posted by jbark: If those weapons needed a god to be good they would be virtually unplayable.
This. Its also why various designers have admitted that Nissa revane was a poor execution of a cool idea. I'm honestly impressed with most of the mythics in theros so far. Its obvious that some are meant to be commander fodder, but at least cards are being designed with a specific home in mind, as opposed to a crappy attempt to showcase a mechanic, i.e. cast through time.
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Bagbokk Member
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posted September 09, 2013 06:04 PM
quote: Originally posted by Zeckk: This. Its also why various designers have admitted that Nissa revane was a poor execution of a cool idea.
I wouldn't really mind if the weapons were playable, and then became AWESOME when, say, the respective god is a creature. Like, Spear of Heliod could have its current ability, with an additional "1WW, Tap: Destroy Target Creature" ability if you have a Heliod in play that is a creature. It makes it so that the card is playable by itself (or at least theoretically playable by itself; I'm not sure if I like any of them other than the green one for constructed play) with additional flavor when you have a condition that's difficult to meet. And even then, the second ability needed only to be more powerful than the first, and didn't need to be an i-win effect. Hell, even just SOME additional effect that isn't game-changing at all when the respective god is in play/a creature would add flavor without messing anything up.
[Edited 3 times, lastly by Bagbokk on September 09, 2013]
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