Author
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Topic: The Post for Magic Stuff #87 - Khans of Tarkir?
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caquaa Member
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posted August 12, 2014 08:26 PM
  
quote: Originally posted by stab107: I suspect we might see Damnation in this years mono-black Commander deck.
Mutilate would be more likely at 4 mana, although Decree of Pain just has more Commander flavor to it.
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keywacat Member
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posted August 13, 2014 12:02 AM
  
quote: Originally posted by caquaa: Mutilate would be more likely at 4 mana, although Decree of Pain just has more Commander flavor to it.
There must be more than mere random Modern support to the recent Urborg, Tomb of Yawgmoth reprinting, jo? __________________ The Best Thing About EDH: "It’s like poker night, but nerdier." ~David Schreiner
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Pail42 Member
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posted August 13, 2014 12:28 AM

quote: Originally posted by keywacat: There must be more than mere random Modern support to the recent Urborg, Tomb of Yawgmoth reprinting, jo?
It's also a very popular (and good) card for EDH. It could also be that they felt black was very weak in theros-khans standard and they wanted to give it a little boost.
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nylarotep Member
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posted August 13, 2014 06:20 AM
  
quote: Originally posted by Pail42: It's also a very popular (and good) card for EDH. It could also be that they felt black was very weak in theros-khans standard and they wanted to give it a little boost.
It's played in every format
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dfitzg88 Member
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posted August 13, 2014 07:24 AM

quote: Originally posted by nylarotep: It's played in every format
not pauper #ifyoucallthataformat Anyone know a cheap way I can get my hands on some NM basics? Last time, it cost me way more than it should. Need some for the lgs's landbox, which empties out very quick.
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Vegas10 Member
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posted August 13, 2014 07:52 AM
  
quote: Originally posted by dfitzg88: not pauper #ifyoucallthataformatAnyone know a cheap way I can get my hands on some NM basics? Last time, it cost me way more than it should. Need some for the lgs's landbox, which empties out very quick.
Doesn't WOTC send basic land packs to LGS for free?
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dfitzg88 Member
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posted August 13, 2014 08:58 AM

quote: Originally posted by Vegas10: Doesn't WOTC send basic land packs to LGS for free?
probably but the store is not currently sanctioned. they lost their status when their parent store in manhattan stopped supporting mtg. in any case, i said i'd look into getting basic lands for them since my personal supply is basically gone from their last drive.
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Pail42 Member
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posted August 13, 2014 10:10 AM

quote: Originally posted by dfitzg88: not pauper #ifyoucallthataformatAnyone know a cheap way I can get my hands on some NM basics? Last time, it cost me way more than it should. Need some for the lgs's landbox, which empties out very quick.
I made a post about the price of revised basics in the trade & value forum and a bunch of people PM'd me to make a deal. That might be a place to start if you can't find a good price already advertised.
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revenger Member
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posted August 13, 2014 11:47 AM
  
Where would I go to purchase foil basic lands, all the same card, without having to shell out freaking 6.95 shipping and handling? Omg. I'm looking for foil basic land art, by Rob Alexander, and it's like almost next to impossible to find more than 4x, reasonably priced. (Freaking Ebay wants $3 for the nonfoil basic land, wtf)Should I post a t/a for a foil basic land wants? __________________ 30th in refs on Motl! #1 Ref's for Arizona! I offer 3rd party trading services. Email if interested. Your 2008, 2010 & 2012 Siskel & Ebert award winner! Your Motl runner-up in My Cousin Vinny & Rolling Stone Award!
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Krieg Member
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posted August 13, 2014 12:09 PM

quote: Originally posted by Vegas10: Doesn't WOTC send basic land packs to LGS for free?
Not anymore. Now they charge $10 for 400 lands.
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stab107 Member
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posted August 13, 2014 12:33 PM

quote: Originally posted by revenger: Where would I go to purchase foil basic lands, all the same card, without having to shell out freaking 6.95 shipping and handling? Omg. I'm looking for foil basic land art, by Rob Alexander, and it's like almost next to impossible to find more than 4x, reasonably priced. (Freaking Ebay wants $3 for the nonfoil basic land, wtf)Should I post a t/a for a foil basic land wants?
Which land? I have 16 foil Rob Alexander basics (no swamps). Email me if you want to try and make a deal . Edit: considering the debate raging in the "foreign policy" thread I should be clear that 15 are Japanese and only 1 English.
[Edited 1 times, lastly by stab107 on August 13, 2014]
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nderdog Moderator
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posted August 13, 2014 05:53 PM

quote: Originally posted by dfitzg88: Anyone know a cheap way I can get my hands on some NM basics? Last time, it cost me way more than it should. Need some for the lgs's landbox, which empties out very quick.
I've seen stores that would hold on to promos and prizes for anyone who borrowed land until they returned the basics. Not necessarily the best idea, but if you're having problems with the land box being raided, some kind of control might help. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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AlmostGrown Member
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posted August 13, 2014 11:04 PM
  
zzz... what have I missed?
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Pail42 Member
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posted August 14, 2014 08:48 AM

If you were asleep on Sunday you might have missed that they added Modern to the 2015 pro tour schedule.http://magic.wizards.com/en/articles/archive/modern-pro-tour-2015-2014-08-10
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AlmostGrown Member
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posted August 14, 2014 09:48 AM
  
Only 1 modern pro tour?
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wayne Member
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posted August 15, 2014 05:31 AM
  
quote: Originally posted by AlmostGrown: Only 1 modern pro tour? 
Better than 0, which was the case previously
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Sovarius Member
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posted August 16, 2014 01:58 PM
  
Posting here because EDH thread is a dead zone and attracts no attention.Do any of you have any house rules for your playgroup? Additional bans or unbans? Anything regarding time limits, combos? Maybe even anything that might pertain to griefers (not that i expect this)? And moreover, punishments for rules infractions? I am looking for ideas, trying to put together a small league or group to play for prizes, but inside of a casual environment. Some things i've considered: 1. You may only quit on your turn before your untap step. This prevents "Oh you attack me with your Serra Ascendant equipped with a Sword of Feast and Famine to kill me while i'm the only one open? I quit in response so you can't gain life and untap". (There are not enough players to be like "dude, you are a dick and we don't want you around"). Or, this happened last night, a guy plays Angelic Arbiter and stops a combo deck, during combo players turn he opts to attack with a few measly dorks so he can draw a new hand off 2x Edrics and go off next turn, but after attacks the Arbiter guy eventually quits so combo player just won that turn anyway with his new hand. Granted things might come up and someone has to leave quickly, in which case i am working out logistics of 'maintaining current board state'. If a player has to go, they have to go, but when people see someone is about to pack, they refrain from an action for 12 seconds until the negative effects are clear then proceed. If a person demonstrably has the game locked down then it doesn't really apply as much (infinite turns when everyone is tapped out or otherwise cannot stop it, infinite destroy all permanents each turn). 2. Can't share cards in hand, or tell others what you see when an effects allows YOU to look at their hand. I generally think cards say "Reveal to all players" or "You see target player's hand" not because the designers wanted to give you a choice whether or not to share, but because it is intended that if "You look at target player's hand" then that means YOU. For the purposes of politics it is not so strict. You would not be able to say "They have two basic lands, force of will, wrath of god, teferi, jace" etc, but could say "They are baiting us into a board wipe" or "he definitely won't let you cast your general", or perhaps "she's about to go off/something big is coming, you should watch out". As far as cards in your hand, if you have a board wipe you can always say "Don't play Avenger yet" or add "that won't go well for you", instead of revealing. This is also lax because it is quite funny when you are talking about the one card you needed, then you drew it then next turn, of course you have to share your bad luck. 3. If you can demonstrably win (infinite damage to any number of target players/permanents without being stopped) and simply choose not to, or choose to only eliminate one person or all but one, then you are just stalling, flexing, ****ing around, and it is griefing. If someone does this we usually all forfeit and give it to them, because no one really wants to be hung in the town square by their junk. Everyone likes good plays where you do something hilarious or humiliating, but generally only for the effect of winning or slowing them down. I cast Ob Nixilis Unshackled in response to a player casting Diabolic Tutor yesterday - humiliating, but has actual value. If you have someone locked down, don't stretch the game 6 turns just to slowly kill their hand and board state and make them just draw cards and sigh and say 'go'. Gentleman's rules: not really rules, but we almost always go by these 'rules'. 1. If someone mulls twice and can't draw lands, don't let them wreck themselves before the game starts. A couple free mulls in extenuating circumstances is ok. 2. Don't beat a player when they're down if you really can't gain anything from it. Especially if you are starting to lose yourself, don't take it out on the one person doing worse than you. (good way to get yourself targeted anyways) 3. In game grudge matches are a go, but don't bring your outside crap to the table and act petty. If you play a big game and focus the one you hate for the sake of it, you just look worse than them 4. If a person notices before it actually matters, they may untap and retap their lands to the 'correct' way (especially the more obvious it is). If they notice too late, then of course you should get punished, misplays are part of the game. This applies when you obviously tapped suboptimal, pass turn, the next player untaps and you go "oh wait"... there, that's right". It does NOT apply when you meant to save countermana and didn't, pass turn, they notice and whirlwind slam their bomb in your face. 5. Gentleman's rule 4 covers other small misplays, like forgetting to draw a card, untapping, and casting a spell then "oh crap, forgot to draw", in which case generally no one permits you to back up and say "well i would have cast this if i remember" - don't push your luck. Any thoughts are appreciated, i am trying to cultivate a solid environment.
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oneofchaos Member
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posted August 16, 2014 09:33 PM

6). When player A's controls player B's permanent and B leaves/scoops/dies player A gets a token that is a copy.
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Sovarius Member
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posted August 16, 2014 10:00 PM
  
^ Ahh yes, forgot that.
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Pail42 Member
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posted August 17, 2014 01:25 PM

My group likes to remove the mana-generation restriction from commander. If you have a city of brass and steal somebody's guildmage it's nice to be able to use the abilities.
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GenghisTom Member
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posted August 18, 2014 10:59 AM

I don't play EDH, but we do have a Cube play group and many of the rules crossover.Of course because it's casual a lot of these 'rules' can be done without if the players are good sportsmen. 1). In our multiplayer format we have a rule that if you kill someone you draw a card and gain five life. Gives incentive to kill people and open people up to backstabbing which can be quite fun. If you have no cards left in your library and you kill someone, you're forced to draw and subsequently lose the game because you can't. Only one time has anyone 'quit in response' just to spite someone. We all had a good laugh and the game went on - if there's money on the game, players are simply not allowed to quit, ever. 2). Everyone gets one free mulligan. Sometimes we play with Vanguard and if your Vanguard starts with more than 7 cards you get no free mulligan. If your Vanguard starts with less than 7 cards you get one free mulligan for each card less than 7. 3). When Ashnod's Coupon enters the battlefield, you may draw a card. 4). Icatian Crier makes soldier tokens instead of 'Citizen' tokens. 5). We're a bit more strict on misplays and tapping wrong mana. Missing a draw during draw step is forgiven (especially after a few drinks) - though missing an Anvil of Bogardan trigger is not forgiven. My friends often miss Masticore upkeep and Echo costs but I let them pay after their draw (friends that are still learning the game).
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oneofchaos Member
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posted August 18, 2014 10:59 AM

quote: Originally posted by Sovarius: ^ Ahh yes, forgot that. 
Similar to the "scoop" in response to attacks, if you control a players permanent it shouldn't matter if they leave. Logically, a dead man can't take back his cards anyways so you would maintain control until you no longer controlled it.
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Goaswerfraiejen Member
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posted August 18, 2014 11:41 AM

I'm glad to report another nuggest of MWS wisdom: by winning a very tricky game quite handly, I am both lucky, and awful.  __________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
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Sovarius Member
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posted August 18, 2014 06:00 PM
  
quote: Originally posted by Pail42: My group likes to remove the mana-generation restriction from commander. If you have a city of brass and steal somebody's guildmage it's nice to be able to use the abilities.
Great! quote: Originally posted by GenghisTom: I don't play EDH, but we do have a Cube play group and many of the rules crossover.Of course because it's casual a lot of these 'rules' can be done without if the players are good sportsmen. 1). In our multiplayer format we have a rule that if you kill someone you draw a card and gain five life. Gives incentive to kill people and open people up to backstabbing which can be quite fun. If you have no cards left in your library and you kill someone, you're forced to draw and subsequently lose the game because you can't. Only one time has anyone 'quit in response' just to spite someone. We all had a good laugh and the game went on - if there's money on the game, players are simply not allowed to quit, ever. 2). Everyone gets one free mulligan. Sometimes we play with Vanguard and if your Vanguard starts with more than 7 cards you get no free mulligan. If your Vanguard starts with less than 7 cards you get one free mulligan for each card less than 7. 3). When Ashnod's Coupon enters the battlefield, you may draw a card. 4). Icatian Crier makes soldier tokens instead of 'Citizen' tokens. 5). We're a bit more strict on misplays and tapping wrong mana. Missing a draw during draw step is forgiven (especially after a few drinks) - though missing an Anvil of Bogardan trigger is not forgiven. My friends often miss Masticore upkeep and Echo costs but I let them pay after their draw (friends that are still learning the game).
We use partial paris/brittany, and one free mull. The other rules are way more cube than edh, though. Thanks!
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MoxMonkey Member
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posted August 19, 2014 04:33 PM

quote: Originally posted by AlmostGrown: Only 1 modern pro tour? 
Modern is a terrible format.
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