Author
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Topic: Post for Magic Stuff, Part 53
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Thanos Member
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posted May 16, 2011 08:17 PM
How could I not wanna buy an item off ebay that's described as pimper than pimp???
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daner Member
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posted May 16, 2011 10:01 PM
Ughhhhh.....does anyone have a Lignify and a Smash to Smitherenes? It's so annoying trying to find the last 2 commons to complete my cube.
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Mr.C Member
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posted May 16, 2011 10:08 PM
@stu: P2P trading? What?__________________ #1 in posts from Brazil!#3 in Refs from Brazil; Got any Portuguese Foils? Post on my list or email me at valter.cid@gmail.com !
[Edited 1 times, lastly by Mr.C on May 16, 2011]
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joz Banned
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posted May 16, 2011 10:17 PM
quote: Originally posted by daner: Ughhhhh.....does anyone have a Lignify and a Smash to Smitherenes? It's so annoying trying to find the last 2 commons to complete my cube.
I don't, but a local gaming store does in their commons box...not that it helps you since I don't think you're in the Twin Cities area.... but on that same subject...why is it so hard to find 3 Unlimited Swamps hell, I could buy A/B Swamps 15 minutes away for $24 for like 8-10...but I can't find Unlimited at all
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AlmostGrown Member
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posted May 17, 2011 06:15 AM
quote: Originally posted by daner: Ughhhhh.....does anyone have a Lignify and a Smash to Smitherenes? It's so annoying trying to find the last 2 commons to complete my cube.
Send me a PM, I can give you a Lignify, and possibly even a Smash to Smithereens (if I can find one).
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Myy Member
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posted May 17, 2011 06:58 AM
I want my cube to be focused on Aggro-control But It seems every time we draft, people Go for the control aspect of it. Any one have any ideas for creatures or artifact to keep control players in check? I know Gaddoc Teeg is one of'em. I have a bunch of counterspells and many equipments, but I still want some cards to be more intuitive. any ideas??
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Aznopium Member
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posted May 17, 2011 07:16 AM
quote: Originally posted by Myy: I want my cube to be focused on Aggro-control But It seems every time we draft, people Go for the control aspect of it. Any one have any ideas for creatures or artifact to keep control players in check? I know Gaddoc Teeg is one of'em. I have a bunch of counterspells and many equipments, but I still want some cards to be more intuitive. any ideas??
Stuff I like to run Winter Orb really locks them out after u get some agrro crits on the board also Tangle Wire is another nice artifact that helps aggro a bit. also taking out stuff like: propaganda forcefield ghostly prison
[Edited 1 times, lastly by Aznopium on May 17, 2011]
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Myy Member
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posted May 17, 2011 07:48 AM
quote: Originally posted by Aznopium: Stuff I like to run Winter Orb really locks them out after u get some agrro crits on the boardalso Tangle Wire is another nice artifact that helps aggro a bit. also taking out stuff like: propaganda forcefield ghostly prison
yeah I only have ghostly prison in my cube, but I do have WoG, hallowed burial, Decree of Pain, and Akromas vengeance. I found this article , but it's a lot of stuff. I believe I'll try to get the winter orb and a sphere of resistance. just wanna try and limit the cards I add so that control players can't abuse them either. EDIT: I just found out that ankh of Mishra and zo-zu the punisher are great agaist COntrol decks with lots of land needs.
[Edited 1 times, lastly by Myy on May 17, 2011]
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WeedIan Member
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posted May 17, 2011 10:15 AM
https://spreadsheets.google.com/ccc?hl=en&key=tEo3wiAqUavCHiVliW4C84w#gid=0My cube has been updated. I now have a swap in/out sideboard sort of thing incase i want to retire cards or cards i want in that i may not have a spot for. I have 80 per color right now i'm not sure what the ceiling should be but my 800 card box is almost stuffed. __________________ Member Since 03/28/2001 10000+ posts 3rd in posts in Ontario 15th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
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Myy Member
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posted May 17, 2011 11:32 AM
What about toen armors? Are there any great ones? I like the hyena Totem ( W: +1/+1 and First strike) and the mamoth Umbra ( 4W +3/+3 and Vigilance). Opinions?
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joz Banned
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posted May 17, 2011 12:18 PM
Totem armors are just bad.
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Myy Member
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posted May 17, 2011 01:09 PM
quote: Originally posted by joz: Totem armors are just bad.
even in a cube environment? i've never used one, that why I ask. It looks like a good way to keep some creatures alive. But again. no experience with'em.
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pugowar Member
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posted May 17, 2011 01:13 PM
quote: Originally posted by joz: Totem armors are just bad.
You have clearly never played them in your Uril, the Miststalker EDH deck
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Volcanon Member
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posted May 17, 2011 02:17 PM
quote: Originally posted by Myy: even in a cube environment? i've never used one, that why I ask. It looks like a good way to keep some creatures alive. But again. no experience with'em.
The good ones are good in cube.
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Bugger Member
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posted May 17, 2011 02:49 PM
quote: Originally posted by Volcanon: The good ones are good in cube.
Bear Umbra is a beast (well, technically it's a bear, but you know what I mean). __________________ "Where free unions and collective bargaining are forbidden, freedom is lost." -- Ronald Reagan
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caquaa Member
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posted May 17, 2011 02:53 PM
and unless your opponent is tapped out or you need the umbra to win combat, the best time to play them is after combat. If your opponent wanted to use removal on your creature, they likely would have done so in combat. Playing them precombat is just asking for a huge loss. Its kinda odd, but if you play them well, then they can be fairly good.
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Volcanon Member
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posted May 17, 2011 05:14 PM
To be honest the worst part about RoE is that all of these cool abilities like Level Up and totem armor are not coming back for a good while and there's a lot of unexplored design space in them.
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joz Banned
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posted May 17, 2011 05:46 PM
quote: Originally posted by pugowar: You have clearly never played them in your Uril, the Miststalker EDH deck
never seen them in edh, even in Uril.
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wayne Member
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posted May 17, 2011 06:20 PM
quote: Originally posted by Volcanon: To be honest the worst part about RoE is that all of these cool abilities like Level Up and totem armor are not coming back for a good while and there's a lot of unexplored design space in them.
And annihilator!
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Volcanon Member
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posted May 17, 2011 07:40 PM
quote: Originally posted by wayne: And annihilator!
I suppose. But that's really only ever going to be on huge, expensive cards anyway.
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oneofchaos Member
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posted May 17, 2011 10:21 PM
quote: Originally posted by Volcanon: I suppose. But that's really only ever going to be on huge, expensive cards anyway.
Can we print a 1/1 with anhilator one for like 3 or 4 mana?
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mattw Member
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posted May 18, 2011 05:46 AM
whats the release date for NPH? Cause the wal mart i work at has them on the shelves already and i didn't think that was right.
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Zakman86 Member
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posted May 18, 2011 06:07 AM
quote: Originally posted by mattw: whats the release date for NPH? Cause the wal mart i work at has them on the shelves already and i didn't think that was right.
Last Friday.
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Meddling Pimp Member
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posted May 18, 2011 08:23 AM
If you're attending any tournaments this weekend, please be aware of the new Magic Rapture Procedure Guide. This policy takes effect on Saturday.http://dl.dropbox.com/u/408510/mrpg.txt
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Myy Member
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posted May 18, 2011 09:32 AM
I've taken out ghostly prison, and I've added more aggro creatures like albino troll, watchwolf and more WW creatures like whipcorder, Knight of the holy nimbus and the Exalted First striker (alongside the already included White knight and silver knight). while also adding Molten rain and Fallow Earth for Red and Green to gain some tempo against slower decks. Also added bonesplitter, trusty machete for Creature backup
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