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Author Topic:   The Post for Magic Stuff and Stuff #80
Volcanon
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posted April 11, 2013 06:14 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Timmyhill:
So if everyone just bulks out their C/UC where do people go to buy some random common they might happen to need?

Do they foolishly go to SCG and pay .50-.75 for a 0.008 card?


If I need something I don't have, I buy it from a local shop for 10-15 cents.

 
Absurd90
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posted April 12, 2013 08:17 AM   Click Here to See the Profile for Absurd90 Click Here to Email Absurd90 Send a private message to Absurd90 Click to send Absurd90 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Volcanon:
If I need something I don't have, I buy it from a local shop for 10-15 cents.

This.

 
CubFan81
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posted April 12, 2013 08:20 AM   Click Here to See the Profile for CubFan81 Click Here to Email CubFan81 Send a private message to CubFan81 Click to send CubFan81 an Instant Message Edit/Delete Message Reply With Quote 
Anyone going to the SCG in Milwaukee? I'll be there Sunday for Legacy.
 
wayne
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posted April 13, 2013 04:36 AM   Click Here to See the Profile for wayne Click Here to Email wayne Send a private message to wayne Click to send wayne an Instant Message Edit/Delete Message Reply With Quote View wayne's Have/Want ListView wayne's Have/Want List
quote:
Originally posted by WeedIan:
Soooo. Jace is $150 on SCG now.



So I guess this is a good sign for legacy?

 
WeedIan
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posted April 13, 2013 08:54 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by wayne:

So I guess this is a good sign for legacy?

No, i think its a bad sign for magic in general.

Could mean they ban cards in Modern that shouldn't be because of cost constraints.

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JoshSherman
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posted April 13, 2013 10:52 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Have/Want ListView JoshSherman's Have/Want List
Isn't that what the Masters Series will be for?

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wayne
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posted April 13, 2013 11:00 AM   Click Here to See the Profile for wayne Click Here to Email wayne Send a private message to wayne Click to send wayne an Instant Message Edit/Delete Message Reply With Quote View wayne's Have/Want ListView wayne's Have/Want List
quote:
Originally posted by JoshSherman:
Isn't that what the Masters Series will be for?


+1

 
Lord Crovax
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posted April 13, 2013 11:30 AM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
Why are people so up in arms over prices? This has been happening for the last 3+ years, it's nothing new, people have show that not only can they afford it, but they are more than willing to pay these new higher prices.

This isn't the first time FoW has been around 100, done that before, and it went back down, won't surprise me to see it happen again.

Modern Masters if successful will make for a set for reprints every two years, won't affect prices any, but at least it will make some cards easier to obtain.

and who knows maybe at some point we get Legacy Masters, reprinting what they can from Legacy, which is a whole lot more then people think.

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WeedIan
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posted April 13, 2013 01:06 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
I don't really think Modern Masters is going to affect the price that much with the rumors of people already paying $2,000 for a case.

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Volcanon
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posted April 13, 2013 01:54 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
I think I've come to the conclusion that lower power formats tend to be more fun. Not simpler formats, but formats where you don't randomly lose to some bomb. That's probably why Innistrad was so good and why RTR/GTC is excellent but not as good because there's certain bombs that just have an incredibly overpowered board impact.

Also why low-power cube is actually quite fun.

 
JoshSherman
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posted April 13, 2013 06:53 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Have/Want ListView JoshSherman's Have/Want List
So, I took the cube advice I was given ages ago on here, and my cube is a cluster****.

Here's where I'm at right now:
3 rare cycles
Invasion Masters
Apocalypse 'volvers
Odyssey lands

21 Uncommon cycles
Apocalypse sanctuaries
Planeshift, SOA battlemages
RTR, GTC, SOA, and Planeshift charms
TSP totems
TSP storage lands
RTR, GTC keyrunes
Mirage fetches
SOA, M12 mages
Eventide hedge-mages
RTR,GTC, RGD guildmages
Masques mongers
Future Sight rebound spells

17 common cycles
MIR guildmages
NEM seals
RTR, GTC, RGD guildgates and karoo lands
SOA panoramas
RGD signets
SOA obelisks
MIR, VIS, ONS, PLC charms
Apocalypse disciples
Planeshift familiars
Invasion apprentices

Also, every creature with morph (116), and every spellshaper (56).

In addition, there are a few cards that don't actually have a cycle to be with, but are in, like:
Seal of Primordium
Ana Battlemage
Leonin Battlemage

And a card or two I'm not sure about
Ixidor, Reality Sculptor (seems like a total bomb for once)
Whirlpool Warrior
Reanimate
Prosperity
Mikokoro, Center of the Sea
Eternal Witness
Gaea's Blessing
Squee, Goblin Nabob (too good?)

Current total: 388 cards

As you can see, it's no longer a non-rare cube, but I really only want rares that stick to my themes. Some of these are entirely unplayable though (Divining Witch), and I fear some of them might be too good.

I want cards like Howling Mine in there, so spellshaping isn't such a burden. Should I also employ multiple ways to retrieve cards that get discarded? I don't want to force people into green or blue for that reason, though. I really want these minor themes to be as cyclical as possible. And I don't want people drawing out.

I do not want mass removal effects (I can live with Mageta being in there because he fits the theme), but I think targeted removal is necessary. How much is too much?

Should I add some changeling stuff in there? I know you guys can't really answer a lot of these for me, but I could really use a little direction.

What about a house rule that if you activate a spellshaper, it doesn't untap next turn?

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Volcanon
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posted April 13, 2013 07:28 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by JoshSherman:
So, I took the cube advice I was given ages ago on here, and my cube is a cluster****.

MTGS has a good, active cube forum. It's not overmoderated like the rest of the site too.

1. Don't run cycles if it means you're running crap cards.
2. You don't need to run the best cards ever. Do what's fun! I have a commons-only tribal cube.
3. That said, the sanctuaries suck. You have an awful lot of guildmages. Like scads of them. Is that an intended theme? Some of the mongers are pretty terrible. In fact, I think only the black one is particularly good. Future sight rebound spells are the overcosted. You also have a looot of mana fixing. Along with tons of creatures having good on-board abilities, don't you end up with an awful lot of many-color control goodstuff decks?

Morph is awesome, but you're scratching the bottom of the barrel running garbage with some of them. Though, the 8 mana 1/1 guy plus the draw cards equal to converted mana cost spell is awesome of you get it off.

Ixidor, Reality Sculptor (seems like a total bomb for once)
- A third of your cube is morphs. He's awesome.

Reanimate
- What's worth reanimating?

Prosperity
- Bad. Run Mind Spring or Brainstorm. Both are cheap.

Mikokoro, Center of the Sea
- Everybody draws a card? Yuck.

Squee, Goblin Nabob (too good?)
- Spellshapers aren't broken enoughf or Squee to be broken with them.

> As you can see, it's no longer a non-rare cube, but I really only want rares that stick to my themes. Some of these are entirely unplayable though (Divining Witch), and I fear some of them might be too good.
- Yeah don't run Witch. Masques and time spiral have tons of good spellshapers.

> I want cards like Howling Mine in there, so spellshaping isn't such a burden. Should I also employ multiple ways to retrieve cards that get discarded? I don't want to force people into green or blue for that reason, though. I really want these minor themes to be as cyclical as possible. And I don't want people drawing out.
- It's not a strong enough mechanic to be worth giving your opponent such card advanatage. Having tons of guildmages seems more like a problem for games going very slowly.

> I do not want mass removal effects (I can live with Mageta being in there because he fits the theme), but I think targeted removal is necessary. How much is too much?
- No sweepers? Not even like a few? What about the bad ones? How does somebody come back from behind? What about Undo, Counterintelligence, Barter in Blood or the black spells that kill two dudes? Or stuff like earthquake?

> Should I add some changeling stuff in there? I know you guys can't really answer a lot of these for me, but I could really use a little direction.
- Nearly all of the changelings are weak unless you have a tribal theme going. With so many morphs you have lots of goblins, elves and soldiers, I guess.

> What about a house rule that if you activate a spellshaper, it doesn't untap next turn?
- Why nerf a mechanic that isn't really all that strong to begin with? If spellshapers are uberstrong it probably means that aggro needs to be stronger in your cube. Because spellshapers are awesome in control matchups or against midrange. Also, target removal kills spellshapers. Shock alone kills nearly every powerful spellshaper except magenta and the keldon fireball chick.
- If you already have tons of goblins, put in a bunch of goblins. Or aggressive beaters like jungle lion, savannah lion, etc. Tribal themes are cheap and decently powerful. Every color except blue can run a pretty powerful cheap beats deck (even blue has phantasmal bear and flying 2/1s for 2).
- If you're using tons of morphs, put in illusionary mask. Proxy it at least.

 
thror
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posted April 13, 2013 09:11 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
the biggest issue, Josh, is that you are building it so thematically that you have to play piles of ****.

what do YOU want to actually accomplish with a cube. figure that out, and then build that. for lack of a better term, stop being a scrub.

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JoshSherman
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posted April 14, 2013 07:43 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Have/Want ListView JoshSherman's Have/Want List
Mostly what I'm looking at right now is the idea that if I start cutting bad spellshapers and morph dudes, am I going to obsess over having the same number of each for each color? It's pretty close with the spellshapers already, iirc White has 10 and the others have 11. But morph is a other story, it's dominated by blue (19-36-19-19-20 or so).

The cycles are a theme, though I'm open to removing some of them. As is having each guildmage and battlemage. I don't want to run the best cards, everyone does that. I want my cube to be different, otherwise why did I build it? Price isn't an issue. If I have to proxy it (power), I don't want it anyway.


I agree that I am a little heavy on mana fixing, but I don't want to worry about that until I settle the rest of the list down, because that will give me a better idea of how much I want than what I have right now.

The reason I want "each draw" effects rather than "me draw" effects is that I don't want someone to be able to get ahead with a spellshapers and then stay ahead because their opp can't keep up. It also helps to afford spellshaping, which I want to be a central theme. But how central can it be if it's less than 10% of the cube? That's not to say I'm going over 550, just that I ought to cut a few because they're awful.

Morph is going to be the hardest to cut from, I think, because I can't get them even without heavily cutting blue's, but if I don't do that it will effectively nerf blue as a color because there won't be room for other spells.

I want each color to have a theme with some of the rest of their spells, something like damage for red, bounce for blue, and so on, but haven't settled on any of the five, although what else does red have that'd be worth a damn?

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[Edited 1 times, lastly by JoshSherman on April 14, 2013]

 
Volcanon
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posted April 14, 2013 10:44 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by JoshSherman:
Mostly what I'm looking at right now is the idea that if I start cutting bad spellshapers and morph dudes, am I going to obsess over having the same number of each for each color? It's pretty close with the spellshapers already, iirc White has 10 and the others have 11. But morph is a other story, it's dominated by blue (19-36-19-19-20 or so).

The cycles are a theme, though I'm open to removing some of them. As is having each guildmage and battlemage. I don't want to run the best cards, everyone does that. I want my cube to be different, otherwise why did I build it? Price isn't an issue. If I have to proxy it (power), I don't want it anyway.


I agree that I am a little heavy on mana fixing, but I don't want to worry about that until I settle the rest of the list down, because that will give me a better idea of how much I want than what I have right now.

The reason I want "each draw" effects rather than "me draw" effects is that I don't want someone to be able to get ahead with a spellshapers and then stay ahead because their opp can't keep up. It also helps to afford spellshaping, which I want to be a central theme. But how central can it be if it's less than 10% of the cube? That's not to say I'm going over 550, just that I ought to cut a few because they're awful.

Morph is going to be the hardest to cut from, I think, because I can't get them even without heavily cutting blue's, but if I don't do that it will effectively nerf blue as a color because there won't be room for other spells.

I want each color to have a theme with some of the rest of their spells, something like damage for red, bounce for blue, and so on, but haven't settled on any of the five, although what else does red have that'd be worth a damn?


Don't force cycle balance or mechanic balance or something. That's just bad times.

Properity is rubbish. It's card disadvantage and they probably get to use the cards first. At least wheel of fortune and similar effects are undercosted.

Where are the Madness and Flashback cards? You know, the stuff that synergizes with spellshapers?

 
WeedIan
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posted April 14, 2013 10:26 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
Anyone know why someone was saying that "Hoogland, Jeff" has been cheating/ something about being on a hot streak?

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iccarus
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posted April 15, 2013 08:24 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
Does SCG archive their video coverage of events anywhere? I can't seem to find anything on the site and the SCGLive YouTube channel has not been touched in years.

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stinkinogre
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posted April 15, 2013 09:00 AM   Click Here to See the Profile for stinkinogre Click Here to Email stinkinogre Send a private message to stinkinogre Click to send stinkinogre an Instant Message Edit/Delete Message Reply With Quote View stinkinogre's Trade Auction or SaleView stinkinogre's Trade Auction or Sale
quote:
Originally posted by WeedIan:
Anyone know why someone was saying that "Hoogland, Jeff" has been cheating/ something about being on a hot streak?


Dunno. I would assume it was something with dryad Arbor and running a foil AR forest.

[Edited 1 times, lastly by stinkinogre on April 15, 2013]

 
JoshSherman
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posted April 15, 2013 12:52 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Have/Want ListView JoshSherman's Have/Want List
quote:
Originally posted by Volcanon:
Where are the Madness and Flashback cards? You know, the stuff that synergizes with spellshapers?

That's the kind of stuff I'm looking for, thank you! Nevermind why I didn't come up with it on my own.

There are 22 madness spells, the majority of which are black. Funny that I never noticed that it had switched over the years. A lot more creatures than I thought, too.

Flashback will be a bit more difficult to insert. I'll probably run one rare of each color. And I can use this along with trimming morph to keep commons and uncommons close to even.

One idea I'm toying with is keeping the rares separate and adding one randomly to each pack before the draft. I know that's not how it's traditionally done. I think the rares are overpowered enough compared to the rest of the field that I want to limit their impact by leveling the field. There should be enough rares that it won't stagnate drafts.

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choco man
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posted April 16, 2013 11:08 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
Did a mono-white deck just win a Legacy GP?
 
marlo213
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posted April 16, 2013 01:42 PM   Click Here to See the Profile for marlo213 Send a private message to marlo213 Click to send marlo213 an Instant Message Edit/Delete Message Reply With Quote 
I was just reading the land that gets you Gate from the new set and just realized now complicated and frustrating it must be for new players. If you have not played in RTR block, you would never know what a gate is, is it an artifact? creature? its own type? A special type? I can totally see some noob trying to fetch chameleon colossus with it
 
Volcanon
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posted April 16, 2013 03:34 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by JoshSherman:
That's the kind of stuff I'm looking for, thank you! Nevermind why I didn't come up with it on my own.

There are 22 madness spells, the majority of which are black. Funny that I never noticed that it had switched over the years. A lot more creatures than I thought, too.

Flashback will be a bit more difficult to insert. I'll probably run one rare of each color. And I can use this along with trimming morph to keep commons and uncommons close to even.

One idea I'm toying with is keeping the rares separate and adding one randomly to each pack before the draft. I know that's not how it's traditionally done. I think the rares are overpowered enough compared to the rest of the field that I want to limit their impact by leveling the field. There should be enough rares that it won't stagnate drafts.



And if you're using piles of spellshapers you can run the grixis creatures that unearth themselves, a reanimator theme, and the stuff that benefits from self mill in Innistrad.

 
WeedIan
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posted April 16, 2013 04:57 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by choco man:
Did a mono-white deck just win a Legacy GP?

Yes it did, Death and Taxes isn't a top deck but its not a bad deck

quote:
Originally posted by marlo213:
I was just reading the land that gets you Gate from the new set and just realized now complicated and frustrating it must be for new players. If you have not played in RTR block, you would never know what a gate is, is it an artifact? creature? its own type? A special type? I can totally see some noob trying to fetch chameleon colossus with it


If gate is a creature type in magic then yes you would be able to get Chameleon Colossus with it, I don't see how that would make someone a "Noob"

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JoshSherman
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posted April 16, 2013 10:28 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Have/Want ListView JoshSherman's Have/Want List
Does anyone know why Arrest doesn't say "Enchanted creature is detained?"

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WeedIan
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posted April 16, 2013 10:30 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by JoshSherman:
Does anyone know why Arrest doesn't say "Enchanted creature is detained?"


Probably because detaining is a triggered ability? I might be wrong

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