Author
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Topic: The Post for Magic Stuff and Stuff #80
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JoshSherman Member
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posted May 06, 2013 11:29 PM
  
PAGE 8!Also, here's my cube. 504 cards. I am pleased with it for now. __________________ *My LJ*Letter Bombs!*FB*Logout- MM is a copycat! (So am I)*CKGB
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junichi Moderator
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posted May 07, 2013 05:15 PM
  
Are there any well padded deck box or carrying case that can hold multiple double sleeved EDH decks?__________________ (╯°□°)╯︵ ┻━┻ "Whip the Xs Pinch the Os What we're building, no one knows"
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stinkinogre Member
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posted May 07, 2013 05:20 PM
  
quote: Originally posted by junichi: Are there any well padded deck box or carrying case that can hold multiple double sleeved EDH decks?
I use a baseball display case. It's a perfect fit for double sleeved edh decks. Costs 3 bucks or so. Edit. Decorated with spider man stickers my son put on it. Makes all the difference.
[Edited 1 times, lastly by stinkinogre on May 07, 2013]
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Thanos Member
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posted May 07, 2013 05:31 PM
  
quote: Originally posted by stinkinogre:
Edit. Decorated with spider man stickers my son put on it. Makes all the difference.
That's awesome 
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JoshSherman Member
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posted May 08, 2013 09:06 PM
  
I just got a letter bomb in the mail from Seattle with my own SASE on it. I think it's Richard Garfield. This is ****ing awesome!!!!!!!(It's either him or Daniel Gelon, and It looks more like him.) __________________ *My LJ*Letter Bombs!*FB*Logout- MM is a copycat! (So am I)*CKGB
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wayne Member
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posted May 09, 2013 04:00 AM
  
*sigh* another 2-2 in a standard DE. Why can't I go 1-3 and then 3-1 instead?
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I3Iood Member
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posted May 09, 2013 08:06 AM

quote: Originally posted by JoshSherman: I just got a letter bomb in the mail from Seattle with my own SASE on it. I think it's Richard Garfield. This is ****ing awesome!!!!!!!(It's either him or Daniel Gelon, and It looks more like him.)
So who was it?
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iccarus Member
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posted May 10, 2013 07:58 PM
  
Apparently the new Teysa is a little dumb in pack wars with Dragon's Maze.__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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Bugger Member
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posted May 11, 2013 10:51 AM

quote: Originally posted by iccarus: Apparently the new Teysa is a little dumb in pack wars with Dragon's Maze.
You don't say
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harbingerofthevoid Member
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posted May 12, 2013 02:30 PM
  
http://mtgpulse.com/event/13145#184510I'm digging the FoW tech 
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Sovarius Member
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posted May 12, 2013 04:20 PM
  
quote: Originally posted by harbingerofthevoid: http://mtgpulse.com/event/13145#184510I'm digging the FoW tech 
is that unusual or something? __________________ Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
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harbingerofthevoid Member
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posted May 12, 2013 04:35 PM
  
quote: Originally posted by Sovarius: is that unusual or something?
It's a little unusual to play 5.
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thror Member
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posted May 12, 2013 05:01 PM

quote: Originally posted by harbingerofthevoid: It's a little unusual to play 5.
also unusual to have a 57 card maindeck __________________ "He fights you not because you have wronged him, but because you are there."<@BrassMan> what do you need new tech for? <@BrassMan> gush is unrestricted <@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep
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Sovarius Member
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posted May 12, 2013 05:05 PM
  
quote: Originally posted by harbingerofthevoid: It's a little unusual to play 5.
oh, ha i see it now. i don't know why but ive seen a lot of random decks short a few cards, i think were missed __________________ Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
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ectomanic Member
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posted May 12, 2013 11:55 PM

My modern deck of choice is black white tokens and I've gotten pretty decent playing it. I have figured out I have some trouble piloting against tron primarily karn liberated. What is the sideboard I should be using against it? I can't seem to figure out what I'm needing so was thinking of adding a temple garden and an overgrown tomb in place of a swamp and plains so that I can put beast within sideboard or go red sacred foundry and blood crypt for dreadbore. I've got 4 marsh flats and 2 verdant catacombs in deck already to search them up.
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thror Member
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posted May 13, 2013 12:03 AM

is Karn, of all things, REALLY the problem? you're a multi-threat aggro deck. what is it about karn you can't deal with?edit: in color, you also have oblivion ring, tidehollow sculler, duress/thoughtsieze/despise. really silly to branch out when all of these are very good on their own. __________________ "He fights you not because you have wronged him, but because you are there."<@BrassMan> what do you need new tech for? <@BrassMan> gush is unrestricted <@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep
[Edited 1 times, lastly by thror on May 13, 2013]
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WeedIan Member
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posted May 13, 2013 01:34 AM
  
Reprint of Scavenging Ooze. Woot foil for my cube.__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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ectomanic Member
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posted May 13, 2013 01:58 AM

Its not so much karn is the problem so much as when he gets in play I get slogged down to a point I can't seem to work around it. I play thoughtseizes and scullers main. Problem I have is when I play them the tron player has had a habit of multiples in hand or karn and an ostone and I have a habit of taking the ostone.Duress in side. By some idiocy of my own doing oring honestly didn't come to mind.
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Vegas10 Member
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posted May 13, 2013 05:40 AM
  
quote: Originally posted by ectomanic: My modern deck of choice is black white tokens and I've gotten pretty decent playing it. I have figured out I have some trouble piloting against tron primarily karn liberated. What is the sideboard I should be using against it? I can't seem to figure out what I'm needing so was thinking of adding a temple garden and an overgrown tomb in place of a swamp and plains so that I can put beast within sideboard or go red sacred foundry and blood crypt for dreadbore. I've got 4 marsh flats and 2 verdant catacombs in deck already to search them up.
More discard is effective as is O-ring or Pithing needle, also maybe the strategy you are using against the deck is flawed, at least think about that as well.
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JoshSherman Member
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posted May 13, 2013 05:52 AM
  
If you're following You Make the Card 4, the guy that designed Mass Mummification is an irl friend of mine.__________________ *My LJ*Letter Bombs!*FB*Logout- MM is a copycat! (So am I)*CKGB
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mcelraca Member
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posted May 13, 2013 02:14 PM

Here are the user created cards. There are 8 cards and they will face off against one another in 3 rounds to see which one is the victor!Cards 1&2 Consuming Contract At the beginning of your upkeep, choose oneÑYou draw two cards and lose 2 life; or destroy target creature; or __________*; or you lose the game. You can't choose the same mode twice. *This ability originally read "Cast a spell without paying its mana cost." That was judged to be too powerful compared to the others. If this design wins, we'll have a further vote to decide what ability will go in this blank space. Double Down Exile two cards with the same name from graveyards: Draw a card. Cards 3&4 Blood in the Watering Can At the beginning of each end step, if you've lost life this turn, you may return target creature card from your graveyard to your hand. Mass Mummification
CARDNAME enters the battlefield with thirteen bandage counters on it. At the beginning of your upkeep, each player's life total becomes the number of bandage counters on CARDNAME, then remove a bandage counter from CARDNAME. Cards 5&6
Soulfeaster's Rising
Whenever a creature dies, exile it and put a risen counter on CARDNAME. As long as CARDNAME has five or more risen counters, it's a 7/7 Demon creature and has "CARDNAME has all activated abilities of all creature cards exiled by CARDNAME." Revenge of Necromancy
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. Whenever an opponent discards a land card, add BB to your mana pool. Whenever an opponent discards a noncreature, nonland card, draw a card. Cards 7&8
Eldritch Rites
Sacrifice a nontoken creature: You may cast target black instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead. Demonic Bargain
CARDNAME enters the battlefield with X doom counters on it. At the beginning of your upkeep, remove a doom counter from CARDNAME and draw a card. Then, if CARDNAME has no doom counters on it, sacrifice it and put a 5/5 black indestructible Demon token with flying onto the battlefield under an opponent's control. I voted for: Double Down Blood in the Watering Can Revenge of Necromancy Eldritch Rites
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choco man Member
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posted May 13, 2013 02:44 PM
  
The whole "counters" theme makes the cards inelegant time-bombs.If we all vote for Consuming Contract, that means we'll all get one additional round to vote! 
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fluffycow Member
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posted May 13, 2013 03:43 PM
  
quote: Originally posted by mcelraca: Here are the user created cards. There are 8 cards and they will face off against one another in 3 rounds to see which one is the victor!Cards 1&2 Consuming Contract At the beginning of your upkeep, choose oneÑYou draw two cards and lose 2 life; or destroy target creature; or __________*; or you lose the game. You can't choose the same mode twice. *This ability originally read "Cast a spell without paying its mana cost." That was judged to be too powerful compared to the others. If this design wins, we'll have a further vote to decide what ability will go in this blank space. Double Down Exile two cards with the same name from graveyards: Draw a card. Cards 3&4 Blood in the Watering Can At the beginning of each end step, if you've lost life this turn, you may return target creature card from your graveyard to your hand. Mass Mummification
CARDNAME enters the battlefield with thirteen bandage counters on it. At the beginning of your upkeep, each player's life total becomes the number of bandage counters on CARDNAME, then remove a bandage counter from CARDNAME. Cards 5&6
Soulfeaster's Rising
Whenever a creature dies, exile it and put a risen counter on CARDNAME. As long as CARDNAME has five or more risen counters, it's a 7/7 Demon creature and has "CARDNAME has all activated abilities of all creature cards exiled by CARDNAME." Revenge of Necromancy
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. Whenever an opponent discards a land card, add BB to your mana pool. Whenever an opponent discards a noncreature, nonland card, draw a card. Cards 7&8
Eldritch Rites
Sacrifice a nontoken creature: You may cast target black instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead. Demonic Bargain
CARDNAME enters the battlefield with X doom counters on it. At the beginning of your upkeep, remove a doom counter from CARDNAME and draw a card. Then, if CARDNAME has no doom counters on it, sacrifice it and put a 5/5 black indestructible Demon token with flying onto the battlefield under an opponent's control. I voted for: Double Down Blood in the Watering Can Revenge of Necromancy Eldritch Rites
I don't get consuming contract, if you choose one, what's the point of stating that you can't choose the same mode twice? Or is it choose two? Then it would make sense, because you would never choose to lose the game if draw 2 and lose 2 is an option
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stab107 Member
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posted May 13, 2013 03:54 PM
  
quote: Originally posted by choco man: The whole "counters" theme makes the cards inelegant time-bombs.
Yeah, I didn't really like the prevalence of counters in the submissions selected. quote: Originally posted by fluffycow: I don't get consuming contract, if you choose one, what's the point of stating that you can't choose the same mode twice? Or is it choose two? Then it would make sense, because you would never choose to lose the game if draw 2 and lose 2 is an option
This is also a "Time Bomb". Basically, you are forced to choose "you lose the game" in the fourth upkeep as each choice cannot be made again. I think Consuming Contract is interesting design, at least. Not quite sure how elegant it is but it certainly puts inevitability front and center.
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Pail42 Member
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posted May 13, 2013 08:31 PM

quote: Originally posted by stab107: Yeah, I didn't really like the prevalence of counters in the submissions selected.
I agree
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