Skizzikmonger:
Card 1:
Archangel's Blessing
1{W/U}G
Enchantment-Aura
Enchant creature
Enchanted creature gets +1/+1.
You gain 2 life if W was spent to cast Archangel's
Blessing. Enchanted creature has flying if U was
spent to cast Bant Battlewings.
(Do both if WU was spent)I took the hybrid spells that let you do both things if you pay both colors (like Dawnglow Infusion) and mixed it with the cycle of cards from RAV and GPT (like Revenant Patriarch).
Card 2:
The Unwashed Masses
2BB (R)
Creature-Human Hippie
Protection from soap and from water.
Whenever The Unwashed Masses blocks or becomes
blocked by a red or white creature, The Unwashed
Masses gets -5/-5 until end of turn.
"We have to back to Boulder?!?!? But those hippies smell awful!"
-Nebraska football
6/6
Used the Nebraska/CU football "rivalry" for inspiration. The -5/-5 is in reference to Nebraska's 5 national titles. I made it 6/6 because its P/T of 1/1 after it shrinks is in reference to CU's 1 national championship. The name and flavor text are just knocks against Boulder.
Card #3:
Unholy Sacrifice
XBBB (R)
Sorcery
As an additional coast to cast Demonic Cackling,
sacrifice X creatures.
All creatures get -X/-X until end of turn.
Coasterdude:
Card 1:
Demonic Emergence
1B - Common
Enchantment - Aura
Enchant Creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage, its controller loses 3 life.
With great power comes reckless abandon.
---
I wanted to make something that would be the black antithesis to Armadillo Cloak; an Unholy Strength that's out of control.
Card 2:
Cabal Therapist
B - Rare
Creature - Human Cleric
Whenever an opponent would draw a card, they reveal it and put it into your hand instead. If they do, put a card from your hand into that opponent's hand.
"And how does that make you feel?"
1/1
---
I had a little trouble with the wording on this one, but I think this works like I want. Think of the therapist as replacing ideas in your head with different ones.
Originally, this was going to be a Phyrexian Shrink, but I happen to have a Cabal Therapy on my desk, and who better to administer Cabal therapy than a Cabal therapist?
Card 3:
Exterminate
5BBB - Rare
Sorcery
Exile all creatures you don't control. Search their controllers' graveyards, hands, and libraries for all cards with the same names as those creatures and exile them. Then those players shuffle their libraries.
---
When Eradicate just doesn't do enough. I purposely left flavor text off of this one for the same reasons they leave it off Wrath of God: it seems more powerful and momentous that way.
fluffycow:
Card 1:
Mindless Assault
UB (Uncommon)
Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+1
Sacrifice enchanted creature: attach ~ to target creature
I think this would be very good in draft, the ability to make your opponent really scratch his head during combat is a lot of fun.
Card 2:
Magical Personal Trainer
2GG (rare)
Creature – Human Wizard
If your opponent has a carbonated beverage or any food with chocolate, you may cast ~ without paying its mana cost. If you do, ~ gains split-second.
At end of turn, if you have a carbonated beverage or any food with chocolate, return ~ to its owner’s hand.
Haste
Tap: Double target creature’s power and half its defense (round up, this effect does not end at end of turn)
“Hup, two, three, four,
You’re gonna have that fat butt no more.”
-The Deadly Insect’s workout plan
Card 3:
Void Storm
4BBB (mythic)
Sorcery
Choose one – target player exiles a card from his or her hand, exile target creature or exile target land.
Storm
Flashback – BBBBBB
Big, black and terrible.
ryan2754
Furied Growth
1RG - U
Enchantment - Aura
Enchanted Creature gets +2/+1, trample, and can't be blocked except by two or more creatures.
-------
Fits the color pie. Elegant. Similar to other 3CMC auras in power level.
2. Old MacDonald
4GW - R
Legendary Creature - Human Farmer
All other creatures you control get +4/+4.
If a red, blue, or black creature or spell would deal damage to other creatures you control, prevent it.
If a red, blue, or black creature would deal damage to Old MacDonald, destroy Old MacDonald and all other creatures you control.
Old MacDonald had a farm, E I E....Old MacDonald's farm is gone, E I E I O
2/2
--------
Adding P/T is Green and Whites forte. Fire would blaze the farm, water would drown it, and black would plague it. He protects his farm, but he dies, everything else dies.
3. Soulless Fortune
XXBBBB - R
As an additional cost to ~, pay X life.
Destroy X target permanants.
The sorcerer may have sold his soul, but he took multiple others with him.
Daner:
1. Wings of Esper
UBW - Uncommon
Enchantment - Aura
Target creature gets flying and fear. When target creature deal combat damage you may choose one. Target player discards a card, target player draws a card the discards a card, or target playes gains life equal to the number of permanents of the chosen color of that players choice he/she controls.
"~Wings of hope, prosperity or despair...you decide."
I really like Esper, and while I wish I could have made this a rare constructed quality card I think it fits the power level of Uncommon. Also, it makes you think about your decision...which fits the Esper theme.
2. The DCI Strike Again!
1WW - Rare
Sorcery
Name a card, that card cannot be played. If a player draws it you must play with it revealed to your opponent. If you choose a land that land can be played, but only can produce colorless mana.(ex: If you choose Island they only produce 1 colorless, effects that detroy Islands are still in effect. They cannot however produce more than a single mana.)
"~Islands are broken....time to ban them."
Islands are broken.....nuff said
3. Revelation
6BBBB - Mythic
Sorcery
Remove each creature from the game and remove each graveyeard from the game. Put a 2/2 Black Zombie token into play for each creature removed this way from play and all graveyards.
"~When there is no more room left in Hell....the dead will walk the Earth."
Legendmagic:
Forged Robe
UU - Uncommon
Enchantment - Aura
Target creature gets +1/+1, hexproof and is a wizard in addition to any other creature types
" A forged wizards robe is made of the best materials in all the realms."
i really like mono blue and with all the elves,goblins and other creature types getting a push lets bring back wizards
2. Weeping Goblin Child
R - Rare
Creature - goblin
Double strike
At start of your precombat phase flip a coin, if its heads
weeping goblin child may attack this turn. If its tails exile weeping goblin child, return it at the end of your turn
"The goblin young are are deadly and weak at the same time. never under estimate them. (Eladamri) ."
2/1
i really like crazy goblins and unhinged can be just that
3. Griselbrand's Champions
7BBB - Mythic
Sorcery
Target opponent sacifices 3 creatures. You put three 3/3 lifelink demon tokens with haste,flying onto the battlefield. These tokens have the abilitie. everytime you lose life, half that life loss this turn ( this number rounds up) sacifice these tokens at end of turn
" my best demons of all evil marched forward, the fight was coming close (griselbrand) "
Junichi:
Unexpected Adrenaline
1G (unc)
Enchantment-Aura
Enchant creature
Enchanted creature gets +2/+2
When Unexpected Adrenaline enters the battlefield, add GG to your mana pool.
Expect the unexpected
2.) Grammar Nazi
1U (rare)
Creature - Donkey Wizard
Whenever your opponent makes a grammatical error, you may draw a card.
Grammar, not grammer!
0/1
3.) Bloodbath
7BB (rare)
Sorcery
Destroy all creatures. Each opponent loses life equal to the total power of all creatures destroyed this way.
Death is just the beginning.
KGthelegend:
Faceless Inversion
1B - Common
Tribal Enchantment - Shapeshifter Aura
Changeling(This card is every creature type at all times.)
Enchant Creature
Enchanted Creature +3/-3 and loses all creature types.
3BB: Return Faceless Inversion to its owner's hand.
Plain and simple I love Nameless Inversion and think it would be awesome as an enchantment with the ability to be returned to its owner's hand ala Agoraphobia.
~~~~~~~~~
PewPew...Tacos?
4R - Rare
Sorcery
PewPew...Tacos? deals 5 damage to target player.
If PewPew...Tacos? kills that player PewPew...Tacos? controller must buy 2 tacos(or equivalent fast food item) for the recently deceased player.
"So...soft shell or hard shell?"
My LGS is across the street from a Taco Bell and so many trades are evened out and bets paid for in tacos that it's unreal.
~~~~~~~~~
Black Out
4BBBB - Mythic
Sorcery
Black Out can't be countered by spells or abilities.
Each player sacrifices all non-land, non-black permanents he or she controls.
Aether Storm:
1.Niv-Mizzet's Charm
Uncommon - 1UR
Enchantment - Aura
Enchanted creature has flying and haste.
Whenever enchanted creature deals combate damage to a player, if you played an instant this turn, draw a card, then discard a card.
Whenever you play a sorcery,
2. Hill Billy, Life Saver
Rare - 1B
Legendary creature - Human Savior
You can only play Hill Billy, Life Saver if you are eating fastfood.
Whenever you here a sirene, sacrifice Hill Billy, Life Saver.
Tap: Remove target Aura that is enchanting a creature from the game. Then return that creature to its owners' hand.
Whenever Hill Billy, Life Saver blocks a white creature, prevent all combat damage that would be dealt this turn.
Listen to or do the salsa: Prevent all damage that would be dealt to Hill Billy, Life Saver by black or red sources this turn.
1/1
"Why not enjoy the good life when you save lives." Hill Billy quote
3.Open the Void
Rare - 5BBB
Sorcery
Destroy up to 4 target creatures. Then, each opponent chooses up to 4 target creatures. Destroy those creatures.
At the end of the turn, you lose the game.
"It's all over but for the crying"
It could potentially win you the game IF you have enough creatures left. Would be fun in multiplayer.
Or have a Time Stop ready.
Well, I hope it's enough for round 2, again thanks for doing this!
Cheers,
Coolcat3000:
Infestation of Knowledge
(1U/B)
(Uncommon)
Enchantment - Aura
Enchant land
Enchanted land is a 2/2 rat with shroud, whenever Stronghold of Knowledge deals combat damage to a player, draw a card. Stronghold of knowledge is still a land.
"Great men themselves had become rats" - Elborg, the philosopher
I thought Enchant lands in the recent sets were a good idea but most were unplayable.
Card 2:
Kiss Ass
(3WW)
Rare
Creature - Donkey Cleric
Whenever another creature enters the battlefield flip a coin if heads each sacrifices all creatures, if tails each player untaps all permanents he/she controls.
"The Stallion of Akroma, the Pegasus of mules!"
1{1/2}/5
All of the Ass cards from Unhinged are by far the funnest!
Card 3:
(Name of Card)
5B
Uncommon
Sorcery
Each player sacrifices a creature and draws a card.
"Profit from the fallen" - Sidd, the Undertaken
Link123932
Card 1:
Blessing of the Devout WGU
Enchantment - Aura - Uncommon
If you have 20 or less life, enchanted creature has first strike. If you have 15 or less life, enchanted creature has flying. If you have 10 or less life, enchanted creature is unblockable. If you have 5 or less life, enchanted creature has lifelink.
Card 2:
Army Drill Sergeant 3GG
Creature - Human Soldier
X, Tap, target player performs X push-UPS. For each failed attempt, that player loses 1 life, or sacrifices a permanent of their choice.
"Get up, maggot!"
Card 3:
Death of a Vampire 3BB
Tribal Sorcery - Vampire
Kicker 1B
All creatures become vampires until end of turn. Destroy all vampires, they can't be regenerated. If the kicker cost was paid, target opponent loses 2 life for each creature put into a graveyard from the battlefield this turn, and you gain that much life.
iPlaneswalk:
card 1
Incompetence
BUW Uncommon
Enchantment - Aura
Enchanted creature gets -0/-4 and loses any activated abilities.
If Incompetence would be put into your graveyard from the battlefield, return it to your hand
---
I dont know if they made this, or not. I was thinking of Rancor when I made this. This would be esper's new control spell
xxxxxx
card 2
Wliver
WW Rare
Creature-non sliver
Even though Wliver isnt really a sliver, it still benefits from all effects of other slivers
kids these days and their damn rap music
1/1
---
I imagine an evolved sliver, like the ones from the M14 spoilers. Maybe he has some cool swag on.
xxxxxxxx
card 3
Sacred Bond
BBBBBBBBBB
Sorcery Mythic
Sacred Bond Cost B less for each player in the game.
Until end of turn, all creatures gain
sacrifice: Each opponent loses 1 life and you gain 1 life.
Until end of turn, whenever a creature dies, return it to its owner's hand.
Jazaray:
Card 1.
Battlefield Ascension
WWW Uncommon
Enchantment - Aura
Enchanted Creature gains flying, first strike and vigilance.
"After thousands of battles, and thousands of prayers, the truly devout are blessed to carry on"
- Picture- a body with it's soul being drawn up towards the the heavens.
*Symbolism: Refers to a soul turning into an angel.
Card 2.
Change Places!
4RR Rare
Instant
Whenever Change Places! is cast from anywhere, all players place their in game hands on the table face down and change seats, moving one seat clockwise. All in game elements continue with each player picking up the face down hand in front of them.
"Clean cup, clean cup, move down, move down, move dowwwwn!" ~ Mad Hatter
-Picture- The tea party from Alice in Wonderland
*Symbolism: ....The tea party.. from Alice in Wonderland..
Card 3
Cabal Consequences
5B Uncommon
Sorcery
Destroy target creature or enchantment
They want you to believe it's only a phase.
-Picture- A young person performing a ritual with a surprised look on his face, as though "something" went wrong.
*Symbolism: A backfired spell.
Chargingrhinos:
Primal Devolution
RG1 Uncommon
Enchantment-Aura
Enchanted creature loses all ability and gets +2/+1 and trample.
"Well clearly once you consider the hypotenuse you will be able to determine .......... SMASH!!"
---
Cute little girl scout GGG4 R
Creature - Protozoic era Crustacean
RB3 Tap : Cute little girl scout requests 3 1/2 life points from target player. If that player agrees target player loses 3 1/2 life points and Cute Little Girl Scout's controller gains 3 1/2 life points. If target player refuses Cute Little Girl Scout untaps, and becomes a 16/16 legendary creature named "Loch Ness Monster" and gains annihilator 1.
"Oh, I just need about tree-fiddy"
- The goddamn Loch Ness Monster
(1/1)
---
Nuke
RRRR8 Mythic
Sorcery
Nuke deals 8 damage to each creature you don't control. This damage is colorless, and cannot be prevented.
Your goody-two-shoes attitude is gettin' old! Flare!
—Palom
mcelecra:
Card 1:
Ghostly Mantle
1U - Uncommon
Enchantment - Aura
Enchanted creature gets +2/+2 and is a Spirit in addition to it's other types.
2U: Exile enchanted creature, return it to the battlefield at the beginning of the next end step. Attach Ghostly Mantle to another creature you control.
DESCRIPTION: Two things I've discovered after returning to magic. 1) Blue is amazing 2)I like to flicker things. This was my attempt at a useable flickering creature enchantment.
Card 2:
Power Creep
5RRR - Rare
Creature - Ouphe Giant
Vigilance
(R)Tap: Flip a coin, if it comes up heads you win the game.
Player 1: The new set's power creep is ridiculous...
Player 2: Power Creep? I Didn't realize it was a reprint.
5/5
DESCRIPTION: I always chuckle/shed a tear when I look back at some of the creatures I "use" to think were good.
Card 3:
Touch of the Void
6BBB - Mythic Rare
Sorcery
When Touch of the Void is played remove your library from the game.
Shuffle the cards from your graveyard and hand into your library. Reveal the top ten cards of your library, put all permanents revealed into play. Then put the remaining cards into your hand.
DESCRIPTION: A true black sorcery should not only be over costed through mana, but it should make your entire existence feel the repercussion of playing a spell of such power.
ectomaniac:
Experimental design
1GU - uncommon
Enchantment - aura
Enchant creature you control
Enchanted creature gains "tap: add GU to your mana pool"
Enchanted creature doesn't untap during its controllers untap step
------------
Feline indoctorination
6www - rare
Enchantment
When ~ enters the battlefield exile all other nonland permanents.
The first player to control a cat wins the game. (Not responsible for injuries incured during any attemps to control said cat)
"In soviet russia cat control you"
-------------
Demon's equalization
5bbbbb (mythic)
Sorcery
Play only during your precombat main phase
Each player sacrifices all permanents they control
Permanents cannot enter the battlefield the remainder of this turn.
Split second
AGO:
Masquerade
U/W B/R G Uncommon
Enchantment-Aura
Enchanted creature has phasing, lifelink, deathtouch, and first strike.
During your upkeep put a +1/+1 counter on enchanted creature.
And, after all, what is a lie? 'Tis but the truth in a masquerade.
---
Phasing really brings down the power level of this card. I really wanted to make something that was strong but with the draw back of phasing.
---
Nice Fish Sandwich Dracula...
3 Rare
Artifact
All players play with a confused look on their face. If any player refuses or stops looking confused sacrifice Nice Fish Sandwich Dracula... and that player loses 5 life.
What...
---
Late night gaming and Steak n Shake make people say some weird stuff.
---
Decimation
6BBBBBB- Mythic
Sorcery
Exile all creatures from all players hand, library, graveyard and battlefield. Each player shuffles their graveyard into their library.
“What the caterpillar calls the end of the world, the master calls a butterfly.”
HarbingerOTvoid:
Card 1:
Temptations Wings
WU - Uncommon
Enchantment - Aura
Enchanted creature gets +0/+2 and gains flying .
When Temptations Wings is put into a graveyard from the battlefield, you may draw a card.
”I gave my life to reason, so now I'm watching my life go” - Down
-------
Just a fair aura that has the twist of a bonus when it, rather than the creature it enchants, dies.
======================
Card 2:
Yawgmoth’s Bargain Hunt
UUBB - Rare
Sorcery
Until the end of turn, no player can lose the game and no player can win the game.
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost and your opponents gain life equal to its converted mana cost.
Whoa Nelly! - When this spell resolves, copy it unless any opponent says, “Whoa Nelly!”
”"I like this old fart, but he's digging his own grave right now.” - Darrell Sheets
-------
Yawgmoth’s Bargain meets Storage Wars.
======================
Card 3:
Malignant Prosperity
4BBBB - Rare
Sorcery
Each player sacrifices all creatures they control. Then each player loses life equal the total power of the creatures they sacrificed this way. Then each player draws a number of cards equal to the total toughness of the creatures they sacrificed this way.
You look up when you wish to be exalted. And I look down because I am exalted.” - Freiderich Nietzsche
I believe I have everyone and their final submissions. I'll just post this now in case of an unexpected shutdown.