Entries:iPLANESWALK:Card 1
Myrsmith
W1 uncommon
Creature-Human Artificer
Whenever you cast an artifact spell, you may pay 1. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.
2/1
xxxxxx
card2
Riddlesmith
U1 uncommon
Creature-Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
2/1
xxxxxx
card3
Painsmith
B1 uncommon
Creature-Human Artificer
Whenever you cast an artifact spell, you may have target creature get +2/0 and gain deathtouch until end of turn.
2/1
xxxxx
card4
Embersmith
R1 uncommon
Creature-Human Artificer
Whenever you cast an artifact spell, you may pay 1. If you do, Embersmith deals 1 damage to target creature or player.
2/1
xxxxxx
Lifesmith
G1 uncommon
Creature-Human Artificer
Whenever you cast an artifact spell, you may pay 1. If you do, you gain 3 life.
xxxxxx
Card 6
iPLANESWALK, the artistic participant
Legendary Creature
iPLANESWALK is indistructible, vigilant, and gains value every day
iPLANESWALK's toughness is equal to the number of followers he has on tumblr.
1/*
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Coolcat3000:
[1]
Nephalia's Curse
1U
Enchantment Rare
At the beginning of an opponents upkeep put the top three cards of his/her library into the graveyard.
If this card is discarded put it into play without paying its mana cost.
"Resources needlessly wasted"
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[2]
Black Market
1B
Enchantment Rare
Whenever an opponent draws a card you may pay 1 life to draw a card.
If this card is discarded put it into play without paying its mana cost.
"At any Cost."
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[3]
Hellriders Vengence
1R
Enchantment Rare
Whenever an opponent attacks deal 1 damage to target opponent for each creature that attacks you this turn.
If this card is discarded put it into play without paying its mana cost.
"The Backlash from the gates of hell"
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[4]
Stonegate Alliance
1W
Enchantment Rare
Creatures you control gain +1/+1 for each enchantment you control.
If this card is discarded put it into play without paying its mana cost.
"The clerics, The wizards, The Soldiers as a single Unit"
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[5]
Splendid Growth
1G
Enchantment Rare
All creatures you control are Elves in addition to their creature types. All Elves gain +1/+1 and have trample.
If this card is discarded put it into play without paying its mana cost.
"Minions came in their masses and left as giants."
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I found this cycle idea hard, and was debating just having enchantments that gave goblins, merfolk, elves, humans and zombies +1/+1 but i felt that was too easy an a tad bland.
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****edoffPasty the Cold
2UB
Planeswalker - ****edoffpasty Mythic
+2 Scry 3
0 Draw a Card
-2 Target player sacrifices a creature
-8 Target player gets an emblem:
"reduce this players hand by 7"
Loyalty 4
I love card draw and hand manipulation
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fluffycow:
Cycle:
This cycle is my take on the miracle mechanic. The flavor is that someone really wants something and makes a wish, usually, that wish isn’t granted. So that person wishes again, and again and again. At the same time, that person also works for what he/she wants on top of just wishing for stuff. Eventually, a higher being hears the wish enough times and sees how hard that person has been working towards his/her goal and gives that person a "boost" in the form of a wish. So in the design of these cards, each of these spell is like a wish (also, each spell does something because that person is also making an effort towards his/her goal) and after wishing/working for it enough times, a higher power grants that person the wish in the form of a huge effect.
The quotes all come from one source, but I chose to not give the source a name to instill more mystery. I wanted each card to not completely suck on its own but not strictly better than the most commonly played slot in the current decks. So each card does something unique and can be good in a deck even if the “wish” isn’t granted. I also tried to balance out how powerful the “wish” effect is to how good the spell is by itself. For example, the red base effect is more powerful than the white’s, but the white ultimate is more powerful than the red’s.
Once Upon a Time
U – Sorcery (Rare)
Reveal the top card of your library and put it into your hand. If the revealed card was a land card, draw a card. Exile ~.
UU, shuffle 4 cards named ~ from exiled into your library: Take 2 extra turns after this one.
“Such boundless mind; my visions will guide you”
xxx
Once Upon a War
R – Sorcery (Rare)
~ deals 2 damage to target creature or player. If ~ dealt damage to a player and that player has more than 20 life, that player’s life total becomes 10. Exile ~.
RR, shuffle 4 cards named ~ from exiled into your library: ~ deals 10 damage to target creature or player. Damage can’t be prevented this turn. Players can’t gain life this turn.
“Such endless rage; my fire will lead you”
xxx
Once Upon a Life
G – Sorcery (Rare)
Put a 1/2 Spider token with reach onto the battlefield. If an opponent controls more creature than you do, put another 1/2 Spider token with reach onto the battlefield. Exile ~.
GG, shuffle 4 cards named ~ from exiled into your library: Put five 4/4 Beast tokens with trample into play.
“Such relentless will; my army will follow you”
xxx
Once Upon a Hope
W – Sorcery (Rare)
Prevent all damage that would be dealt to creatures you control this turn. If a creature you control would be blocked this turn, untap that creature it gains lifelink until end of turn. Exile ~.
WW, shuffle 4 cards named ~ from exiled into your library: Search your library for two enchantments and put them onto the battlefield.
“Such adamant conviction, my spirit will bless you”
xxx
Once Upon a Grave
B – Sorcery (Rare)
Target player discards a card. Unless that player discarded a creature card, that player loses 3 life. Exile ~.
BB, shuffle 4 cards named ~ from exiled into your library: Destroy all creatures you don’t control. They can’t be regenerated. If a creature would enter the battlefield this turn, put that creature into its owner’s graveyard instead.
“Such hated soul, my power will embrace you.”
Multiplier:
When I was signing up for my account my gf at the time interrupted me half way through and I had to read one of her essays or something. But I was super anxious to sign up for my account; I told her that while I was reading her essay, she had to finishing signing up the account for me. When she got the SN part, she asked me what I wanted and like an idiot, I told her she can just pick one for me. Unfortunately for me, earlier that day we saw some incredibly fat cows and we had like a thousand jokes about how those things would just eat everything in sight and will be super fat forever.
So since my SN is fluffycow, I am staying true to how the SN came from, I think the card should be a creature that simply eats everything. It needs feeding all the time and if you don’t feed it, it will eat everything you have (couch, cars, etc) and it will get bigger and hungrier the more you feed it. If you unleash it in someone’s house…oh man, good luck.
Fluffycow, the Fat
1WBG – Legendary Creature –Cow (Mythic)
Cumulative Upkeep – Exile another permanent you control.
If the cumulative upkeep cost of ~ is not paid, exile all other permanent you control instead of sacrificing ~.
~ get +1/+1 for each non-token permanent exiled with ~.
If ~ would deal damage to a permanent, exile it instead.
When ~ deals damage to you player, that player exiles that many permanents.
Elspeth: Why are you so fat?
Fluffycow: Why are you dinner?
- That means 2 things
3/7
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Aetherstorm
Ok, here we go.
First off, the cycle. Either this gets rated top notch for creativity , or it fails to meet your requirements. I don't like cycles, at least, not the 'Horizontal' ones. You always find that 2, sometimes 3 of the cards are way stronger than the others. For example, the original Alpha Cycle. Giant Growth and Healing Salve are clearly Single-A status where the other 3 play in the Majors.
So I came to this cycle, known as 'Vertical'. Anyone who has played Onslaught block remembers Torment*, the heavy black set? In that set there was a 3-card black cycle (Sickening Dreams, Insidious Dreams, Restless Dreams) that are Instant and Sorceries, so I thought I do something like that based off my favorite card and color at the moment (not counting AEther Storm), Pox.
*(Apocalypse has 3 Bloodfire creatures, also a vertical cycle).
I split up Pox-effects on several cards adding benefits, and pushing mono-black.
Painful Gaze
B – Uncommon
Sorcery
As an additional cost to play Painful Gaze, discard a black card from your hand.
Reveal the top 2 cards from your library. Put a black card revealed this way into your hand and the rest into your graveyard.
Staring at the horror before him, Nilo completely forgot his strategy. Until he thought of a new one: Run.
Acolyte of Pain
BB – Uncommon
Creature – Human Wizard
As an additional cost to play Acolyte of Pain, sacrifice a Swamp you control.
Whenever a Swamp enters the battlefield under your control, add BB to your mana pool.
Chanting the name of their leader, each member cuts themselves, their blood strengthening the ritual.
2/1
Painful Benefits
BBB – Common
Sorcery
As an additional cost to play Painful Benefits, sacrifice a black creature you control.
Destroy two target non-black creatures.
“Cover my retreat! There’s only two of them, you can take ‘em.”
Grol to Urrg, final words.
Circle of Pain
1BBB – Rare
Enchantment
As an additional cost to play Circle of Pain, pay 3 life.
Whenever a non-black permanent is put into a graveyard from play, you gain 1 life.
Whenever a black permanent is put into a graveyard from play, each opponent loses 1 life.
Mephid, Master of Pain
1BBBB – Mythic
Legendary Creature – Demon Lord
When Mephid, Lord of Pain enters the battlefield, your life total becomes 1.
Flying, deathtouch.
When Mephid, Lord of Pain deals combat damage to a player, each opponent loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Feeding of screams and the sounds of torture, Mephid discovered that humans have more than one breaking level when it comes to pain tolerance.
5/4
Now for Æther Storm. I chose this username because I think the art is the best art on a Magic card. It really grabbed my focus and it hasn't diminished a bit. I actually have a full-color tattoo of the artwork on my left-shoulder blade (about 11x11 cm) for 13 years now. In combination with the flavor text of 5th Edition (Thunder in the Wind / No rain / Peace mourns its passing) it hit my person hard all that time ago. I had a really rough year in school at one point, friends who got into dealing coke were threatened with their lives or beaten at home by their parents, (we were teenagers..), no sense of direction of what I was going to do (still don't really ) and everybody came to me with their problems to talk and/or ask for help. I could (still can) help people generally pretty well, but as for myself I didn't turn to other people.
So, to make a long story short (there is a lot more stuff that I won't bore you with), I kept all that confusion/frustration/whatever it was inside. On the outside I was all calm, but inside it felt like a .. Storm! You guessed it!
Anyway, most of it worked out in the end, but when a former colleague of mine got her 3rd tattoo I thought that I needed something to reming me how I got out of that downspiraling slope, to remind me where I had been and where I was then and I could think of no better reminder than a tattoo that said "Me" all over it.
Æther Storm
2UB – Rare
Legendary Sorcery
Æther Storm can not be countered.
Tap all permanents. Those permanents do not untap during their controllers’ next untap step.
Each player exiles X cards from his or her hand, then draws X cards, where X is the number of lands he or she controls.
“Thanks son, but I don’t think an umbrella would do any good right now.”
This is the spell I would have wanted back then.
Tapping all permanents relates to me wanting all the 'threats' in my life back then removed, buying me some time, and the discarding / drawing effect refers to discarding/removing all dark thoughts and feelings and replacing them with something (hopefully) better.
So, this is it. Hope you liked it.
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Jazaray:
I really like to draft. It's my favorite format to play. So, what we have here is a draftable cycle for a basic set.
The pictures on each card is just a regular town scene. The guys walking around a street in the appropriate colored robes.
Cards 1 - 5:
Disciple of Justice
WW Uncommon
Creature - Human Cleric
2T: Choose one-- Gain 2 life -or- target creature gains vigilance until end of turn.
2/2
We read scriptures to our prisoners and so they are enlightened. We do not kill, we rehabilitate.
Disciple of the Wild
GG Uncommon
Creature - Human Cleric
2T: Choose one -- Target creature gains +2/+2 -or- trample until end of turn.
2/2
They live among the twisted roots of the oldest trees. While they enjoy solitude, they never hunt alone.
Disciple of Pain
RR Uncommon
Creature - Human Cleric
2T: Choose one -- Deal 2 damage to target creature or player -or- target creature gains haste.
2/2
They whip themselves to fuel their rites. If one succumbs to the agony, another takes up the whip.
Disciple of the Mind
UU Uncommon
2T: Choose one -- Scry 2 -or- target creature gains flying until end of turn.
2/2
When you see their azure blue robes, know that your secrets are never safe.
Disciple of Disease
BB Uncommon
Creature - Human Cleric
2T: Choose one -- Target creature gains -2/-2 until end of turn -or- target creature gains deathtouch until end of turn.
2/2
Do not breathe too deeply around them. The death cloys to their fabric and yours is soon to follow.
Card 6.
Jazaray, Last Warden of MOTL
WUBRG Mythic Rare
Legendary Creature - Human Wizard
Vigilance, Trample, Reach
When Jazaray, Last Warden of MOTL enters the battlefield choose a creature on the battlefield and detain it. If Jazaray, Last Warden of MOTL is the only creature you control, it gains haste.
7/7
The plane of MOTL had been devastated. Only one stood against the tide. Only one pushed back against the enclosing darkness.
Picture - a hot chick in the "Captain Morgan's" pose, but holding a large hammer up in the air.
She's modeled after myself being the last active mod/staff on MOTL She can detain anyone (shroud/hexproof doesn't matter with the wording I used.. if I worded it right). If she's the only person around, she can act without waiting for word from "up high".
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Junichi:
Memory Sprite 1U
(uncommon)
Creature - Faerie
Flying, Flash
When Memory Sprite enters the battlefield, counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
1/1
Natural Predator 1G
(uncommon)
Creature - Spider
Reach
When Natural Predator enters the battlefield, put target non-basic land on top of its owner's library.
1/2
Grinning Fiend 1B
(uncommon)
Creature - Spirit
Intimidate
When Grinning Corpse enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
1/1
Excavation Maniac 1R
(uncommon)
Creature - Goblin
Haste
When Excavation Maniac enters the battlefield, return target instant or sorcery card from your graveyard to the top of your library.
2/1
Righteous Paladin 1W
(uncommon)
Creature - Human Knight
Vigilance
When Righteous Paladin enters the battlefield, put target creature on top of its owner's library.
2/2
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Junichi, servant of Leshrac 1BB
(mythic)
Legendary Creature - Demon
Flying
Cumulative upkeep - Put a karma counter on target creature.
When a creature has 5 or more karma counters on it, exile it from the battlefield.
2/2
Karma is a...
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ChargingRhinos
Shield of Rime and Religion 2
Types: Artifact — Equipment Mythic Rare
Equipped creature gets +1/+3 and has protection from white and from blue. Whenever equipped creature is declared as a blocker, tap target creature and it doesn't untap during it's controllers next untap step and put a +1/+1 counter on target creature you control.
Equip:2
Shield of Amnesia and Apathy 2
Types: Artifact — Equipment Mythic Rare
Equipped creature gets +1/+3 and has protection from blue and from black. Whenever equipped creature is declared as a blocker, target player discards a card and target player puts 3 cards from the top of his library into his graveyard.
Equip:2
Shield of Parasites and Prediction 2
Types: Artifact — Equipment Mythic Rare
Equipped creature gets +1/+3 and has protection from black and from red. Whenever equipped creature is declared as a blocker, you discard a card and then draw a card and target player loses 2 life and you gain 2 life.
Equip:2
Shield of Turbulence and Tranquility 2
Types: Artifact — Equipment Mythic Rare
Equipped creature gets +1/+3 and has protection from red and from green. Whenever equipped creature is declared as a blocker, you do 2 damage to target creature and destroy target enchantment.
Equip:2
Shield of Cornucopia and Curing 2
Types: Artifact — Equipment Mythic Rare
Equipped creature gets +1/+3 and has protection from green and from white. Whenever equipped creature is declared as a blocker, gain 3 life and untap 2 target lands you control.
Equip:2
Chargingrhinos 3GGG
Creature — Rhino Uncommon
Chargingrhinos can't be blocked except by two or more creatures.
Whenever Chargingrhinos attacks, it gets +2/+0 until end of turn.
Trample
6/6
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KGthelegend
Liliana's Charm
1BB - Uncommon
Instant
Choose one - Destroy target creature. It can't be regenerated; or creatures you control gain deathtouch and "B: Regenerate this creature." until end of turn; or you draw two cards and you lose 2 life.
Multientwine 1B (You may pay an additional 1B any number of times as you cast this spell. Choose another option for each time you pay the entwine cost. You may not choose any option more than once.)
Chandra's Charm
1RR - Uncommon
Instant
Choose one - Chandra's Charm deals 2 damage to each creature; or creatures you control get +2/+0 until end of turn; or destroy each artifact with converted mana cost 2 or less.
Multientwine 1R (You may pay an additional 1R any number of times as you cast this spell. Choose another option for each time you pay the entwine cost. You may not choose any option more than once.)
Garruk's Charm
1GG - Uncommon
Instant
Choose one - Destroy target creature with flying. You gain 2 life; or creatures you control get +1/+1 and gain trample until end of turn; or put a 3/3 green Beast creature token onto the battlefield.
Multientwine 1G (You may pay an additional 1G any number of times as you cast this spell. Choose another option for each time you pay the entwine cost. You may not choose any option more than once.)
Ajani's Charm
1WW - Uncommon
Instant
Choose one - Destroy all enchantments; or creatures you control gain vigilance and lifelink until end of turn; or you gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Multientwine 1W (You may pay an additional 1W any number of times as you cast this spell. Choose another option for each time you pay the entwine cost. You may not choose any option more than once.)
Jace's Charm
1UU - Uncommon
Instant
Choose one - Counter target spell; or creatures you control get +0/+1 and gain hexproof until end of turn; or draw two cards, then discard two cards.
Multientwine 1U (You may pay an additional 1U any number of times as you cast this spell. Choose another option for each time you pay the entwine cost. You may not choose any option more than once.)
Username Card
I am a monoblack player at heart, and always have at least one deck for every format that is monoblack. I've been playing predominantly EDH for the past few months due to my work schedule and naturally I run Xiahou Dun, the One-Eyed. If I could create any card of myself to put in to my EDH deck, this would be it. I love reanimation strategies, especially stealing creatures from my opponent's graveyard. It's also a nod to an old school favorite of mine, Krovikan Vampire. Hope you enjoy.
KGtheLegend, Death Incarnate
5BBB - Mythic
Legendary Creature - Vampire Warrior
Flying, Deathtouch, Protection from white
At the beginning of each end step, if a creature dealt damage by KGtheLegend, Death Incarnate this turn died, put that card onto the battlefield under your control. It becomes a Vampire in addition to its other types. Sacrifice it when you lose control of KGtheLegend, Death Incarnate.
5BBB: Return KGtheLegend, Death Incarnate from the graveyard to the battlefield. Activate this ability only during your upkeep and only if a creature an opponent controlled died last turn.
"It is unavoidable. It is your destiny. You, like your father, are now mine." - Emperor Palpatine
6/6
Judgement will come shortly. Letting you guys know ahead of time that I feel sorry for a few people with invalid entries. I made the rules as clear as I could and appreciate the efforts made. However, in this round, one invalid entry most likely means that you aren't making the cut to the final 3.