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Author Topic:   Post for Elder Dragon Highlander (Commander) : Part Four Nicol Bolas goes to Camp.
Pyrenus
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posted January 13, 2012 10:02 AM   Click Here to See the Profile for Pyrenus Send a private message to Pyrenus Click to send Pyrenus an Instant Message Edit/Delete Message Reply With Quote 
Momir Vig makes for a crazy deck. I almost always slow play this deck to "keep it fun" for everyone else.

I'm working on a Mayael the Anima deck now.

[Edited 1 times, lastly by Pyrenus on January 13, 2012]

 
Sovarius
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posted January 13, 2012 11:07 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by WeedIan:
Yes that sounds fine as long as you have a way to tutor combo pieces (SFM,Fetches, etc)

And Junktroller also recycles cards from the yard.

quote:
Originally posted by rockondon:
Recently I had
Turn 1: island, mana crypt, grim monolith
Turn 2: island, power artifact on the grim monolith (infinite mana), citanul flute, memory jar, swiftfoot boots. Used the memory jar - found a couple more artifacts to cast. Used the citanul flute to find and cast blightsteel colossus, equipped it with the swiftfoot boots and attacked.

Oh god. What kind of deck is that?
That's a good way to win. I'm putting Blightsteel into a Sharuum combo deck as an alternative to combo-ing (along with other fatties, tons of mana rocks, and March of the Machines/Karn). I play monolith/power artifact which is mostly for Stroke and BSZenith.
What kind of deck is that you're playing?

quote:
Originally posted by MAB_Rapper:
Not sure what turn, but I saw Darksteel Forge + Mycosnyth Lattice + Disk...


That's pretty sweet, i've been wanting to pick up Forge, since i play a lot of Wrath effects. This is a lot more thorough.

 
WeedIan
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posted January 13, 2012 05:07 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
Recently i played

1st turn sol ring, 2nd turn Rofellos, 3rd turn i tried to drop Vorniclex but it got countered

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rockondon
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posted January 13, 2012 07:12 PM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
quote:
Originally posted by Sovarius:
Oh god. What kind of deck is that?
That's a good way to win. I'm putting Blightsteel into a Sharuum combo deck as an alternative to combo-ing (along with other fatties, tons of mana rocks, and March of the Machines/Karn). I play monolith/power artifact which is mostly for Stroke and BSZenith.
What kind of deck is that you're playing?

Arcum Dagsson, and I love it. Arcum always gets countered or removed the moment he enters play and I'm cool with that because the deck does great without him.

I didn't actually kill my opponent that turn. The guys I play with made a house rule that it takes 20 poison to kill you. So I spread the love with blightsteel colossus by hitting a few players before killing any of them. Usually after he hits the board I start cloning him with phyrexian metamorph, sculpting steel, or phantasmal image. The deck was almost pure combo when I first designed it but that wasn't much fun so I diluted it with funner, less combo-ish cards. It can still go very crazy very quickly though.

The deck makes infinite mana many different ways so I took out the stroke/zenith cards and replaced them with utility cards like citanul flute and planar portal so its more fun. I try to keep the Arcum hate to a minimum.

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drizzt_2004
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posted January 14, 2012 12:30 PM   Click Here to See the Profile for drizzt_2004 Click Here to Email drizzt_2004 Send a private message to drizzt_2004 Click to send drizzt_2004 an Instant Message Edit/Delete Message Reply With Quote 
I had a good 4 player game yesterday with my Jhoira Deck, I cast a Time Spiral with a Thought Reflection and Consecrated Sphink out and drew about 75 cards. With Reliquary Tower out and was able to Rite of Replication with kicker a Obliterator and proceeded to use various time walk effects to kill the everyone else in about 4 turns.

And I wonder why the Jhoira player gets a big target on their back

 
rockondon
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posted January 14, 2012 11:56 PM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
Just out of curiosity, how do you guys feel about combo decks?

I have a few decks that can win through either combos or beatdown (Arcum Dagsson, Oona queen of the fae, Captain Sisay - the last 2 are still under construction) and I love having different ways to defeat my opponents. I'm just curious if people think that it is against the spirit of the game or anything when someone plays a combo.

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WeedIan
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posted January 14, 2012 11:58 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by rockondon:
Just out of curiosity, how do you guys feel about combo decks?

I have a few decks that can win through either combos or beatdown (Arcum Dagsson, Oona queen of the fae, Captain Sisay - the last 2 are still under construction) and I love having different ways to defeat my opponents. I'm just curious if people think that it is against the spirit of the game or anything when someone plays a combo.


Its fine as long as you keep the game interactive, if its just you playing magic its not fun at all.

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iccarus
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posted January 15, 2012 10:44 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
quote:
Originally posted by rockondon:
Just out of curiosity, how do you guys feel about combo decks?

It really depends on how soon you combo out. I highly dislike going through the process of starting up a game, everyone resolving mulligans, and getting like two turns...only to have someone combo out the whole table.

I also very much dislike people who take a 15 minute turn to get it done.

I'm less upset about it like an hour into the game after control has gone all around the board and people have had a chance to put up a fight. I hate late game "blow up the world without a way to win" moves far more than I hate late game combos.


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[Edited 1 times, lastly by iccarus on January 15, 2012]

 
ryan2754
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posted January 15, 2012 10:46 AM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by WeedIan:
Its fine as long as you keep the game interactive, if its just you playing magic its not fun at all.



I run a few combos is my decks.

In my BG Skullbriar I run the Quillspike/Devoted Druid/Rite of Consumption and have Transmute capabilities, but I rarely get to play it. A lot of the times I'd rather tutor for Pernicious Deed or land-finders to get Cabal Coffers/Urborg TOY to do some crazy +1/+1 counter shananigans (X casting cost creatures).

In my Lin Sivvi FOIL Rebel, I have Sac outlets + Comes into play triggers + Karmic Guide + Reveillark, but yeah, deck wins without it.

In my Zedruu I have Sac Outlets + Revillark + Karmic Guide + Mirror Entity + Body Double to get infinite loops of bringing back a beefy creature (Such as Palinchron for infinite mana or Bogardan Hellkite for infinite damage).

All in all, yes I play a few mini-combos, but the deck can sure as hell do a lot without the combos.


EDIT: Obviosuyl, I'm in the same boat as iccarus, as my combos rarely come up and when they do, it's late game.
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[Edited 1 times, lastly by ryan2754 on January 15, 2012]

 
Skwirlnutz
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posted January 15, 2012 11:35 AM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
quote:
Originally posted by rockondon:
Just out of curiosity, how do you guys feel about combo decks?

I have a few decks that can win through either combos or beatdown (Arcum Dagsson, Oona queen of the fae, Captain Sisay - the last 2 are still under construction) and I love having different ways to defeat my opponents. I'm just curious if people think that it is against the spirit of the game or anything when someone plays a combo.


Take em all apart and build Progenitus and use nothing but Vanilla Creatures. No Island for youuuu.

 
rockondon
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posted January 15, 2012 03:41 PM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
quote:
Originally posted by Skwirlnutz:
Take em all apart and build Progenitus and use nothing but Vanilla Creatures. No Island for youuuu.

Okay. But all those colors will tutor for hermit druid so I can flip over my library and kill everybody with any number of cheesy combos. I hope that's okay.

I think that Ghave, Guru of Spores will be an interesting general when Dark Ascension comes out since he works so well with the 'undying' mechanic. Gravecrawler could be good for him too.

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caquaa
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posted January 15, 2012 08:14 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by drizzt_2004:
I had a good 4 player game yesterday with my Jhoira Deck, I cast a Time Spiral with a Thought Reflection and Consecrated Sphink out and drew about 75 cards. With Reliquary Tower out and was able to Rite of Replication with kicker a Obliterator and proceeded to use various time walk effects to kill the everyone else in about 4 turns.

And I wonder why the Jhoira player gets a big target on their back


this was considered a good 4 player game? I'd consider that a boring one.

 
Skwirlnutz
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posted January 16, 2012 12:41 PM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
quote:
Originally posted by rockondon:
[QUOTE]Originally posted by Skwirlnutz:
Take em all apart and build Progenitus and use nothing but Vanilla Creatures. No Island for youuuu.

Okay. But all those colors will tutor for hermit druid so I can flip over my library and kill everybody with any number of cheesy combos. I hope that's okay.

I think that Ghave, Guru of Spores will be an interesting general when Dark Ascension comes out since he works so well with the 'undying' mechanic. Gravecrawler could be good for him too.

[/QUOTE]


No. No combo for you. Just sit there and smile with your Leatherback Baloth.

 
Volcanon
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posted January 16, 2012 10:53 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Skwirlnutz:

No. No combo for you. Just sit there and smile with your Leatherback Baloth.

Huge unweidly combos are okay. Or ones that end the game on like turn 10 and do it immediately. Boring lame combos or semi-hard locks are dumb.

Nowadays when somebody comboes off on turn 2 or 3 or something I just say, "ok you win, but we're going to continue as if you didn't combo off."

 
FleeceItOut
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posted January 17, 2012 07:11 PM   Click Here to See the Profile for FleeceItOut Click Here to Email FleeceItOut Send a private message to FleeceItOut Click to send FleeceItOut an Instant MessageVisit FleeceItOut's Homepage  Edit/Delete Message Reply With Quote 
how many ways can i make use out of amulet of vigor in BUG?
 
iccarus
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posted January 17, 2012 07:39 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
I will agree on the semi or pretty much total hard locks. Had a guy show up to our group once with Sun Titan + Stasis as the main focus of his deck. He did not make many friends.

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rockondon
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posted January 18, 2012 12:24 AM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
Anybody who plays stasis should be punched in the face. Even if you beat their deck you still didn't have any fun. I've played against a few and they did not kill you with damage, they killed you with boredom.

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WeedIan
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posted January 18, 2012 10:40 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
LOL.

Stasis is my favorite magic card ever and I still would not put it in EDH even against someone i wanted to make angry.

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Skwirlnutz
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posted January 18, 2012 11:31 AM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
So Im focusing my Oros EDH deck around a Voltron/Sunforger Toolbox build, anybody got any suggestions for the toolbox?

So far I have:
Hide/Seek -Good card to stop combos or get rid of an artifact.
Wild Ricochet -This card comes out of nowhere when I activate Sunforger, People dont expect this.
Master Warcraft -Same as Wild Ricochet.
Into The Core -Just good.
Return To Dust -Just good.

I also may consider:
Crib Swap -I like this card but with me running Necrotic Sliver I think it may come to haunt me.
Swords To Plowshares/Path To Exile/Condemn

Out of all I like Crib Swap the best I just gotta make sure I dont play Necrotic Sliver until the token is gone.

Suggestions?

 
iccarus
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posted January 18, 2012 01:38 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
Mistveil Plains and Reito Lantern to recycle those toolbox spells is also important.

As for targets, Silence/Orim's Chant are also really good at stopping the combo department. Something Like Angel's Grace is good for keeping you alive.

EDIT: Typing on phones is hard.

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[Edited 1 times, lastly by iccarus on January 18, 2012]

 
Skwirlnutz
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posted January 18, 2012 03:00 PM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
quote:
Originally posted by iccarus:
Mistveil Plains and Reito Lantern to recycle those toolbox spells is also important.

As for targets, Silence/Orim's Chant are also really good at stopping the combo deparment. Something Like Agnel's Grace is good for keeping you alive.


Oh wow I forgot all about the Lantern, Thanks!

One last question; Can I still kick the Chant if I use Sunforger to grab it?

 
rockondon
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posted January 18, 2012 05:16 PM   Click Here to See the Profile for rockondon Click Here to Email rockondon Send a private message to rockondon Click to send rockondon an Instant MessageVisit rockondon's Homepage  Edit/Delete Message Reply With Quote View rockondon's Have/Want ListView rockondon's Have/Want List
quote:
Originally posted by Skwirlnutz:
So Im focusing my Oros EDH deck around a Voltron/Sunforger Toolbox build, anybody got any suggestions for the toolbox?

basilisk collar and Oros is a vicious combination.
Additionally, I know you want to screw over jerks like me who take over the game with combos and some kooky ways to destroy artifacts and enchantments are by turning their combo cards into creatures with opalescence and karn, silver golem.

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Skwirlnutz
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posted January 18, 2012 05:21 PM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
quote:
Originally posted by rockondon:
[QUOTE]Originally posted by Skwirlnutz:
So Im focusing my Oros EDH deck around a Voltron/Sunforger Toolbox build, anybody got any suggestions for the toolbox?

basilisk collar and Oros is a vicious combination.
Additionally, I know you want to screw over jerks like me who take over the game with combos and some kooky ways to destroy artifacts and enchantments are by turning their combo cards into creatures with opalescence and karn, silver golem.

[/QUOTE]

I do have a Collar in there it also forces me to run protection spells like Eight-And-A-Half-Tails-God-What-A-Stupid-Name. And Arcum and go choke on some of his name.

 
FleeceItOut
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posted January 20, 2012 02:25 PM   Click Here to See the Profile for FleeceItOut Click Here to Email FleeceItOut Send a private message to FleeceItOut Click to send FleeceItOut an Instant MessageVisit FleeceItOut's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Skwirlnutz:
Oh wow I forgot all about the Lantern, Thanks!

One last question; Can I still kick the Chant if I use Sunforger to grab it?


yeah you can kick spells you grab with sunforger

 
Skwirlnutz
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posted January 20, 2012 09:09 PM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
Can anyone help me out: what other cards that have a graveyard shuffling effect like Elixir Of Immortality? The colors I need is red/black/white and artifact.
 

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