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Author Topic:   The Post For Dragon's Maze Discussion
JensK
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posted April 02, 2013 09:06 AM   Click Here to See the Profile for JensK Click Here to Email JensK Send a private message to JensK Click to send JensK an Instant Message Edit/Delete Message Reply With Quote 
Don't know about that. How much better than Thrun is he? He can get plowed, pathed, sacrificed. Creatures don't get destroyed much these days.
 
ardeay
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posted April 02, 2013 10:11 AM   Click Here to See the Profile for ardeay Send a private message to ardeay Click to send ardeay an Instant Message Edit/Delete Message Reply With Quote View ardeay's Have/Want ListView ardeay's Have/Want List
THRUN, THE LAST TROLL

there wont be anymore trolls....

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CubFan81
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posted April 02, 2013 11:01 AM   Click Here to See the Profile for CubFan81 Click Here to Email CubFan81 Send a private message to CubFan81 Click to send CubFan81 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by ardeay:
THRUN, THE LAST TROLL

there wont be anymore trolls....


Except Lotleth and Trestle...those don't count.

Ninja Edit: I know it was a joke.

 
ardeay
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posted April 02, 2013 10:05 PM   Click Here to See the Profile for ardeay Send a private message to ardeay Click to send ardeay an Instant Message Edit/Delete Message Reply With Quote View ardeay's Have/Want ListView ardeay's Have/Want List
quote:
Originally posted by CubFan81:
Except Lotleth and Trestle...those don't count.

Ninja Edit: I know it was a joke.


****.

;P

 
Zeckk
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posted April 03, 2013 02:51 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by JensK:
Don't know about that. How much better than Thrun is he? He can get plowed, pathed, sacrificed. Creatures don't get destroyed much these days.

Except during combat. The card looks extremely powerful if it's real, but not "OMFG can't be real" status.

 
CubFan81
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posted April 03, 2013 10:19 AM   Click Here to See the Profile for CubFan81 Click Here to Email CubFan81 Send a private message to CubFan81 Click to send CubFan81 an Instant Message Edit/Delete Message Reply With Quote 
Also don't forget Rapid Hybridization.

On another note, someone noticed that there is an X spell at Rare/Mythic for each guild thus far except Selesnya and Golgari so assuming they want to complete the cycle there's that to look forward to.

For reference:

Azorius - Sphinx's Revelation
Dimir - Mind Grind
Rakdos - Rakdos's Return
Gruul - Clan Defiance
Selesnya - ??
Boros - Aurelia's Fury
Orzhov - Immortal Servitude
Golgari - ??
Simic - Biomass Mutation
Izzet - Epic Experiment

 
Pail42
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posted April 03, 2013 11:35 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by CubFan81:
On another note, someone noticed that there is an X spell at Rare/Mythic for each guild thus far except Selesnya and Golgari so assuming they want to complete the cycle there's that to look forward to.

Neat, I'd never thought of that as a cycle because of the rarity differences. The cycle that I'd like to see completed is the "can't be countered" set of spells that was in RtR.

If you watch the PAX panel somebody asks about unfinished cycles and they basically reasond saying "we like finishing cycles too, but we can't say if all of them will be wrapped up."

 
iccarus
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posted April 05, 2013 09:25 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
Saw this on SCG's facebook feed.

Render Silent
WUU
Instant
Counter target spell. Its controller can't cast spells this turn.

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[Edited 1 times, lastly by iccarus on April 05, 2013]

 
Lord Crovax
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posted April 05, 2013 01:20 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by iccarus:
Saw this on SCG's facebook feed.

Render Silent
WUU
Instant
Counter target spell. Its controller can't cast spells this turn.


Seems decent...

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Volcanon
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posted April 05, 2013 01:41 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Lord Crovax:
Seems decent...


It should say up to one target spell. Then it would be better.

 
marlo213
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posted April 05, 2013 01:46 PM   Click Here to See the Profile for marlo213 Send a private message to marlo213 Click to send marlo213 an Instant Message Edit/Delete Message Reply With Quote View marlo213's Have/Want ListView marlo213's Have/Want List
quote:
Originally posted by Volcanon:
It should say up to one target spell. Then it would be better.

Yeah, much. Seems very average in its current form

 
revenger
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posted April 05, 2013 03:00 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by iccarus:
Saw this on SCG's facebook feed.

Render Silent
WUU
Instant
Counter target spell. Its controller can't cast spells this turn.


Wotc combined Counterspell and Silence. Nothing else to see. Moving along...

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flam flawless
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posted April 05, 2013 04:30 PM   Click Here to See the Profile for flam flawless Click Here to Email flam flawless Send a private message to flam flawless Click to send flam flawless an Instant Message Edit/Delete Message Reply With Quote View flam flawless's Have/Want ListView flam flawless's Have/Want List
Absorb saw play back in the day...and a 3cmc counter isn't all too terrible
 
thror
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posted April 05, 2013 04:34 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by flam flawless:
Absorb saw play back in the day...and a 3cmc counter isn't all too terrible

that was 11 years ago. recent 3cc hard counters - double negative, dissipate, counterflux, cancel. they are all very bad/very niche. nobody is happy to have dissipate in their constructed deck.

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flam flawless
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posted April 05, 2013 06:20 PM   Click Here to See the Profile for flam flawless Click Here to Email flam flawless Send a private message to flam flawless Click to send flam flawless an Instant Message Edit/Delete Message Reply With Quote View flam flawless's Have/Want ListView flam flawless's Have/Want List
quote:
Originally posted by thror:
that was 11 years ago. recent 3cc hard counters - double negative, dissipate, counterflux, cancel. they are all very bad/very niche. nobody is happy to have dissipate in their constructed deck.


True, it was a while ago, but UU, counter target spell was also around and absorb was played. I'm not saying the card is great at all, it's at least a better counter sans dissipate that has been out in a while. If the meta shifts from aggro to control, it'll get played a bit.

 
Zeckk
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posted April 06, 2013 05:21 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by flam flawless:
True, it was a while ago, but UU, counter target spell was also around and absorb was played. I'm not saying the card is great at all, it's at least a better counter sans dissipate that has been out in a while. If the meta shifts from aggro to control, it'll get played a bit.

I don't see that happening, barring some truly powerful aggro hosers in DGM. The gruul/naya blitz shell is good enough for modern.

 
Bugger
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posted April 06, 2013 09:04 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
I should have elaborated as to what constitutes a "bad" card. I understand the theory behind skill tester cards. Ruric Thar is bad design because the card took theoretically playable abilities and a creative game effect, and simply tuned the numbers beyond the reach of most formats. The competitive formats tend to put a premium on either really expensive or really efficient creatures, so seeing a 6cmc slot card without a powerful impact on the board state is a waste of time and effort, not to mention the waste of the value of a booster pack.

That's also not actually card design. That's development.

 
hilikuS
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posted April 06, 2013 11:32 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
Render Silent seems awesome. Prevents your opponent from playing around your counterspells. Most of the 3 mana counterspells are pretty meh, but I think the extra W is worth it on this one for sure. To me a lot of the problem of a 3 mana counter is that you're not likely capable of playing 2 in the same turn. No need to do that! If you have board control it seems almost like a Time Walk.

[Edited 1 times, lastly by hilikuS on April 06, 2013]
 
Volcanon
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posted April 06, 2013 12:06 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
Absorb was played because Rebels was a deck and there wasn't anything else to play.
 
flam flawless
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posted April 06, 2013 01:20 PM   Click Here to See the Profile for flam flawless Click Here to Email flam flawless Send a private message to flam flawless Click to send flam flawless an Instant Message Edit/Delete Message Reply With Quote View flam flawless's Have/Want ListView flam flawless's Have/Want List
quote:
Originally posted by Volcanon:
Absorb was played because Rebels was a deck and there wasn't anything else to play.

Somehow fires and dromar-go sticks out in my mind...idk tho

 
choco man
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posted April 06, 2013 04:38 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
I don't mind them printing new 3cc counters at the rare slot. I really do need interesting ones for type 4.

quote:
Originally posted by Volcanon:
Absorb was played because Rebels was a deck and there wasn't anything else to play.

Rebels was Mercadian Masques. UU Counterspell was also Mercadian Masques.

It's okay to play a 3cc counterspell as long as you also have cheaper counters to hold the fort before you get to 3cc and/or have really awesome things you can do in your deck before turn 3 (eg Rebel chain).

Sit back and wait to get 3cc before you actually can stop something = going to lose. That's for removal and counters.

Undermine was also another 3cc that got played (also in a dominant deck, Psychatog).

 
Volcanon
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posted April 06, 2013 04:39 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
I don't mind them printing new 3cc counters at the rare slot. I really do need interesting ones for type 4.

Rebels was Mercadian Masques. UU Counterspell was also Mercadian Masques.

It's okay to play a 3cc counterspell as long as you also have cheaper counters to hold the fort before you get to 3cc and/or have really awesome things you can do in your deck before turn 3 (eg Rebel chain).

Sit back and wait to get 3cc before you actually can stop something = going to lose. That's for removal and counters.

Undermine was also another 3cc that got played (also in a dominant deck, Psychatog).


4x Counterspell, 4x Absorb. Duuuuh. Counterspell was in 7th edition, so it was legal up to around the release of Scourge.

Rebels was a deck in Masques - Invasion standard. It's like draw-go with weenies you can tutor from your deck.

 
coasterdude84
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posted April 06, 2013 10:26 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote 
Maybe it's just drunk coaster talking, but is it really that broken to bring back Counterspell? I mean, really, Cancel sucks, and would it break Standard and Modern to have the UU version back?
 
thror
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posted April 06, 2013 11:05 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by coasterdude84:
Maybe it's just drunk coaster talking, but is it really that broken to bring back Counterspell? I mean, really, Cancel sucks, and would it break Standard and Modern to have the UU version back?

modern has mana leak, remand, and rune snag already, counterspell is probably fine there. standard, it's hard to say, really depends on what the format looks like. if there are enough thrun/supreme verdict/abrupt decay cards, it's probably fine. on the other hand, if you have delver/preordain/snapcaster/counterspell, you might make a miserable format.

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WeedIan
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posted April 07, 2013 04:23 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by thror:
modern has mana leak, remand, and rune snag already, counterspell is probably fine there. standard, it's hard to say, really depends on what the format looks like. if there are enough thrun/supreme verdict/abrupt decay cards, it's probably fine. on the other hand, if you have delver/preordain/snapcaster/counterspell, you might make a miserable format.


Didn't they say Mana Leak is too strong to be printed in Standard ever again?

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