Author
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Topic: The Post For Dragon's Maze Discussion
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JensK Member
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posted April 02, 2013 09:06 AM

Don't know about that. How much better than Thrun is he? He can get plowed, pathed, sacrificed. Creatures don't get destroyed much these days.
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ardeay Member
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posted April 02, 2013 10:11 AM
  
THRUN, THE LAST TROLLthere wont be anymore trolls.... __________________ Type and hit enter for quick TCG prices: www.echomage.com
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CubFan81 Member
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posted April 02, 2013 11:01 AM

quote: Originally posted by ardeay: THRUN, THE LAST TROLLthere wont be anymore trolls....
Except Lotleth and Trestle...those don't count. Ninja Edit: I know it was a joke.
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ardeay Member
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posted April 02, 2013 10:05 PM
  
quote: Originally posted by CubFan81: Except Lotleth and Trestle...those don't count.Ninja Edit: I know it was a joke.
****. ;P
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Zeckk Member
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posted April 03, 2013 02:51 AM
  
quote: Originally posted by JensK: Don't know about that. How much better than Thrun is he? He can get plowed, pathed, sacrificed. Creatures don't get destroyed much these days.
Except during combat. The card looks extremely powerful if it's real, but not "OMFG can't be real" status.
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CubFan81 Member
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posted April 03, 2013 10:19 AM

Also don't forget Rapid Hybridization.On another note, someone noticed that there is an X spell at Rare/Mythic for each guild thus far except Selesnya and Golgari so assuming they want to complete the cycle there's that to look forward to. For reference: Azorius - Sphinx's Revelation Dimir - Mind Grind Rakdos - Rakdos's Return Gruul - Clan Defiance Selesnya - ?? Boros - Aurelia's Fury Orzhov - Immortal Servitude Golgari - ?? Simic - Biomass Mutation Izzet - Epic Experiment
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Pail42 Member
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posted April 03, 2013 11:35 AM
  
quote: Originally posted by CubFan81: On another note, someone noticed that there is an X spell at Rare/Mythic for each guild thus far except Selesnya and Golgari so assuming they want to complete the cycle there's that to look forward to.
Neat, I'd never thought of that as a cycle because of the rarity differences. The cycle that I'd like to see completed is the "can't be countered" set of spells that was in RtR. If you watch the PAX panel somebody asks about unfinished cycles and they basically reasond saying "we like finishing cycles too, but we can't say if all of them will be wrapped up."
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iccarus Member
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posted April 05, 2013 09:25 AM
  
Saw this on SCG's facebook feed.Render Silent WUU Instant Counter target spell. Its controller can't cast spells this turn. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
[Edited 1 times, lastly by iccarus on April 05, 2013]
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Lord Crovax Member
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posted April 05, 2013 01:20 PM

quote: Originally posted by iccarus: Saw this on SCG's facebook feed.Render Silent WUU Instant Counter target spell. Its controller can't cast spells this turn.
Seems decent... __________________ I shall have the souls of all who defy me. "Lord Crovax"
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Volcanon Member
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posted April 05, 2013 01:41 PM

quote: Originally posted by Lord Crovax: Seems decent...
It should say up to one target spell. Then it would be better.
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marlo213 Banned
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posted April 05, 2013 01:46 PM
  
quote: Originally posted by Volcanon: It should say up to one target spell. Then it would be better.
Yeah, much. Seems very average in its current form
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revenger Member
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posted April 05, 2013 03:00 PM
  
quote: Originally posted by iccarus: Saw this on SCG's facebook feed.Render Silent WUU Instant Counter target spell. Its controller can't cast spells this turn.
Wotc combined Counterspell and Silence. Nothing else to see. Moving along... __________________ 28th in refs on Motl! #1 Ref's for Arizona! I offer 3rd party trading services. Email if interested. Your 2008, 2010 & 2012 Siskel & Ebert award winner! Your Motl runner-up in My Cousin Vinny & Rolling Stone Award!
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flam flawless Member
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posted April 05, 2013 04:30 PM
  
Absorb saw play back in the day...and a 3cmc counter isn't all too terrible
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thror Member
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posted April 05, 2013 04:34 PM

quote: Originally posted by flam flawless: Absorb saw play back in the day...and a 3cmc counter isn't all too terrible
that was 11 years ago. recent 3cc hard counters - double negative, dissipate, counterflux, cancel. they are all very bad/very niche. nobody is happy to have dissipate in their constructed deck. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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flam flawless Member
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posted April 05, 2013 06:20 PM
  
quote: Originally posted by thror: that was 11 years ago. recent 3cc hard counters - double negative, dissipate, counterflux, cancel. they are all very bad/very niche. nobody is happy to have dissipate in their constructed deck.
True, it was a while ago, but UU, counter target spell was also around and absorb was played. I'm not saying the card is great at all, it's at least a better counter sans dissipate that has been out in a while. If the meta shifts from aggro to control, it'll get played a bit.
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Zeckk Member
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posted April 06, 2013 05:21 AM
  
quote: Originally posted by flam flawless: True, it was a while ago, but UU, counter target spell was also around and absorb was played. I'm not saying the card is great at all, it's at least a better counter sans dissipate that has been out in a while. If the meta shifts from aggro to control, it'll get played a bit.
I don't see that happening, barring some truly powerful aggro hosers in DGM. The gruul/naya blitz shell is good enough for modern.
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Bugger Member
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posted April 06, 2013 09:04 AM

quote: Originally posted by Zeckk: I should have elaborated as to what constitutes a "bad" card. I understand the theory behind skill tester cards. Ruric Thar is bad design because the card took theoretically playable abilities and a creative game effect, and simply tuned the numbers beyond the reach of most formats. The competitive formats tend to put a premium on either really expensive or really efficient creatures, so seeing a 6cmc slot card without a powerful impact on the board state is a waste of time and effort, not to mention the waste of the value of a booster pack.
That's also not actually card design. That's development.
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hilikuS Member
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posted April 06, 2013 11:32 AM
  
Render Silent seems awesome. Prevents your opponent from playing around your counterspells. Most of the 3 mana counterspells are pretty meh, but I think the extra W is worth it on this one for sure. To me a lot of the problem of a 3 mana counter is that you're not likely capable of playing 2 in the same turn. No need to do that! If you have board control it seems almost like a Time Walk.
[Edited 1 times, lastly by hilikuS on April 06, 2013]
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Volcanon Member
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posted April 06, 2013 12:06 PM

Absorb was played because Rebels was a deck and there wasn't anything else to play.
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flam flawless Member
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posted April 06, 2013 01:20 PM
  
quote: Originally posted by Volcanon: Absorb was played because Rebels was a deck and there wasn't anything else to play.
Somehow fires and dromar-go sticks out in my mind...idk tho
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choco man Member
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posted April 06, 2013 04:38 PM
  
I don't mind them printing new 3cc counters at the rare slot. I really do need interesting ones for type 4.quote: Originally posted by Volcanon: Absorb was played because Rebels was a deck and there wasn't anything else to play.
Rebels was Mercadian Masques. UU Counterspell was also Mercadian Masques. It's okay to play a 3cc counterspell as long as you also have cheaper counters to hold the fort before you get to 3cc and/or have really awesome things you can do in your deck before turn 3 (eg Rebel chain). Sit back and wait to get 3cc before you actually can stop something = going to lose. That's for removal and counters. Undermine was also another 3cc that got played (also in a dominant deck, Psychatog).
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Volcanon Member
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posted April 06, 2013 04:39 PM

quote: Originally posted by choco man: I don't mind them printing new 3cc counters at the rare slot. I really do need interesting ones for type 4.Rebels was Mercadian Masques. UU Counterspell was also Mercadian Masques. It's okay to play a 3cc counterspell as long as you also have cheaper counters to hold the fort before you get to 3cc and/or have really awesome things you can do in your deck before turn 3 (eg Rebel chain). Sit back and wait to get 3cc before you actually can stop something = going to lose. That's for removal and counters. Undermine was also another 3cc that got played (also in a dominant deck, Psychatog).
4x Counterspell, 4x Absorb. Duuuuh. Counterspell was in 7th edition, so it was legal up to around the release of Scourge. Rebels was a deck in Masques - Invasion standard. It's like draw-go with weenies you can tutor from your deck.
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coasterdude84 Member
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posted April 06, 2013 10:26 PM

Maybe it's just drunk coaster talking, but is it really that broken to bring back Counterspell? I mean, really, Cancel sucks, and would it break Standard and Modern to have the UU version back?
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thror Member
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posted April 06, 2013 11:05 PM

quote: Originally posted by coasterdude84: Maybe it's just drunk coaster talking, but is it really that broken to bring back Counterspell? I mean, really, Cancel sucks, and would it break Standard and Modern to have the UU version back?
modern has mana leak, remand, and rune snag already, counterspell is probably fine there. standard, it's hard to say, really depends on what the format looks like. if there are enough thrun/supreme verdict/abrupt decay cards, it's probably fine. on the other hand, if you have delver/preordain/snapcaster/counterspell, you might make a miserable format. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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WeedIan Member
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posted April 07, 2013 04:23 AM
  
quote: Originally posted by thror: modern has mana leak, remand, and rune snag already, counterspell is probably fine there. standard, it's hard to say, really depends on what the format looks like. if there are enough thrun/supreme verdict/abrupt decay cards, it's probably fine. on the other hand, if you have delver/preordain/snapcaster/counterspell, you might make a miserable format.
Didn't they say Mana Leak is too strong to be printed in Standard ever again? __________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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