Author
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Topic: The Post For Dragon's Maze Discussion
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MagicPatty Member
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posted April 07, 2013 05:11 AM
  
Counterspell should come back!It was awesome when Savannah Lions were awesome. Now that 1 mana gets you a growing body, two mana gets you a 3/3, 3 mana for anything less than a 4/4 is subpar, heck knight of the Reliquary is a 3 mana 4/4 that keeps growing... Make no mistake, the creature power creep is NOT just because new cards are better for excitement factor. It's because they made planeswalkers, and creatures are a convenient way for any color to kill them, and you have to kill them because let alone for a couple turns they win games. Counterspell falls under the griefer category to Wizards. They don't want someone to have their lands killed, their hand nuked, or their spells countered because its not interactive. There was some kind of study done by Wizards several years ago that said we're psychologically more satisfied with casting our creature and having Terror cast on it immediately rather than having our guy countered, so counterspells gots to go. They also didn't like that counterspell is a two mana answer to ANYTHING at any point in the game. All this said, I say bring it back. Everything that isn't land-kill is getting better except the countermagic. __________________ Got Mitotic Manipulation? Firemind's Foresight? Great! I want all bulk rares, check my H/W list!
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Pail42 Member
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posted April 07, 2013 06:21 AM
  
quote: Originally posted by WeedIan: Didn't they say Mana Leak is too strong to be printed in Standard ever again?
This is probably the article you are thinking of. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/191 I'm not sure it says exactly that but I think it does say that snapcaster is even worse and that the two are the reason for cavern of souls.
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WeedIan Member
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posted April 07, 2013 06:39 AM
  
quote: Originally posted by Pail42: This is probably the article you are thinking of. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/191I'm not sure it says exactly that but I think it does say that snapcaster is even worse and that the two are the reason for cavern of souls.
Ya that was on the one, also had the no more signets ever quote "Hmm. I don't think we are. After all, there are all kinds of spells that we would never print nowadays that ran rampant in old environments, such as Compulsive Research, Force Spike, Remand, 'Signets,' etc."
__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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mtglover Member
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posted April 07, 2013 11:54 AM

quote: Originally posted by MagicPatty:
Counterspell falls under the griefer category to Wizards. They don't want someone to have their lands killed, their hand nuked, or their spells countered because its not interactive. There was some kind of study done by Wizards several years ago that said we're psychologically more satisfied with casting our creature and having Terror cast on it immediately rather than having our guy countered, so counterspells gots to go. They also didn't like that counterspell is a two mana answer to ANYTHING at any point in the game.All this said, I say bring it back. Everything that isn't land-kill is getting better except the countermagic.
I don't think reprinting counterspell would be that bad for standard as long as they don't print any other viable counterspells while it is standard legal. It's pretty bad for the game if the opponent keep on countering every single spells but if wizards only print one cost effective counterspell , then it shouldn't be much of a problem.
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Volcanon Member
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posted April 07, 2013 03:37 PM

They also said shadow would never be reprinted... less than a year before TIme Spiral [so they would have *known* it was getting reprinted].
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skizzikmonger Member
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posted April 07, 2013 09:18 PM

Ral Zarek 2UR Planeswalker - Ral +1: Tap target permanent, then untap another target permanent. -2: Ral Zarek deals 3 damage to target creature or player. -7: Flip 5 coins. Take an extra turn after this one for each coin that comes up heads. 4Definitely putting Ral in my Grixis deck Malek, Izzet Paragon 4UR Legendary Creature - Weird Wizard Play with the top card of your library revealed. You may cast the top card of your library if it's an instant or sorcery card. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for this copy. 2/4
Split cards are back, and this time you can play both halves
[Edited 4 times, lastly by skizzikmonger on April 07, 2013]
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LemonMeringue Member
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posted April 07, 2013 09:54 PM
  
Thanks R&D for making fuse only work from the hand, shardless agent into beck and call fused would have been really too much.
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daner Member
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posted April 07, 2013 10:01 PM
  
Foil Beck/Call seems like a hot EDH card.
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Volcanon Member
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posted April 07, 2013 10:18 PM

quote: Originally posted by daner: Foil Beck/Call seems like a hot EDH card.
Yup. Too bad monoblack can't play it. It could use another draw spell.
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thror Member
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posted April 07, 2013 11:17 PM

quote: Originally posted by Volcanon: Yup. Too bad monoblack can't play it. It could use another draw spell.
beck/call is NOT the B/R one.... __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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MagixDK Member
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posted April 08, 2013 12:59 AM

on the "absorb was never really played"Also some of us qualified for nationals playing this, way back: 2 Cephlid Coluseum 9 Islands 4 Coastal Tower 4 Adakar Wastes 2 Skycloud Expanse 4 Plains 4 Reviving Vapors 1 Gainsay 2 Rout 4 Wrath of God 3 Millstone 2 Memory Lapse 2 Syncopate 4 Life Burst 4 Fact or Fiction 1 Ancestral Tribute 4 Absorb Sideboard 2 Cop: Black 1 Disenchant 1 Ray of Distortion 3 Gainsay 2 Iridescent Angel 2 Teferis Response 4 Meddling Mage
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Lord Crovax Member
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posted April 08, 2013 01:12 AM

quote: Originally posted by daner: Foil Beck/Call seems like a hot EDH card.
or Hot Legacy or Hot Modern or Hot Standard...lol Card is good. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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Link139232 Member
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posted April 08, 2013 06:01 AM
  
Deputy of Acquittals Creature - Human Wizard UW Flash When Deputy of Acquittals enters the battlefield, you may return another target creature you control to it's owner's hand 2/2
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WeedIan Member
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posted April 08, 2013 08:11 AM
  
The new planeswalker is super sweet.__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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iccarus Member
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posted April 08, 2013 08:31 AM
  
Malek is exactly the Izzet commander I've been waiting for.I'm honestly a little underwhelmed by Ral Zarek. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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daner Member
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posted April 08, 2013 01:12 PM
  
quote: Originally posted by Lord Crovax: or Hot Legacy or Hot Modern or Hot Standard...lolCard is good.
Card cost 8 mana to double cast...You really think it's that good? Seems awful outside of Limited/EDH. UG do nothing basically, or 4UW make 4 1/1 fliers. Seems a LOT worse than Lingering Souls. Now in EDH/Limited where you're going to be able to double cast this card...game-breaking. 4 Creatures and draw 4 is absurd.
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marlo213 Banned
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posted April 08, 2013 01:14 PM
  
quote: Originally posted by daner: Card cost 8 mana to double cast...You really think it's that good? Seems awful outside of Limited/EDH. UG do nothing basically, or 4UW make 4 1/1 fliers. Seems a LOT worse than Lingering Souls. Now in EDH/Limited where you're going to be able to double cast this card...game-breaking. 4 Creatures and draw 4 is absurd.
Sold out at scg at $4, but I agree that it seems pretty terrible. At first I thought it was an instant, but then I re-read it
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TimeBeing Member
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posted April 08, 2013 07:13 PM

quote: Originally posted by daner: Card cost 8 mana to double cast...You really think it's that good? Seems awful outside of Limited/EDH. UG do nothing basically, or 4UW make 4 1/1 fliers. Seems a LOT worse than Lingering Souls. Now in EDH/Limited where you're going to be able to double cast this card...game-breaking. 4 Creatures and draw 4 is absurd.
Glimpse of Nature is a 15$ card. This cost 1 more mana and Isn't banned in modern.
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caquaa Member
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posted April 08, 2013 07:25 PM
  
quote: Originally posted by TimeBeing: Glimpse of Nature is a 15$ card. This cost 1 more mana and Isn't banned in modern.
1 mana certainly has the ability to make or break a card
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daner Member
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posted April 08, 2013 08:10 PM
  
quote: Originally posted by TimeBeing: Glimpse of Nature is a 15$ card. This cost 1 more mana and Isn't banned in modern.
Yea, I read that on SCG...how this card has potential in Elves Combo bc it doesn't require you to cast a spell, just when a creature enters play. But again, as caquaa pointed out, 1 mana can make or break a card....and it's a colored mana at that, too.
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skizzikmonger Member
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posted April 08, 2013 09:15 PM

Advent of the Wurm 1GGW Instant Put a 5/5 green Wurm creature token with trample onto the battlefield.Sin Collector 1WB Creature - Human Cleric When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card. 2/1
[Edited 1 times, lastly by skizzikmonger on April 08, 2013]
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TimeBeing Member
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posted April 08, 2013 10:05 PM

quote: Originally posted by daner: Yea, I read that on SCG...how this card has potential in Elves Combo bc it doesn't require you to cast a spell, just when a creature enters play. But again, as caquaa pointed out, 1 mana can make or break a card....and it's a colored mana at that, too.
True but not being banned I think is helping it too. EDIT: also the comes into play part makes it work with a lot of other cards that glimpse does not.
[Edited 1 times, lastly by TimeBeing on April 09, 2013]
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ardeay Member
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posted April 08, 2013 11:44 PM
  
quote: Originally posted by caquaa: 1 mana certainly has the ability to make or break a card
A statement that can't be argued. think of the fun R&D must have developing sets.
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Lord Crovax Member
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posted April 09, 2013 01:36 AM

Also can be cascade into, could come into play now and then free draw or 4 fliers isn't bad.EDIT: Legacy BUG, can turn Shardless into a cantrip or a extra 4 power in fliers on turn 2-3, that seems not bad. Good early, better late game. __________________ I shall have the souls of all who defy me. "Lord Crovax"
[Edited 1 times, lastly by Lord Crovax on April 09, 2013]
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daner Member
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posted April 09, 2013 02:10 AM
  
quote: Originally posted by Lord Crovax: Also can be cascade into, could come into play now and then free draw or 4 fliers isn't bad.EDIT: Legacy BUG, can turn Shardless into a cantrip or a extra 4 power in fliers on turn 2-3, that seems not bad. Good early, better late game.
I know imprinting a card on Isochrom Scepter back in the day like Research/Development, and now Beck/Call works, but does the 6cmc side of the card work for cascade?
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