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Author Topic:   The Post For Dragon's Maze Discussion
Link139232
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posted March 23, 2013 08:05 PM   Click Here to See the Profile for Link139232 Click Here to Email Link139232 Send a private message to Link139232 Click to send Link139232 an Instant Message Edit/Delete Message Reply With Quote View Link139232's Have/Want ListView Link139232's Have/Want List
Discuss new cards here. First one!

Ruric Thar, the Unbowed


Legendary Creature - Ogre Warrior

4RG

Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

6/6

 
iccarus
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posted March 23, 2013 08:15 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
That will be awesome in my all-creature Animar deck.

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thror
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posted March 23, 2013 08:52 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
i wish they would have printed that in a SMALLER size. say, 1RG, 3/4, deals 3? 6 drops just dont impress me anymore...

edit: no idea why a red/green creature has vigilance either.
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[Edited 1 times, lastly by thror on March 23, 2013]

 
Zeckk
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posted March 23, 2013 11:40 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
I'm starting to resent the existence of the commander format, because its giving these designers free reign to design ridiculously overcosted legendary creatures that would otherwise see play if they had smaller increments in terms of P/T, cmc, and effect. Gimme a 4/4 for 4 that deals 4 damage and suddenly he's actually a playable midrange dude. He also becomes an answerable bomb in limited.
 
Pail42
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posted March 24, 2013 07:11 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by thror:
i wish they would have printed that in a SMALLER size. say, 1RG, 3/4, deals 3? 6 drops just dont impress me anymore...

edit: no idea why a red/green creature has vigilance either.


I agree. Commander players and kids go nuts for big fatties. I'm sure I would have been really excited by that creature when I was 17.

I think vigilance is supposed to be secondary in green - which makes me wonder does reach have a secondary color?

 
keywacat
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posted March 24, 2013 08:07 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
quote:
Originally posted by thror:
no idea why a red/green creature has vigilance either.

Because reach doesn't mean anything if he has to attack every turn?

As a dedicated EDH player I second his inclusion in an Animar build.

 
choco man
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posted March 24, 2013 02:45 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Zeckk:
I'm starting to resent the existence of the commander format, because its giving these designers free reign to design ridiculously overcosted legendary creatures that would otherwise see play if they had smaller increments in terms of P/T, cmc, and effect. Gimme a 4/4 for 4 that deals 4 damage and suddenly he's actually a playable midrange dude. He also becomes an answerable bomb in limited.

quote:
Originally posted by Pail42:
I agree. Commander players and kids go nuts for big fatties. I'm sure I would have been really excited by that creature when I was 17.

I think vigilance is supposed to be secondary in green - which makes me wonder does reach have a secondary color?


There exists casual MTG outside of EDH.

 
oneofchaos
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posted March 24, 2013 02:47 PM   Click Here to See the Profile for oneofchaos Click Here to Email oneofchaos Send a private message to oneofchaos Click to send oneofchaos an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
There exists casual MTG outside of EDH.

Pics or gtfo!

 
revenger
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posted March 24, 2013 03:55 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by Zeckk:
I'm starting to resent the existence of the commander format, because its giving these designers free reign to design ridiculously overcosted legendary creatures that would otherwise see play if they had smaller increments in terms of P/T, cmc, and effect. Gimme a 4/4 for 4 that deals 4 damage and suddenly he's actually a playable midrange dude. He also becomes an answerable bomb in limited.

Personally I am thinking of just concentrating on EDH. These other formats are just to expensive to keep up with. Who cares if it's a limited bomb or dud in a format. It's called magic the gathering. Get over it.

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Pail42
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posted March 24, 2013 05:29 PM   Click Here to See the Profile for Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
Here's a link to the spoiler page on mtg salvation. http://www.mtgsalvation.com/dragons-maze-spoiler.html

quote:
Originally posted by choco man:
There exists casual MTG outside of EDH.

I agree. I was 17 14 years ago. I didn't mean to imply that I was playing EDH, but I was playing very casual decks and lots of big (5+) multiplayer games. If EDH even existed back then I had never heard of it.

[Edited 1 times, lastly by Pail42 on March 24, 2013]

 
Swift2210
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posted March 24, 2013 09:30 PM   Click Here to See the Profile for Swift2210 Click Here to Email Swift2210 Click to send Swift2210 an Instant Message Edit/Delete Message Reply With Quote View Swift2210's Have/Want ListView Swift2210's Have/Want List
quote:
Originally posted by Zeckk:
I'm starting to resent the existence of the commander format, because its giving these designers free reign to design ridiculously overcosted legendary creatures that would otherwise see play if they had smaller increments in terms of P/T, cmc, and effect. Gimme a 4/4 for 4 that deals 4 damage and suddenly he's actually a playable midrange dude. He also becomes an answerable bomb in limited.

The EDH creatures I'm looking for are generally cheap, powerful ETB creatures. If the cc is over 6 it better be a real back-breaker

 
Zeckk
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posted March 24, 2013 11:54 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by Swift2210:
The EDH creatures I'm looking for are generally cheap, powerful ETB creatures. If the cc is over 6 it better be a real back-breaker

Given the easy access to artifact ramp and green-based ramp, 6 mana is about right for creatures that make a significant impact in a multiplayer format.

With that said, R&D does need to focus more on PT-supported formats in terms of cards like Ruric Thar. The existence of EDH and casual does not give a designer an excuse to make bad cards.

 
thror
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posted March 25, 2013 12:14 AM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
The existence of EDH and casual does not give a designer an excuse to make bad cards.

actually, that is precisely what their existence does. casual play drives more booster sales than anything else. 'bad' cards have to exist, not every 6 drop can be primeval titan or consecrated sphinx. i just wish we could get a little more power in the 3-5 cc slot for constructed, instead of the focus on 6+cc splashy monsters.

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[16:18] <@BrassMan> gush is unrestricted

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Lord Crovax
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posted March 25, 2013 12:32 AM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:
actually, that is precisely what their existence does. casual play drives more booster sales than anything else. 'bad' cards have to exist, not every 6 drop can be primeval titan or consecrated sphinx. i just wish we could get a little more power in the 3-5 cc slot for constructed, instead of the focus on 6+cc splashy monsters.


+1

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marlo213
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posted March 25, 2013 08:07 AM   Click Here to See the Profile for marlo213 Send a private message to marlo213 Click to send marlo213 an Instant Message Edit/Delete Message Reply With Quote View marlo213's Have/Want ListView marlo213's Have/Want List
quote:
Originally posted by Link139232:
Discuss new cards here. First one!

Ruric Thar, the Unbowed


Legendary Creature - Ogre Warrior

4RG

Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

6/6


Is this dude the release or are they doing all 10 guilds?

 
Pail42
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posted March 25, 2013 10:17 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by marlo213:
Is this dude the release or are they doing all 10 guilds?

"Everyone who plays in a Dragon's Maze Prerelease will get the same alternate-art promo foil card, while supplies last. This card will not be playable in your Prerelease deck."

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1156

 
CubFan81
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posted March 25, 2013 10:32 AM   Click Here to See the Profile for CubFan81 Click Here to Email CubFan81 Send a private message to CubFan81 Click to send CubFan81 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by marlo213:
Is this dude the release or are they doing all 10 guilds?

The Pre-release promo is the Mythic Land (Maze's End).

 
MeddlingMage
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posted March 25, 2013 03:14 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
I guess perhaps a link is in order

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walkerdog
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posted March 25, 2013 03:29 PM   Click Here to See the Profile for walkerdog Click Here to Email walkerdog Send a private message to walkerdog Click to send walkerdog an Instant Message Edit/Delete Message Reply With Quote View walkerdog's Have/Want ListView walkerdog's Have/Want List
quote:
Originally posted by thror:
i wish they would have printed that in a SMALLER size. say, 1RG, 3/4, deals 3? 6 drops just dont impress me anymore...

edit: no idea why a red/green creature has vigilance either.


Thematically I think it's so he's fighting ALL of the things everywhere (by attacking and blocking every turn if you want).

 
potaguitar
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posted March 25, 2013 03:46 PM   Click Here to See the Profile for potaguitar Click Here to Email potaguitar Send a private message to potaguitar Click to send potaguitar an Instant Message Edit/Delete Message Reply With Quote View potaguitar's Have/Want ListView potaguitar's Have/Want List
Anybody see the new art for Teysa? Looks pretty amazing to me.

http://cspranklerun.tumblr.com/

It's currently the first post

 
Zeckk
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posted March 25, 2013 04:26 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by thror:
actually, that is precisely what their existence does. casual play drives more booster sales than anything else. 'bad' cards have to exist, not every 6 drop can be primeval titan or consecrated sphinx. i just wish we could get a little more power in the 3-5 cc slot for constructed, instead of the focus on 6+cc splashy monsters.


I should have elaborated as to what constitutes a "bad" card. I understand the theory behind skill tester cards. Ruric Thar is bad design because the card took theoretically playable abilities and a creative game effect, and simply tuned the numbers beyond the reach of most formats. The competitive formats tend to put a premium on either really expensive or really efficient creatures, so seeing a 6cmc slot card without a powerful impact on the board state is a waste of time and effort, not to mention the waste of the value of a booster pack.

 
Pail42
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posted March 25, 2013 06:17 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by potaguitar:
Anybody see the new art for Teysa? Looks pretty amazing to me.

Not until you linked it. Looks fantastic!

 
hilikuS
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posted March 26, 2013 05:56 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
The new Teysa art reminds me way too much of Liliana of the Veil.
 
CubFan81
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posted April 02, 2013 07:47 AM   Click Here to See the Profile for CubFan81 Click Here to Email CubFan81 Send a private message to CubFan81 Click to send CubFan81 an Instant Message Edit/Delete Message Reply With Quote 
The reason I hate April 1st can be summed up with Varolz, the Scar-Striped.

People get too involved in fooling people that other people are extra suspicious in not being fooled so when anything is revealed/reported they say its fake only then you have people coming in saying yeah but if it was real then I would reveal it on April 1st so people thought it was fake and then the trick would be that it wasn't and on and on it goes.

That said, I'll lean towards it being real or a really good attempt at coming up with a design that fits the description they gave at PAX.

And for discussion reference:

Varolz, the Scar-Striped - 2BG

Legendary Creature - Troll Warrior

If Varolz, the Scar-Striped would be destroyed, regenerate it and put a +1/+1 counter on it.
Remove a +1/+/1 counter from Varolz: Varolz gains deathtough until end of turn.

4/4

 
Link139232
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posted April 02, 2013 08:26 AM   Click Here to See the Profile for Link139232 Click Here to Email Link139232 Send a private message to Link139232 Click to send Link139232 an Instant Message Edit/Delete Message Reply With Quote View Link139232's Have/Want ListView Link139232's Have/Want List
quote:
Originally posted by CubFan81:
The reason I hate April 1st can be summed up with Varolz, the Scar-Striped.

People get too involved in fooling people that other people are extra suspicious in not being fooled so when anything is revealed/reported they say its fake only then you have people coming in saying yeah but if it was real then I would reveal it on April 1st so people thought it was fake and then the trick would be that it wasn't and on and on it goes.

That said, I'll lean towards it being real or a really good attempt at coming up with a design that fits the description they gave at PAX.

And for discussion reference:

Varolz, the Scar-Striped - 2BG

Legendary Creature - Troll Warrior

If Varolz, the Scar-Striped would be destroyed, regenerate it and put a +1/+1 counter on it.
Remove a +1/+/1 counter from Varolz: Varolz gains deathtough until end of turn.

4/4


Not happening. That guy is absolutely busted.

 

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