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Author
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Topic: The Rulings Thread, part 43 (ALL rules-related questions go HERE!)
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Tab Member
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posted July 23, 2009 08:56 AM

2 questions:If my opponent plays snakeform on my drudge skeletons, can I regenerate in response to have a regeneration shield on the snake? If I have a hive mind in play, then play an instant which my opponent copies, whose instant resolves first?
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orcishartillery Member
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posted July 23, 2009 09:18 AM

quote: Originally posted by AEther Storm: suppose I have a creature into play that I've reanimated with Animate Dead. then my opponent destroys the creature or I need to sac it somehow. Does the Animate Dead trigger again and recur my creature (a bit, but not the same, like the Worldgorger Dragon combo), or has that effect passed?
The ability on Animate Dead triggers "When Animate Dead enters the battlefield". It doesn't trigger when the enchanted creature leaves play or at any other time.
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iheartp9 Member
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posted July 23, 2009 09:32 AM
  
You can put a regeneration shield on the Skeletons (that is now a snake).With Hive Mind out your opponents copies will resolve before yours.
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orcishartillery Member
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posted July 23, 2009 09:34 AM

quote: Originally posted by Tab: If my opponent plays snakeform on my drudge skeletons, can I regenerate in response to have a regeneration shield on the snake?
Yes.quote: If I have a hive mind in play, then play an instant which my opponent copies, whose instant resolves first?
1. You cast your instant, the first step of which is putting it on the stack. 2. Hive Mind's ability trigger and goes on the stack above your instant. 3. Hive Mind's ability resolves; your opponent copies your instant, putting it on the stack above your instant. 4. Your opponent's copy of the instant resolves. 5. Your instant resolves.
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cookdizzle Member
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posted July 25, 2009 01:41 PM
  
Does Djinn of Wishes ability ignore time constraints?
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Our_Benefactors Member
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posted July 25, 2009 01:44 PM

quote: Originally posted by cookdizzle: Does Djinn of Wishes ability ignore time constraints?
yes __________________ Originally pm'd by gordon eugene lilly: lol at you 33 refs you are you? nobody!
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flavor_of_the_weak Member
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posted July 25, 2009 04:31 PM

I want to know which spells you can play with Braid of Fire, someone i played with said you can only spend the mana on flash spells and instants.Braid of Fire Enchantment, 1R (2) Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) __________________ Can't stop Listening to Carolina Liar - Show Me What I'm Looking For,MOTL'S #1 Music Member,Al Gore is a liar,Will not support his global warming liesR.I.P Lucky (1997 -2003). God Bless You All.. Expect to see Graffitti Inc Clothing Soon! Thank You & Check My List
[Edited 1 times, lastly by flavor_of_the_weak on July 25, 2009]
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caquaa Member
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posted July 25, 2009 04:44 PM

quote: Originally posted by flavor_of_the_weak: I want to know which spells you can play with Braid of Fire, someone i played with said you can only spend the mana on flash spells and instants.Braid of Fire Enchantment, 1R (2) Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
you can only play spells you could legally play during your upkeep since at the end of your upkeep that mana is no longer in your pool. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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ccloo Member
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posted July 26, 2009 08:57 AM

Hi all,Im wondering if silence can be used this way 1) player B is attempting to cast maelstrom pulse with 3 mana, player A suspects it) 2) when player b tapped his 3rd land, player a cast silence in response. Can player B still cast his maelstrom pulse ? while silence's text does say that spells cast before this is still counted as cast. Doesits speed as a instant (compared to a sorcery) be fast enough to cast "in response to a mana ability" ?
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The Decepticons Member
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posted July 26, 2009 09:11 AM

tapping a land to generate mana is concidered a special action and cant be responded to. so you cant stop the pulse that way__________________ Proceed on your way to oblivion.,.
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ccloo Member
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posted July 26, 2009 09:19 AM

hmm does that mean, if i silence an opponent during his beginning of main phase he can "Hang on let me tap my mana and cast this sorcery" first ?
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Our_Benefactors Member
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posted July 26, 2009 09:26 AM

quote: Originally posted by ccloo: hmm does that mean, if i silence an opponent during his beginning of main phase he can "Hang on let me tap my mana and cast this sorcery" first ?
Your opponent has priority during the beginning of his main phase, and has to make an action before you can respond. In the situation you're describing, no, he could not do that because sorceries can only be played when the stack is empty. Protip: it's almost always better to cast silence during someone's upkeep. __________________ Originally pm'd by gordon eugene lilly: lol at you 33 refs you are you? nobody!
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The Decepticons Member
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posted July 26, 2009 09:26 AM

well, since its his turn he is the active player. so he is going to get priority to cast a spell first. in order for you to cast silence he has to do one of two things.either;- he declares his attack phase, meaning that hes passing priority to you to do something befor he starts his attack. - he plays another spell first, instead of pulse, so you can respond to that with silence, preventing him from now playing pulse next. *NOTE* since silence is an instant, just cast it durring his upkeep or draw phase, since a player cannot cast sorceries than.
__________________ Proceed on your way to oblivion.,.
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ccloo Member
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posted July 26, 2009 09:40 AM

thank you, i didnt know about the active player priority cast  This clears my questions thanks for your time decept.
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Gigamaster89 Member
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posted July 26, 2009 01:36 PM

Can you Alter Reality a Terror?What happens when you play a spell but target something illegally? (Say it has shroud.) Does it get destroyed or put back into your hand or is it at the opponents/judges discretion? What happens if you Terror a blue creature, but it get's Alter Reality'd to become non-blue? Does the Terror get fizzled/countered?
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caquaa Member
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posted July 26, 2009 01:45 PM

quote: Originally posted by Gigamaster89: Can you Alter Reality a Terror?What happens when you play a spell but target something illegally? (Say it has shroud.) Does it get destroyed or put back into your hand or is it at the opponents/judges discretion? What happens if you Terror a blue creature, but it get's Alter Reality'd to become non-blue? Does the Terror get fizzled/countered?
1) yes 2) If you attempt to terror a black creature or play it on a creature that has shroud. This is an illegal game action.
422.1. If a player realizes that he or she can’t legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was playing a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities played while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library or from a library to any zone other than the stack. 422.2. When reversing illegal spells and abilities, the player who had priority retains it and may take another action or pass. The player may redo the reversed action in a legal way or take any other action allowed by the rules.
now keep in mind NOTHING is at your opponents discretion when it comes to rulings. Since it just happened you would rewind the game. If you notice it a few turns later then the game continues since decisions have been made based on game state. Keep in mind a judge should still be notified in the later instance or if your opponent continually attempts to misplay spells. Once maybe twice is an accident. After that they're trying to get away with something. 3) Yes, if you alter reality terror to say non-blue then when terror goes to resolve its target is illegal and it is countered upon resolution. 413.2a. If the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s moved out of the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. The spell or ability is countered if all its targets, for every instance of the word “target,” are now illegal. If the spell or ability is not countered, it will resolve normally, affecting only the targets that are still legal. If a target is illegal, the spell or ability can’t perform any actions on it or make the target perform any actions.
__________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
[Edited 1 times, lastly by caquaa on July 26, 2009]
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Gigamaster89 Member
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posted July 27, 2009 08:21 PM

He plays something, I discard Circular Logic to Wild Mongrel or Compulsion, can I use the madness of the Logic to counter his spell?If so, why does it work? Does the mongrel/compulsion go on the stack?
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Our_Benefactors Member
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posted July 27, 2009 08:30 PM

quote: Originally posted by Gigamaster89: He plays something, I discard Circular Logic to Wild Mongrel or Compulsion, can I use the madness of the Logic to counter his spell?If so, why does it work? Does the mongrel/compulsion go on the stack?
The mongrel/compulsion ability goes on the stack, and you can choose to play the madness card. It will resolve before their spell. Think about it, having madness on circular logic would be pretty pointless otherwise 
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caquaa Member
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posted July 27, 2009 09:33 PM

Assuming you now have priority...You choose to use wild mongel's ability. You announce the ability, pay all costs, then place the ability on the stack. The discard of the card does not use the stack as it is a cost, not an ability, the mongrel's pump ability does use the stack. “Madness [cost]” means “If a player would discard this card, that player discards it, but may remove it from the game instead of putting it into his or her graveyard” and “When this card is removed from the game this way, its owner may play it by paying [cost] rather than paying its mana cost. If that player doesn't, he or she puts this card into his or her graveyard.” so following this through the result should be, announce mongrel's ability, discard circular logic removing it from the game due to madness, mongrel's pump ability gets placed on the stack, logic's madness trigger gets placed on the stack. Assuming nothing else happens when the madness trigger resolves you simply play the spell then end result being you do play the madness spell before mongrel gets pumped. It might matter... maybe. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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Gigamaster89 Member
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posted July 27, 2009 11:49 PM

For some reason, I did not realize that you can target spells on the stack, thanks!Another one: Can you use multiple counters on a spell? Say TWO force spikes on a card?
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flavor_of_the_weak Member
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posted July 28, 2009 12:38 AM

If i have 2 Mycosynth Golem in play does the Affinity for artifacts work twice?Mycosynth Golem Artifact Creature - Golem 4/5, 11 (11) Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) __________________ Can't stop Listening to Carolina Liar - Show Me What I'm Looking For,MOTL'S #1 Music Member,Al Gore is a liar,Will not support his global warming liesR.I.P Lucky (1997 -2003). God Bless You All.. Expect to see Graffitti Inc Clothing Soon! Thank You & Check My List
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Our_Benefactors Member
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posted July 28, 2009 03:46 AM

quote: Originally posted by Gigamaster89: For some reason, I did not realize that you can target spells on the stack, thanks!Another one: Can you use multiple counters on a spell? Say TWO force spikes on a card?
Yep. The "correct" order to do this would be play the first force spike, let them pay for it/not pay. If they pay, you can play another one at this point. Both players will receive priority every time something on the stack resolves. quote: Originally posted by flavor_of_the_weak: If i have 2 Mycosynth Golem in play does the Affinity for artifacts work twice?
Yes.
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Gigamaster89 Member
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posted July 28, 2009 08:23 AM

Wait, you can do that?Say the stack is: Forcespike Goblin Piledriver Forcespike resolves first and the opponent paid the (1), then next up to resolve is the Goblin Piledriver, you can then Forcespike again? Isn't that essentially putting a spell in between two spells on the stack? I figure once you pass priority with the first Spike, the whole stack just resolves. Just making sure, thanks.
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orcishartillery Member
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posted July 28, 2009 08:24 AM

quote: Originally posted by caquaa: so following this through the result should be, announce mongrel's ability, discard circular logic removing it from the game due to madness, mongrel's pump ability gets placed on the stack, logic's madness trigger gets placed on the stack.
Nit: putting a spell or activated ability on the stack is the first step in playing it. You put Wild Mongrel's ability on the stack, then you discard Circular Logic to pay the cost of the ability.This doesn't change the outcome, though, which happens as you described it. 
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orcishartillery Member
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posted July 28, 2009 08:25 AM

quote: Originally posted by Gigamaster89: Forcespike resolves first and the opponent paid the (1), then next up to resolve is the Goblin Piledriver, you can then Forcespike again? Isn't that essentially putting a spell in between two spells on the stack? I figure once you pass priority with the first Spike, the whole stack just resolves.
When both players pass priority in succession, the top item on the stack resolves. Then the active player gets priority.
[Edited 1 times, lastly by orcishartillery on July 28, 2009]
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