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Author
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Topic: The Rulings Thread, part 43 (ALL rules-related questions go HERE!)
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Battle_of_Twits Member
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posted May 09, 2009 06:42 AM

quote: Originally posted by Kryne: Thanks for the previous responses, I now have another dumb question about protection. If a creature has protection from one color, and it blocks another creature of that color that happens to have trample and more power than the first creatures toughness, do the additional points still trample over the first creature? For example, if a Burrenton Forge-tender blocks a Hellspark Elemental, do 2 points of damage still spill over to the player (assuming the Forge tender isn't sacrificed)? Thanks again!
Yes, the defending player takes two damage. An attacking player only has to assign damage equal to the defending creature's toughness to that creature, and can assign the rest to the defending player.
__________________ Stages of Death: Anger, Denial, Barganing, Depression, Acceptance, Burial, Decay, Haunting, Revenge, Evil LaughOriginally posted by pyr0ma5ta: When in doubt, always go with the mom joke. It's classy, and you always win. There can be no comeback.
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counter_spell Member
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posted May 09, 2009 07:10 AM
  
Can you use Minion Reflector ability more than once while the origanal copy is on the stack?thanks alot __________________ e-mail & MSN:motltrader@hotmail.com if i do come across a ripper: Rippers will be beaten, stabbed and stomped. survivors will be prosecuted Apprentice installing guidelines Price Guide
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Our_Benefactors Member
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posted May 09, 2009 07:12 AM

quote: Originally posted by counter_spell: Can you use Minion Reflector ability more than once while the origanal copy is on the stack?thanks alot
Nope, only once per creature.
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Rogzor New Member
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posted May 09, 2009 12:33 PM

I was curious about how abilities on the stack actually work and get interupted and so on. I have this cardSharuum the Hegemon Its Reads, "When Sharuum The Hegemon Comes into Play, you may return target artifact card from your GY to play.So say I play Sharuum, is it possible to maybe sacrifice it before its ability resolves? I know you have to do some weird wording when trying to counter Demigod of Revenge... So I was wondering if I can do the same with Sharuum. Thanks for the response anyone can give me it will help me with my future deck idea. (:
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Godswill Member
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posted May 09, 2009 01:29 PM
  
quote: Originally posted by Rogzor: I was curious about how abilities on the stack actually work and get interupted and so on. I have this cardSharuum the Hegemon Its Reads, "When Sharuum The Hegemon Comes into Play, you may return target artifact card from your GY to play.So say I play Sharuum, is it possible to maybe sacrifice it before its ability resolves? I know you have to do some weird wording when trying to counter Demigod of Revenge... So I was wondering if I can do the same with Sharuum. Thanks for the response anyone can give me it will help me with my future deck idea. (:
Yes, you can sacrifice it in response to its ability, however, you would not be able to return the same creature you sacrificed to play since the ability must target something thats already in your graveyard when it goes on the stack.
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Jtrade77 Member
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posted May 09, 2009 02:40 PM

Blood Moon or Magus of the Moon is in play.I have one basic plains, one island, some other lands (set to mountains). I play Kjeldoran Outpost Oracle text: If Kjeldoran Outpost would come into play, sacrifice a Plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard. Does it come into play as a mountain, or will I be forced into sacrificing my one plains? Alternately, if I'm forced to sacrifice, can I choose not to do so, and just dump the Outpost in the bin? Not sure about the most recent errata on the Outpost, especially as it interacts with a blood moon layered effect. Thanks for any help.
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JackSpade Member
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posted May 09, 2009 04:08 PM

quote: Originally posted by Rogzor: I was curious about how abilities on the stack actually work and get interupted and so on. I have this cardSharuum the Hegemon Its Reads, "When Sharuum The Hegemon Comes into Play, you may return target artifact card from your GY to play.So say I play Sharuum, is it possible to maybe sacrifice it before its ability resolves? I know you have to do some weird wording when trying to counter Demigod of Revenge... So I was wondering if I can do the same with Sharuum. Thanks for the response anyone can give me it will help me with my future deck idea. (:
I know you can do this if you have 1 Sharuum already in play or in the graveyard when you play the second from you hand. Explanation found on the magic forums: Step 1: Have your first sac outlet and Sharuum in play (Sharuum can be in the graveyard). Step 2: Play the second Sharuum. Step 3: While this is on the stack, if you haven't already, sac the first. Step 4: The "return" trigger goes on the stack. BEFORE it resolves, sac the Sharuum in play. Step 5: The return trigger resolves and nets you another Sharuum. Step 6: Repeat steps 4 and 5. Something else you can do with 2 sharuums is bounce them in an infinite loop to fuel something like Disciple of the vault, thats a fun one in multiplayer games .
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caquaa Member
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posted May 09, 2009 07:10 PM

quote: Originally posted by Jtrade77:
Does it come into play as a mountain, or will I be forced into sacrificing my one plains? Alternately, if I'm forced to sacrifice, can I choose not to do so, and just dump the Outpost in the bin?
bloodmoon/magus effect lands that are in play only. THe outpost makes you make the choice before putting it into play so you sac the plains or you dont get your post. If you choose not to sac the plains then you do put the outpost in your gy and it does use up your land drop for the turn. __________________
-Caquaa caquaa@yahoo.com
If at first you don’t succeed, failure may be your style.
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cookdizzle Member
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posted May 09, 2009 11:42 PM
  
quick question, can evoke costs of creatures be paid off of ancient ziggurat?
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Godswill Member
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posted May 10, 2009 12:56 AM
  
quote: Originally posted by cookdizzle: quick question, can evoke costs of creatures be paid off of ancient ziggurat?
Yes
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Kryne Member
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posted May 11, 2009 04:44 AM

Hey there, another silly question:If a land (for instance, a swamp) is enchanted with fertile ground, can a Reflecting pool tap to add any color to the pool as a result? Or no, because the ability is produced by an enchantment? Thanks again!
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JoshSherman Member
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posted May 11, 2009 06:16 AM
  
quote: Originally posted by Kryne: Hey there, another silly question:If a land (for instance, a swamp) is enchanted with fertile ground, can a Reflecting pool tap to add any color to the pool as a result? Or no, because the ability is produced by an enchantment? Thanks again!
No, it can't. Fertile Ground's ability is triggered when the land it's enchanting is tapped for mana. It does not affect the type or amount of mana the land itself produces. Lush Growth, on the other hand, does affect what type of mana the land produces, which will allow Reflecting Pool to make red, white, and green mana, plus any other colored mana it could produce before it was enchanted. __________________ *MafiaBass*Joshweek*Letter Bombs!*Prices*Gatherer*Logout* “Reason is not automatic. Those who deny it cannot be conquered by it." -Ayn Rand
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nderdog Moderator
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posted May 11, 2009 07:03 AM
  
quote: Originally posted by JoshSherman: Lush Growth, on the other hand, does affect what type of mana the land produces, which will allow Reflecting Pool to make red, white, and green mana, plus any other colored mana it could produce before it was enchanted.
Err, can't it only tap for red, white or green? quote: Originally posted by Official Rulings: 10/1/2008 The enchanted land loses its existing land types and any abilities printed on it. It now has the ability to tap to add R, G, or W to its controller's mana pool. Lush Growth doesn't change the enchanted land's name or whether it's legendary or basic.
edit: For clarity, I'm asking if the Pool would be able to tap for the colors of mana that that the land enchanted with a Lush Growth could previously produce, as it seems to me that those aren't able to be produced now, so the Pool should also stop being able to produce those, assuming no other lands could be tapped for black and/or blue. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
[Edited 1 times, lastly by nderdog on May 11, 2009]
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JoshSherman Member
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posted May 11, 2009 08:50 AM
  
Good point. My apologies.__________________ *MafiaBass*Joshweek*Letter Bombs!*Prices*Gatherer*Logout* “Reason is not automatic. Those who deny it cannot be conquered by it." -Ayn Rand
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m4ster-chef Member
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posted May 11, 2009 05:23 PM

Ok... I had this situation arise at FNM last friday. I was playing my 5CC deck against a reanimator that i'd never seen. I'm on the play and well behind in board position (his Inkwell, Empyrical Archangel to my Plumeveil) and I play Esper Charm, choosing the mode of, "You draw two cards" and he played Swerve, targeting my esper charm and changing the target to himself and drawing two cards. My question is, since the card doesn't say, "Target player draws two cards", can he legally Swerve that to himself? I mean, I can't choose to let a teammate draw two, so how can he swerve a targetless card to himself?
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Our_Benefactors Member
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posted May 11, 2009 05:25 PM

quote: Originally posted by m4ster-chef: Ok... I had this situation arise at FNM last friday. I was playing my 5CC deck against a reanimator that i'd never seen. I'm on the play and well behind in board position (his Inkwell, Empyrical Archangel to my Plumeveil) and I play Esper Charm, choosing the mode of, "You draw two cards" and he played Swerve, targeting my esper charm and changing the target to himself and drawing two cards. My question is, since the card doesn't say, "Target player draws two cards", can he legally Swerve that to himself? I mean, I can't choose to let a teammate draw two, so how can he swerve a targetless card to himself?
He can't. Totally broke the rules. The better question is, why didn't you call a judge?
[Edited 1 times, lastly by Our_Benefactors on May 11, 2009]
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m4ster-chef Member
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posted May 11, 2009 05:31 PM

It was my fault for not calling. We were trying to hurry up play cause we only had about two minutes left. I WILL be saying something to him because that loss cause me not to top 4.
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m4ster-chef Member
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posted May 11, 2009 05:35 PM

Also I have only been playing since Shards came out and I ASSUMED (yeah yeah. I know) that he was making a legal play as he has been playing for years. It ended up costing me a game because I would have drawn a Wrath in time had he not.
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Our_Benefactors Member
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posted May 11, 2009 05:41 PM

quote: Originally posted by m4ster-chef: It was my fault for not calling. We were trying to hurry up play cause we only had about two minutes left. I WILL be saying something to him because that loss cause me not to top 4.
In the future, don't shy away from calling a judge because of time. Whenever you call, make note of the time and inform the judge of the time you noted when he gets there. When he's done making the call, ask for an extension equal to the time it took. They are trained to grant extensions.
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Kryne Member
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posted May 13, 2009 04:54 AM

Another rules question...If attackers are declared, and a player assigned blockers, can that player then (in response to blocking) play Call to Heel and return the blocking creature that would have otherwise died to his or her hand? Thanks in advance :-)
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iheartp9 Member
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posted May 13, 2009 06:43 AM
  
Sure, the combat phase has 5 steps, beginning of combat, declare attackers, declare blockers, combat damage, end of combat. In order to move from one step to another both players have to pass priority in succession. This means that both players have to receive priority during each step. So they can declare a blocker and then receive priority and return their creature to their hand. Note that they can also declare him as a blocker, move to the combat damage step (assuming you both pass priority), then damage goes on the stack and is assigned. Once damage is on the stack both players receive priority and he can play call to heel then as well. So he really has 2 options after declaring blockers to save his guy, with 1 of the options potentially killing your guy with combat damage.
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Meddling Pimp Member
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posted May 13, 2009 06:45 AM

quote: Originally posted by Kryne: Another rules question...If attackers are declared, and a player assigned blockers, can that player then (in response to blocking) play Call to Heel and return the blocking creature that would have otherwise died to his or her hand? Thanks in advance :-)
Yes, that is perfectly acceptable. You can even do so in response to damage being placed on the stack.
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evilempire22 Member
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posted May 14, 2009 10:35 AM
  
Child of Alara and Prince of Thralls in play. If CoA goes to the graveyard, does the ability on the Prince have a chance to trigger for each permanent that gets destroyed?If yes, can someone be so kind as to point me to a rules source explaining why it does work so that I can show my play group as proof? Thanks, --Evil __________________ I am become Death, the destroyer of worlds. Living is easy with eyes closed, misunderstanding all you see. Magic H/W List
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Caitiri Member
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posted May 14, 2009 10:44 AM

quote: Originally posted by evilempire22: Child of Alara and Prince of Thralls in play. If CoA goes to the graveyard, does the ability on the Prince have a chance to trigger for each permanent that gets destroyed?If yes, can someone be so kind as to point me to a rules source explaining why it does work so that I can show my play group as proof? Thanks, --Evil
When CoA goes to the graveyard both its ability and PoT's ability trigger. The abilities will go on the stack in APNAP order, meaning that the active player's ability will resolve last. So there are two possibilities here: 1: You are the active player. If you are the active player (ie, it's your turn), CoA's ability will resolve first and all permanents will be destroyed. Then PoT's ability will resolve, and your opponent will have the option to pay 3 life or allow you to put CoA into play under your control. 2: You are not the active player. If you are not the active player (ie, it's your opponent's turn), PoT's ability will resolve first. Your opponent will have the option of paying 3 life or allowing you to put CoA into play under your control. Following this, all permanent's will be destroyed. -Caitiri EDIT: Here are the relevant rules. 217.6c If an effect puts two or more objects on the stack at the same time, those controlled by the active player are put on lowest, followed by each other player’s objects in APNAP order (see rule 103.4). If a player controls more than one of these objects, that player chooses their relative order on the stack. 103.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule. __________________ Dark Ritual count: 746
[Edited 1 times, lastly by Caitiri on May 14, 2009]
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evilempire22 Member
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posted May 14, 2009 11:06 AM
  
quote: Originally posted by Caitiri: When CoA goes to the graveyard both its ability and PoT's ability trigger. The abilities will go on the stack in APNAP order, meaning that the active player's ability will resolve last. So there are two possibilities here:1: You are the active player. If you are the active player (ie, it's your turn), CoA's ability will resolve first and all permanents will be destroyed. Then PoT's ability will resolve, and your opponent will have the option to pay 3 life or allow you to put CoA into play under your control. 2: You are not the active player. If you are not the active player (ie, it's your opponent's turn), PoT's ability will resolve first. Your opponent will have the option of paying 3 life or allowing you to put CoA into play under your control. Following this, all permanent's will be destroyed. -Caitiri EDIT: Here are the relevant rules. 217.6c If an effect puts two or more objects on the stack at the same time, those controlled by the active player are put on lowest, followed by each other player’s objects in APNAP order (see rule 103.4). If a player controls more than one of these objects, that player chooses their relative order on the stack. 103.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player’s left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the “Active Player, Nonactive Player (APNAP) order” rule.
To clarify, I control both CoA and PoT when CoA kicks the bucket. How does this change things (if at all)? --Evil __________________ I am become Death, the destroyer of worlds. Living is easy with eyes closed, misunderstanding all you see. Magic H/W List
[Edited 1 times, lastly by evilempire22 on May 14, 2009]
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