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Author
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Topic: The Rulings Thread, part 43 (ALL rules-related questions go HERE!)
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caquaa Member
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posted July 14, 2009 10:45 AM

21. Shuffling Shuffling must be done so that the faces of the cards cannot be seen. Regardless of the method used to shuffle, players’ decks must be sufficiently randomized. Each time players shuffle their deck, they must present their deck to their opponent for additional shuffling and/or cutting. Players may request to have a Judge shuffle their cards rather than pass that duty to their opponent, this request will be honored at a Judge’s discretion. By presenting their decks to their opponents, players are stating that their decks are correct, legal, and sufficiently randomized. After decks are presented and accepted, any player who does not believe his or her opponent has made a reasonable effort to sufficiently randomize his or her deck must notify a Judge. The Head Judge has final authority to determine whether a deck has been sufficiently randomized. The Head Judge also has the authority to determine if a player has used reasonable effort to randomize his or her deck. If the Head Judge believes that either the deck has not been sufficiently randomized or that a player has not made a reasonable effort to randomize his or her deck, the player will be subject to the appropriate provisions of the DCI Penalty Guidelines.At Competitive and Professional level events players must always shuffle their opponents’ decks at the beginning of games. The Head Judge can mandate the shuffling of opponents’ decks at Regular Level Events as long as he or she announces this at the beginning of the tournament. If a shuffling effect takes place during gameplay, players may shuffle and must cut their opponents’ decks after the shuffling effect is completed. Once players shuffle and/or cut their opponents’ decks, the cards are returned to their original owners. If the opponent has shuffled the player’s deck, that player may make one final cut. Also note that a cut is simply splitting the deck in two and placing the top half under the bottom half. Anything more is considered a shuffle. I couldn't seem to locate this definition any longer in the floor/game rules but it should still hold true. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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orcishartillery Member
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posted July 14, 2009 11:00 AM

quote: Originally posted by Tim Shaffer: Another harms way question, if I cast safe passage and harms way, can I choose to redirect the 2 damage before it gets prevented.
Yes. As the affected player/controller of the affected object, you get to determine which of the two replacement/prevention effects to apply first. If you apply the Harm's Way replacement effect first, then that 2 damage will not be prevented by Safe Passage's prevention effect (assuming the Harm's Way didn't target yourself or a creature you control).
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gcowhsu Member
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posted July 16, 2009 11:05 AM
  
Under the new rules the Morhpling got nerfed since lethal damage will kill creatures and there is no longer a damage stack with combat. Is this true with all sacrifice creatures as well like Mogg fanatic. With the new rules will he be able to kill a creature with 2 toughness?He would either deal 1 combat damage and then die without using his ability. Or he would block a creature and then sac himself to do 1 damage to something. Obviously there are a ton of creatures with abilities like this and they will all be nerfed?
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caquaa Member
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posted July 16, 2009 12:07 PM

quote: Originally posted by gcowhsu: Under the new rules the Morhpling got nerfed since lethal damage will kill creatures and there is no longer a damage stack with combat. Is this true with all sacrifice creatures as well like Mogg fanatic. With the new rules will he be able to kill a creature with 2 toughness?He would either deal 1 combat damage and then die without using his ability. Or he would block a creature and then sac himself to do 1 damage to something. Obviously there are a ton of creatures with abilities like this and they will all be nerfed?
There are no rules changes with the creatures. Combat damage simply doesn't use the stack. If they take lethal damage they are dead before you would receive priority. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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Lantis Member
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posted July 16, 2009 02:17 PM
  
I use Twincast on a Bant Charm. Do I get to select which ability on the Bant Charm to use?
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gcowhsu Member
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posted July 16, 2009 02:47 PM
  
quote: Originally posted by caquaa: There are no rules changes with the creatures. Combat damage simply doesn't use the stack. If they take lethal damage they are dead before you would receive priority.
So then mogg fanatic can not do more then 1 point of damage because it would already be in the graveyard before you can use his sacrifice ability?
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TerryJ15 Member
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posted July 16, 2009 02:49 PM

quote: Originally posted by gcowhsu: So then mogg fanatic can not do more then 1 point of damage because it would already be in the graveyard before you can use his sacrifice ability?
Yes.
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caquaa Member
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posted July 16, 2009 02:56 PM

quote: Originally posted by Lantis: I use Twincast on a Bant Charm. Do I get to select which ability on the Bant Charm to use?
503.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics (name, mana cost, color, card type, supertype, subtype, expansion symbol, rules text, power, toughness, loyalty) and, for an object on the stack, choices made when playing it (mode, targets, the value of X, whether a kicker cost was paid, how it will affect multiple targets, and so on) __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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Lantis Member
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posted July 16, 2009 08:36 PM
  
quote: Originally posted by caquaa: 503.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics (name, mana cost, color, card type, supertype, subtype, expansion symbol, rules text, power, toughness, loyalty) and, for an object on the stack, choices made when playing it (mode, targets, the value of X, whether a kicker cost was paid, how it will affect multiple targets, and so on)
Thanks. So basically the mode can't be changed. I have to use whatever the opponent picked.
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JoshSherman Member
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posted July 17, 2009 10:08 AM
  
quote: Originally posted by Lantis: Thanks. So basically the mode can't be changed. I have to use whatever the opponent picked.
That is correct. __________________ *MafiaBass*Joshweek*Letter Bombs!*Prices*Gatherer*Logout*No More Rickrolls! “Reason is not automatic. Those who deny it cannot be conquered by it." -Ayn Rand
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JackSpade Member
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posted July 19, 2009 10:30 AM

Hello all, two questions that came up during some casual games the other day. If a player plays Runed Halo naming Banefire. Can another player later play a Banefire making x > 4 and hit the player with the Runed Halo? And if I Wild Ricochet my opponents Vampiric tutor, he still gets to tutor and then i get a tutor of my own correct? Or can I get the effect twice? Thanks for the help.
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The Decepticons Member
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posted July 19, 2009 10:49 AM

Runed halo + BanefireCard Text: As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Note how runed halo says that you cant be targeted by the named card. paying 5+ makes banefire uncounterable, and not preventable. but since halo says you cant be targeted, he cant cast banefire on you. Vampiric tutor + Wild Ricochet
Vampiric tutor doesnt target a player or specificly target a card in the deck. it just says you(refering to the player casting) search for a card. since it doesnt target in any way whatsoever, you cannot cast Wild Ricochet to copy the vampiric tutor
__________________ Proceed on your way to oblivion.,.
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Our_Benefactors Member
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posted July 19, 2009 11:02 AM

quote: Originally posted by JackSpade: Hello all, two questions that came up during some casual games the other day. If a player plays Runed Halo naming Banefire. Can another player later play a Banefire making x > 4 and hit the player with the Runed Halo?
No, because runed halo grants protection, which means you can't be targeted by the banefire in the first place.
quote:
And if I Wild Ricochet my opponents Vampiric tutor, he still gets to tutor and then i get a tutor of my own correct? Or can I get the effect twice? Thanks for the help.
Actually, you'll tutor first because of the way that things resolve. But you won't get to tutor twice because V. Tutor has no targets that you could potentially change. __________________ Originally pm'd by gordon eugene lilly: lol at you 33 refs you are you? nobody!
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JoshSherman Member
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posted July 19, 2009 12:28 PM
  
quote: Originally posted by JackSpade: And if I Wild Ricochet my opponents Vampiric tutor, he still gets to tutor and then i get a tutor of my own correct? Or can I get the effect twice? Thanks for the help.
You cannot get the effect twice. Because Vamp doesn't target, you can't switch your opponent's to target you, but based on the wording of Wild Richochet, the Vamp is a legal target for it. Once Ricochet resolves, your copy of Vamp goes on the stack and will resolve first. Then your opponent's does. __________________ *MafiaBass*Joshweek*Letter Bombs!*Prices*Gatherer*Logout*[URL=http://JoshMSherman.tripod.co m/Rick.html]No More Rickrolls![/URL] “Reason is not automatic. Those who deny it cannot be conquered by it." -Ayn Rand
[Edited 1 times, lastly by JoshSherman on July 19, 2009]
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Gigamaster89 Member
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posted July 19, 2009 10:07 PM

Terror targets my creature, I respond by sliding it out with Astral Slide. Does the Terror have to re-choose it's target or does it fizzle out?Does Gilded Light protect my creatures too or is "you" referring to the player itself only? (direct)
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Cab Member
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posted July 19, 2009 11:10 PM

quote: Originally posted by Gigamaster89: Terror targets my creature, I respond by sliding it out with Astral Slide. Does the Terror have to re-choose it's target or does it fizzle out?Does Gilded Light protect my creatures too or is "you" referring to the player itself only? (direct)
1. Terror question: The terror "fizzles." Fizzle isn't an actual term that is used, but everyone knows what it means so no worries. What happens is that Terror targets your creature. Priority is then passed to you and you are given a chance to respond. You respond with sliding out the creature. Terror now checks to see if its initial target is still viable, and since it is not, the terror resolves but nothing is destroyed. 2. The "you" in Gilded Light refers only to the player himself/herself. Someone else might be able to give a little bit more technically correct response. __________________ "He knew suddenly that he was not going to escape. He was only mildly surprised to discover that he no longer cared. An instant later, he was dead."I collect FOIL Rootwater Thief, FOIL Simian Grunt, and FOIL Alpha Status. I want yours!!
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caquaa Member
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posted July 19, 2009 11:37 PM

quote: Originally posted by Cab: Terror now checks to see if its initial target is still viable, and since it is not, the terror resolves but nothing is destroyed.Someone else might be able to give a little bit more technically correct response.
Terror never actually resolves. Its "countered upon resolution" aka fizzles. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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Lantis Member
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posted July 21, 2009 05:14 PM
  
Are shapeshifters (like Thornling) considered every creature type at the same time? I heard this from someone, but can't find the official ruling on it.
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iheartp9 Member
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posted July 21, 2009 05:56 PM
  
Nah, Thornling only has the creature types elemental shapeshifter. The other shapeshifters have all creature types because they have the characteristic setting ability "changeling".
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AEther Storm Member
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posted July 22, 2009 04:59 AM
  
Just checking here: If I have Akroma, Angel of Wrath in my graveyard and I cast Animate Dead on it, does she stay in play or does the protection ability kick in when she comes into play, and they both die?Same goes for Inkwell Leviathan. Does the shroud prevent the Animate Dead to become attached to it so they both would be put back into the graveyard? (Oracle is down at the moment ) thanks in advance __________________ /Thunder in the wind/No rain/Peace mourns it's passing/"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss Current AEther Storm count: 1384 Hand 'm over!
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stacker Member
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posted July 22, 2009 05:33 AM
  
If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]shroud only applies for in play, you can enchant graveyard shroud no problem. after it comes into play animate dead is no longer targeting
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The Decepticons Member
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posted July 22, 2009 05:49 AM

^topic^actualy last week i had to animate dead an akroma so i could kill one that was in play __________________ Proceed on your way to oblivion.,.
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PortlisX Member
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posted July 22, 2009 06:11 PM
  
Super simple rules question because I'm a complete noob when it comes to actually PLAYING magic these days.Ghostly prison: Does it stack? IE, if I have 2 of them in play does my opponent need to pay (4) for each attacking creature? My friends are trying to tell me that it does not, and even if I have 4 ghostly prisons in play that they still only need to pay (2). I think they are wrong. Are they?
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Our_Benefactors Member
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posted July 22, 2009 06:13 PM

quote: Originally posted by PortlisX: Super simple rules question because I'm a complete noob when it comes to actually PLAYING magic these days.Ghostly prison: Does it stack? IE, if I have 2 of them in play does my opponent need to pay (4) for each attacking creature? My friends are trying to tell me that it does not, and even if I have 4 ghostly prisons in play that they still only need to pay (2). I think they are wrong. Are they?
They stack. __________________ Originally pm'd by gordon eugene lilly: lol at you 33 refs you are you? nobody!
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AEther Storm Member
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posted July 23, 2009 08:34 AM
  
Another reanimate question:suppose I have a creature into play that I've reanimated with Animate Dead. then my opponent destroys the creature or I need to sac it somehow. Does the Animate Dead trigger again and recur my creature (a bit, but not the same, like the Worldgorger Dragon combo), or has that effect passed? probably knowing the answer, but still hoping. Thanks in advance __________________ /Thunder in the wind/No rain/Peace mourns it's passing/"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss Current AEther Storm count: 1384 Hand 'm over!
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