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Author
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Topic: The Rulings Thread, part 43 (ALL rules-related questions go HERE!)
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Caitiri Member
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posted May 04, 2009 05:49 PM

quote: Originally posted by JackSpade: Can something with protection from green and/or white still be untapped with Finest Hour? Im guessing something like seize the day couldnt be used to target something with protection from red.
Finest Hour does not target, therefore a creature with pro green or white would still be untapped by its triggered ability. As for the Seize the Day example, all you have to do is ask yourself, "Does this target?" You already answered this in the question you asked ("used to target"). Since Seize the Day targets, it can't be used on a pro red creature. A common mnemonic for remembering what protection grants is DEBT. A creature with protection can't be damaged, enchanted/equipped, blocked, or targeted by sources of the specified color/type. -Caitiri __________________ Dark Ritual count: 746
[Edited 1 times, lastly by Caitiri on May 04, 2009]
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Our_Benefactors Member
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posted May 04, 2009 05:50 PM

quote: Originally posted by iheartp9: Just a small addition to what pyr0ma5ta said: About the whole protection thing. Protection means a couple of different things, something with protection can't be 1. Blocked 2. Equipped 3. Damaged 4. Enchanged 5. Fortified 6. Targeted.Since Wrath/Infest doesn't do any of those things your guys with protection from black/white are in trouble from Wrath and Infest. But if you have guys with protection from red for example then a pyroclasm wouldn't do any damage to them. I listed the protection abilities up there in a specific order to make them easier to remember, the first letters have a nice acronym: BE DEFT.
WTF is fortified? Also just a note that saying it can't be equipped is redundant, since equipping requires you to target that creature. quote: Originally posted by JackSpade: Can something with protection from green and/or white still be untapped with Finest Hour? Im guessing something like seize the day couldnt be used to target something with protection from red.
Seize the day can't be used on a prored creature because it targets. Finest Hour doesn't.
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Caitiri Member
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posted May 04, 2009 05:53 PM

quote: Originally posted by Our_Benefactors: WTF is fortified?
Equipment for lands. See Darksteel Garrison. -Caitiri __________________ Dark Ritual count: 746
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Our_Benefactors Member
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posted May 04, 2009 05:59 PM

quote: Originally posted by Caitiri: Equipment for lands. See Darksteel Garrison.-Caitiri
Gotcha. Another redundancy though since fortify targets, as noted in the reminder text.
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iheartp9 Member
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posted May 04, 2009 07:28 PM
  
Equipped isn't really redundant though, think of the equipments that say when X type of creature comes into play attach this to them. Once the triggered ability resolves the creature is equipped illegally and it falls off.
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Caitiri Member
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posted May 04, 2009 07:50 PM

quote: Originally posted by Our_Benefactors: Gotcha. Another redundancy though since fortify targets, as noted in the reminder text.
From that point of view enchant is redundant as well, since auras must target when they're played, right? There are ways for equipment to become attached to a creature with protection, or for a creature to gain protection while it is equipped. -Caitiri __________________ Dark Ritual count: 746
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DRAGON31 Member
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posted May 04, 2009 10:08 PM
  
just wondering if i cascade into a card like bone splinters or shard volley do i have to pay the additional casting cost anyone know thanks
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Caitiri Member
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posted May 05, 2009 12:07 AM

quote: Originally posted by DRAGON31: just wondering if i cascade into a card like bone splinters or shard volley do i have to pay the additional casting cost anyone know thanks
Yes, you still have to pay the additional cost. Furthermore, you may pay any optional costs (kicker, buyback, etc.) at the time you play the spell. Alternative Cost If an effect requires paying additional costs to play a spell, it still applies to the alternative cost. See rule 409, “Playing Spells and Activated Abilities.” -Caitiri __________________ Dark Ritual count: 746
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jasonM Banned
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posted May 05, 2009 01:58 AM

I got a question about the enchantment in reborn that gives a bunch of effects if you have a creature with power >5, >10 and >20. Say you have a creature with power of 5, can you let the trigger of the ability stack, then might of oaks the get the effect for power >10 when the ability resolves? thanks guys
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iheartp9 Member
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posted May 05, 2009 04:47 AM
  
Yes, as long as you Might of Oaks before the first of the abilities has resolved. The important thing with that enchantment is that there's no opportunity to respond between the different lines of text. Once the trigger resolves you're going to get the counters, then if a guy has ten or more you're going to get that effect, then if the 20 or more you'll get that effect. There's no pause in the middle for you to do more things.edit: The card is Mayael's Aria
[Edited 2 times, lastly by iheartp9 on May 05, 2009]
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Caitiri Member
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posted May 05, 2009 12:58 PM

quote: Originally posted by jasonM: I got a question about the enchantment in reborn that gives a bunch of effects if you have a creature with power >5, >10 and >20. Say you have a creature with power of 5, can you let the trigger of the ability stack, then might of oaks the get the effect for power >10 when the ability resolves? thanks guys
To expand a bit on this, the important aspect here is that there is no 'intervening if clause' in the wording of the card. If the card read "At the beginning of your upkeep, if you control..." then the condition would have to be true both in order for the card to trigger and when the trigger resolves. In this case, however, the ability triggers each upkeep and only checks the condition upon resolution. This allows you to respond to the trigger as you wish. -Caitiri __________________ Dark Ritual count: 746
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GenghisTom Member
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posted May 05, 2009 12:59 PM

at the beginning of the upkeep can a player discard a creature card (of course through the ability of card X) and return that creature to play with Reya?Reya's ability triggers at the beginning of the upkeep and if there's no target then it fizzels correct? While Reya's ability is on the stack I can't discard a creature and then return that same creature to play can I? Only if Reya read "return a creature card from your graveyard to play" EDIT: if i recur desolation angel from the graveyard to play can I pay the kicker cost?
[Edited 1 times, lastly by GenghisTom on May 05, 2009]
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fluffycow Member
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posted May 05, 2009 01:37 PM
  
quote: Originally posted by GenghisTom: at the beginning of the upkeep can a player discard a creature card (of course through the ability of card X) and return that creature to play with Reya?Reya's ability triggers at the beginning of the upkeep and if there's no target then it fizzels correct? While Reya's ability is on the stack I can't discard a creature and then return that same creature to play can I? Only if Reya read "return a creature card from your graveyard to play" EDIT: if i recur desolation angel from the graveyard to play can I pay the kicker cost?
Can't do it. When the ability goes on the stack, there has to be a legal target or else the ability wouldn't even go on the stack. By the time you have priority to discard, reya's ability would already be targetting something else or not on the stack at all.
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Caitiri Member
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posted May 05, 2009 01:43 PM

quote: Originally posted by GenghisTom:
EDIT: if i recur desolation angel from the graveyard to play can I pay the kicker cost?
Only if you're actually playing the Angel, such as with Yawgmoth's Will. If you're simply returning it to play you don't have the option to pay additional costs since you aren't playing it in the first place. -Caitiri __________________ Dark Ritual count: 746
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farsk8dutch Member
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posted May 05, 2009 07:30 PM
  
Wizards updated the Comp. Rules on May 1. Does anyone have a link to the prior one?
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jasonM Banned
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posted May 05, 2009 08:05 PM

if i have multiple creatures entering play at the same time, can I sacrifice all of them to blasting station? For example, do the untap abilities stack multiple times and I can sac each creature and untap multiple times?
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Caitiri Member
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posted May 05, 2009 08:12 PM

quote: Originally posted by jasonM: if i have multiple creatures entering play at the same time, can I sacrifice all of them to blasting station? For example, do the untap abilities stack multiple times and I can sac each creature and untap multiple times?
EDIT: See iheartP9's answer below. I made an obvious oversight. -Caitiri __________________ Dark Ritual count: 746
[Edited 1 times, lastly by Caitiri on May 06, 2009]
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Skaterpunk444 Member
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posted May 05, 2009 10:37 PM

Don't know if it goes here...but any help would be awesome. if I declare my attack, and choose my attacker...can someone play mirrorweave on their factory they turned into a creature and change all creatures to mishras factory, which in turn just makes it a land...or will it be a 2/2 creature. He was saying the ability doesn't carry over, so i am stuck with lands for that turn. Im not the best at knowing this kind of trickery, so please don't flame me too bad.Also...does Finest hour stack if you have two in play? The wording seems kinda wierd...if it does stack...does exalted pump a creature twice if they attack both or triple attack steps? Thanks and I hope I can get some help on this!
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JoshSherman Member
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posted May 06, 2009 05:59 AM
  
These questions have already been answered for you on the previous page.__________________ *MafiaBass*Joshweek*Letter Bombs!*Prices*Gatherer*Logout* “Reason is not automatic. Those who deny it cannot be conquered by it." -Ayn Rand
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iheartp9 Member
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posted May 06, 2009 07:06 AM
  
quote: If the creatures are entering play at the same time then no, you would not be able to. This would only be possible if you were able to respond between each creature entering play.-Caitiri
Actually, blasting station's untap ability triggers each time a creature comes into play. So if say 5 creatures come into play at the same time the ability triggers five times, and five triggers go on the stack. You could actually use the ability five times by responding to each trigger separately. So you could use it's ability, you just need to be careful with how you word what you're doing.
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WestWycke Member
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posted May 06, 2009 11:27 AM

quote: Originally posted by farsk8dutch: Wizards updated the Comp. Rules on May 1. Does anyone have a link to the prior one?
Actually, the link in the beginning of this thread points to the prior one(since this thread was started before the May 1 update).If you ever want to reference older versions, just use the links posted at the start and change the date in the link. Date format is YYMM01, so current is 090501 and the most recent before that was 090201. You might have to walk backwards through the months to find earlier ones. __________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
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Gawain Member
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posted May 07, 2009 07:15 PM

Okay. I attack my friend with a 1/1, he blocks with a 1/1 and pumps it with Kithkin Shieldare. I respond by playing Violent Eruption, which he then attempts to counter with a Hindering Light. My goal was to do one damage to the Shieldare, killing it and preventing the buff, and then the other three to him directly, targeting both him AND a creature he controls. The Hindering Light says counter a spell that targets him OR a permanent he controls. How does this resolve? Thanks for any answers guys!
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nderdog Moderator
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posted May 07, 2009 07:26 PM
  
quote: Originally posted by Gawain: Okay. I attack my friend with a 1/1, he blocks with a 1/1 and pumps it with Kithkin Shieldare. I respond by playing Violent Eruption, which he then attempts to counter with a Hindering Light. My goal was to do one damage to the Shieldare, killing it and preventing the buff, and then the other three to him directly, targeting both him AND a creature he controls. The Hindering Light says counter a spell that targets him OR a permanent he controls. How does this resolve? Thanks for any answers guys!
From Hindering Light's official rulings per the autocard link: "10/1/2008 Hindering Light can target a spell that has multiple targets, as long as at least one of those targets is you or a permanent you control." __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Gawain Member
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posted May 07, 2009 07:39 PM

*facepalm*Thanks man. I swear, I'm not really this dumb! I swear! *sigh*
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Kryne Member
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posted May 09, 2009 06:32 AM

Thanks for the previous responses, I now have another dumb question about protection. If a creature has protection from one color, and it blocks another creature of that color that happens to have trample and more power than the first creatures toughness, do the additional points still trample over the first creature? For example, if a Burrenton Forge-tender blocks a Hellspark Elemental, do 2 points of damage still spill over to the player (assuming the Forge tender isn't sacrificed)? Thanks again!
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