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Author Topic:   The Post for Magic Stuff, Part XLI
-PoX-
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posted September 10, 2010 03:59 PM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Battle_of_Twits:
Anyone else going to try out for the Great Designer Search 2?


Well if you're going to play a game of chance where skill has no effect whatsoever, may I suggest the roulette? Almost 50% odds if you bet on colors!

 
Battle_of_Twits
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posted September 10, 2010 04:58 PM   Click Here to See the Profile for Battle_of_Twits Click Here to Email Battle_of_Twits Send a private message to Battle_of_Twits Click to send Battle_of_Twits an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by -PoX-:
Well if you're going to play a game of chance where skill has no effect whatsoever, may I suggest the roulette? Almost 50% odds if you bet on colors!

???

__________________
Stages of Death: Anger, Denial, Bargaining, Depression, Acceptance, Burial, Decay, Haunting, Revenge, Evil Laugh

Originally posted by pyr0ma5ta:
When in doubt, always go with the mom joke. It's classy, and you always win. There can be no comeback.

 
Bugger
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posted September 10, 2010 06:26 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Battle_of_Twits:
???


+1

Also, good luck! That would be awesome to watch you play (and of course hopefully win)!

__________________
(Humans) are stubborn, self-destructive conformists. Any other view of our species is just self-congratulatory delusion. Next Question."
-- Michael Crichton, The Lost World

 
-PoX-
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posted September 10, 2010 06:27 PM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Battle_of_Twits:
???


I'm fairly certain 99% of the applicants are qualified for the position in equal measure and the only way he'll pick them is by a random thing like one of them replies to emails with crossword puzzles or tells him a funny story about the invention of coffee the same day he just watched a youtube video about Starbucks.

I remember one of the stories he was telling about the last contest was how he was influenced to pick Ken Nagle because he was the first one to reply to a particular part of the contest, before the deadline was over.
His "rationale" was that he must have had a lot of confidence to do this.

Of course if 100 people had done what Ken did and only 1 guy took all the time he needed, then he would have picked him under the rationale that "he wanted someone who really knew how to take their time to flesh out an idea".

Or that time he hired Matt Cavota for a position on the website because he answered his job application by creating fake magic cards or some shenanigans.

Basically the entire process is designed to find excuses to weed people out that have nothing to do with designing magic cards.
Even the way Mark Rosewater got his job as head designer dictates he did it by sucking up to people and using his connections and he regularly lets random people who work at WoTC be part of design teams for whatever crazy reasons.

So yeah hence why I say you're just playing the lottery by entering that contest, but go ahead cause you just might win and that would be awesome because it's a job you can't possibly fail at!

 
MagixDK
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posted September 11, 2010 12:19 AM   Click Here to See the Profile for MagixDK Click Here to Email MagixDK Send a private message to MagixDK Click to send MagixDK an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by gaeacradle:
I think that's the most ridiculous sealed start that I've ever seen.

in zendikar sealed, at PTQ i got turn 4 kill. and he had a blocker.

 
iliketrain
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posted September 11, 2010 03:49 AM   Click Here to See the Profile for iliketrain Click Here to Email iliketrain Send a private message to iliketrain Click to send iliketrain an Instant Message Edit/Delete Message Reply With Quote 
I once won a match without even casting spells. is that impressive?

I do think managing to cast 2 different ultimatums in shards was more fun though.

 
wayne
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posted September 11, 2010 05:38 AM   Click Here to See the Profile for wayne Click Here to Email wayne Send a private message to wayne Click to send wayne an Instant Message Edit/Delete Message Reply With Quote View wayne's Have/Want ListView wayne's Have/Want List
quote:
Originally posted by stab107:
If you haven't found out in about a month, I'll let you know. Finally put together a full set and applied for redemption, so I can weigh the block once it gets here .


Lemme know, thanks .

 
JoshSherman
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posted September 11, 2010 07:49 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
quote:
Originally posted by caquaa:
meh, just randomly pair and let people play.

No, not meh. Cross pairing is extremely unfair to everyone. It shouldn't happen, and it will never happen while I'm judging an event.

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Tha Gunslinga
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posted September 11, 2010 07:51 AM   Click Here to See the Profile for Tha Gunslinga Click Here to Email Tha Gunslinga Send a private message to Tha Gunslinga Click to send Tha Gunslinga an Instant MessageVisit Tha Gunslinga's Homepage  Edit/Delete Message Reply With Quote View Tha Gunslinga's Trade Auction or SaleView Tha Gunslinga's Trade Auction or Sale
quote:
Originally posted by -PoX-:

Or that time he hired Matt Cavota for a position on the website because he answered his job application by creating fake magic cards or some shenanigans.

Right, because that shows creativity, which is what they're looking for in the candidate.

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DerangedHermit
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posted September 11, 2010 08:59 AM   Click Here to See the Profile for DerangedHermit Click Here to Email DerangedHermit Send a private message to DerangedHermit Click to send DerangedHermit an Instant Message Edit/Delete Message Reply With Quote View DerangedHermit's Trade Auction or SaleView DerangedHermit's Trade Auction or Sale
My fastest win - a few weeks ago, some guy playing Pyromancer's Ascension conceded to me in the pregame (post-board) because he didn't play Into the Roil, nor did he board in a guy. Derf.
 
Malice327
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posted September 11, 2010 11:31 AM   Click Here to See the Profile for Malice327 Click Here to Email Malice327 Send a private message to Malice327 Click to send Malice327 an Instant Message Edit/Delete Message Reply With Quote 
When you have a tourney with 16 people, is the 4 rounds recommended, or part of the rule? can a TO run a 16 person 3 round sanctioned event?
 
Bugger
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posted September 11, 2010 12:34 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Tha Gunslinga:
Right, because that shows creativity, which is what they're looking for in the candidate.


+1.
And, really, what kind of skills are best? Designing/developing magic cards is something completely different than 95% of the jobs out there, and still fairly far removed from the remaining 5% (which would be other games in any capacity). Even when you get to something really close, like other TCG design- what professional qualifications are there to prove that you'd be a good designer?
Considering he's been designing sets since Tempest, and was the head designer of freaking Ravnica, I think he knows what he's doing. Certainly he'd have a very good idea of what to look for in a good designer.

I wouldn't be so quick to trivialize the methods of hiring simply because they have nontraditional standards.

__________________
(Humans) are stubborn, self-destructive conformists. Any other view of our species is just self-congratulatory delusion. Next Question."
-- Michael Crichton, The Lost World

 
WCFmo
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posted September 11, 2010 01:19 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
How common/uncommon is Nicola Leonard's signature on cards? Anyone know if it increases the value at all?
 
-PoX-
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posted September 11, 2010 01:38 PM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Tha Gunslinga:
Right, because that shows creativity, which is what they're looking for in the candidate.


That was for a columnist position on Wizard's website, not a card design position.

Read who's on the design teams and you'll notice pretty fast that any excuse is good to get anyone on there. Artists, computer programmers, game designers, pro players, former developers, rules people and so on, usually on the premise that they work near Mark Rosewater's desk / saw a movie with him once.

quote:
Originally posted by Bugger:

Certainly he'd have a very good idea of what to look for in a good designer.

Here's a test to know if I'm wrong: put everyone's name into a hat and hire a random person for a design internship and see if you can tell the difference!

I'm guessing: no.

You could also take the top 10 designers as picked by Mark, have them design 30 cards, and then pick 10 random magic players and have them design 30 cards and then get Mark to divide them between "pro designer" and "random scrub". See how well he does there.

The deal is that there's no standards for a "well designed card" because he's always all about "breaking the rules" and "making exceptions" so you get cards like Grave Titan, a 6/6 with deathtouch. He'd tell you "no, can't have deathtouch on a big creature, that's redundant" and the next day he'll say "yeah that's great because it really works with the flavor!".

See what I'm saying? Whatever it is you do can be justified as good or bad on a whim.

Designing magic cards isn't a science and the only reason he goes through such a tedious process to find more people is:

A. He likes reality tv
B. There's an endless horde of applicants because it's the best job ever

 
Battle_of_Twits
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posted September 11, 2010 06:46 PM   Click Here to See the Profile for Battle_of_Twits Click Here to Email Battle_of_Twits Send a private message to Battle_of_Twits Click to send Battle_of_Twits an Instant Message Edit/Delete Message Reply With Quote 
Did Mark Rosewater run over your puppy as a child or something? There seems to be a lot of subtleties to design that you're missing. Take your Grave Titan example. You have a cycle of mythic creatures, with each creature having a static ability related to its color, and you come to black. What ability to you give it that a) is simple enough for the core set and b) isn't overpowered? For a black creature your best options are: flying, intimidate, lifelink, deathtouch. Notice that none of the other Titans are given an evasion ability because it would make them too strong, so flying and intimidate are out. So it's between lifelink and deathtouch. Seeing as how there's already a strong mythic creature in the set with lifelink, and a good designer likes variety, your only real ability left is deathtouch. Yeah it's mostly redundant and breaks an unwritten rule, but breaking the rules, doing different things and pushing the envelope is what keeps Magic an exciting game. If you keep playing it safe then you get boring sets. A good designer keeps the game healthy, knows how far to push, and knows which directions not to go. And the contest is not just about designing individual cards, which is why your "test" is irrelevant. It's about knowing the rules of the game, the color pie, satisfying the different archetypes of players, and balancing cards for both limited and constructed. I'd say a better analogy than comparing the contest to roulette would be comparing it to Hold 'em: yeah, there might be some luck involved but it takes skill to win more often than not.

__________________
Stages of Death: Anger, Denial, Bargaining, Depression, Acceptance, Burial, Decay, Haunting, Revenge, Evil Laugh

Originally posted by pyr0ma5ta:
When in doubt, always go with the mom joke. It's classy, and you always win. There can be no comeback.



[Edited 1 times, lastly by Battle_of_Twits on September 11, 2010]

 
Tha Gunslinga
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posted September 11, 2010 08:05 PM   Click Here to See the Profile for Tha Gunslinga Click Here to Email Tha Gunslinga Send a private message to Tha Gunslinga Click to send Tha Gunslinga an Instant MessageVisit Tha Gunslinga's Homepage  Edit/Delete Message Reply With Quote View Tha Gunslinga's Trade Auction or SaleView Tha Gunslinga's Trade Auction or Sale
quote:
Originally posted by -PoX-:
That was for a columnist position on Wizard's website, not a card design position.

And creativity in a columnist is bad why?

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-PoX-
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posted September 11, 2010 08:15 PM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Tha Gunslinga:
And creativity in a columnist is bad why?


Well creativity is good for every job.
So next time I send a job application to an accounting firm, I'll print the first part on a jigsaw puzzle and the second part will be a treasure hunt.

Anyway it was a great example of something you should never do that happened to pay off because Matt was competing for a job dozens of other people were similarly qualified for and his employers needed an easy "out" to set SOMEONE apart from the gang.

quote:
Originally posted by Battle_of_Twits:
stuff

Mark is my favorite Wotc dude and he writes my favorite column on Daily MTG. I've been reading it for years and that's why I'm saying these things.
Design is clearly something he's making up as he goes along, he constantly talks about it. All the rules he makes up he always breaks himself later on by inventing more "rules".

The real heart of magic isn't the design, it's the play testing that goes on for each set to make sure they're balanced for standard and limited.

p.s. What basic static ability do Frost and Inferno Titan have again? Haha See how fast you rationalized the decision to give it deathtouch as "correct"? He could have been: 1B: Regenerate for instance, or any number of things. And remember that he didn't start out being designed this way, it was through play testing that they made him into what he got printed as and if they had 5 more months to play test, he probably would be different.
It's extremely easy to justify how cards are supposed to be once they're done. Pick any card in any set and you could sit there making arguments for why it's well designed or argument for why it's not all day long and not go anywhere because it's largely subjective and it's play testing that truly dictates what should go on a card.

[Edited 1 times, lastly by -PoX- on September 11, 2010]

 
Bugger
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posted September 11, 2010 08:29 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
Gah, that entire "best draft ever!!!" thread was one gigantic salvation noooooooo

__________________
(Humans) are stubborn, self-destructive conformists. Any other view of our species is just self-congratulatory delusion. Next Question."
-- Michael Crichton, The Lost World

 
stu55
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posted September 11, 2010 10:34 PM   Click Here to See the Profile for stu55 Click Here to Email stu55 Send a private message to stu55 Click to send stu55 an Instant Message Edit/Delete Message Reply With Quote 
What is wrong with this picture?


http://classic.magictraders.com/ubb/Forum2/HTML/232356.html

 
Mr.C
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posted September 11, 2010 11:45 PM   Click Here to See the Profile for Mr.C Click Here to Email Mr.C Send a private message to Mr.C Click to send Mr.C an Instant Message Edit/Delete Message Reply With Quote View Mr.C's Have/Want ListView Mr.C's Have/Want List
quote:
Originally posted by stu55:
What is wrong with this picture?


http://classic.magictraders.com/ubb/Forum2/HTML/232356.html


I stopped reading on 3x Vengevine $17.

Wannabe dealer, perhaps? But even our local dealers pay more on the angry salad. :/

 
Myy
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posted September 12, 2010 12:14 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
I kinda agree with what Pox is saying.
 
Timmyhill
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posted September 12, 2010 04:24 AM   Click Here to See the Profile for Timmyhill Click Here to Email Timmyhill Send a private message to Timmyhill Click to send Timmyhill an Instant Message Edit/Delete Message Reply With Quote View Timmyhill's Have/Want ListView Timmyhill's Have/Want List
quote:
Originally posted by stu55 What is wrong with this picture?:

http://classic.magictraders.com/ubb/Forum2/HTML/232356.html


Isn't it a bit counter productive to have cards on your want list that are on you have list?

 
Zakman86
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posted September 12, 2010 06:56 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
quote:
Originally posted by -PoX-:

p.s. What basic static ability do Frost and Inferno Titan have again? Haha See how fast you rationalized the decision to give it deathtouch as "correct"? He could have been: 1B: Regenerate for instance, or any number of things. And remember that he didn't start out being designed this way, it was through play testing that they made him into what he got printed as and if they had 5 more months to play test, he probably would be different.
It's extremely easy to justify how cards are supposed to be once they're done. Pick any card in any set and you could sit there making arguments for why it's well designed or argument for why it's not all day long and not go anywhere because it's largely subjective and it's play testing that truly dictates what should go on a card.

Psuedo-shroud and Firebreathing make sense in color (Frost/Inferno), and regeneration on a fatty in a core set would be too overpowering in Limited, there'd be no way to really remove him.

 
wayne
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posted September 12, 2010 08:45 AM   Click Here to See the Profile for wayne Click Here to Email wayne Send a private message to wayne Click to send wayne an Instant Message Edit/Delete Message Reply With Quote View wayne's Have/Want ListView wayne's Have/Want List
I must be playing too much Constructed, have been sucking really hard in recent drafts.
 
-PoX-
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posted September 12, 2010 09:34 AM   Click Here to See the Profile for -PoX- Click Here to Email -PoX- Send a private message to -PoX- Click to send -PoX- an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zakman86:
there'd be no way to really remove him.

True, apart from Ice Cage, Blinding Mage, White Knight, Cancel,Pacifism, Condemn, Stormtide Leviathan,Mind Control,Brittle Effigy, Quag Sickness, Mana Leak, , Frost Titan, Necrotic Plague, Platinum Angel, Celestial Purge and to a lesser extend, Excommunicate,Reassembling Skeleton, Cudgel Troll, Phylactery Lich, Sleep, Wall of frost, Act of Treason, Mystifying Maze, Unsummon and Aether Adept there would be no way to deal with Grave Titan.
Unless they tap out in which case fireball, day of judgment, assassinate, Chandra and Corrupt also work.

But yes apart from that, it would be way too strong, as opposed to right now where it's quite a fair card to drop in limited.

And the "too strong" argument isn't a design related one anyway which brings us back to my point: design is pretty irrelevant when compared to proper balancing that is achieved through play testing.

 

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