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Author Topic:   Need a Ruling? come on in..
droopy
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posted April 23, 2000 12:41 AM     Click Here to See the Profile for droopy   Click Here to Email droopy     
A few really simple type 1 questions I never got around to asking about...

1: I bolt my friend's Tim, he counterspells the bolt, I misdirect or deflect the counterspell to my misdirection or deflection...Can I do that, and if so, what happens?

2: When a card with X in its casting cost (specifically fireball/disentigrate) is forked, is the X payed for automatically in the forked version of the original spell?

3: Can I fork a Relentless Assault for 3 attack phases total? Something about that just seems odd, but I won a game like that a few days ago...

So, I know these are pretty simple questions that have probably been asked 150 times each since the cards came out, but I could still use the info...Thanks!

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coolio
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posted April 23, 2000 07:22 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
well.. to answer your questions droopy..

1. you bolt your opponent's tim, it goes on the stack, the bottom to be more specific, he then adds his counterspell targetting the bolt to the stack, then you add your deflection/midsirection targetting the counterspell to target the misdirection (declared on casting of the spell).

stack resolves, misdirection/deflection resolves and counterspell now targets misdirection/deflection, counterspell then attempts to resolve, finding it has no legal target, fizzles (more correctly, is countered) and then bolt resolves on the Tim.

2. here's wording for Fork

FORK
RR
Instant
Fork resolves as a copy of target sorcery or instant spell except that it doesn't copy that spell's color and you choose the copy's targets as you play Fork.

yes the X is already paid for in the casting of fork when it forks a fireball or disentigrate, it also copies buyback if its been paid for.

3. lets look at the wording on relentless assault to answer your third question.

RELENTLESS ASSAULT
2RR
Sorcery
Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn.

when u cast relentless assault and it resolves, you will have a total of 3 main phases, and 2 combat phases, if you forked the relentless assault, you end up with 4 main phases, and 3 combat phases. however, this is how it happens.. you cast relentless assault, and you fork it. stack resolves, fork resolves first, untapping your creatures and giving u the extra combat and main phase, then the relentless assault resolves, untapping your creatures and giving you yet another combat and main phase. you can attack, but unless u can untap your creatures for the third combat phase, it's basically wasted.

©

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Orinn
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posted April 24, 2000 01:03 AM     Click Here to See the Profile for Orinn   Click Here to Email Orinn     
If I have Planar Void in play, and cast Tranquility, are all enchantments put into the graveyard, or removed from the game? Email me or post, please.
Thanks

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dans135
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posted April 24, 2000 10:00 AM     Click Here to See the Profile for dans135   Click Here to Email dans135     
Ooops, I posted my questions before I saw this...

here's a link: http://www.magictraders.com/ubb/Forum1/HTML/003026.html

coolio
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posted April 24, 2000 01:27 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
I replied dans135.. check your post for the planar void answer

orinn:

when you tranquility, the planar void leaves play and enter the graveyard, when it leaves play its effect is no longer active, so it wont trigger when all the enchantments hit graveyard as the voids affect is a enter graveyard triggered effect

PLANAR VOID
B
Enchantment
Whenever a card is put into a graveyard, remove that card from the game.


current oracle wording, its a triggered event that happens when void is in play (so its active) and something else hits the graveyard.

©

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juzammn
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posted April 24, 2000 04:16 PM     Click Here to See the Profile for juzammn   Click Here to Email juzammn     
hey coolio how many things can one person play on top of an active player's spell

ex: opponent plays a mon's goblin raider's (not that he would in the first place). can i respond by laying 4 bolts on him>?

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Selvaxri
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posted April 24, 2000 05:54 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
easy one, cools:
i terrorize my friends Serra Avatar, can i use Rapid Decay to remove them from the game before they are shuffle back into their controllers library?

or can i cast Rapid Decay then terrorize the avatars, and then remove them from the game? lmk

iakae
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posted April 24, 2000 08:18 PM     Click Here to See the Profile for iakae   Click Here to Email iakae     
I got that one. The wording on Serra Avatar is if it would be put into the graveyard, shuffle it into the library instead. So since the Avatar never actually is put into the graveyard, you can't Rapid Decay it.


coolio
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posted April 25, 2000 12:24 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
juzammn: yes you can, each time something is added to the stack, both players receive priority (chance) to add something new to it, so if they are the active player, they play raiders, they receive priority again, pass to you, then you play bolt onto stack, priority gets passed around, when it comes back to you u can bolt again, however is both players pass, you start to resolve the stack. Each time one part of the stack resolves, you pass priority around again.. (a game of hot cakes)


selvaxri: Iakae is right.. but as to why, its because of the wording of the avatar. the words "instead of" is a replacement effect, meaning this:

take: A instead of B for example, A happens and not B

in the case of wording is A... instead is B, then B happens and not A..

its all how the language is.. but I suppose the english is clear enough to understand.

hopefully I didnt make it more confusing..

©

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vissadrex
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posted April 25, 2000 06:46 PM     Click Here to See the Profile for vissadrex   Click Here to Email vissadrex     
I am new to tournament magic but I do play a lot of very very low class magic. How can I determine what my deck is (Replinish...)? Please can I get an answer from someone.


coolio
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posted April 25, 2000 07:24 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
well the deck names, or least some of them (some exceptions are the cereal deck names i.e. trix, wheaties, pebbles) is based around a theme.. a bargain deck uses yawgmoth's bargain, the main point of a replenish deck is to get all your enchantments into the graveyard and use replenish to get them back.. and so forth..

©

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Orinn
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posted April 25, 2000 11:50 PM     Click Here to See the Profile for Orinn   Click Here to Email Orinn     
check dans135's post.

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[This message has been edited by Orinn (edited 04-26-2000).]

Trademark
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posted April 28, 2000 12:23 AM     Click Here to See the Profile for Trademark   Click Here to Email Trademark     
Hey morgan

I have an Ancient Silverback with Rancor and it attacks.. opponent blocks with a mother of runes and taps to give itself pro green..

Does trample damage go over (this is what i say)(dealing 7 to opponent) or does it get "chump blocked" (opponent says hehe.. you know who you are..)



coolio
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posted April 28, 2000 07:04 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
it all depends how you assign combat damage

here's how trample and protection works now

you have the ancient silverback with rancor
they have a mother of runes


you attack, they block and give mom pro: green, you assign combat damage. you can assign ALL 8 to the mother, and let the pro: green reduce that to 0 OR you can assign 1 to the mom and 7 to your opponent. *note you can only assign spill over only after you have assigned lethal damage to any and all blockers*
if you choose to do the latter, the 1 to the mother would be reduced to 0 due to pro: green and the 7 would be dealt to your opponent.

©

same goes for cho manno and other things of the sort.

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witchy
unregistered
posted April 28, 2000 07:22 AM           
ok coolio
another qus for u

i got opalances n other enchantment in the graveyaard (including death pit offering)

i replenish

so do opalances turn the enchantments into
creatures first then i have to sac them (deathpit)

or can i choose deathpit to enter first then opalances to escape the "sac all creatures" effect ??

lmk

deathling
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posted April 28, 2000 08:56 AM     Click Here to See the Profile for deathling   Click Here to Email deathling     
Hey, heres a question for you. During my upkeep can I necro for some amount bringing my life below 0. Then sac a mirror univerese to kill my opponenet. This might sound dumb to some of you but when I used to play you didnt die till the end of a phase, now i have no idea how it works. Thanks,
death


witchy
unregistered
posted April 28, 2000 10:11 AM           
deathling : 6th ed rule says that ONCE UR LIFE RECEACH 0 U DIE !!
(immeidately)


Alkiser
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posted April 28, 2000 10:47 AM     Click Here to See the Profile for Alkiser     
Lets say I have a remberance and a Serra Avatar inplay.
The Serra Avatar dies, do I get to just put it in my hand or what?


coolio
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posted April 28, 2000 12:21 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
witchy: the wording of death pit offering is as follows:
DEATH PIT OFFERING
2BB
Enchantment
As Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.

now it says as it comes into play, the death pit along with the others are coming into play, tho you can only sac what you have in play already.. so my ruling would be no.. you dont sac anything coming in with the replenish.

deathling: that is no longer true, according to 6th edition rules, as a state based effect, when a player hits 0 or less the next time priority is given to any player, the player at 0 or less lose.

alkiser: remberance says when a creature you control is put into the graveyard (non token) you may search for a copy of it, however serra avatar's ability is a replacement affect.. so it never goes into the graveyard.. it is INSTEAD shuffled.. notice instead implies replacement.. so it never touched graveyard, it is immediately shuffled into the library.. do not pass go.. do not collect $200

©

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Goblin_Snowman
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posted April 28, 2000 03:19 PM     Click Here to See the Profile for Goblin_Snowman   Click Here to Email Goblin_Snowman     
My opponent has an albino troll in play with a rancor on it. He casts another rancor on it,now in response I scour his 1st rancor. Now my question is do I also eliminate the one he casting ? Thanks again

Jeremy


coolio
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posted April 28, 2000 03:47 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
well.. when you cast something, you take it from your hand and put it into the "stack" zone (yes its an actual "zone" if u read the rules) so at that point if you scour the first one, the one being cast is neither in hand, graveyard, or library. so no.. it wont get rid of the one being cast, or more technical.. still in the stack zone.

©

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TheFireStarter
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posted April 28, 2000 04:12 PM     Click Here to See the Profile for TheFireStarter     
I Replenish, getting back an oppaslesense, 4 waves, and 4 tides. Can I remove all of my opponents stuff permenatly if I remove lands with the tides, then remove the tides with the waves, then remove cretures with the waves, then remove the waves with the waves, and then remove the last wave with an erase?
(note: i remove everything in the correct order "if im aloud too...)
(hehe this is one of the stupidest questions I have ever asked)


Fooath
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posted April 28, 2000 04:21 PM     Click Here to See the Profile for Fooath   Click Here to Email Fooath     
Read the waves, they state that when they leave play the permanents they affected return to play. So when you wave your wave they get all the creatures you waved back. And lands with tide.

heh, all those waves are making me sick.

coolio
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posted April 29, 2000 05:12 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
all the parallax's have a leave play effect, and when they leave play.. it will trigger.. u cant effectively remove everything

©

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River Boa
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posted April 29, 2000 08:15 PM     Click Here to See the Profile for River Boa   Click Here to Email River Boa     
just a stupid question of my friend, (he doesnt believe me...

1. you cant cast wildfire if either you or your opponent has EXACTLY or at least four lands in play...I say you still can.

2. you can attack with just two mogg flunkies without any other creature attacking. I dont really know the answer, but I'll say you can not attack, since both of them requires another creature to attack.

please e-mail me your answer...

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