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Author Topic:   Need a Ruling? come on in.. part 2.. the quest for answers.. hehe =)
Pyraenis
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posted May 25, 2000 08:51 PM     Click Here to See the Profile for Pyraenis     
Actually, I thought the spoiler corrected Jolrael's cost to 2G.

Anyways, this is coolio's post so why don't you guys let him make the rulings...

coolio
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posted May 25, 2000 09:37 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
Imagenyuss: there is a difference between discarding hand.. and discarding a card.

discarding a card requires a card...
discarding a hand can mean a hand of 0 cards.

2. uh.. basically you tap an X, and then you tap a second X which has to be equal to the first.. and also the R.. so its somewhat like paying 2 per X.

iakae: everything that ends up in play.. came into play at once.. I know.. wording sucks.. gets ppl confused and mixed up.. as for the dual nature thing.. I DO believe it will specifically state creature card.. or non-token creature. (I'm not sure.. taking wild shots in the air)
as for Jolreal's activiation.. I got no clue save perhaps X lands. *shrug*

Tourach: yes.. but you only remove Forests.. not things that COUNT as forests.. it has to have the same title.

witchy: no.. you can misdirect the counter to counter the misdirection.. but you cant have the counterspell target itself. the resulting question would be.. if it resolves.. then it counters itself.. but if its countered.. does it resolve? (get the headache you've cause?)

Rosseroo: I do believe its stated in the rules that if 2 of the same legendary creatures trying to come into play with the legendary status... both die... (note.. if either player had a conspiracy and named something other than legends.. then both lins come in safely as one will lose its legendary status.)

iakae: they come back in at the same time... wave is triggered upon leaving.. and it brings back all it has removed.. at the same time... just like replenish brings things in at the same time.. no order is chosen.

©

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coolio
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posted May 26, 2000 02:45 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
Subject: Prophecy FAQ

_Prophecy(TM)_ Frequently Asked Questions


GENERAL QUESTIONS

Q: Some cards have abilities that work only if I control no untapped
lands. Do they work if I don't control _any_ lands (after Armageddon, for
example)?

A: Yes. If you control no lands, you certainly don't control any untapped
lands.

Q: Some cards say to do some effect _unless_ a particular player pays some
cost. For example, Excise reads, "Remove target attacking creature from
the game unless its controller pays X." Exactly when does X have to be
paid?

A: All "unless" costs are paid when the spell or ability resolves, not
when it's played. The exception is mana abilities. Because those are
played and resolve in one step, the cost must be paid immediately. If a
static ability includes an "unless" cost, it will tell you when the cost
has to be paid.

Q: In what order do players get the chance to pay one of these "unless" costs?

A: The active player gets a chance first, then each other player in turn
order. Once each player has paid or has decided not to, the spell or
ability continues to resolve.

CARD-SPECIFIC QUESTIONS

Barbed Field
--------------------
Q: Does the damage dealt by the enchanted land have a color? (Can I
prevent it with a Circle of Protection: Red?)

A: No, the land deals the damage--not the enchantment--so the damage is
colorless. It can't be prevented by effects that prevent damage of a
particular color.


Blessed Wind
--------------------
Q: When this effect sets my life total to 20, does it count as gaining
life (or losing life if my life total goes down)?

A: Yes. Abilities that trigger on gaining life will trigger if your life
total goes up, and those that trigger on losing life will trigger if it
goes down.

Calming Verse
--------------------
Q: How does this card work?

A: If you're tapped out when Calming Verse resolves, you destroy all
enchantments except the ones you control. If you're not, you destroy all
enchantments--even your own.


Coffin Puppets
--------------------
Q: If I sacrifice my only two lands, will Coffin Puppets still come into
play?

A: Yes. The "only if you control a swamp" part applies only when
determining whether you can play the ability.


Dual Nature
--------------------
Q: Doesn't this card cause weird things to happen when an animated land,
artifact, or enchantment card comes into play or leaves play?

A: No. Dual Nature's first two abilities trigger only when a creature
*card* comes into play or leaves play. That means only cards with the type
"creature" printed on them will trigger the abilities.

Q: What happens if a Legend comes into play?

A: Dual Nature's first ability triggers. When it resolves, it puts a token
copy of the Legend into play. The token immediately goes to its owner's
graveyard, though, because it's a Legend with the same name as the Legend it copied.

Q: Can Dual Nature's second ability remove from the game tokens that came
from other spells and abilities?

A: Yes. It removes from the game all tokens with the same name as the
creature that just left play, regardless of whether they were created by
Dual Nature's effect.

Q: What happens if Dual Nature is destroyed (or leaves play some other
way) in response to its first ability triggering?

A: You'll get a token copy of the creature that triggered the ability when
it came into play. Because Dual Nature is no longer in play when the token
is created, the ability that would normally remove the token from the game
is gone. You get to keep the token indefinitely.


Elephant Resurgence
--------------------
Q: If more creatures go to graveyards after my opponent and I put the
Elephant tokens into play, do the tokens readjust their power and
toughness?

A: Yes. Their power and toughness can change because the spell gives the
_tokens_ the ability that determines their power and toughness. If the spell determined power and toughness, they would be "locked in" when the
spell resolved.


Flay
--------------------
Q: If an opponent plays Flay on me, can I see my first random discard
before deciding to pay the 1 mana to prevent the second discard?

A: Yes. Payments such as the one on Flay are made just before the relevant
part of the effect would occur.


Heightened Awareness
--------------------
Q: Why would anyone play with Heightened Awareness? I get to draw a card
in my draw step anyway.

A: *Magic*(R) rules let you draw a card at the beginning of your draw
step. Heightened Awareness lets you draw another one. In other words, you
get its effect in addition to your normal draw. If you had two Heightened
Awarenesses in play, you could draw three cards a turn: your normal draw
and one card for each Heightened Awareness you control.

Q: Let's say I've got a hand full of enchantment cards. What happens if I
play Replenish and Heightened Awareness gets put into play?

A: Heightened Awareness makes you discard your hand *as* it comes into
play. That means the enchantment cards that were in your hand go to your
graveyard at the same time the enchantments already in your graveyard are
being put into play by Replenish's effect. The cards you discard won't be put into play by Replenish.


Infernal Genesis
--------------------
Q: What happens if a player puts a land card into his or her graveyard
this way?

A: Lands don't have a mana cost, so no 1/1 Minion tokens are created.


Mercenary Informer
--------------------
Q: Can I use its second ability to put a Mercenary card from my
_graveyard_ on the bottom of my library?

A: No. *Magic* rules say that a spell or ability affects only the in-play
zone unless otherwise specified, so you can't target a Mercenary card in
your graveyard.


Noxious Field
--------------------
See Barbed Field.


Plague Fiend
--------------------
Q: Let's say my opponent attacks me with Plague Fiend and I block with a
creature. Can I wait until after I deal with Plague Fiend's ability, then
regenerate it?

A: No. If you want to regenerate the blocking creature, you must have a
regeneration shield in place for it before the Fiend's triggered ability
resolves.


Psychic Theft
--------------------
Q: Let's say I played this on an opponent and chose an instant. Can I wait
for the "at end of turn, return it to owner's hand" part to trigger and
then play the chosen card in response?

A: Yes. The triggered part goes on the stack, and before it resolves you
can play the instant.


Rebel Informer
--------------------
See Mercenary Informer.


Rethink
--------------------
Q: Let's say I play Blaze and spend 5R. If someone plays Rethink on my
Blaze, what is Blaze's converted mana cost?

A: Its converted mana cost is 6 while it's on the stack.

Rhystic Cave
--------------------
Q: Let's say I control only a Rhystic Cave. I play Shock, then tap the
Cave to pay for it. But my opponent pays 1 to keep the Cave from producing
mana. Now I can't pay Shock's cost. What happens?

A: We didn't realize that Rhystic Cave's ability would lead to some really
gross situations when played during the announcement of a spell or ability
(as do all mana abilities that may or may not produce mana when they
resolve). These situations mandate a correction to the card. Rhystic
Cave's ability should read, "T: Choose a color. Add one mana of that color
to your mana pool unless any player pays 1. This ability can't be played
during the announcement of another spell or ability."

What does "during the announcement of a spell or ability" mean? It covers
all the steps a player goes through when playing a spell or ability (rules
409.1a - 409.1f in the *Magic* Comprehensive Rules). This means, for
example, that if you want to use Rhystic Cave's ability to help you pay a
mana cost, you must play the ability and find out whether you get mana
from it before you announce the spell.

We apologize for this oversight and will try to avoid printing uncertain
mana abilities in the future.

Q: Do players have to decide whether to pay the "unless" cost before
knowing what color of mana I'm trying to get from the Cave?

A: The correction covers this ambiguity as well. It's unclear from the
printed wording whether the color is chosen first or the "unless" clause is dealt with first. The corrected wording makes it clear that players
know what color of mana the Cave's controller is trying to get before they
decide whether to pay to stop it.


Search for Survivors
--------------------
Q: Do I return my graveyard to its original order after this spell is done
resolving?

A: No.


Shield Dancer
--------------------
Q: If I activate its ability twice, does the attacking creature deal its
combat damage to itself twice?

A: No. You can activate the ability twice, but that would just make the
effect occur the next two times the creature would deal combat damage to
Shield Dancer that turn. And because creatures almost always deal combat
damage only once each turn (with the exception of Relentless Assault),
activating the ability a second time won't do anything.


Shrouded Serpent
--------------------
Q: If Shrouded Serpent is attacking me, when can I pay the 4 mana to stop
it from becoming unblockable?

A: Whenever Shrouded Serpent attacks, its ability triggers. You can pay
the 4 mana only when that ability resolves. After that, it's too late.

Well of Discovery
--------------------
Q: Let's say I control this and Troublesome Spirit ("At the end of your
turn, tap all lands you control"), as well as some untapped lands. If I
put the Well's ability on the stack, then the Spirit's, will I get to draw
a card?

A: No, because the Well's ability never goes on the stack. Rule 410.8 of
the *Magic* Comprehensive Rules states, "Triggered abilities with a
condition directly following the trigger event check for the condition to
be true as part of the trigger event; if it isn't, the ability doesn't
trigger." In this case, if you control an untapped land when the Well's
ability would trigger, it doesn't trigger at all.

Well of Life
--------------------
See Well of Discovery.

well this was just sent to me in the Judges list.. have fun guys and gals.. I'm sure it'll answer some questions u had.. especially with Dual Nature.

©

iakae
Member
posted May 26, 2000 03:57 PM     Click Here to See the Profile for iakae   Click Here to Email iakae     
Wait a sec, Coolio. Explain something to me. I've been taught since I first started playing Magic (about seven years now) that the controller of an effect decides the order in which it resolves (in the cases like the Wave, anyway). If this didn't work, then some things would create impossible situations (such as Plow Under putting two cards onto the deck at the same time). For the last couple of years, there have been tricks pulled off with Living Death that took advantage of this (in the presense of judges to boot).

I'd kind of like a clarification on this, as I'm not seeing why you couldn't choose the order that the Lin-Sivvis come into play after the removal of the Wave. I've never had anyone tell me otherwise, and it's come up a LOT in my Magic career.

bvery
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posted May 26, 2000 05:13 PM     Click Here to See the Profile for bvery   Click Here to Email bvery     
I don't think both Legends die as a result of trying to put a second one into play...I think it's only the second one that dies.

And I think the opposite is true for Enchant Worlds....I think the second one stays and the first one dies.

Clarification??

coolio
Member
posted May 26, 2000 06:37 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
iakae: that is if a choice is required to be made.. its in the rules..
the plow under effect you seek the answer to is in the rules..
217.2d If an effect puts two or more cards into the same library at the same time, the owner of those cards may arrange them in any order.
as for living death.. :Both players set their creature cards aside at once. Then both players sacrifice all creature they control at once. Then
both players put all creatures they set aside into play. If there are any choices involved for a given step, the current player
makes their choices first, then the other player, and finally you do the action all at once. [D'Angelo 99/08/31]

it states specifically if there are choices/decisions.. otherwise.. everything is done at once.
with the wave.. there are no decisions and no choices.. they come back period.. and at the same time.. and under the legends rule.. they both die.. (which is why they even had the thing mention should it come into play at the same time.. they both die..)
420.5e If two or more Legends or Legendary permanents with the same name are in play, all except the one with the earliest timestamp are put into in their owners' graveyards. This is called the "Legend rule." In the event of a tie for earliest timestamp, each Legend with the same name is put into its owner's graveyard.
the controller of the effect does get priority to making decisions.. when there is one that is needs to be made..

hope that explains it.. if u need something else.. or would care to discuss it.. feel free to IM me..

©

one last thing.. for those who frequent this post.. or others stepping in for the first time.. its a nice environment.. friendly.. me trying to be helpful in ways I can.. to the best of my ability..

feel free to address me by my real name (Morgan) in the post

[This message has been edited by coolio (edited 05-26-2000).]

Richie
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posted May 26, 2000 08:29 PM     Click Here to See the Profile for Richie   Click Here to Email Richie     
Do you pay echo everyturn after you cast it or just the turn after???


P.S. --- Flaming Post

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cRoVaX666
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posted May 26, 2000 08:41 PM     Click Here to See the Profile for cRoVaX666   Click Here to Email cRoVaX666     
what happens if you attack with 2 taunting elves at once what do you block?


Goblin_Snowman
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posted May 27, 2000 12:06 AM     Click Here to See the Profile for Goblin_Snowman   Click Here to Email Goblin_Snowman     
this would be a second taunting elf question.
My elf and all of his elven friends attack . My opponent has himself a mighty wall o glare.
can the wall block all o me elves or just the taunting elf?

Thanks Morgan in advance.

Imagenyuss
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posted May 27, 2000 12:09 AM     Click Here to See the Profile for Imagenyuss   Click Here to Email Imagenyuss     
lets say I put out gravity sphere(all greatures loose flying) and then I put out Levitation (all creatures you control gain flying) would only my creature have flying and all the creatures my oppents play loose flying, or would this work if i put out Levitation before Gravity shpere, or would this work at all?

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coolio
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posted May 27, 2000 04:54 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
Richie: you need to pay echo the turn after it comes into play.. every time it comes into play.. unless you want it to die..which could be a good thing =).. say lifeline and deranged hermit.

cRoVaX666: the defending playering may block the taunting elf of his choice.

Goblin_Snowman: he has to satisify the taunting elf's ability.. which means he has to block it.. but the wall of glare has his own ability.. which is to block as many attackers as the he chooses.. so.. he may still satisfy the ability of his creature. the wall is surely blocking the elf already.. but it doesnt prevent it from blocking anything else.

Imagenyuss: yes only your creatures would have flying.. these effects are checked based on the order they came to be. so in order for you to do that.. you'd need to have gravity sphere out first.. then take out levitation.. tho I'll tell u this.. if this was done at a tournament.. your opponent would call over judges to many times thru out the day... u might receive a warning or two.

©

Quicksilver
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posted May 27, 2000 08:52 AM     Click Here to See the Profile for Quicksilver   Click Here to Email Quicksilver     
Hey,
Okay if I have a Pandemonium and Saporling burst into my graveyard, and I play replenish, and my oponent has a disk out. Can he disk out before I take off the counters and kill him with the pandemonium?? LMK, thanks.


Imagenyuss
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posted May 27, 2000 05:46 PM     Click Here to See the Profile for Imagenyuss   Click Here to Email Imagenyuss     
why would i recieve a warning?

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Imagenyuss
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posted May 27, 2000 05:48 PM     Click Here to See the Profile for Imagenyuss   Click Here to Email Imagenyuss     
what does pale moon do? I heard it a horrible card but what does it do

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Imagenyuss
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posted May 27, 2000 05:56 PM     Click Here to See the Profile for Imagenyuss   Click Here to Email Imagenyuss     
If i have hall of gemstone and i pick green and i have sky shroud elf out and i use its abiltiy (1): Add W or R to your Mana pool. Play this ability as a Mana source, to turn my green mana to white mana does the new white mana become green because of hall of gemstone or does it stay white?

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guenhwyvar
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posted May 27, 2000 06:18 PM     Click Here to See the Profile for guenhwyvar     
Jolrael is
1GG or 2GG, tap: Discard 2 cards. All lands controlled by target player are 3/3 lands until end of turn.
*shudder*

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coolio
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posted May 27, 2000 08:13 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
Quicksilver: you can always remove things in response..

Imagenyuss: well due to the interactions of your cards.. it'd cause confusion.. therefore requiring every round for a judge to explain it to your opponent that it works.. and how it works..
Pale Moon: I have a link to the oracle.. go look it up
Hall of Gemstone: it only says mana producing lands.

guenhwyvar: Jolrael is 2G, T, discard 2 cards.

©

Viscosity
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posted May 27, 2000 09:52 PM     Click Here to See the Profile for Viscosity   Click Here to Email Viscosity     
Hey, I'm just wondering (and I'm too lazy to see if anyone else has already asked this) but can a Two-Headed Dragon block a Two-Headed Dragon? In the text it says that it can't be blocked except by two of more creatures, and it may block one additional creature... so like.... you know...


Glacier14
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posted May 28, 2000 01:50 AM     Click Here to See the Profile for Glacier14   Click Here to Email Glacier14     
Morgan, if I replenish 2 more more Opalesences into play, do they all become creatures?

As the text reads:
"Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment"

I realize it says each other, but if I have 2 in play, would they make each other creatures?

I thought I knew the answer but now I'm getting different judgements. Has this been errated somewhere?

Thanks in advance. If you would be so kind as to email me the response, I'd appreciate it.

*Tedman*
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posted May 28, 2000 01:54 AM     Click Here to See the Profile for *Tedman*   Click Here to Email *Tedman*     
Phil, you know the answer . Steve's explanation of this should be pretty clear! lol


Crossing
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posted May 28, 2000 05:47 AM     Click Here to See the Profile for Crossing   Click Here to Email Crossing     
Ok, I have an Umbilicus in play and a Tangle Wire with 4 counters. During my upkeep can I return the Wire to my hand and not tap 3 preminants for the Wire?


DarkDamion
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posted May 28, 2000 07:36 AM     Click Here to See the Profile for DarkDamion   Click Here to Email DarkDamion     
Hey another question. I have a Twisted Negator out. Okay I attack with it, and my opponent blocks with a 1/1. Now if I sac the Experiment for the permanent, does my opponent take 7 or 4 dmg??

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gh0stface
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posted May 28, 2000 07:48 AM     Click Here to See the Profile for gh0stface   Click Here to Email gh0stface     
I'm no coolio, but for the twisted negator; damage would be on the stack and it would do 7 damage.

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Selvaxri
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posted May 28, 2000 08:31 AM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
i have Vanishing on my Thalakos Seer, can i phase the seer out and draw a card due to the seer's ability?

does the Meditate/Final Fortune combo work?

-Selvaxri!

DarkDamion
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posted May 28, 2000 08:43 AM     Click Here to See the Profile for DarkDamion   Click Here to Email DarkDamion     
Ok I have a Dual Nature out and I lay down a Derenged Hermit. Now lets say the Hermit is killed, so that makes the Hermit token dead. Now do the other squirells created by the Hermit token die?

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[This message has been edited by DarkDamion (edited 05-28-2000).]

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