posted May 24, 2000 10:27 AM
Tabb: here is a copy and paste out of the rules..306. Combat Phase
306.1. The combat phase has five steps: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat.
306.2. A creature is removed from combat if it stops being a creature or its controller changes. "Removed from combat" means the creature stops being an attacking, blocking, blocked, and/or unblocked creature. Once it's declared as an attacker or blocker, tapping or untapping a creature doesn't remove it from combat or prevent it from dealing combat damage. Neither does playing a spell or ability that, if played earlier, would have prevented it from attacking or blocking.
307. Beginning of Combat Step
307.1. After triggered abilities (if any) are added to the stack, the active player receives priority to play spells and abilities when the step begins.
308. Declare Attackers Step
308.1. The active player declares which, if any, creatures he or she controls are attacking. Tapped creatures (even those that can attack without tapping), Walls, creatures that the active player didn't control continuously since the beginning of the turn, and noncreature permanents can't be declared as attackers. This declaration is simultaneous, not sequential, and doesn't go on the stack. Any triggered ability generated during this action waits until a player receives priority.
308.2. The active player determines whether the attack is legal. (See section 5, "Additional Combat Rules.") If it is, he or she pays all required costs. Tapping is a cost to attack for all creatures unless otherwise specified; other costs and/or restrictions may also apply. (See rule 409.1f.) The active player may play mana abilities at this time only if an attack cost includes a mana payment.
308.3. If the proposed attack isn't legal or the active player can't pay all required costs, all actions described in rules 308.1 and 308.2 are canceled. Then the active player redeclares attacking creatures. (See rule 422, "Handling Illegal Actions.")
308.4. If no creatures are declared as attackers, the game proceeds directly to the end of combat step, skipping the remainder of the declare attackers step and the intervening steps.
308.5. A creature becomes an attacking creature when declared as part of a legal attack and all attack costs have been paid. It remains an attacking creature until it's removed from combat or the combat phase ends.
308.6. After a legal attack has been declared and all required costs paid, the active player receives priority to play spells and abilities.
309. Declare Blockers Step
309.1. The defending player declares which, if any, creatures he or she controls are blocking and which attacking creature each one blocks. Tapped creatures and noncreature permanents can't be declared as blockers. Each creature may block only one attacking creature, though any number of creatures may block the same attacking creature. (Note that blocking doesn't cause a creature to tap.) This declaration is simultaneous, not sequential, and doesn't go on the stack. Any triggered ability generated during this action waits until a player receives priority.
309.2. The defending player determines whether the block is legal. (See section 5, "Additional Combat Rules.") If it is, he or she pays all required costs. A player may play mana abilities at this time only if a blocking cost includes a mana payment.
309.2a. If the proposed block isn't legal or the defending player can't pay all required costs, all actions described in rules 309.1 and 309.2 are canceled. Then the defending player redeclares blocking creatures. (See rule 422, "Handling Illegal Actions.")
309.3. A creature becomes a blocking creature when declared as part of a legal block and all block costs have been paid. An attacking creature with one or more creatures declared as blockers against it becomes a blocked creature; one with no blockers becomes an unblocked creature. The creature's status remains unchanged until the creature is removed from combat or the combat phase ends.
309.4. Once a creature has been declared as a blocker, playing a spell or ability that removes it from combat doesn't "unblock" creatures it was blocking.
309.5. After all legal blocks have been declared and all required costs paid, the active player receives priority to play spells and abilities.
310. Combat Damage Step
310.1. First the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. (See also rule 502.2, "First Strike.") A player may divide a creature's combat damage as he or she chooses among the legal recipients. Dividing combat damage is subject to the following restrictions:
310.1a Each attacking creature and each blocking creature will assign combat damage equal to its power.
310.1b An unblocked creature will assign all its combat damage to the defending player.
310.1c A blocked creature will assign combat damage, divided as its controller chooses, to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it will assign no combat damage.
310.1d A blocking creature will assign combat damage, divided as its controller chooses, to the attacking creatures it's blocking. If it isn't currently blocking any creatures (if, for example, they were destroyed or removed from combat), it will assign no combat damage.
310.2. All announcements of combat damage go on the stack as a single entry. Then the active player receives priority to play spells and abilities.
310.3. Assigning combat damage isn't a spell or ability, so it can't be countered.
310.4. When the combat damage resolves, it's dealt as originally assigned. This happens even if the creature dealing damage is no longer in play or has its power changed or if the creature receiving damage has left combat. (Note that the source of the damage is the creature as it currently exists, or as it most recently existed if it is no longer in play.) If a creature that was supposed to receive damage is no longer in play, the damage assigned to it isn't dealt.
311. End of Combat Step
311.1. All "at end of combat" abilities trigger and go on the stack. (See rule 404, "Triggered Abilities.") Then the active player receives priority to play spells and abilities.
that is the combat phase... at any time before declare blockers when he gets priority.. he can do anything u described..
next time.. wait until he declares blockers..
Magic1264:
clone now reads: Text(RV+errata): */*. ; ~this~ comes into play as a copy of target creature. [Oracle 99/09/03]
E.4.4 - A copy card does not keep any of its own characteristics (see Rule K.6) unless otherwise stated on the card.
[WotC Rules Team 98/03/31] This means it assumes the name, color, mana cost, and other characteristics.
u gotta pay the casting cost of the copied creature with echo.. meaning if u cloned a hermit.. u have to pay 3GG
©