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Author Topic:   Need a Ruling? come on in.. part 2.. the quest for answers.. hehe =)
Alkiser
Member
posted May 31, 2000 01:50 PM     Click Here to See the Profile for Alkiser     
If I play a donate deck and donate something to someone, then cast a boomerang on it, what happens?

Also if I am playing a 3 player game and I trechery a creature and the person I got it from dies, but the games not overm what happens?
(It says you Control Enchanted Creature)


guenhwyvar
Member
posted May 31, 2000 02:54 PM     Click Here to See the Profile for guenhwyvar     
Going to amend my earlier ruling as I thought I might have to.
You still don't get to untap a land w/mungha worm, regardless of when it came into play.
Hope this helps and once again I hope I'm right. ;-)

T.8.13 - If two continuous effects contradict one another, the more restrictive one takes precedence regardless of the order the effects came into play. This applies to any contridiction of continuous effects, except the adding or removing of an ability. [CompRules 99/11/01]

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


guenhwyvar
Member
posted May 31, 2000 02:59 PM     Click Here to See the Profile for guenhwyvar     
1) Boomerang returns a permanent to it's OWNER'S hand. Thus, it doesn't matter who controls the permanent at the time it's boomeranged.
2) Sorry, you lose the creature.

Note, however, that there are no "official" rules for multiplayer games. Just suggestions and rules for how certain cards should be read.
M.1.Ruling.1 - In most multi-player rules, if a player is "killed", all of the cards that player owns are immediately removed from the game, regardless of who controls them at the time. [D'Angelo 96/10/06] Spells
and abilities the player controls which are on the stack will continue to resolve. [D'Angelo 99/06/23]

Hope I helped!

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


Imagenyuss
Member
posted May 31, 2000 06:22 PM     Click Here to See the Profile for Imagenyuss   Click Here to Email Imagenyuss     
thanks

__________________
shut up because Im a genyuss.


coolio
Member
posted May 31, 2000 06:40 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
all righty.. I see Kevin is doing a good job of answering questions..

here's a few things to help you.. the person with questions.. and Kevin on perhaps some prophecy questions..

This was just on the judges listserv today written by Paul.. one of the lvl 3 netreps..

has some answers to questions that came up during pre-releases.. despite having the FAQ.. hopefully these explanations will help resolve any questions anyone may have about problematic cards.. (I still personally believe all of R&D and the playtesters had to be drunk for the entire duration of the creation of Prophecy to let the rather poor and stupid iffy mana ability of Rhystic Cave slip)

without further ado.. the new clarifications that I feel would help.. (I cut out the useless and very obvious stuff)

* Hollow Warrior - This is an additional cost to attack or block with
this creature, so is paid as you declare attackers. So if Hollow Warrior
attacks, you have to tap a creature that's not attacking (or one that's
attacking but doesn't have to tap to do so). If Hollow Warrior blocks,
it can tap itself as this additional cost just fine.

* Inflame - Creatures that were dealt damage, then were regenerated,
were still dealt the damage even though it was removed. Inflame will
still affect them. Inflame will not affect creatures which had all the
damage to them prevented (such as Cho Manno, Revolutionary).

* Keldon Berserker - The triggered ability checks whether your lands are
tapped when it triggers, and when it resolves. Creatures become
"attacking" after a legal attack is declared and all costs are paid. If
there is a War Tax in effect, you can tap for mana while declaring your
attack.

* Mercenary Informer - This is not Strongarm Thug (thankfully). It
targets Mercenary cards in play, not in the graveyard (yes, it
effectively kills them). It can target itself, as it is a Mercenary, and
it can target Mercenary cards that are not currently creatures. If there
is a Conspiracy set to Mercenaries, it still cannot target a card that
does not actually say "Creature - Mercenary" on it (because Conspiracy
changes the creature type of cards in play and the card type of cards in
the hand, library and graveyard).
Rebel Informer is the same for all instances of mercenary changed to rebel.
for explanation of why it cant target cards in the graveyard.. the game has
the simple rule of a card in the graveyard only is its card.. such as
creature, enchantment, land, etc. even if its a creature card.. it doesnt
retain the type unless a card targetting something in the graveyard specifically
says so

* Reveille Squad - Note that if you control multiple Reveille Squads,
all untapped, their abilities will trigger separately, so abilities of
other creatures you control can be used in between untapping. Note that
the ability can't trigger if the Squad is tapped, though, and won't do
anything if the Squad is tapped when the ability resolves.
Note 2. you are not considered attacked until he declares an attacker..
a null attack doesnt trigger its ability.

* Rhystic Lightning - This can't deal 6 damage. It either deals 2, or
deals 4.

* Steal Strength - Just like Symbiosis, two target creatures are
required. You choose on announcement which will get the +1/+1 and which
will get the -1/-1. If one target is gone, the effect still applies to
the other.

* Thrive - You must target X different creatures.

* Withdraw - This spell cannot be played without two legal targets. Also
choose on announcement which target will be automatically returned and
which is returned if {1} is not paid. Mana abilities of the first
creature to be returned can't be used during the resolution of the
spell, as the creature will not be in play when the mana payment is
asked for.

©

__________________
Reference Page: www.magictraders.com/reflists/coolio.html

DCI Certified Level I Judge
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MTG Rules
My Judge Article
Rules Question Post #1
Rules Question Post #2

[This message has been edited by coolio (edited 05-31-2000).]

Goblin_Snowman
Member
posted May 31, 2000 07:35 PM     Click Here to See the Profile for Goblin_Snowman   Click Here to Email Goblin_Snowman     
2 more questions for kevin or morgan,or morgan or kevin.
1) Why am I not allowed to use starter cards that are printed in acceptable dci sets allowed at tourney's( Ie thorn elemental)
2) With stacks and zones being funny things. What would happen if in response to my opponent playing a gaea's cradle's I crop rotated for a gaea's cradle of my own? Who's would die and why? is this an exception to filo or what?
And what doing playing lands count as and can it be responded to?

ok so that is more than 2 questions.Please e-mail me response as well Thank you.

Selvaxri
Member
posted May 31, 2000 08:43 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
ok, i'm playing in a 7 way free-for-all, every player is playing one color, except the 7th whose playing gold.
Someone plays Common Cause and the goldy has a Sliver Queen in play.
do we all get the bonus? or does the common cause fall flat?


guenhwyvar
Member
posted June 01, 2000 04:18 AM     Click Here to See the Profile for guenhwyvar     
Goblin_Snowman:

1) You can use them.
D.16.4 - Portal or Starter cards are not allowed unless they have the same name as a legal card. In this case, they play as the legal card text and not the Portal or Starter card text. [Duelist Magazine #18, Page 44]

2) Lands are played outside the stack and can't be responded to in any way. If you crop rotated for a cradle, it would hit play after your opponents. However, if you crop rotated first, you'd win. Lands can't be played unless the stack is empty. (K.12.1 and 2)

Selvaxri: So long as the other 6 players are all playing the same color, you'd be fine. Every single creature in play has to share a color, you can't chain it.

I.e. Players 1,2,3 use all white. Players 4,5,6,7 use all gold cards that have white in the casting cost, you're good. But you can't say that if one person plays B/G another plays G/R, and a third person plays R/B that the common cause would work. While each creature shares a color with another, they don't all share the same 1. Hope this clears things up.


__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.

[This message has been edited by guenhwyvar (edited 06-01-2000).]

Jason Creamier
Member
posted June 01, 2000 10:01 AM     Click Here to See the Profile for Jason Creamier   Click Here to Email Jason Creamier     
i need a third party for a trade...some one help please

HELP!!

Raker
Member
posted June 01, 2000 01:52 PM     Click Here to See the Profile for Raker   Click Here to Email Raker     
Ok I am in a multiplayer game and I have a Rancor on one of my opponents creatures.
If he dies or gives up all permanents he owns are removed from the game.
My question:
Does the Rancor come back to my hand or not?


guenhwyvar
Member
posted June 01, 2000 03:25 PM     Click Here to See the Profile for guenhwyvar     
I don't see why not. When the creature leaves play your rancor would go to the graveyard, at which point it's ability would trigger and it would go back to your hand.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


Selvaxri
Member
posted June 01, 2000 04:56 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
i'm back!
1> i play Parallax Wave, set aside all his creatures and then play Porticullis. Will his creatures be set aside (again), when the wave dies?
note: i have 4 creatures in play.

2> If i play Planar Birth with ten land in play, then play Limited Resources, and sacrifice 5 land. Can i resolve the Birth after the Sources comes into play?


guenhwyvar
Member
posted June 01, 2000 05:18 PM     Click Here to See the Profile for guenhwyvar     
Selvaxri :

1) First you play the Parallax Wave. Then you remove 5 counters and remove his 5 creatures from the game. Then you cast Portcullis. When the wave leaves, the creatures all come back at the same time but the Portcullis triggers for each creature. All 5 would be removed from the game until such time as Portcullis is removed from play.
If multiple creatures come into play at once, due to Living Death for example, then Portcullis will trigger on all of those creatures. The player controlling Portcullis decides the order to resolve the Portcullis triggers and therefore chooses which two creatures stay in play (assuming
that none were already in play... if some were already in play he might not really get a choice). All the others get yanked by the Portcullis. [D'Angelo 98/06/11]

2)
Planar Birth:
Info: Color=White Type=Sorcery Cost=1W
Text: Return all basic lands from all graveyards to play under their owners' control, tapped. [Oracle 99/05/01]

Limited Resources:
Info: Color=White Type=Enchantment Cost=W
Text: When ~this~ comes into play, each player chooses five lands he or she controls and sacrifices the rest. ; Players can't play lands if there are ten or more lands in play. [Oracle 99/07/21]

T.1.3 - Artifact spells (and artifact creature spells), sorcery spells, creature spells, and enchantment spells can only be played during your main phase and only when the stack (see Rule T.2) is empty.

You can't play the limited resources in response to the planar birth, so the birth will resolve first. However, lands "brought into play" are not considered "played" if they didn't come from your hand. It would be just as good to cast the limited resources, let it resolve, then cast the planar birth. Your lands would come back then.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


swoop ryder
unregistered
posted June 01, 2000 08:03 PM           
I have a scenario need a ruling on.

I'm playing a G/W deck and my opponent has in play- one Plains and one Gaea's Cradle. Now, he plays a Tethered Griffin which must be sacced if there are no enchantments in play and there are none at the time. So, he played the griffin, but then he responded to the effect by tapping the cradle for mana to play a BoP. I wasn't sure about which is faster: mana or effects?

Another question, if I have a Bottomless Pit and The Rack out do I get to decide which goes on the stack first or does it work by whichever one comes into play first?

-Michael

guenhwyvar
Member
posted June 01, 2000 08:19 PM     Click Here to See the Profile for guenhwyvar     
Question 2) Bottomless Pit effect occurs at the beginning of the Upkeep and the Rack effect occurs at the beginning of the draw phase. Therefore, no stacking is needed or even possible.

Question 1) Well, the Tethered Griffin actually enters play and exists as a creature, if only for a moment. Since a mana ability doesn't go on the stack, and resolves instantly, he can still tap it for mana.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


King Masticore
Member
posted June 02, 2000 05:01 AM     Click Here to See the Profile for King Masticore   Click Here to Email King Masticore     
Can i Disenchant Treachery before they can untap their lands? My other friend says that yes you can, and other friend says it cannot be done.

-Pekka

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Commander King Masticore, G.A.B. Indigo Team


guenhwyvar
Member
posted June 02, 2000 05:44 AM     Click Here to See the Profile for guenhwyvar     
The untapping of lands is a "comes into play" effect so it occurs before the spell is ever actually a creature enchantment. So no, the disenchant won't stop the untapping of lands.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


coolio
Member
posted June 02, 2000 06:19 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
1 thing on the treachery question..

treachery has been errata'd to cast from hand.

secondly.. if its successful and resolves.. it comes into play.. (on a legal target) and when it does.. its untap up to 5 lands go on the stack.
disenchanting the treachery wont stop the untap for 1 very simple reason.. and Kevin.. remember this rule.. it will do you good =).. it'll be your good friend..
rule 402.6 specifically states that the removal or destruction of the source of an ability doesnt remove the a spell/pesudospell/ability/effect from the stack.

also.. one other thing.. while we may answer how to play things to your best advantage.. do realize that as a judge.. this isnt allowed in real tournament situations. Judges are only allowed to answer technical stuff.. no strategic stuff...

©

Superbeast
Member
posted June 02, 2000 06:32 AM     Click Here to See the Profile for Superbeast   Click Here to Email Superbeast     
Okay this may have been asked before, I am sure on one, but just double checking to make sure my new deck runs as planned:

All below deal with the assumption that Lifeline is in play, and another creature is in as well. I am just wondering if the cards below do what I write.

1)Deranged Hermit-every upkeep (not paying echo) it dies, returns EOT and pops 4 more squirrels in

2)Hunting Moa (when leaving and entering play give +1/+1 to creature). Means twice per my turn give +1/+1 (upkeep and end of turn)

3)Multani's Acolyte- (draw a card when comes into play). Do I get to draw 1 at end of my turns (not paying echo)

4)Avalanche Riders- Destroy target land at end of turn

5)Keldon Warlord- (I believe that's the name...the one that deals 3 when it comes into play, haste). Deal 3 end of my turn

I think that is it. If you could let me know I would appreciate it. Good test for Kevin I think



swoop ryder
unregistered
posted June 02, 2000 12:10 PM           
thank you for replying to my question concerning The Rack and Bottomless Pit, Kevin. But, when I reread The Rack it specificaly said during opponents upkeep it does damage. Now, has it been errated or is this something judges have put into common law? And if it has been errated can either you or Coolio please give me a link to a site because I don't want to be the only one behind in the times.

-swoopryder

coolio
Member
posted June 02, 2000 01:53 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
all necessary and useful links are in my signature.. and the they themselves say where they lead to.. for up to date wordings.. check the oracle for new official wordings.. for individual specific rulings on cards.. try D'Angelo Rulings Summary.

©

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Reference Page: www.magictraders.com/reflists/coolio.html

DCI Certified Level I Judge
Judge Certification & Training
Oracle Card Reference
D'Angelo Rulings Summary
MTG Rules
My Judge Article
Rules Question Post #1
Rules Question Post #2


guenhwyvar
Member
posted June 02, 2000 02:22 PM     Click Here to See the Profile for guenhwyvar     
Let's do these one by one.

1)Yep
2)Yep
3)Yep
4)Yep
5)Yep

Well, there ya go.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


Selvaxri
Member
posted June 02, 2000 02:35 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
this question relates to my last question...
and if you're wondering why i'm asking alot of questions is because 1) i'm testing you
and 2) they involve my decks...

Question:
During my upkeep, i have Impending Disaster and Thran Foundry in play, and there are 8 land in play... before the Disaster explodes destroying all lands, i tap my 4 plains for 4 white mana. after the the explosion, i use a white mana and shuffle my opponents graveyard back into their library, via foundry. then during my main phase, i use the remaining mana cast Limited Resources and then Planar Birth, return my lands (13 total: 7 for Pegasus Stampede buybacy, and the other 6 that were in play)to play... thus locking them out of playing land. my opponent complained i couldn't do that... can i tap land for mana, during my upkeep, and not use it til my main phase?
thanx

[This message has been edited by Selvaxri (edited 06-02-2000).]

85atthebeach
Member
posted June 02, 2000 05:01 PM     Click Here to See the Profile for 85atthebeach   Click Here to Email 85atthebeach     
Just to be sure... I have a Femeref Enchantress in play. If I turn a creature into an enchantment with a soul scultptor, then destroy the enchantment, do I get to draw a card?


guenhwyvar
Member
posted June 03, 2000 01:30 AM     Click Here to See the Profile for guenhwyvar     
Selvaxri:
Nope, can't carry mana from phase to phase. You take 1 pt. of mana burn per point left in your pool.

85atthebeach: Yes you would, since it would be an enchantment on the way to the graveyard.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.


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