Author
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Topic: Rulings Thread Part 48 (ALL rules-related questions go HERE!)
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Skwirlnutz Member
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posted June 25, 2011 01:19 PM
quote: Originally posted by joz:
He can not redirect Duress, duress can not target a creature, only a player. You can only redirect a spell/ability to another legal target type.And yes, you can block, and blink with the Sphinx.
Thanks Joz. I needed this to prove to a few friends. (I don't understand why people on here hate on you, Haters gonna hate. I guess.)
[Edited 1 times, lastly by Skwirlnutz on June 25, 2011]
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joz Banned
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posted June 25, 2011 01:22 PM
quote: Originally posted by Skwirlnutz: Thanks Joz. I needed this to prove to a few friends. (I don't understand why people on here hate on you, Haters gonna hate. I guess.)
I t4-lols __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Sovarius Member
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posted June 25, 2011 10:33 PM
When you draw 7 with Jin-Gitaxias, is that after you discard for turn or before? The end result is to draw 7 for your opponents turn?
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joz Banned
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posted June 25, 2011 11:01 PM
quote: Originally posted by Sovarius: When you draw 7 with Jin-Gitaxias, is that after you discard for turn or before? The end result is to draw 7 for your opponents turn?
You draw seven, then discard down. source: EM's slightly outdated turn structure chart (mana burn needs to be removed from the chart.) http://img708.imageshack.us/i/sdfgsdg.png/ __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Sovarius Member
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posted June 26, 2011 08:54 PM
I Voltion Reigns an opponents Parallel ThoughtsThe exiled cards under it are still there like if it were removed any other way? What about if i skip my draw to grab one of them? As far as i can tell your opponents cards don't end up in your hand... so... I'm a bit lost.
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joz Banned
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posted June 26, 2011 09:00 PM
quote: Originally posted by Sovarius: I Voltion Reigns an opponents Parallel ThoughtsThe exiled cards under it are still there like if it were removed any other way? What about if i skip my draw to grab one of them? As far as i can tell your opponents cards don't end up in your hand... so... I'm a bit lost.
The important part is this:quote: If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
So, if you took control of it somehow from another player, you wouldn't be able to gain their cards, nor could you do anything with it, since you never exiled any cards from your own library. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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wisknudde Member
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posted June 29, 2011 06:02 AM
I have the following question:I have an inkmoth nexus in play, it doesnt have summoning sickness. When I activate it's ability, it will become an 1/1 artifact creature until end of turn (with flying & infect). I use Tezzeret, agent of bolas' ability to turn it into an 5/5 creature with flying/infect. What will happen at the end of the turn? I think that the 5/5 creature will become a dormant land card again, and upon the next activation it will become an 1/1 (and not a 5/5). is that correct?
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JoshSherman Member
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posted June 29, 2011 06:34 AM
quote: Originally posted by wisknudde: I have the following question:I have an inkmoth nexus in play, it doesnt have summoning sickness. When I activate it's ability, it will become an 1/1 artifact creature until end of turn (with flying & infect). I use Tezzeret, agent of bolas' ability to turn it into an 5/5 creature with flying/infect. What will happen at the end of the turn? I think that the 5/5 creature will become a dormant land card again, and upon the next activation it will become an 1/1 (and not a 5/5). is that correct?
Not quite. Your land will continue to be a 5/5 artifact creature (as well as a land), but it will lose it flying and infect at end of turn. If you activate Nexus again, it will revert to a 1/1 flying infect dude. To get around that, once you activate it, activate Tezzeret again, and you have your 5/5 flying infect dude. __________________ *MafiaBass*Joshweek*Letter Bombs!*Logout Mottle Salvation- a new place to play Mafia and WW
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Yoda64 Member
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posted June 30, 2011 07:36 PM
Hey all. If I have Lightmine Field out and my opponent uses the Splinter Twin + Exarch combo, when they attack does it kill all of the tokens before I take damage or does the damage still occur and I lose? Please Help!
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joz Banned
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posted June 30, 2011 07:42 PM
quote: Originally posted by Yoda64: Hey all. If I have Lightmine Field out and my opponent uses the Splinter Twin + Exarch combo, when they attack does it kill all of the tokens before I take damage or does the damage still occur and I lose? Please Help!
As long as they attacked with 4; or more creatures; it would kill them all before they dealt damage to you. Here how it works: 1. beginning of combat step; any players last chance to cast instants/activated abilities before attackers are declared. "At the start of combat" abilities trigger. 2. Attackers are declared (NO SPELLS OR ABILITIES CAN BE PLAYED/GO ON THE STACK DURING THIS STEP.) 3. Triggered abilities from attacking (whenever "x" attacks or whenever you are attacked, etc..) go on the stack, then players in priority order can play spells/abilities. 4. Another step were players can play spells/abilities. 5. Declare blockers. 6. block version of #3 7. block version of #4. 8. First strike damage is dealt. 9. priority to play spells/abilities. 10. normal combat damage is dealt. 11. clean up phase. So, when they attack you, Lightmine field triggers and all their attacking Exarchs (if they attacked with four or more creatures) will be destroyed by lethal damage before they can deal damage to you. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Yoda64 Member
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posted June 30, 2011 07:52 PM
What would be a better answer to the combo in a white deck?
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joz Banned
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posted June 30, 2011 08:07 PM
quote: Originally posted by Yoda64: What would be a better answer to the combo in a white deck?
Banishment Decree (costs to much most of the time,) Celestial Purge (targeting Twin at the right time, token's ability on the stack to untap original exarch.) Choking Fumes (lots of 0/3's...but next turn its back to 1/4's...since copies don't get counters unless they have abilities that trigger when they come into play.) Dawnglare Invoker (8 mana...but ...possible.) Demystify (see Purge) Due Respect (gives you one more turn to live) Gideon Jura (...one turn fog...for five mana >_< ) Harmless Assault (one turn fog....for four mana) Hedron-Field Purists (even at level 1..but still...a bad card.) Linvala, Keeper of Silence (Splinter Twin grants the creature it enchants the ability.) Norn's Annex (might work...) Palace Guard + Darksteel Plate Safe Passage (three mana fog for a turn.) Silence (on their upkeep after they flash in Exarch) Soul's Attendant (gain 1 life, lose 1 life for each exarch, = no damage taken.) Suture Preist (they lose 1 life for each token that enters, and if you have any blockers it could turn into a win for you pretty easily.) War Report (another...fog...for a turn...) but thats really it... of course you have to fight past their counterspells and burn... __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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VividDeathPanda Member
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posted June 30, 2011 10:18 PM
quote: Originally posted by Yoda64: What would be a better answer to the combo in a white deck?
Hey I am having the same problem and I run a mono-white deck as well. Honestly my favorite choice is demystify, it's responsive and cheap. Creature wise, suture priest is a great choice. Just for reference to other players here are my favorite cards across the colors to deal with Deceiver Twin White: Demystify Black: Dismember Blue: Vapor Snag/Unsummon Green: Naturalize Red: Flame Slash To neuter most decks based around this combo throw-in 4 Surgical Extraction.
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Bugger Member
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posted July 02, 2011 12:54 PM
Sorry if this was already covered when NPH came out, but how does torpor orb interact with vanishing? I think it means I can cast creatures with it (such as calciderm), they come into play with no time counters on them, and then on my next upkeep they go to remove a counter, but see that there isn't one, and they stick around. Is this correct?__________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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Myy Member
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posted July 02, 2011 01:00 PM
quote: Originally posted by Bugger: Sorry if this was already covered when NPH came out, but how does torpor orb interact with vanishing? I think it means I can cast creatures with it (such as calciderm), they come into play with no time counters on them, and then on my next upkeep they go to remove a counter, but see that there isn't one, and they stick around. Is this correct?
putting the counters on the Creature is not a triggered ability ( doesn't have the 'whenever', 'when' clause). It just comes into play with the counters on it. in short, it's not affected by torpor orb.
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joz Banned
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posted July 02, 2011 02:14 PM
quote: Originally posted by Myy: putting the counters on the Creature is not a triggered ability ( doesn't have the 'whenever', 'when' clause). It just comes into play with the counters on it. in short, it's not affected by torpor orb.
quote: 702.60. Vanishing702.60a Vanishing is a keyword that represents three abilities. “Vanishing N” means “This permanent enters the battlefield with N time counters on it,” “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it,” and “When the last time counter is removed from this permanent, sacrifice it.”
Vanishing is a replacement effect as the creature enters the battlefield, not a triggered ability. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Mr. Ruboonia Member
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posted July 03, 2011 06:49 PM
Can someone explain the "new" rules to me (i.e. post-2004)? I understand that combat damage doesn't use the stack anymore, so how does that phase work? Does this neuter cards like Morphling, Psychatog, Wild Mongrel, etc, or am I misunderstanding?Thank you in advance and sorry for the stupid questions.
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Devonin Member
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posted July 05, 2011 07:03 AM
The impact on combat is that the combat step no longer has "Combat Damage goes on the stack" Pass priority "Combat Damage resolves" But is instead "Combat Damage goes on the stack and resolves" The cards it neuters are the ones where you would have found yourself saying "Damage on, in response" So anything that wants you to sacrifice the creature will have to be done before it can deal damage to the other creature (So Mogg Fanatic is suddenly garbage) You can still pitch to wild mongrel in combat after they've declared blockers so as to pump him bigger to get in for more damage or kill the blocker, you can still use Morphling and Tog's abilities basically exactly how you used to. You just can't ensure their creature will die to combat damage -AND- use your creature to some kind of sacrifice effect.
[Edited 1 times, lastly by Devonin on July 05, 2011]
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Tha Gunslinga Moderator
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posted July 05, 2011 07:50 AM
Kaalia of the Vast lets you put creatures into play "tapped and attacking." Mana-Charged Dragon reads "whenever it attacks or blocks..." If you put the Dragon into play with Kaalia, does that ability trigger? Basically, if an ability reads "whenever this attacks," does that trigger when the creature is put into play attacking via Kaalia's ability? __________________ Looking for misprinted Commander decks. Got one? Talk to me.
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Myy Member
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posted July 05, 2011 08:09 AM
quote: Originally posted by Tha Gunslinga: Kaalia of the Vast lets you put creatures into play "tapped and attacking." Mana-Charged Dragon reads "whenever it attacks or blocks..." If you put the Dragon into play with Kaalia, does that ability trigger? Basically, if an ability reads "whenever this attacks," does that trigger when the creature is put into play attacking via Kaalia's ability?
If it's put into play Attacking, it does NOT trigger any abilities that read "whenever ~ attacks" EDIT: Proof, that's the reason why you can't chain all 4 Preminent captain's abilities.
[Edited 1 times, lastly by Myy on July 05, 2011]
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Ncromonitor Member
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posted July 05, 2011 08:24 AM
My opponent has just put Necropotence into play. He has also previously used Vampiric Tutor for a card. He then activates Necropotence eight times. If I have Stifle in my hand, can I prevent him from getting the card that he tutored for? Like, can I indicate I want to Stifle the activation that returns the "first" card that was exiled, even though it's face down?
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psrex Member
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posted July 05, 2011 08:36 AM
quote: Originally posted by Ncromonitor: My opponent has just put Necropotence into play. He has also previously used Vampiric Tutor for a card. He then activates Necropotence eight times. If I have Stifle in my hand, can I prevent him from getting the card that he tutored for? Like, can I indicate I want to Stifle the activation that returns the "first" card that was exiled, even though it's face down?
No, you can't stop him from getting the card. If you Stifle the ability it stops the whole ability from happening, not just part of it. He would pay 1 life, and then rest is countered. If the ability resolves then the entire effect happens (exile the card and then put it into his hand at EOT).
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Ncromonitor Member
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posted July 05, 2011 08:55 AM
You cannot stifle the ability that puts it into his hand at the end of his turn?
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Mr. Ruboonia Member
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posted July 05, 2011 09:41 AM
quote: Originally posted by Devonin: The impact on combat is that the combat step no longer has "Combat Damage goes on the stack" Pass priority "Combat Damage resolves" But is instead "Combat Damage goes on the stack and resolves" The cards it neuters are the ones where you would have found yourself saying "Damage on, in response" So anything that wants you to sacrifice the creature will have to be done before it can deal damage to the other creature (So Mogg Fanatic is suddenly garbage) You can still pitch to wild mongrel in combat after they've declared blockers so as to pump him bigger to get in for more damage or kill the blocker, you can still use Morphling and Tog's abilities basically exactly how you used to. You just can't ensure their creature will die to combat damage -AND- use your creature to some kind of sacrifice effect.
Thank you.
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orcishartillery Member
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posted July 05, 2011 10:32 AM
quote: Originally posted by Ncromonitor: You cannot stifle the ability that puts it into his hand at the end of his turn?
Yes, you can Stifle the delayed triggered ability that puts the card in his hand.Further, you can distinguish between the exiled cards based on which activation exiled them, so you can use Stifle to stop your opponent from getting the first (or any particular) card exiled. Of course, you'll probably need to let your opponent know ahead of time that he needs to keep the cards separate. 406.4. Exiled cards that might return to the battlefield or any other zone should be kept in separate piles to keep track of their respective ways of returning. Exiled cards that may have an impact on the game due to their own abilities (such as cards with haunt) or the abilities of the cards that exiled them should likewise be kept in separate piles.
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