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Author Topic:   Rulings Thread Part 48 (ALL rules-related questions go HERE!)
Skwirlnutz
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posted June 25, 2011 01:19 PM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
quote:
Originally posted by joz:

He can not redirect Duress, duress can not target a creature, only a player. You can only redirect a spell/ability to another legal target type.

And yes, you can block, and blink with the Sphinx.



Thanks Joz. I needed this to prove to a few friends.
(I don't understand why people on here hate on you, Haters gonna hate. I guess.)

[Edited 1 times, lastly by Skwirlnutz on June 25, 2011]

 
joz
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posted June 25, 2011 01:22 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Skwirlnutz:
Thanks Joz. I needed this to prove to a few friends.
(I don't understand why people on here hate on you, Haters gonna hate. I guess.)

I t4-lols

__________________
Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
Sovarius
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posted June 25, 2011 10:33 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
When you draw 7 with Jin-Gitaxias, is that after you discard for turn or before? The end result is to draw 7 for your opponents turn?
 
joz
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posted June 25, 2011 11:01 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
When you draw 7 with Jin-Gitaxias, is that after you discard for turn or before? The end result is to draw 7 for your opponents turn?

You draw seven, then discard down.

source: EM's slightly outdated turn structure chart (mana burn needs to be removed from the chart.)

http://img708.imageshack.us/i/sdfgsdg.png/

__________________
Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
Sovarius
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posted June 26, 2011 08:54 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
I Voltion Reigns an opponents Parallel Thoughts

The exiled cards under it are still there like if it were removed any other way? What about if i skip my draw to grab one of them? As far as i can tell your opponents cards don't end up in your hand... so... I'm a bit lost.

 
joz
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posted June 26, 2011 09:00 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
I Voltion Reigns an opponents Parallel Thoughts

The exiled cards under it are still there like if it were removed any other way? What about if i skip my draw to grab one of them? As far as i can tell your opponents cards don't end up in your hand... so... I'm a bit lost.



The important part is this:

quote:
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

So, if you took control of it somehow from another player, you wouldn't be able to gain their cards, nor could you do anything with it, since you never exiled any cards from your own library.

__________________
Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
wisknudde
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posted June 29, 2011 06:02 AM   Click Here to See the Profile for wisknudde Click Here to Email wisknudde Send a private message to wisknudde Click to send wisknudde an Instant Message Edit/Delete Message Reply With Quote 
I have the following question:

I have an inkmoth nexus in play, it doesnt have summoning sickness. When I activate it's ability, it will become an 1/1 artifact creature until end of turn (with flying & infect).

I use Tezzeret, agent of bolas' ability to turn it into an 5/5 creature with flying/infect.

What will happen at the end of the turn?

I think that the 5/5 creature will become a dormant land card again, and upon the next activation it will become an 1/1 (and not a 5/5). is that correct?

 
JoshSherman
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posted June 29, 2011 06:34 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
quote:
Originally posted by wisknudde:
I have the following question:

I have an inkmoth nexus in play, it doesnt have summoning sickness. When I activate it's ability, it will become an 1/1 artifact creature until end of turn (with flying & infect).

I use Tezzeret, agent of bolas' ability to turn it into an 5/5 creature with flying/infect.

What will happen at the end of the turn?

I think that the 5/5 creature will become a dormant land card again, and upon the next activation it will become an 1/1 (and not a 5/5). is that correct?


Not quite. Your land will continue to be a 5/5 artifact creature (as well as a land), but it will lose it flying and infect at end of turn. If you activate Nexus again, it will revert to a 1/1 flying infect dude.

To get around that, once you activate it, activate Tezzeret again, and you have your 5/5 flying infect dude.

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Yoda64
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posted June 30, 2011 07:36 PM   Click Here to See the Profile for Yoda64 Click Here to Email Yoda64 Send a private message to Yoda64 Click to send Yoda64 an Instant Message Edit/Delete Message Reply With Quote 
Hey all. If I have Lightmine Field out and my opponent uses the Splinter Twin + Exarch combo, when they attack does it kill all of the tokens before I take damage or does the damage still occur and I lose? Please Help!
 
joz
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posted June 30, 2011 07:42 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Yoda64:
Hey all. If I have Lightmine Field out and my opponent uses the Splinter Twin + Exarch combo, when they attack does it kill all of the tokens before I take damage or does the damage still occur and I lose? Please Help!

As long as they attacked with 4; or more creatures; it would kill them all before they dealt damage to you.

Here how it works:

1. beginning of combat step; any players last chance to cast instants/activated abilities before attackers are declared. "At the start of combat" abilities trigger.

2. Attackers are declared (NO SPELLS OR ABILITIES CAN BE PLAYED/GO ON THE STACK DURING THIS STEP.)

3. Triggered abilities from attacking (whenever "x" attacks or whenever you are attacked, etc..) go on the stack, then players in priority order can play spells/abilities.

4. Another step were players can play spells/abilities.

5. Declare blockers.

6. block version of #3

7. block version of #4.

8. First strike damage is dealt.

9. priority to play spells/abilities.

10. normal combat damage is dealt.

11. clean up phase.

So, when they attack you, Lightmine field triggers and all their attacking Exarchs (if they attacked with four or more creatures) will be destroyed by lethal damage before they can deal damage to you.

__________________
Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
Yoda64
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posted June 30, 2011 07:52 PM   Click Here to See the Profile for Yoda64 Click Here to Email Yoda64 Send a private message to Yoda64 Click to send Yoda64 an Instant Message Edit/Delete Message Reply With Quote 
What would be a better answer to the combo in a white deck?
 
joz
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posted June 30, 2011 08:07 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Yoda64:
What would be a better answer to the combo in a white deck?

Banishment Decree (costs to much most of the time,)
Celestial Purge (targeting Twin at the right time, token's ability on the stack to untap original exarch.)

Choking Fumes (lots of 0/3's...but next turn its back to 1/4's...since copies don't get counters unless they have abilities that trigger when they come into play.)

Dawnglare Invoker (8 mana...but ...possible.)

Demystify (see Purge)

Due Respect (gives you one more turn to live)

Gideon Jura (...one turn fog...for five mana >_< )

Harmless Assault (one turn fog....for four mana)

Hedron-Field Purists (even at level 1..but still...a bad card.)

Linvala, Keeper of Silence (Splinter Twin grants the creature it enchants the ability.)

Norn's Annex (might work...)

Palace Guard + Darksteel Plate

Safe Passage (three mana fog for a turn.)

Silence (on their upkeep after they flash in Exarch)

Soul's Attendant (gain 1 life, lose 1 life for each exarch, = no damage taken.)

Suture Preist (they lose 1 life for each token that enters, and if you have any blockers it could turn into a win for you pretty easily.)

War Report (another...fog...for a turn...)

but thats really it...

of course you have to fight past their counterspells and burn...

__________________
Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
VividDeathPanda
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posted June 30, 2011 10:18 PM   Click Here to See the Profile for VividDeathPanda Click Here to Email VividDeathPanda Send a private message to VividDeathPanda Click to send VividDeathPanda an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Yoda64:
What would be a better answer to the combo in a white deck?

Hey I am having the same problem and I run a mono-white deck as well. Honestly my favorite choice is demystify, it's responsive and cheap. Creature wise, suture priest is a great choice. Just for reference to other players here are my favorite cards across the colors to deal with Deceiver Twin

White: Demystify
Black: Dismember
Blue: Vapor Snag/Unsummon
Green: Naturalize
Red: Flame Slash

To neuter most decks based around this combo throw-in 4 Surgical Extraction.

 
Bugger
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posted July 02, 2011 12:54 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
Sorry if this was already covered when NPH came out, but how does torpor orb interact with vanishing? I think it means I can cast creatures with it (such as calciderm), they come into play with no time counters on them, and then on my next upkeep they go to remove a counter, but see that there isn't one, and they stick around. Is this correct?

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-- Rodney Dangerfield

 
Myy
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posted July 02, 2011 01:00 PM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by Bugger:
Sorry if this was already covered when NPH came out, but how does torpor orb interact with vanishing? I think it means I can cast creatures with it (such as calciderm), they come into play with no time counters on them, and then on my next upkeep they go to remove a counter, but see that there isn't one, and they stick around. Is this correct?


putting the counters on the Creature is not a triggered ability ( doesn't have the 'whenever', 'when' clause). It just comes into play with the counters on it.

in short, it's not affected by torpor orb.

 
joz
Banned
posted July 02, 2011 02:14 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Myy:
putting the counters on the Creature is not a triggered ability ( doesn't have the 'whenever', 'when' clause). It just comes into play with the counters on it.

in short, it's not affected by torpor orb.


quote:
702.60. Vanishing

702.60a Vanishing is a keyword that represents three abilities. “Vanishing N” means “This permanent enters the battlefield with N time counters on it,” “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it,” and “When the last time counter is removed from this permanent, sacrifice it.”


Vanishing is a replacement effect as the creature enters the battlefield, not a triggered ability.

__________________
Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
Mr. Ruboonia
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posted July 03, 2011 06:49 PM   Click Here to See the Profile for Mr. Ruboonia Click Here to Email Mr. Ruboonia Send a private message to Mr. Ruboonia Click to send Mr. Ruboonia an Instant Message Edit/Delete Message Reply With Quote View Mr. Ruboonia's Have/Want ListView Mr. Ruboonia's Have/Want List
Can someone explain the "new" rules to me (i.e. post-2004)? I understand that combat damage doesn't use the stack anymore, so how does that phase work? Does this neuter cards like Morphling, Psychatog, Wild Mongrel, etc, or am I misunderstanding?

Thank you in advance and sorry for the stupid questions.

 
Devonin
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posted July 05, 2011 07:03 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
The impact on combat is that the combat step no longer has

"Combat Damage goes on the stack"
Pass priority
"Combat Damage resolves"

But is instead "Combat Damage goes on the stack and resolves"

The cards it neuters are the ones where you would have found yourself saying "Damage on, in response" So anything that wants you to sacrifice the creature will have to be done before it can deal damage to the other creature (So Mogg Fanatic is suddenly garbage)

You can still pitch to wild mongrel in combat after they've declared blockers so as to pump him bigger to get in for more damage or kill the blocker, you can still use Morphling and Tog's abilities basically exactly how you used to.

You just can't ensure their creature will die to combat damage -AND- use your creature to some kind of sacrifice effect.

[Edited 1 times, lastly by Devonin on July 05, 2011]

 
Tha Gunslinga
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posted July 05, 2011 07:50 AM   Click Here to See the Profile for Tha Gunslinga Click Here to Email Tha Gunslinga Send a private message to Tha Gunslinga Click to send Tha Gunslinga an Instant MessageVisit Tha Gunslinga's Homepage  Edit/Delete Message Reply With Quote View Tha Gunslinga's Trade Auction or SaleView Tha Gunslinga's Trade Auction or Sale
Kaalia of the Vast lets you put creatures into play "tapped and attacking." Mana-Charged Dragon reads "whenever it attacks or blocks..." If you put the Dragon into play with Kaalia, does that ability trigger?

Basically, if an ability reads "whenever this attacks," does that trigger when the creature is put into play attacking via Kaalia's ability?

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Myy
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posted July 05, 2011 08:09 AM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
quote:
Originally posted by Tha Gunslinga:
Kaalia of the Vast lets you put creatures into play "tapped and attacking." Mana-Charged Dragon reads "whenever it attacks or blocks..." If you put the Dragon into play with Kaalia, does that ability trigger?

Basically, if an ability reads "whenever this attacks," does that trigger when the creature is put into play attacking via Kaalia's ability?


If it's put into play Attacking, it does NOT trigger any abilities that read "whenever ~ attacks"


EDIT: Proof, that's the reason why you can't chain all 4 Preminent captain's abilities.

[Edited 1 times, lastly by Myy on July 05, 2011]

 
Ncromonitor
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posted July 05, 2011 08:24 AM   Click Here to See the Profile for Ncromonitor Send a private message to Ncromonitor Click to send Ncromonitor an Instant Message Edit/Delete Message Reply With Quote 
My opponent has just put Necropotence into play. He has also previously used Vampiric Tutor for a card. He then activates Necropotence eight times. If I have Stifle in my hand, can I prevent him from getting the card that he tutored for? Like, can I indicate I want to Stifle the activation that returns the "first" card that was exiled, even though it's face down?
 
psrex
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posted July 05, 2011 08:36 AM   Click Here to See the Profile for psrex Click Here to Email psrex Send a private message to psrex Click to send psrex an Instant Message Edit/Delete Message Reply With Quote View psrex's Have/Want ListView psrex's Have/Want List
quote:
Originally posted by Ncromonitor:
My opponent has just put Necropotence into play. He has also previously used Vampiric Tutor for a card. He then activates Necropotence eight times. If I have Stifle in my hand, can I prevent him from getting the card that he tutored for? Like, can I indicate I want to Stifle the activation that returns the "first" card that was exiled, even though it's face down?

No, you can't stop him from getting the card. If you Stifle the ability it stops the whole ability from happening, not just part of it. He would pay 1 life, and then rest is countered. If the ability resolves then the entire effect happens (exile the card and then put it into his hand at EOT).

 
Ncromonitor
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posted July 05, 2011 08:55 AM   Click Here to See the Profile for Ncromonitor Send a private message to Ncromonitor Click to send Ncromonitor an Instant Message Edit/Delete Message Reply With Quote 
You cannot stifle the ability that puts it into his hand at the end of his turn?
 
Mr. Ruboonia
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posted July 05, 2011 09:41 AM   Click Here to See the Profile for Mr. Ruboonia Click Here to Email Mr. Ruboonia Send a private message to Mr. Ruboonia Click to send Mr. Ruboonia an Instant Message Edit/Delete Message Reply With Quote View Mr. Ruboonia's Have/Want ListView Mr. Ruboonia's Have/Want List
quote:
Originally posted by Devonin:
The impact on combat is that the combat step no longer has

"Combat Damage goes on the stack"
Pass priority
"Combat Damage resolves"

But is instead "Combat Damage goes on the stack and resolves"

The cards it neuters are the ones where you would have found yourself saying "Damage on, in response" So anything that wants you to sacrifice the creature will have to be done before it can deal damage to the other creature (So Mogg Fanatic is suddenly garbage)

You can still pitch to wild mongrel in combat after they've declared blockers so as to pump him bigger to get in for more damage or kill the blocker, you can still use Morphling and Tog's abilities basically exactly how you used to.

You just can't ensure their creature will die to combat damage -AND- use your creature to some kind of sacrifice effect.


Thank you.

 
orcishartillery
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posted July 05, 2011 10:32 AM   Click Here to See the Profile for orcishartillery Send a private message to orcishartillery Click to send orcishartillery an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Ncromonitor:
You cannot stifle the ability that puts it into his hand at the end of his turn?

Yes, you can Stifle the delayed triggered ability that puts the card in his hand.

Further, you can distinguish between the exiled cards based on which activation exiled them, so you can use Stifle to stop your opponent from getting the first (or any particular) card exiled. Of course, you'll probably need to let your opponent know ahead of time that he needs to keep the cards separate.

406.4. Exiled cards that might return to the battlefield or any other zone should be kept in separate piles to keep track of their respective ways of returning. Exiled cards that may have an impact on the game due to their own abilities (such as cards with haunt) or the abilities of the cards that exiled them should likewise be kept in separate piles.

 

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