Author
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Topic: Rulings Thread Part 48 (ALL rules-related questions go HERE!)
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joz Banned
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posted May 30, 2011 11:44 AM
I had a M11 draft were I grabed all 9 copies of Mana Leak floating around the table...Didn't help me all that much, and I went 1-2 (loss, loss, win) But it was very funny ^_^ __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Paradiserain Banned
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posted May 30, 2011 04:36 PM
is hypergenesis banned or restricted?
[Edited 1 times, lastly by Paradiserain on May 30, 2011]
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AlmostGrown Member
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posted May 30, 2011 04:52 PM
quote: Originally posted by Paradiserain: is hypergenesis banned or restricted?
Neither. __________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 283 Nightmare Count: 109 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
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Paradiserain Banned
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posted May 30, 2011 05:00 PM
Was it unbanned? I've read an article saying Hypergenesis and sword of the meek were banned June 18 2010. Also a side question. If I have opposition out and say 5 creatures, I say your turn and tap his mana right away, how long can he float his mana for?
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AlmostGrown Member
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posted May 30, 2011 05:03 PM
quote: Originally posted by Paradiserain: Was it unbanned? I've read an article saying Hypergenesis and sword of the meek were banned June 18 2010.
They were banned in Extended, they have since rotated out of Extended. Hypergenesis is currently legal in all formats Time Spiral block is legal in.quote:
Also a side question. If I have opposition out and say 5 creatures, I say your turn and tap his mana right away, how long can he float his mana for?
The earliest you can do that is during your opponent's Upkeep, and if he floats mana in response it lasts until either the end of the Upkeep Step or Draw Step. __________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 283 Nightmare Count: 109 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
[Edited 1 times, lastly by AlmostGrown on May 30, 2011]
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Paradiserain Banned
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posted May 30, 2011 05:05 PM
So basically I can tap his mana at the start of his turn and his only choice is to use instants before it becomes tapped in response correct?
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KyleHauser Member
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posted May 30, 2011 05:13 PM
If i have humility out and AEther Flash , will every creature die?
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AlmostGrown Member
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posted May 30, 2011 05:17 PM
quote: Originally posted by Paradiserain: So basically I can tap his mana at the start of his turn and his only choice is to use instants before it becomes tapped in response correct?
Yes. quote: Originally posted by KyleHauser: If i have humility out and AEther Flash , will every creature die?
If you have humility and Aether Flash out at the same time, it'll kill every creature that comes into play. __________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 283 Nightmare Count: 109 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
[Edited 2 times, lastly by AlmostGrown on May 30, 2011]
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MeddlingMage Member
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posted May 30, 2011 07:29 PM
My opponent has Kuldotha Forgemaster in play and 2 artifact lands. He activates KFM and sacs the 2 lands and itself. If I were to snap the KFM to his hand, what happens?1. All 3 artifacts are sacrificed and no ability happens. 2. The 2 artifact lands are sacraficed an d the KFM goe to his hand. 3. Something else? ~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion, 2007 Captain N award winner, 2010 Marlboro award winner.MafiaBass (9:48:50 PM): sorry my keyboard is sticky MeddlingEric (9:48:56 PM): ewwww MafiaBass (9:51:43 PM): FTR, I did not show you my e-pee-pee New keeper of the Logout button
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joz Banned
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posted May 30, 2011 07:39 PM
quote: Originally posted by MeddlingMage: My opponent has Kuldotha Forgemaster in play and 2 artifact lands. He activates KFM and sacs the 2 lands and itself. If I were to snap the KFM to his hand, what happens?1. All 3 artifacts are sacrificed and no ability happens. 2. The 2 artifact lands are sacraficed an d the KFM goe to his hand. 3. Something else? ~MM
1/1/2011 Kuldotha Forgemaster can be one of the three artifacts you sacrifice to activate the ability.
If he sacrifices the Kuldotha to its own ability, it is no longer on the battlefield to target. 1. Put the ability on the stack. -a. Pay cost of the ability. 2. Retain priority to do something else (instant speed only,) or pass priority. There is no time in this situation were you would be able to bounce the KFM to his hand, as part of its own ability ( the cost) it has to be sacrificed, and that happens before anyone gets priority to do anything else.
quote: 409 - Playing Spells and Activated Abilities 409.1 - Playing a spell or activated ability follows the steps listed below, in order. If, at any point during the playing of a spell or ability, a player is unable to comply with any of the steps listed below, the spell was played illegally; the game returns to the moment before that spell or ability was played (see Rule 422, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made. [CompRules 2003/07/01]409.1a - The player announces that he or she is playing the spell or activated ability. It moves from the zone it's in to the stack and remains there until it's countered or resolves. In the case of spells, the physical card goes onto the stack. In the case of activated abilities, the ability goes onto the stack without any card associated with it. Each spell has all the characteristics of the card associated with it. Each activated ability that's on the stack has the text of the ability that created it, and no other characteristics. The controller of a spell is the player who played the spell. The controller of an activated ability is the player who played the ability. [CompRules 2003/07/01] 409.1b - If the spell or ability is modal (uses the phrase "Choose one -" or "[specified player] chooses one -"), the player announces the mode choice. If the spell or ability has a variable mana cost (indicated by {X}) or some other variable cost, the player announces the value of that variable at this time. If the spell or ability has alternative, additional, or other special costs (such as buyback or kicker costs), the player announces his or her intentions to pay any or all of those costs (see Rule 409.1f). You can't apply two alternative methods of playing or two alternative costs to a single spell or ability. Previously made choices (such as choosing to play a spell with flashback from his or her graveyard or choosing to play a creature with morph face down) may restrict the player's options when making these choices. [CompRules 2003/07/01] 409.1c - If the spell or ability requires any targets, the player first announces how many targets he or she will choose (if the spell or ability has a variable number of targets), then announces the targets themselves. A spell or ability can't be played unless the required number of legal targets are chosen. The same target can't be chosen multiple times. [CompRules 2003/07/01] 409.1d - If the spell or ability targets one or more targets only if an alternative, additional, or special cost (such as a buyback or kicker cost) is paid for it, or if a particular mode is chosen for it, its controller chooses those targets only if he or she announced the intention to pay that cost or chose that mode. Otherwise, the spell or ability is played as though it did not have those targets. [CompRules 2003/07/01] 409.1e - If the spell or ability affects several targets in different ways, the player announces how it will affect each target. If the spell or ability requires the player to divide an effect (such as damage or counters) among one or more targets, or any number of untargeted objects or players, the player announces the division. Each of these targets, objects, or players must receive at least one of whatever is being divided. [CompRules 2003/12/01] 409.1f - The player determines the total cost of the spell or ability. Usually this is just the mana cost (for spells) or activation cost (for abilities). Some cards list additional or alternative costs in their text, and some effects may increase or reduce the cost to pay. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost, activation cost, or alternative cost, plus all cost increases and minus all cost reductions. Once the total cost is determined, it becomes "locked in." If effects would change the total cost after this time, they have no effect. [CompRules 2003/07/01] 409.1g - The player then has a chance to play mana abilities (see Rule 411, "Playing Mana Abilities"). Mana abilities must be played before costs are paid. [CompRules 2003/12/01] 409.1h - Once the player has finished playing mana abilities, he or she pays the total cost in any order. Partial payments are not allowed. [CompRules 2003/12/01] [ Example: You play Death Bomb, which costs {3}{B} and has an additional cost of sacrificing a creature. You sacrifice Thunderscape Familiar, whose effect makes your black spells cost {1} less to play. Because a spell's total cost is "locked in" before payments are actually made, you pay {2}{B}, not {3}{B}, even though you're sacrificing the Familiar. [CompRules 2003/07/01] 409.1i - Once the steps described in Rule 409.1a through Rule
409.1h are completed, the spell or ability becomes played. Any abilities that trigger on a spell or ability being played or put onto the stack trigger at this time. The spell or ability's controller gets priority. [CompRules 2003/10/01] 409.2 - Some spells and abilities specify that their controller's opponent does something the controller would normally do while it's being played, such as choose a mode, choose targets, or choose how the spell or ability will affect its targets. In these cases, the opponent does so when the spell or ability's controller normally would do so. If the spell or ability instructs both players to do something at the same time as it's being played, the spell's controller goes first, then his or her opponent. This is an exception to Rule 103.4. [CompRules 2003/07/01] 409.3 - Playing a spell or ability that alters costs won't do anything to spells and abilities that are already on the stack. [CompRules 2003/07/01] 409.4 - A player can't begin to play a spell or activated ability that's prohibited from being played by an effect. [CompRules 2003/07/01] 409.Ruling.1 - As a note on Rule 409.1e, dividing an effect can be communicated using a bunch of possible words, including "divide" and "distribute". This is not locked to the word "divide". [DeLaney 2003/12/14]
__________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
[Edited 3 times, lastly by joz on May 30, 2011]
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psrex Member
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posted May 30, 2011 07:41 PM
quote: Originally posted by MeddlingMage: My opponent has Kuldotha Forgemaster in play and 2 artifact lands. He activates KFM and sacs the 2 lands and itself. If I were to snap the KFM to his hand, what happens?3. Something else?
You can't respond to a cost being paid. Assuming that your opponent has priority and activates the ability of KFM, all three items are sacrificed and the ability is added to the stack. Once you have a chance to do anything there is no KFM left to return to your opponent's hand.
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joz Banned
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posted May 30, 2011 07:46 PM
quote: Originally posted by psrex: You can't respond to a cost being paid. Assuming that your opponent has priority and activates the ability of KFM, all three items are sacrificed and the ability is added to the stack. Once you have a chance to do anything there is no KFM left to return to your opponent's hand.
You sir, have been super-ninja'd.
__________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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southparker2002 Member
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posted June 02, 2011 11:05 AM
2 questions regarding Omwn Machine.#1: If there are two in play, do you do top two cards? #2: Playing a instant or sorcery spell off this card, after the effects, does the card get exiled or go to my graveyard cuz it was in play?
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yakusoku Member
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posted June 02, 2011 11:23 AM
quote: Originally posted by southparker2002: 2 questions regarding Omwn Machine.#1: If there are two in play, do you do top two cards? #2: Playing a instant or sorcery spell off this card, after the effects, does the card get exiled or go to my graveyard cuz it was in play?
I'll assume this is about OMEN Machine. Also, you seemed to have some word out. #1 - If you control two, both will trigger at the beginning of the draw step. #2 - If it is not a land, you cast it. It goes from the exile zone to the stack and goes to the graveyard as normal. Part of casting a spell is to put it on the stack from whatever zone it previously was in. Unless another effect says otherwise, spells from the stack go to their owner's graveyard. Instants and Soceries NEVER enter the battlefield (come into play).
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Kryne Member
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posted June 03, 2011 12:42 AM
If my wurmcoil engine is mindcontrolled (or similar) and destroyed while under another player's control, THAT player gets the tokens, correct?
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Loathing Member
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posted June 03, 2011 01:13 AM
quote: Originally posted by Kryne: If my wurmcoil engine is mindcontrolled (or similar) and destroyed while under another player's control, THAT player gets the tokens, correct?
Yes.
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-Lunch_Box- Member
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posted June 05, 2011 04:43 AM
Assuming you are at an even life total does Mindslaver kill you outright if you control a spellskite or does it require a spell or ability to make it active. Spellskite
Types: Artifact Creature — Horror (Phyrexian Blue): Change a target of target spell or ability to Spellskite. (Phyrexian Blue can be paid with either Blue or 2 life.)
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thror Member
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posted June 05, 2011 05:41 AM
Any time something asks for a target, it has to have a target. There has to be a spell or ability for spellskite to redirect in order to activate its ability. You can't cast Flame Slash without a creature to target, for example.
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Devonin Member
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posted June 05, 2011 07:24 AM
You could however, Mindslaver them, have them cast any spell at all that -could- target the skite, and then have them stack the redirection enough times to kill them.
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caquaa Member
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posted June 05, 2011 12:12 PM
quote: Originally posted by Devonin: You could however, Mindslaver them, have them cast any spell at all that -could- target the skite, and then have them stack the redirection enough times to kill them.
spellskite doesn't care that a spell could target it. The only targeting restrictions w/ spellskite is "target spell or ability".
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yukizora Member
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posted June 05, 2011 01:12 PM
quote: Originally posted by caquaa: spellskite doesn't care that a spell could target it. The only targeting restrictions w/ spellskite is "target spell or ability".
It does care. Rules are a bit more complicated, but for example it can't redirect a Go for the Throat.
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Meddling Pimp Member
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posted June 05, 2011 02:11 PM
quote: Originally posted by yukizora: It does care. Rules are a bit more complicated, but for example it can't redirect a Go for the Throat.
Actually, you can activate Skellskite's ability even if the target spell won't be able to targer Spellskite. Upon resolution of the ability, the target remains the unchanged.
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joz Banned
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posted June 05, 2011 02:41 PM
quote: Originally posted by Meddling Pimp: Actually, you can activate Skellskite's ability even if the target spell won't be able to targer Spellskite. Upon resolution of the ability, the target remains the unchanged.
You cant use an ability/spell with an illegal target when you declare it going on the stack (it can change afterwards.) __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Meddling Pimp Member
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posted June 05, 2011 03:15 PM
quote: Originally posted by joz: You cant use an ability/spell with an illegal target when you declare it going on the stack (it can change afterwards.)
The original target of the spell has to be legal, yes. You can still cast Go for the Throat targeting a legal target, then use Spellskite's ability targeting the Go for the Throat.
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Devonin Member
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posted June 05, 2011 03:22 PM
And as the redirection happens to the spell while on the stack, Spellskite needs to be a legal target for the spell you want to redirect.Edit: IE You -cannot- redirect a Go for the throat.
[Edited 1 times, lastly by Devonin on June 05, 2011]
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