Author
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Topic: Rulings Thread Part 48 (ALL rules-related questions go HERE!)
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whitemage57 Member
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posted May 15, 2011 09:15 AM
If I cast Archive Trap in response to someone playing a card that has them search their library, do I get to top their 13 cards first or do they get to search first?
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Cyno Member
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posted May 15, 2011 09:22 AM
you get to mill them for 13 first.edit: Archive trap will still cost 5 to cast as that point.
[Edited 1 times, lastly by Cyno on May 15, 2011]
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darius vitrosoo Member
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posted May 15, 2011 10:31 AM
i have a further question about the spellskite. i play a quicksilver gyser and one of my targets is the skite can my opponent make both targets the skite? i think not as i cannot target same thing twice as the spell says "2 target pemanents"__________________ welcome to the wonderful world of card-board crack, please sit down and prepare to get mana-screwed.things i am working on with friends http://www.squidoo.com/lensmasters/Luminosity http://www.squidoo.com/mmmm-knowledge-bookstore http://myworld.ebay.com/unixarcade/ http://www.amazon.com/
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thror Member
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posted May 15, 2011 10:33 AM
You are correct, quicksilver geyser must have 2 different targets.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Timmyhill Member
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posted May 15, 2011 12:14 PM
I've got 2 questionswhen is a spell considered casted? i had an opponent tap mana say he's playing a spell, put it face up on the table, start pointing at creatures saying which ones are dead... then once it became clear more of my creatures would live and he would lose all his blockers and lose on my next turn, pick up the card he played, untapped his lands and told me to go as if nothing happened. when i called him out on this he said he hadnt wanted to play it and his turn was over and i should go. it was at FNM and i called over the guy who does most of our judgeing he said to just keep playing. which i dont think was right. Also whats considered stalling? then on top of that my opponent proceeds to take 3-4 mins per turn even tho he's got 1 card in hand just to run us out of time and into turns.
[Edited 1 times, lastly by Timmyhill on May 15, 2011]
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Zakman86 Member
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posted May 15, 2011 12:25 PM
quote: Originally posted by Timmyhill: I've got 2 questionswhen is a spell concerted casted? i had an opponent tap mana say he's playing a spell, put it face up on the table, start pointing at creatures saying which ones are dead... then once it became clear more of my creatures would live and he would lose all his blockers and lose on my next turn, pick up the card he played, untapped his lands and told me to go as if nothing happened. when i called him out on this he said he hadnt wanted to play it and his turn was over and i should go. it was at FNM and i called over the guy who does most of our judgeing he said to just keep playing. which i dont think was right. Also whats concerted stalling? then on top of that my opponent proceeds to take 3-4 mins per turn even tho he's got 1 card in hand just to run us out of time and into turns.
the word's considered, not concerted. :P In Regular REL, what your opponent did in the first situation isn't really bad, though if you really want to be a douche you can argue about it, but I'd probably just say the same thing as the TO did. FNMs aren't generally very competitive. The second case is CLEARLY stalling.
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Timmyhill Member
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posted May 15, 2011 12:54 PM
I stepped right into that one... its been a really long weekend... atleast you knew what I meant.As for our FNM its pretty competitive. First place gets between 8 and 12 packs depending on how many show up. I guess I dont see how it can be within the rules to take back a spell after its been played.
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yukizora Member
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posted May 15, 2011 02:11 PM
quote: Originally posted by Timmyhill: I stepped right into that one... its been a really long weekend... atleast you knew what I meant.As for our FNM its pretty competitive. First place gets between 8 and 12 packs depending on how many show up. I guess I dont see how it can be within the rules to take back a spell after its been played.
"Pretty Competitive", "Take back a spell"
Sorry what? I'd seriously consider telling your locals that's not how things work.
[Edited 1 times, lastly by yukizora on May 15, 2011]
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Sovarius Member
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posted May 15, 2011 02:57 PM
quote: Originally posted by Soldier Boi: 1. Can I use Lotus Cobra's abiliy to play Myr Superion?2. Lets say I have Spellskite and Precursor Golem in play. My opponenet plays lightning bot on the golem. Can I switch all 3?
1. Yes you can, the mana comes from the triggered ability of the Cobra - a creature. generally creature mana comes from activated abilities, which might be why you're questioning this one, but it doesn't matter, it still comes from the creature. 2. Sure you can, but you still need to activate it for each copy. It doesn't matter that the spell is a copy or hard cast from hand or anything like that. As long as you can target the spell or ability you're fine. quote: Originally posted by Timmyhill: StuffAlso whats considered stalling? then on top of that my opponent proceeds to take 3-4 mins per turn even tho he's got 1 card in hand just to run us out of time and into turns.
If it is sanctioned, you certainly can choose how picky you want to be and argue that you're not losing any matches/points because someone read their cards wrong/did math wrong/didn't comprehend the game state, or whatever. that is part of the competitive side of the game for sure. If it's not sanctioned or you're not playing for prizes your TO might say taking a move back within a certain period of time is alright. You could argue it still but i don't know where that would get you. Accidents do happen. If he's clearly stalling, that is horsey doo-doo. Getting by on a technicality like that is not part of being competitive and that is why it is a rule you must maintain a certain rate of play and keep the game state progressing. You are definitely within your rights to tell the TO - that is basically cheating and specifically not a loophole to be abused as in some sports.
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Absurd90 Member
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posted May 16, 2011 02:32 PM
Spellskite.I have Pyromancer's Ascension with 2 counters on it and I cast Lightning Bolt, can my opponent change the target of the copied Bolt as well with the Spellskite?
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TimeBeing Member
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posted May 16, 2011 02:33 PM
quote: Originally posted by Absurd90: Spellskite.I have Pyromancer's Ascension with 2 counters on it and I cast Lightning Bolt, can my opponent change the target of the copied Bolt as well with the Spellskite?
yes but he would have to activate it twice.
[Edited 1 times, lastly by TimeBeing on May 16, 2011]
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michaelsean09 Member
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posted May 17, 2011 04:46 AM
Last night in a casual game my friend selected a scalding tarn as one of the permanents he was sacrificing to phyrexian obliterater. He then sacrificed it to get his land claiming this was completely legal. I didn't make a big deal because it was completely casual but this didn't seem right to me. Is it?
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Myy Member
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posted May 17, 2011 06:53 AM
quote: Originally posted by michaelsean09: Last night in a casual game my friend selected a scalding tarn as one of the permanents he was sacrificing to phyrexian obliterater. He then sacrificed it to get his land claiming this was completely legal. I didn't make a big deal because it was completely casual but this didn't seem right to me. Is it?
Nope, it isn't correct. He either has to sac for the Obliterator ( and therefor can not sacrifice it again for the effect) or sac it for the effect and sac another permanent in it's place. I hope that was clear
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michaelsean09 Member
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posted May 17, 2011 07:18 AM
quote: Originally posted by Myy: Nope, it isn't correct. He either has to sac for the Obliterator ( and therefor can not sacrifice it again for the effect) or sac it for the effect and sac another permanent in it's place. I hope that was clear
Yep that's exactly the way I explained it actually. Thanks for conformation.
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gcowhsu Member
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posted May 18, 2011 02:32 PM
I have a sword of feast or famine and I equip it to a creature. Later I play Tezz AOB and make the sword 5/5. Can the creature w/ the sword equipped and the sword itself attack or do they attack separately or does the creature with the sword equipped only attack.It would seem that the creature with the sword equipped and the sword itself could attack. Also can the 5/5 sword equip itself so it can get the feast and famine bonuses.
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yakusoku Member
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posted May 18, 2011 02:52 PM
quote: Originally posted by gcowhsu: I have a sword of feast or famine and I equip it to a creature. Later I play Tezz AOB and make the sword 5/5. Can the creature w/ the sword equipped and the sword itself attack or do they attack separately or does the creature with the sword equipped only attack.It would seem that the creature with the sword equipped and the sword itself could attack. Also can the 5/5 sword equip itself so it can get the feast and famine bonuses.
If you make the Sword a 5/5, it stops equipping the creature. Both of them can attack separately, but the creature won't be equipped with a Sword. quote: Comprehensive Rules:
301.5c An Equipment that's also a creature can't equip a creature. An Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.)
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caquaa Member
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posted May 18, 2011 03:01 PM
301.5c. An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.)
edit: beat me to it ;p
[Edited 1 times, lastly by caquaa on May 18, 2011]
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flavor_of_the_weak Member
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posted May 19, 2011 04:38 AM
I uses Unnatural Selection to change lets say Myr Superion to a dragon.Is it both dragon/myr or just a dragon? Unnatural Selection {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
__________________ Help The Earthquake & Tsunami Victims In Japan By DonatingR.I.P Lucky (1997-2003). Salamat For Reading Wat I Want....Check My List
[Edited 1 times, lastly by flavor_of_the_weak on May 19, 2011]
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caquaa Member
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posted May 19, 2011 05:33 AM
quote: Originally posted by flavor_of_the_weak: I uses Unnatural Selection to change lets say Myr Superion to a dragon.Is it both dragon/myr or just a dragon?
it would be a dragon and only a dragon. Unnatural selection does not make use of any "in addition" type phrase.
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Sovarius Member
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posted May 21, 2011 01:15 PM
So i suppose i'm a little late.... But do you actually declare attackers on a planeswalker? Could someone give me a quick explanation or where i fould the rules for this.
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WestWycke Member
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posted May 21, 2011 03:17 PM
Comprehensive Rules 508.1a The active player chooses which creatures that he or she controls, if any, will attack. The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the turn began.508.1b If the defending player controls any planeswalkers, or the game allows the active player to attack multiple other players, the active player announces which player or planeswalker each of the chosen creatures is attacking. Whenever a player attacks, he must declare which personage each creature is attacking. Once declared, that creature will only be able to deal combat damage to that personage or any blockers who intercede.
[Edited 1 times, lastly by WestWycke on May 21, 2011]
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TomB999 Member
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posted May 22, 2011 06:20 AM
The card Standstill has the text "If you do", so do you have to sacrifice standstill when a spell is cast or do you have the choice to do so?
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thror Member
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posted May 22, 2011 06:50 AM
quote: Originally posted by TomB999: The card Standstill has the text "If you do", so do you have to sacrifice standstill when a spell is cast or do you have the choice to do so?
When a spell is cast, standstill triggers, and when that trigger resolves you have to sac it. It has the 'if you do' text so that you wont draw 3 unless it is actually sacrificed, preventing you from drawing 3 multiple times if 2 or more spells are cast in response to standstill. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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JoshSherman Member
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posted May 22, 2011 08:16 AM
quote: Originally posted by thror: When a spell is cast, standstill triggers, and when that trigger resolves you have to sac it. It has the 'if you do' text so that you wont draw 3 unless it is actually sacrificed, preventing you from drawing 3 multiple times if 2 or more spells are cast in response to standstill.
Could it also be destroyed in response to the trigger to prevent the card draw? __________________ *MafiaBass*Joshweek*Letter Bombs!*Logout Mottle Salvation- a new place to play Mafia and WW
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thror Member
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posted May 22, 2011 08:21 AM
quote: Originally posted by JoshSherman: Could it also be destroyed in response to the trigger to prevent the card draw?
Not really. It would (probably) just trigger again. The only way to remove a standstill without someone drawing cards is with a permanent already on the battlefield (seal of cleansing would work) Edit: Stifle doesnt work either, because it also just triggers again. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 2 times, lastly by thror on May 22, 2011]
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