Author
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Topic: Rulings Thread Part 48 (ALL rules-related questions go HERE!)
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AlmostGrown Member
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posted April 22, 2011 08:37 PM
It's correct. It shuts off the Lands (Seat of the Synod and it's brethren) from producing mana.__________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 274 Nightmare Count: 107 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
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WeedIan Member
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posted April 22, 2011 08:38 PM
quote: Originally posted by Jazaray: Ok... I was just looking up Null Rod on magiccards.info. I was in a Legacy tournie last night, and I was playing Affinity. The guy got out a Null Rod, and told me I couldn't use my lands anymore. We asked the dude running the tournie if that was true, and he said yes, it was. But on magiccards.info it specifically states: 10/4/2004: Does affect mana abilities of artifacts. Did this change or were those people just wrong? Thanks, Jazaray
They are correct, Null Rod does not care that they are also lands. __________________ Member Since 03/28/2001 10000+ posts 3rd in posts in Ontario 15th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
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Jazaray Moderator
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posted April 22, 2011 08:53 PM
OMG. Seriously, for some reason I inserted the word "not" into that ruling. Maybe I'm tired...Thanks, Jazaray __________________ A Plastered Dragon Original Limerick: There was a nice lassie named Jaz Many wished to have what she has, A delicate face, A soft warm embrace, And a whole lot of bedroom pizzazz.WeedIan: Jazaray is like MOTL's Mom. Have dinner with Jaz
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Sovarius Member
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posted April 22, 2011 09:01 PM
quote: Originally posted by psrex: If I cast Echoing Courage on a Saproling token do all Saproling tokens get the bonus? I guess the basic question is, do tokens have names?
Yes they do. Echoing Courage would hit both the tokens you get from something like Fists of Ironwood, for example. __________________ If you can make/print proxies, i will trade for them. Also looking for Microprose MTG computer game. Will trade for that or consider buying for cheap. Please pm
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darius vitrosoo Member
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posted April 24, 2011 08:36 AM
i have an aether vail in play with 4 charge counters on it. i attack my opponnent with a flyer, my opponent casts regress on my creature, can i in response tap aether vail and put a coaltion honor guard into play, which would force the regress to target the flagbearer? if so how do i word it?__________________ welcome to the wonderful world of card-board crack, please sit down and prepare to get mana-screwed.things i am working on with friends http://www.squidoo.com/lensmasters/Luminosity http://www.squidoo.com/mmmm-knowledge-bookstore http://myworld.ebay.com/unixarcade/ http://www.amazon.com/
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WestWycke Member
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posted April 24, 2011 09:17 AM
Using the Vial to bring your Coalition Honor Guard onto the battlefield will not save your attacking flyer from the Regress.
quote: Originally posted by Oracle text for Coalition Honor Guard: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
This is a static ability that imposes a restriction on choosing targets while it is in play. But it does not have the ability to look back in time and change targets that were legally chosen before it was in play. __________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
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Meddling Pimp Member
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posted April 24, 2011 09:18 AM
quote: Originally posted by darius vitrosoo: i have an aether vail in play with 4 charge counters on it. i attack my opponnent with a flyer, my opponent casts regress on my creature, can i in response tap aether vail and put a coaltion honor guard into play, which would force the regress to target the flagbearer? if so how do i word it?
No. The target for Regress has already been chosen. Dropping the honor guard after the spell has been cast will have no impact.
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thror Member
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posted April 24, 2011 09:20 AM
quote: Originally posted by darius vitrosoo: i have an aether vail in play with 4 charge counters on it. i attack my opponnent with a flyer, my opponent casts regress on my creature, can i in response tap aether vail and put a coaltion honor guard into play, which would force the regress to target the flagbearer? if so how do i word it?
He would not be forced to target the flagbearer. From honor guard's text: 'While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.' At the time of casting regress, the flagbearer wasnt in play to be targeted, so it was legal for him to target your flyer. Once regress is on the stack, targets are already chosen, and it's too late for the flagbearer ability to do anything. Basically, the flagbearer needs to be on the battlefield before regress is cast to do anything. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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AlmostGrown Member
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posted April 24, 2011 09:24 AM
With Goblin Ringleader's triggered ability, let's say I reveal 2 non goblin cards. Can I put them on to the bottom of my library in any order, or the order in which they were revealed?Goblin Ringleader __________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 274 Nightmare Count: 107 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
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Meddling Pimp Member
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posted April 24, 2011 09:32 AM
quote: Originally posted by AlmostGrown: With Goblin Ringleader's triggered ability, let's say I reveal 2 non goblin cards. Can I put them on to the bottom of my library in any order, or the order in which they were revealed?Goblin Ringleader
Any order. CR 401.4. If an effect puts two or more cards on the top or bottom of a library at the same time, the owner of those cards may arrange them in any order. That library’s owner doesn’t reveal the order in which the cards go into his or her library.
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Lemonjuice Member
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posted April 24, 2011 04:44 PM
I was told to come here for clarification on Illusionary Mask.X: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on X. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. So, this means I have to pay the creature's mana cost (whatever that may be) but I can choose to pay more? Also, it means that the creature can be countered? Why is this card worth so much?
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Meddling Pimp Member
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posted April 24, 2011 04:53 PM
quote: Originally posted by Lemonjuice: I was told to come here for clarification on Illusionary Mask.X: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on X. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. So, this means I have to pay the creature's mana cost (whatever that may be) but I can choose to pay more? Also, it means that the creature can be countered? Why is this card worth so much?
Yes, you can pay more. Yes, it can be countered. The only real benefits are A) your opponent doesn't know what creature you've cast, so it makes it more difficult to know whether to counter it and B) It won't trigger ETB abilities (makes Phyrexian Dreadnought better)
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TimeBeing Member
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posted April 25, 2011 12:04 PM
quote: Originally posted by Lemonjuice:
Why is this card worth so much?
Because you can drop cards like Phyrexian Dreadnought into play with out having to pay its ETB cost. and its Rare and at one point a tier 1.5 Vintage deck. (and fun to play in legacy)
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psrex Member
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posted April 25, 2011 12:26 PM
I have a couple questions on Vigor.Is it correct that having two Vigors in play will mean that neither Vigor can be removed by damage? With two Vigors in play, is it correct that three damage to another creature, say a Mogg Maniac, will only result in three +1/+1 counters? My reasoning is that the two damage prevention actions will trigger, but only one will actually prevent the damage and place +1/+1 counters. The other effect will find the damage already prevented and not do anything. edit: Will Mogg Maniac's ability trigger in the example above?
[Edited 2 times, lastly by psrex on April 25, 2011]
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Meddling Pimp Member
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posted April 25, 2011 01:17 PM
quote: Originally posted by psrex: I have a couple questions on Vigor.Is it correct that having two Vigors in play will mean that neither Vigor can be removed by damage? With two Vigors in play, is it correct that three damage to another creature, say a Mogg Maniac, will only result in three +1/+1 counters? My reasoning is that the two damage prevention actions will trigger, but only one will actually prevent the damage and place +1/+1 counters. The other effect will find the damage already prevented and not do anything. edit: Will Mogg Maniac's ability trigger in the example above?
Correct. They protect each other. Correct. Only one effect will actually be applied. It will not trigger. The damage was prevented.
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Dragon_Summoner Member
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posted April 28, 2011 04:51 PM
Alright here is one out of the old books. A Death Pits of Rath is in play. A black creature attacks me (no first strike). I block with a protection from black creature(no first strike). Do both creatures die? Second question. A death Pits of Rath is in play. If someone attacks me with a creature with lure and first strike and I have banding on 4 creatures, can I direct all damage to one creature, even though 1 damage is enough to destroy the creature. Or will I have to direct it to each creature? Third question. Death pits of rath is still in play. I have a Spirit-en-Kor in play and another non flying creature. I block a 4/4 flyer and want to redirect damage from the Spirit en kor to my other creature. Will I be able to redirect more then one damage to the other creature? Also one last question concerning Death Pits of rath and creatures that deal damage as -1/-1 counters. Will a creature survive if it is dealt damage with -1/-1 counters?
[Edited 1 times, lastly by Dragon_Summoner on April 28, 2011]
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Sovarius Member
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posted April 28, 2011 05:31 PM
Alright here is one out of the old books. A Death Pits of Rath is in play. A black creature attacks me (no first strike). I block with a protection from black creature(no first strike). Do both creatures die?The Problack creature doesn't take any damage from the black creature, since he has protection. Even if the black creature had first strike, it still doesn't do damage to the problack. Second question. :) A death Pits of Rath is in play. If someone attacks me with a creature with lure and first strike and I have banding on 4 creatures, can I direct all damage to one creature, even though 1 damage is enough to destroy the creature. Or will I have to direct it to each creature? The damage would all be dealt at the same time, unless there is otherwise a reason to do damage multiple times. Third question. Death pits of rath is still in play. I have a Spirit-en-Kor in play and another non flying creature. I block a 4/4 flyer and want to redirect damage from the Spirit en kor to my other creature. Will I be able to redirect more then one damage to the other creature? Yes. The effect only works for one damage, but all the damage total will still happen at once. It won't do 1 damage, 1 damage, 1 damage, 1 damage, etc. You would redirect the next 4 total to your other creature but activating the ability 4 times. It would work differently if it were two seperate instances of damage. If Spirit blocked a doublestriker, whatever damage that was redirected from the first combat damage step would kill it. Then it won't be there to absorb more blows. Also one last question concerning Death Pits of rath and creatures that deal damage as -1/-1 counters. Will a creature survive if it is dealt damage with -1/-1 counters? No, damage is still damage. If it were to survive from indestructability, then it survives with those -1-1 counters.
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WestWycke Member
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posted April 28, 2011 07:36 PM
quote: Originally posted by Dragon_Summoner: Second question. A death Pits of Rath is in play. If someone attacks me with a creature with lure and first strike and I have banding on 4 creatures, can I direct all damage to one creature, even though 1 damage is enough to destroy the creature. Or will I have to direct it to each creature?
If you have 1 or more creatures with banding blocking a creature, you get to make the decisions regarding where the damage will go rather than your opponent. You can divide up the damage any way you would like. You could split the damage among all your creatures to prevent any one of them from taking lethal. Or you could concentrate the damage on a single creature of your choice to avoid losing more than one creature. WIth Death Pits in play, you will want to concentrate the damage.Extreme example: Player A: I cast Virulent Swipe on my Blightsteel Colossus giving it +2/+0 and deathtouch, and attack. Player B: I block with my Benalish Hero and Eldrazi Spawn token. Since I have banding, I will assign all 13 points of deathtouch/infect/trampling damage to my Spawn token. It's REALLY dead! __________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
[Edited 1 times, lastly by WestWycke on April 28, 2011]
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harbingerofthevoid Member
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posted April 30, 2011 07:39 PM
I have Melira, Sylvok Outcast in play. Can I cast Scarscale Ritual ?__________________ NEQUAQUAM VACUUM If you list one of your interests as M:tG you send first. Give me your Sleight of Minds M:tG set printing and spreadsheet utility
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Sovarius Member
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posted April 30, 2011 09:53 PM
No, you can't pay the cost. Just like you can't cast Scarscale if you don't control any creatures.
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Dragon_Summoner Member
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posted May 01, 2011 04:47 AM
Thanks all. I was surprised about the -1/-1 damage dealing counters. I would never have expected it to destroy the creature like regular damage would with Death Pits Of Rath. Been out of the game for too long.Dragon_Summoner
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fluffycow Member
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posted May 02, 2011 12:26 PM
If a creature enters play with a counters, does that count as counters put on the creature? Would that also count as an enter the battlefield ability? Thanks guys
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Meddling Pimp Member
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posted May 02, 2011 01:54 PM
quote: Originally posted by fluffycow: If a creature enters play with a counters, does that count as counters put on the creature? Would that also count as an enter the battlefield ability? Thanks guys
Can you be more specific? Based on the general questions, no to both. That said, I'd still like to hear which specific interaction you're looking at.
[Edited 1 times, lastly by Meddling Pimp on May 02, 2011]
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fluffycow Member
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posted May 02, 2011 02:05 PM
quote: Originally posted by Meddling Pimp: Can you be more specific? Based on the general questions, no to both. That said, I'd still like to hear which specific interaction you're looking at.
I want to know if the new anti-poison elf makes edged monstrocity CiP as a 10/10 with no counters. I was also looking at the new artifact that stops CiP abilities and want to know if it makes pentavus and such CiP as dead.
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Meddling Pimp Member
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posted May 02, 2011 02:35 PM
Keep in mind that the official FAQ rulings have not been released, but...quote: Originally posted by fluffycow: I want to know if the new anti-poison elf makes edged monstrocity CiP as a 10/10 with no counters.
No. Edged Monstrosity has the counters at the time it enters the battlefield. They aren't being placed on it. quote: I was also looking at the new artifact that stops CiP abilities and want to know if it makes pentavus and such CiP as dead.
No. Pentavus doesn't have a triggered ability, else it would always be dead before the trigger could resolve.
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