Author
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Topic: Rulings Thread Part 48 (ALL rules-related questions go HERE!)
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Meddling Pimp Member
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posted June 05, 2011 03:38 PM
quote: Originally posted by Devonin: And as the redirection happens to the spell while on the stack, Spellskite needs to be a legal target for the spell you want to redirect.Edit: IE You -cannot- redirect a Go for the throat.
You cannot change the target to Spellskite, no. But you can target it with Spellskite's ability, even though nothing would happen upon resolution. From the NPH FAQ: •You can activate Spellskite's ability even if Spellskite wouldn't be a legal target for the spell or ability. However, the target of that spell or ability will remain unchanged.
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caquaa Member
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posted June 05, 2011 03:40 PM
since all the last posts have been way off track of the original question....quote: Originally posted by -Lunch_Box-: Assuming you are at an even life total does Mindslaver kill you outright if you control a spellskite or does it require a spell or ability to make it active.
Spellskite does require a spell or ability to target. Spellskite's only requirement for activating the ability is a "target spell or ability". The spell or ability does not have to be a spell or ability which targets. If it is a spell or ability that targets, spellskite must be a legal target in order for the target to be changed, but this has no bearing on the question which was asked.
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Devonin Member
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posted June 05, 2011 03:40 PM
Fair enough. Though I feel like that functionality is completely useless in instances when you aren't choosing to activate it as a result of being Mindslavered.But yeah, you can basically pay any cost you can actually pay, so a mindslavered person controlling a spellskite can be put to 0 or 1 as long as they are provided with a spell or ability on the stack to look at.
[Edited 1 times, lastly by Devonin on June 05, 2011]
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revenger Member
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posted June 07, 2011 02:29 PM
Does creatures with changeling trigger Reaper Kings destroy target permanent ability?
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joz Banned
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posted June 07, 2011 02:32 PM
quote: Originally posted by revenger: Does creatures with changeling trigger Reaper Kings destroy target permanent ability?
Yes.
quote: Changeling (This card is every creature type at all times.)
quote: Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
Therefore, a Changeling (as an attribute in the rules text, and not creature type,) is all of the creatures listed here: http://www.magicdeckvortex.com/visual_spoilers_creature_types_text_list.htm Plus any races/species added in new sets by WOTC. __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
[Edited 1 times, lastly by joz on June 07, 2011]
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Devonin Member
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posted June 07, 2011 02:53 PM
Also, you can goatnap Changelings, which I think is hilarious.
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Bugger Member
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posted June 07, 2011 03:05 PM
Obvious question: In a multiplayer game, if a player loses while he has a spell on the stack, does the spell still resolve? __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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Devonin Member
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posted June 07, 2011 03:07 PM
800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the game, all spells and abilities controlled by that player on the stack cease to exist, and any effects which give that player control of any objects or players end. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.
[Edited 1 times, lastly by Devonin on June 07, 2011]
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joz Banned
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posted June 07, 2011 03:07 PM
quote: Originally posted by Devonin: 800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the game, all spells and abilities controlled by that player on the stack cease to exist, and any effects which give that player control of any objects or players end. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority
Short answer:
Yes, anything he controls on the stack, or owns on the battlefield leaves with him.
__________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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revenger Member
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posted June 07, 2011 03:34 PM
quote: Originally posted by Devonin: Also, you can goatnap Changelings, which I think is hilarious.
Goatnap? Yes, I was thinking of building a Commander Reaper King deck, but I have no one to play in this town, or this area so it would be just a deck just in case I come across someone who does have a EDH/Commander deck. __________________ Your 2008 and 2010 Motl Siskel & Ebert award winner!Motl Facebook Contact Group
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joz Banned
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posted June 07, 2011 03:39 PM
quote: Originally posted by revenger: Goatnap?Yes, I was thinking of building a Commander Reaper King deck, but I have no one to play in this town, or this area so it would be just a deck just in case I come across someone who does have a EDH/Commander deck.
Theres a few very limited cards that let you gain control of goats, I think they where from Lorwyn block? I've got a few EDH decks, and most of the time, I just play them against regular 60-card decks, its alot of fun for me, since I don't have to be carefull about comboing off, or gaining control of the game to quickly like I would normally in EDH, (I normaly don't go for the win, even if i have it, when I play in EDH, until I'm about to lose for real, or I get bored.) __________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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Devonin Member
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posted June 07, 2011 03:42 PM
Goatnapper
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Skwirlnutz Member
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posted June 10, 2011 12:24 AM
Does Bludgeon Brawl only affect Artifacts in play or does it turn ALL artifacts including the ones in my hand, and deck into equipment as well?Scenario: I play Brawl. Then play Godo, Bandit Warlord. Search up a Gilded Lotus and put it in play. Does it work?
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yukizora Member
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posted June 10, 2011 12:39 AM
quote: Originally posted by Skwirlnutz: Does Bludgeon Brawl only affect Artifacts in play or does it turn ALL artifacts including the ones in my hand, and deck into equipment as well?Scenario: I play Brawl. Then play Godo, Bandit Warlord. Search up a Gilded Lotus and put it in play. Does it work?
Unless noted, it affects only cards in play, so no, doesn't work. See Painter's Servant for a template of a card that affects everything.
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rockondon Member
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posted June 10, 2011 10:34 AM
These are noob timing questions but I just want to make sure. Lets say I have a voltaic key in play and I play tezzeret the seeker and plan on using his search ability to put a time vault in play. My opponent has a lightning bolt in his hand - can he bolt me (and thus, the tezzeret) before I am able to use its ability or do I still have priority? And, if instead he had a disenchant in hand and I cast the time vault (or if tezzeret or a tinker fetches it for me) can he disenchant it before I'm able to use it or can I untap the time vault (using voltaic key) and use it in response to the disenchant?
__________________ |My Angels~My P9 l""|"\__, |~~My #1 Angel~~l'_|'_|_|) |(@)(@)""***|(@)(@)**|(@)
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evilempire22 Member
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posted June 10, 2011 10:37 AM
Can someone please confirm if I understand the following scenario involving Warp World, Doubling Season, Siege-Gang Commander (or any other token-making creature)?-Play Warp World. -Reveal a Siege-Gang Commander and Doubling Season. -Siege-Gang Commander goes into play and ETB trigger goes on stack. -Doubling Season goes into play. -ETB ability resolves. -Double tokens for me. Thanks, --Evil __________________ I am become Death, the destroyer of worlds. Living is easy with eyes closed, misunderstanding all you see.
[Edited 1 times, lastly by evilempire22 on June 10, 2011]
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yukizora Member
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posted June 10, 2011 10:38 AM
quote: Originally posted by rockondon: These are noob timing questions but I just want to make sure. Lets say I have a voltaic key in play and I play tezzeret the seeker and plan on using his search ability to put a time vault in play. My opponent has a lightning bolt in his hand - can he bolt me (and thus, the tezzeret) before I am able to use its ability or do I still have priority? And, if instead he had a disenchant in hand and I cast the time vault (or if tezzeret or a tinker fetches it for me) can he disenchant it before I'm able to use it or can I untap the time vault (using voltaic key) and use it in response to the disenchant?
1) After a spell resolves, active player (you, in this case) recieves priority. So you can use an ability of tezzeret before he can cast a bolt on you. 2) Yes, he can respond to the trigger or the vault being played, so your key is destroyed first, and then the vault comes into play.
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yukizora Member
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posted June 10, 2011 10:44 AM
quote: Originally posted by evilempire22: Can someone please confirm if I understand the following scenario involving Warp World, Doubling Season, Siege-Gang Commander (or any other token-making creature)?-Play Warp World. -Reveal a Siege-Gang Commander and Doubling Season. -Siege-Gang Commander goes into play and ETB trigger goes on stack. -Doubling Season goes into play. -ETB ability resolves. -Double tokens for me. Thanks, --Evil
Yup, that's nearly right, step by step, this looks like:- You play Warp World, it's put into the stack. - You start resolving Warp World - You reveal Doubling Season and Siege-Gang - You put the Siege-Gang in play (Part of the put all creatures / artifacts / lands into play). - Siege-Gang's ability triggers. - Then you put doubling season into play (Part of Then put all enchantments into play) - Warp World is put in the graveyard as it's finished resolving. - Siege-Gang's ability is put onto the stack. - Siege-Gang's ability is resolved. As there is Doubling season in play, you get twice the tokens.
[Edited 2 times, lastly by yukizora on June 10, 2011]
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Tab Member
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posted June 13, 2011 10:05 AM
Say I have a venser and an ichor wellspring, and my opponent has a chancellor of the dross. If I play a glimmerpoint stag, exile my ichor wellspring, then use venser to exile my glimmerpoint stag.1. Does my wellspring come back? 2. When my stag comes back, would targeting his chancellor of the dross prevent it from attacking next turn?
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yukizora Member
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posted June 13, 2011 10:07 AM
quote: Originally posted by Tab: Say I have a venser and an ichor wellspring, and my opponent has a chancellor of the dross. If I play a glimmerpoint stag, exile my ichor wellspring, then use venser to exile my glimmerpoint stag.1. Does my wellspring come back? 2. When my stag comes back, would targeting his chancellor of the dross prevent it from attacking next turn?
1. Yes 2. No
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Tab Member
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posted June 13, 2011 10:17 AM
quote: Originally posted by yukizora:2. No
In that case, could I hit the ichor wellspring again with the glimmerpoint stag when they both come back, and get the wellspring back immediately?
[Edited 1 times, lastly by Tab on June 13, 2011]
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WestWycke Member
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posted June 13, 2011 12:59 PM
quote: Originally posted by Tab: Say I have a venser and an ichor wellspring, and my opponent has a chancellor of the dross. If I play a glimmerpoint stag, exile my ichor wellspring, then use venser to exile my glimmerpoint stag. 1. Does my wellspring come back? 2. When my stag comes back, would targeting his chancellor of the dross prevent it from attacking next turn?
1. Yes, at the beginning of the next end step. The ETB effect of Glimmerpoint Stag does two things when it resolves. It exiles the target permanent and it sets up a delayed trigger to return it to the battlefield. This delayed trigger is not dependent on the Stag being on the battlefield.2. Yes. Venser's +2 ability has the exact same effect as the Glimmerpoint Stag's, although it is a bit more restrictive in what it can target. At the beginning of the next end step(obviously your end step since you cast the Stag AND used Venser's ability), the Glimmerpoint Stag will be returned to the battlefield and the ETB effect will trigger. Targetting the Chancellor of the Dross will exile it and set up a delayed trigger to return it at the beginning of the next end step. Since we have already passed that point in your turn, the Chancellor will remain exiled through your opponents turn until the beginning of their (the next) end step. __________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
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darius vitrosoo Member
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posted June 13, 2011 01:11 PM
just a note, you could just use the stag on itself and when it returns exile the dross.
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WestWycke Member
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posted June 13, 2011 01:16 PM
Except that the Stag explicitly states "another target permanent" and thus can't exile itself.__________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
[Edited 1 times, lastly by WestWycke on June 13, 2011]
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darius vitrosoo Member
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posted June 13, 2011 01:21 PM
my bad, lol use venser then i guess, i wondered about that
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