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Author Topic:   EDH/Commander Discussion : Part Deux
Bugger
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posted April 24, 2011 05:07 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
I'm going to build a monogreen Vorinclex deck when new Phyrexia comes out. (vorinclex is a 7/6 trampler for 6GG, who doubles your lands' mana and does a Frost Titan impression on your opponent's lands when they're tapped for mana) Any green or colorless suggestions for Mana sinks? I'm going to pack it with ramp and doubling effects out the butt, and with plenty of protection for Vorinclex himself, but I need more stuff to do with arbitrarily ginormous amounts of mana. So far (aside from just really really expensive spells and creatures) I've got Tower of Fortunes and Centaur Glade.

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Mr.C
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posted April 24, 2011 09:56 PM   Click Here to See the Profile for Mr.C Click Here to Email Mr.C Send a private message to Mr.C Click to send Mr.C an Instant Message Edit/Delete Message Reply With Quote View Mr.C's Have/Want ListView Mr.C's Have/Want List
quote:
Originally posted by Bugger:
I'm going to build a monogreen Vorinclex deck when new Phyrexia comes out. (vorinclex is a 7/6 trampler for 6GG, who doubles your lands' mana and does a Frost Titan impression on your opponent's lands when they're tapped for mana) Any green or colorless suggestions for Mana sinks? I'm going to pack it with ramp and doubling effects out the butt, and with plenty of protection for Vorinclex himself, but I need more stuff to do with arbitrarily ginormous amounts of mana. So far (aside from just really really expensive spells and creatures) I've got Tower of Fortunes and Centaur Glade.


Magma Mine
Rocket Launcher
The Green dude that pumps stuff for 7G

that's all I can think of.

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Havoc Demon
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posted April 24, 2011 10:31 PM   Click Here to See the Profile for Havoc Demon Click Here to Email Havoc Demon Send a private message to Havoc Demon Click to send Havoc Demon an Instant MessageVisit Havoc Demon's Homepage  Edit/Delete Message Reply With Quote 
Helix Pinnacle
Wurmcalling
Squall Line
Gelatinous Genesis

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[Edited 1 times, lastly by Havoc Demon on April 24, 2011]

 
joz
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posted April 24, 2011 10:50 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
Genesis Wave
Gelatinous Genesis
Sproutswarm
Chord of Calling
Enshrined Memories
Feral Hydra
Ivy Elemental
Krakilin
Protean Hydra
Weird Harvest

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Mr.C
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posted April 24, 2011 10:57 PM   Click Here to See the Profile for Mr.C Click Here to Email Mr.C Send a private message to Mr.C Click to send Mr.C an Instant Message Edit/Delete Message Reply With Quote View Mr.C's Have/Want ListView Mr.C's Have/Want List
quote:
Originally posted by joz:
Genesis Wave

Yep , this is a pretty good way to get rid of mana...

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helpmehelpyou
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posted April 24, 2011 11:06 PM   Click Here to See the Profile for helpmehelpyou Click Here to Email helpmehelpyou Send a private message to helpmehelpyou Click to send helpmehelpyou an Instant MessageVisit helpmehelpyou's Homepage  Edit/Delete Message Reply With Quote View helpmehelpyou's Have/Want ListView helpmehelpyou's Have/Want List
whats your thoughts on running orims chant in uril??

its pretty out of place and dont really interact with the rest of the deck at all..

but the games i do randomly draw it.. its basicaly a time walk

 
Volcanon
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posted April 25, 2011 11:05 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by helpmehelpyou:
whats your thoughts on running orims chant in uril??

its pretty out of place and dont really interact with the rest of the deck at all..

but the games i do randomly draw it.. its basicaly a time walk


In 1v1 yes, chant is good in anything that has a big turn. In multiplayer, no because Chant only takes out one player.

Note that Abeyance is pretty hot too if you don't want stuff countered. Or Silence, though it doesn't cantrip.

 
OGB
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posted April 25, 2011 11:29 AM   Click Here to See the Profile for OGB Click Here to Email OGB Send a private message to OGB Click to send OGB an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Bugger:
I'm going to build a monogreen Vorinclex deck when new Phyrexia comes out. (vorinclex is a 7/6 trampler for 6GG, who doubles your lands' mana and does a Frost Titan impression on your opponent's lands when they're tapped for mana) Any green or colorless suggestions for Mana sinks? I'm going to pack it with ramp and doubling effects out the butt, and with plenty of protection for Vorinclex himself, but I need more stuff to do with arbitrarily ginormous amounts of mana. So far (aside from just really really expensive spells and creatures) I've got Tower of Fortunes and Centaur Glade.


Wolfbriar Elemental
Verdoloth, the Ancient
Joraga Warcaller, Ezuri, etc. (if you have an elf theme)
Ant Queen
Call of the Wild
Chameleon Colossus
Feral Hydra
Protean Hydra
Chord of Calling

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joz
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posted April 25, 2011 12:36 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
Any big mana creature with relevance (collosus; terrastadon; etc..)

Any X spell
Any multikicker spell
Any permanent with expensive activated abilities

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Bugger
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posted April 25, 2011 12:57 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by joz:
Any big mana creature with relevance (collosus; terrastadon; etc..)

Any X spell
Any multikicker spell
Any permanent with expensive activated abilities


Holy crap, you don't say! I asked for examples; no **** x spells and multikicker goes well with lots of mana.

Permanents with activated abilities or spells with buyback would be ideal, as I can use those turn after turn. Also good is stuff like wolfbriar and verdeloth cause they're tutorable spells that come with their own army. Come to think of it, planar portal would be a great addition too...

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Volcanon
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posted April 25, 2011 02:10 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Bugger:
Holy crap, you don't say! I asked for examples; no **** x spells and multikicker goes well with lots of mana.

Permanents with activated abilities or spells with buyback would be ideal, as I can use those turn after turn. Also good is stuff like wolfbriar and verdeloth cause they're tutorable spells that come with their own army. Come to think of it, planar portal would be a great addition too...


In monogreen all you've got for buyback is the giant growth variant.

There's also that 3/3 3GG guy from Ravnica with "G: +1/+1 to target creature". And Gigantomancer (1: Target creature is a 7/7).

 
SageShadows
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posted April 25, 2011 02:35 PM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Volcanon:
In monogreen all you've got for buyback is the giant growth variant.

There's also that 3/3 3GG guy from Ravnica with "G: +1/+1 to target creature". And Gigantomancer (1: Target creature is a 7/7).


Someone said it already, but Wurmcalling is a green card that has buyback.

 
thror
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posted April 25, 2011 03:18 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
Sprout Swarm.

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joz
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posted April 25, 2011 03:20 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
NPH:

E'llo Torpor Orb <3

(hee hee hee)

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OGB
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posted April 25, 2011 03:26 PM   Click Here to See the Profile for OGB Click Here to Email OGB Send a private message to OGB Click to send OGB an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Volcanon:
There's also that 3/3 3GG guy from Ravnica with "G: +1/+1 to target creature".

Ursapine.

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Volcanon
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posted April 25, 2011 05:38 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by OGB:
Ursapine.


Yeah, he was a house in limited. Undoubtedly he's probably pretty bomby when you've got giant tramplers and massive mana.

 
caquaa
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posted April 27, 2011 06:53 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
RE: Accidental infinite combos

So I added krark-clan ironworks into my sharuum deck online. Its a fun deck that usually kills with thopter foundry + nim deathmantle + (general/precursor golem/myr battlesphere). Nothing too abusing. No sculpting steel in the deck, etc.

Was in a game and someone starting taking over the game, I cast fabricate then I saw it: nim deathmantle, myr battlesphere, krark-clan ironworks. Attacked, with battlesphere trigger on the stack I started to generate a lethal amount of myr to tap. My deck has been lacking forms of mana accel/big mana for late game so I really don't want to cut the ironworks, but should I not kill with it? I mean, it also seems terrible to have a win on the table and not use it. Does your opponent get to play/win only at your mercy? That doesn't sound fun either. Stupid game! Guess I could go buy mana crypt, thran dynamo, etc... dunno =/

 
shaselai
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posted April 27, 2011 07:24 AM   Click Here to See the Profile for shaselai Click Here to Email shaselai Send a private message to shaselai Click to send shaselai an Instant Message Edit/Delete Message Reply With Quote 
anyone know if a deck list is out for the upcoming commander decks from wizards?
 
joz
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posted April 27, 2011 07:40 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by shaselai:
anyone know if a deck list is out for the upcoming commander decks from wizards?

Not yet, they should be spoiled late in the month before release; or early the same month (or not at all).

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fluffycow
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posted April 27, 2011 07:50 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
quote:
Originally posted by joz:
Not yet, they should be spoiled late in the month before release; or early the same month (or not at all).


I enjoy your posts, other people may call you a troll, but I find your posts humorous

 
joz
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posted April 27, 2011 07:58 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by fluffycow:
I enjoy your posts, other people may call you a troll, but I find your posts humorous

Why was that humorous?

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Bargain is not to powerful for EDH, EDH is to weak for Bargain!

 
stab107
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posted April 27, 2011 08:25 AM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
It didn't exactly answer the question.
 
joz
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posted April 27, 2011 08:30 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by stab107:
It didn't exactly answer the question.

The question didn't have an answer that the person was looking for.

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Bargain is not to powerful for EDH, EDH is to weak for Bargain!


[Edited 1 times, lastly by joz on April 27, 2011]

 
WestWycke
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posted April 27, 2011 12:42 PM   Click Here to See the Profile for WestWycke Click Here to Email WestWycke Send a private message to WestWycke Click to send WestWycke an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
RE: Accidental infinite combos
So I added krark-clan ironworks into my sharuum deck online. Its a fun deck that usually kills with thopter foundry + nim deathmantle + (general/precursor golem/myr battlesphere). Nothing too abusing. No sculpting steel in the deck, etc.

Was in a game and someone starting taking over the game, I cast fabricate then I saw it: nim deathmantle, myr battlesphere, krark-clan ironworks. Attacked, with battlesphere trigger on the stack I started to generate a lethal amount of myr to tap.


Not trying to rain on your parade, but could you explain your infinite combo? I don't see anything even remotely resembling what you are describing.

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eXtremeEagle
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posted April 27, 2011 12:48 PM   Click Here to See the Profile for eXtremeEagle Click Here to Email eXtremeEagle Send a private message to eXtremeEagle Click to send eXtremeEagle an Instant Message Edit/Delete Message Reply With Quote View eXtremeEagle's Have/Want ListView eXtremeEagle's Have/Want List
Sacrifice a Myr token to KCI for 2 mana, ignore the Deathmantle trigger.
Sacrifice the Battlesphere for 2 mana, use the four mana to activate Deathmantle.
Battlesphere returns to play with Deathmantle equipped, putting four more Myr into play.
Repeat as desired, then resolve Battlesphere trigger and tap the Myr tokens you made for any amount of damage you wish.

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