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Author Topic:   EDH/Commander Discussion : Part Deux
Havoc Demon
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posted May 26, 2011 12:26 PM   Click Here to See the Profile for Havoc Demon Click Here to Email Havoc Demon Send a private message to Havoc Demon Click to send Havoc Demon an Instant MessageVisit Havoc Demon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by eXtremeEagle:
So, I'm tossing around ideas in my head for a new deck. It's going to be BUG, Vorosh at the moment of course but probably switching to one of the new commanders.

I want the entire deck to be focused around counters and proliferate. It'll include fun things like Experiment Kraj and Forgotten Ancient, maybe even a Darksteel Reactor. Also going to include most planeswalkers that are in-color, excluding ones that wouldn't make sense like Nissa and new Tezz.

Anyone else know any cards which would be good to include in a deck that has counters building up quickly, or large amounts of counters being moved around?


That Which Was Taken and Helix Pinnacle

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Volcanon
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posted May 26, 2011 12:30 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Havoc Demon:
That Which Was Taken and Helix Pinnacle


Walking Library or whatever the Azorius artifact creature from Dissention was. Put 100 counters on it and deck-kill everybody except you.

 
iliketrain
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posted May 27, 2011 04:59 AM   Click Here to See the Profile for iliketrain Click Here to Email iliketrain Send a private message to iliketrain Click to send iliketrain an Instant Message Edit/Delete Message Reply With Quote 
you can't play walking archive due to it having UW in it's text box.
The one I like are spike weaver, except everyone I play with hates me for it so i had to take it out..

quote:
Originally posted by Skwirlnutz:
The red deck I had in mind is something I would enjoy playing with. Not anything with infinite combos or anything. I just wanna build something fun out of the junk I pick up around my local area. Stuff like Galvanoth and Hoard-Smelter.


*EDIT*: I think I found my General. Urabrask The Hidden seems good for the job.


I have ashling build, the problem with Mono red I found is that you need to be very conscious for your curve, One problem I found early was my curve was pretty high and I would often be stuck with a handful of 6+ drops, the reason for this i found is because cheap red spells are usually direct burn, tiny goblins, artifact and land destruction, this was a problem because while I want some artifact removal, the other stuff I wasn't really interested in, I was more insterested in mass damage removal and to combo with repercussion. In the end I jam the low end with mana rocks and stuff like wall of razor, and usually just play ashling and pump for the first 6 turns anyways


[Edited 2 times, lastly by iliketrain on May 27, 2011]

 
evilempire22
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posted May 27, 2011 08:14 PM   Click Here to See the Profile for evilempire22 Click Here to Email evilempire22 Send a private message to evilempire22 Click to send evilempire22 an Instant MessageVisit evilempire22's Homepage  Edit/Delete Message Reply With Quote View evilempire22's Have/Want ListView evilempire22's Have/Want List
quote:
Originally posted by eXtremeEagle:
So, I'm tossing around ideas in my head for a new deck. It's going to be BUG, Vorosh at the moment of course but probably switching to one of the new commanders.

I want the entire deck to be focused around counters and proliferate. It'll include fun things like Experiment Kraj and Forgotten Ancient, maybe even a Darksteel Reactor. Also going to include most planeswalkers that are in-color, excluding ones that wouldn't make sense like Nissa and new Tezz.

Anyone else know any cards which would be good to include in a deck that has counters building up quickly, or large amounts of counters being moved around?


Viral Drake for reusable proliferate

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Sovarius
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posted May 27, 2011 08:39 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Darksteel Reactor needs significantly fewer counters than Pinnacle, unless you want to go infinite combo all helter skelter. Plug reactor into the Energy Chamber
Surge node is kinda cool. Fuel for the cause and Steady Progress are only one shots but whatever.
Triskelion and Pentavus?
Steel Overseer if you end up with mostly artifact creatures, but if you look up the Simic from the Ravnica block there's a lot of options.
And there is the Skullbriar from the new commander decks, he is BG and keeps his counters when he moves zones (except for hand and library).

Hey guys would i be awesome if i Power Artifact a mana rock and Prosperity everyone to death?

 
caquaa
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posted May 28, 2011 01:00 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by Sovarius:
Hey guys would i be awesome if i Power Artifact a mana rock and Prosperity everyone to death?

meh, infinite mana X spell is fairly boring. That said, I'm not above G wave if I get grim monolith and mana reflection online.

 
Sovarius
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posted May 28, 2011 11:33 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Yeh, but it would be new for me. I don't really want to just be digging up combo pieces all the time anyway. I just realized it would be possible to do on turn 1-2, given a nuts draw, of course.
 
choco man
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posted June 02, 2011 11:14 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
Got my primeval titan caught under Kiki-Jiki player's mimic vat.

He had a Rings of Brighthearth out and made 4 hasty Primeval titans and killed me with Valakut for 36 damage. Great!

 
iccarus
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posted June 02, 2011 11:58 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
quote:
Originally posted by choco man:
Got my primeval titan caught under Kiki-Jiki player's mimic vat.

He had a Rings of Brighthearth out and made 4 hasty Primeval titans and killed me with Valakut for 36 damage. Great!


Awesome play. Seriously.

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Sovarius
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posted June 06, 2011 10:08 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
I think i might try to convince my lgs to run Commander tournies. Kinda of a long shot and would take some work but it makes me wonder;

What banned lists do you guys use?
Until yesterday or so i had only known, and only thought 'official', the list on mtgcommander.net

Aside from banned lists, do other people have different rules?
I thought i had read that commanders are not affected by legendary rules. Which kinda made sense because if two people have the same general... well that would just be really unfun. I thought the non-commanders would be affected, such as clone, or playing a legend from your deck that is someone else's commander.

 
joz
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posted June 06, 2011 10:11 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
I think i might try to convince my lgs to run Commander tournies. Kinda of a long shot and would take some work but it makes me wonder;

What banned lists do you guys use?
Until yesterday or so i had only known, and only thought 'official', the list on mtgcommander.net

Aside from banned lists, do other people have different rules?
I thought i had read that commanders are not affected by legendary rules. Which kinda made sense because if two people have the same general... well that would just be really unfun. I thought the non-commanders would be affected, such as clone, or playing a legend from your deck that is someone else's commander.


Ban Islands, your games will be much more fun and interesting without them.

Also, current rule is that commanders/generals are still affected by the legend rule and the EDH RC( rules comity) has commented many times that this is not likely to change.

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caquaa
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posted June 06, 2011 10:18 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
2x the same generals don't kill each other, but a clone or a copy in someone's deck will.

Also, I assumed islands were the problem when I was playing abusive whatever decks. I switched to a jund deck and people think its fun to an extent. The 20+ point g-waves that happen when I'm not allowed to warp world are what people tend to dislike.

 
joz
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posted June 06, 2011 10:32 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
2x the same generals don't kill each other, but a clone or a copy in someone's deck will.

Also, I assumed islands were the problem when I was playing abusive whatever decks. I switched to a jund deck and people think its fun to an extent. The 20+ point g-waves that happen when I'm not allowed to warp world are what people tend to dislike.


No one ever likes it when big "X" spells go off, GWave, GGenesis and a few others are at the top of that list.

GWaveing for 11-15 is what I usually aim for, and draws far less hate.

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choco man
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posted June 06, 2011 11:00 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
Ban islands?

How come no one talks about banning forests? Every EDH in my area plays green. Every EDH I play has green....wait?

 
joz
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posted June 06, 2011 11:02 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
Ban islands?

How come no one talks about banning forests? Every EDH in my area plays green. Every EDH I play has green....wait?


Green can be taken care of but just about every other color or color combination.

Blue...not so much.

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Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
caquaa
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posted June 06, 2011 11:24 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by joz:

GWaveing for 11-15 is what I usually aim for, and draws far less hate.


I don't care about hate. If it resolves, its likely I'm going to win since I'm that far ahead. Its way fun to hit things like e witness and earthcraft on the wave and pick it up and do it again. Or hit akroma's memorial...

 
joz
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posted June 06, 2011 11:29 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
I don't care about hate. If it resolves, its likely I'm going to win since I'm that far ahead. Its way fun to hit things like e witness and earthcraft on the wave and pick it up and do it again. Or hit akroma's memorial...

I think the best I ever hit with a wave was durring a 4way FFA, and X=17 . turned over Earthcraft, Vernal Bloom, Cloudstone Curio, Skullclamp and a Avenger of Zendikar (among other things) That game ended right there when Oros, Mayael, and Doran, all did a simultaneous scoop without realizing they were all doing it.

Cruio is broken, Earthcraft is broken, Skullclamp is broken.

Whats the common factor? they aren't creatures!

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Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
choco man
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posted June 07, 2011 01:15 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by joz:
Green can be taken care of but just about every other color or color combination.

Blue...not so much.


I disagree. In anything other than the most cutthroat EDH games, green is better than blue.

The way games normally play out, players play threats and opponents answer threats. Except the green players has 5-6 more lands than non-green players do. That let's you replay generals/topdecks much easier/faster than non-green players.

And since non-cutthroat EDH has no land destruction, nothing ever really stops a green player from ramping. Land ramping is practically a permanent advantage and mana advantage is the MOST IMPORTANT thing in EDH games.

Green even has better engines than Blue. Blue has Mind Over Matter (imho, the 2nd most powerful unbanned card) but Green has Survival of the Fittest, Greater Good, Earthcraft, Aluren.

Blue used to have Tinker, Tolarian Academy, and Gifts Ungiven. Green STILL has Genesis Wave, Gaea's Cradle, and Tooth and Nail.

[Edited 1 times, lastly by choco man on June 07, 2011]

 
joz
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posted June 07, 2011 08:03 AM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
I disagree. In anything other than the most cutthroat EDH games, green is better than blue.

The way games normally play out, players play threats and opponents answer threats. Except the green players has 5-6 more lands than non-green players do. That let's you replay generals/topdecks much easier/faster than non-green players.

And since non-cutthroat EDH has no land destruction, nothing ever really stops a green player from ramping. Land ramping is practically a permanent advantage and mana advantage is the MOST IMPORTANT thing in EDH games.

Green even has better engines than Blue. Blue has Mind Over Matter (imho, the 2nd most powerful unbanned card) but Green has Survival of the Fittest, Greater Good, Earthcraft, Aluren.

Blue used to have Tinker, Tolarian Academy, and Gifts Ungiven. Green STILL has Genesis Wave, Gaea's Cradle, and Tooth and Nail.


And blue still has counterspells.

But what I'm saying is this:

Any color has the ability to control green, be it either mass removal, target removed of big fatties, or the like.

But every color but blue is going to have problems with blue, because blue can take care of problems when they are on the stack, or even afterwards without having to worry about something being indestructible. Control Magic style effects, (Desertion being a particular favorite), Counterspells, good bounce (Capsize), etc.... All green can do is flop cards down and hope for the best.

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choco man
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posted June 07, 2011 02:25 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by joz:
still doesn't get it...

Look, ever since Primeval Titan was printed there has been a dramatic movement of players towards favoring generals with at least green in their identity.

A lot of people play green just for the privilege of playing stuff like Primeval Titan, Seedborn Muse, Oracle of Mul Daya, Kodama's Reach, Explosive Vegatation, Sakura Tribe Elder, Eternal Witness.

Players don't nearly play blue as much even though you get mana drain, spelljack, bribery.

Counterspells aren't nearly as powerful as land ramp in EDH. Black or white players don't even care about Bribery since they can just kill any creature you get. What does blue have, bounce/steal? You disregard that the other colors ALL can handle threats better or at least on par with blue.

Green: Tooth and Nail for Woodfall Primus and Terastodon/Melira
Black: decree of pain, overwhelming forces,
Red: obliterate, jokulhaups,
White: path, swords, Austere command, catastrophe, reveillark loops with acidic slime/etc. Karmic guide loops for the same

But only green has land ramp. Land ramp makes every deck better. Need to get cabal coffers and urborg? Need to get serra's sanctum? Need to seedborn muse so you can tapout and still spelljack/gather specimens? Want to play eldrazi? Need to recur strip mine/ wasteland/volrath stronghold/academy ruins? Need to play more than one big mana spell a turn?
Blue: shackles, bribery, gather specimens, spelljack

 
joz
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posted June 07, 2011 02:30 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:{doesn't get it at all}

But only green has land ramp.[/B]



*BUAHAHAHAHHAAAAHAHAA!*

Sorry, that was just too funny.

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Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
choco man
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posted June 07, 2011 02:42 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by joz:

*BUAHAHAHAHHAAAAHAHAA!*
Sorry, that was just too funny.

Sorry, that you're just too stupid.

 
joz
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posted June 07, 2011 02:52 PM   Click Here to See the Profile for joz Click Here to Email joz Send a private message to joz Click to send joz an Instant MessageVisit joz's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
Sorry, that you're just too stupid.


Sorry, but I'm not.

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Joz - can we ban Leshrac for not fixing the Chrome PM issue?

Gunslinga - If I thought it would help, and if I could, I would.

 
Bugger
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posted June 07, 2011 03:07 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
Where the hell is that upcoming bannings thread

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AlmostGrown
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posted June 07, 2011 03:08 PM   Click Here to See the Profile for AlmostGrown Click Here to Email AlmostGrown Send a private message to AlmostGrown Click to send AlmostGrown an Instant MessageVisit AlmostGrown's Homepage  Edit/Delete Message Reply With Quote View AlmostGrown's Have/Want ListView AlmostGrown's Have/Want List
quote:
Originally posted by Bugger:
Where the hell is that upcoming bannings thread



'Slinga probably deleted it

 

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