Author
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Topic: EDH/Commander Discussion : Part Three (The legit one)
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-Lunch_Box- Member
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posted July 15, 2011 06:55 AM

quote: Originally posted by choco man: Even though my former Rafiq deck had a serious infect slant and racked up a lot of infect kills, I only played Inkmoth Nexus and Viridian Corrupter. And NO Grafted Exoskeleton.Until every deck starts using Grafted Exoskeleton, 10 poison is already tough, except for Skittles.
I have tried Grafted Exoskeleton and was not impressed. Most of the time it is going to take two swings and with nothing to back it up you actually are out damage if it is dealt with before it is killed. Triumph of the Hordes is the best way i have found use infect in a non infect deck. As long as you do not get greedy you should always be able to kill a player
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MasterWolf Member
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posted July 15, 2011 07:07 AM
  
I would only use the Skullcap in games where you can use it to just win in 1 turn or with 1 swing, or if you have a lot of infect anyway. I use it in Godo. It's some good.
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Choshu Member
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posted July 15, 2011 07:16 AM

My all time favorite combo with the devour to power deck isburied alive, drop a triskellion, wonder, one fattie like death's shadow. mime the triskellion get +1's from death's shadow, swing than shoot the +1's for a instant kill.
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-Lunch_Box- Member
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posted July 15, 2011 08:38 AM

quote: Originally posted by Choshu: My all time favorite combo with the devour to power deck isburied alive, drop a triskellion, wonder, one fattie like death's shadow. mime the triskellion get +1's from death's shadow, swing than shoot the +1's for a instant kill.
When you upgrade that from the pre con you can get Triskelion/Lord of Extinction
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Bugger Member
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posted July 15, 2011 01:58 PM

I originally planned on heavily modifying devour for power, but it's so much fun as-is and a loooot of the cards are already optimal for the strategy I ended up making very few mods at all. However, I will say that bloodchief ascension is absolutely insane. Especially with windborn muse and windfall/minds aglow. Thinking about adding skyscribing for more backstabby group hug fun. __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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MasterWolf Member
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posted July 19, 2011 11:01 AM
  
Why are Mimeoplasm players so greedy?I have Tormod's Crypt and I'm going to eat his graveyard if he trys to make a 20/20 flying insanomonster. Or he could take other people's stuff and get his general AND not lose his graveyard but he tries me anyway. Why don't those players know how to just play normal, and not go for broke every time?
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joz Banned
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posted July 19, 2011 11:30 AM

quote: Originally posted by MasterWolf: Why are Mimeoplasm players so greedy?I have Tormod's Crypt and I'm going to eat his graveyard if he trys to make a 20/20 flying insanomonster. Or he could take other people's stuff and get his general AND not lose his graveyard but he tries me anyway. Why don't those players know how to just play normal, and not go for broke every time?
Welcome to the land of EDH....I mean Spike players.
__________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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sammyt125 Member
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posted July 19, 2011 11:48 AM
  
quote: Originally posted by MasterWolf: Why are Mimeoplasm players so greedy?I have Tormod's Crypt and I'm going to eat his graveyard if he trys to make a 20/20 flying insanomonster. Or he could take other people's stuff and get his general AND not lose his graveyard but he tries me anyway. Why don't those players know how to just play normal, and not go for broke every time?
I don't get it, if you Crypt The Mimeoplasm owner he can just take other people's stuff anyway.
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MasterWolf Member
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posted July 19, 2011 12:00 PM
  
quote: Originally posted by sammyt125: I don't get it, if you Crypt The Mimeoplasm owner he can just take other people's stuff anyway.
Holy crap we thought it targeted!!
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iccarus Member
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posted July 19, 2011 12:43 PM
  
quote: Originally posted by Choshu: My all time favorite combo with the devour to power deck isburied alive, drop a triskellion, wonder, one fattie like death's shadow. mime the triskellion get +1's from death's shadow, swing than shoot the +1's for a instant kill.
Assuming your intent is to kill with general damage, that does not work. Only combat damage counts towards the 21. __________________ Wisconsin - smells like dairy air!
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Choshu Member
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posted July 20, 2011 02:53 PM

quote: Originally posted by -Lunch_Box-: When you upgrade that from the pre con you can get Triskelion/Lord of Extinction
Wait a sec, how does that work? If triskellion is the copy, you would only get +'s from the other creature, in Lord of extinctions case, 0 since you dont get his passive ability also. Is that correct?
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joz Banned
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posted July 20, 2011 05:00 PM

quote: Originally posted by Choshu: Wait a sec, how does that work? If triskellion is the copy, you would only get +'s from the other creature, in Lord of extinctions case, 0 since you dont get his passive ability also. Is that correct?
You would get the counters from the arbitrary large lord of extinction, just like Mortivor, his ability is a characteristic defining ability, and works in the graveyard. also known as a static ability: 604.1 - Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they're simply true. [CompRules 2009/07/08] 604.2 - Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in Rule 112.6. [CompRules 2009/07/08] 112.6a - Characteristic-defining abilities function everywhere, even outside the game. (See Rule 604.3.) [CompRules 2009/10/01] 604.3a - A static ability is a characteristic-defining ability if it meets the following criteria: (1) It defines an object's colors, subtypes, power, or toughness; (2) it is printed on the card it affects, it was granted to the token it affects by the effect that created the token, or it was acquired by the object it affects as the result of a copy effect or text-changing effect; (3) it does not directly affect the characteristics of any other objects; (4) it is not an ability that an object grants to itself; and (5) it does not set the values of such characteristics only if certain conditions are met. [CompRules 2009/07/08 So, when you imprint Triskellion on Mimeoplasm and get the counters from Lord of Extinction, Lord of Extinction while in the graveyard has P/T = number of cards in all graveyards, and when he is imprinted for the +1/+1 counters, you'd get his current p/t.
__________________ Joz - can we ban Leshrac for not fixing the Chrome PM issue?Gunslinga - If I thought it would help, and if I could, I would.
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keywacat Member
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posted July 29, 2011 02:50 AM
  
I do not remember seeing this in the EDH rules, so apologies if my question is obvious...In an EDH deck are you allowed to have a copy of someone else's general? That is, I know a friend of mine has Tolsimir Wolfsblood for his general, am I then allowed to include him in my maindeck as well? And should both come into play is it more popular to apply the 'legend rule' or have the non-general copy perish, leaving the general still on the field? Cheers for the answer; keywacat
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Kyzneg Member
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posted July 29, 2011 03:27 AM

quote: Originally posted by keywacat: I do not remember seeing this in the EDH rules, so apologies if my question is obvious...In an EDH deck are you allowed to have a copy of someone else's general? That is, I know a friend of mine has Tolsimir Wolfsblood for his general, am I then allowed to include him in my maindeck as well? And should both come into play is it more popular to apply the 'legend rule' or have the non-general copy perish, leaving the general still on the field? Cheers for the answer; keywacat
This used to be different, but now the general is treated like any other legendary creature while in play (obviously when it would go to a graveyard or exile it's different, but for legend rule purposes it's just another legendary creature). Likewise, I believe there was a kind of "league" restriction in the early days of EDH where your general was reserved and couldn't be used as a general by other players, and that might have extended to even not allowing the card in the 99, but I think it was just that generals were unique as generals. Those restrictions are generally no longer followed, and are not supported by the official Commander rules, for good reason as the player-base expanded, who wants to tell someone who's trying to pick up the format that they need to build a new deck because player B has had that general for longer? Obviously house rules can change this. TL;DR: Yes, Yes, and the most common ruling is both die.
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Havoc Demon Member
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posted July 31, 2011 07:41 PM

So with one slot in the deck, do I keep Dread or switch it for No Mercy or Vengeful Pharoah?__________________ Most References in Massachusetts 88th All-timeSupport my friend's store: http://www.tabletoparena.com
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Bruised Member
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posted July 31, 2011 07:45 PM
  
quote: Originally posted by -Lunch_Box-: I have tried Grafted Exoskeleton and was not impressed. Most of the time it is going to take two swings and with nothing to back it up you actually are out damage if it is dealt with before it is killed. Triumph of the Hordes is the best way i have found use infect in a non infect deck. As long as you do not get greedy you should always be able to kill a player
Grafted Exoskeleton in my Bosh deck is a pretty big game. A couple weeks ago I took out the board in one turn thanks to Mycosynth Golem and friends.
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caquaa Member
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posted August 01, 2011 01:18 AM
  
quote: Originally posted by Havoc Demon: So with one slot in the deck, do I keep Dread or switch it for No Mercy or Vengeful Pharoah?
certainly not the pharoah, its terrible. If the effect works well in your play group (and you have to choose just 1), I'd say the no mercy because it is typically more difficult to remove and doesn't die as a result of a wrath not intended to kill it.
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Bugger Member
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posted August 01, 2011 06:11 AM

quote: Originally posted by caquaa: certainly not the pharoah, its terrible.If the effect works well in your play group (and you have to choose just 1), I'd say the no mercy because it is typically more difficult to remove and doesn't die as a result of a wrath not intended to kill it.
Qft. Or run both for the lulz. I was playing a 6-man game one time with a friend who had a geth edh and he had both dread and no mercy out. In trying to take him down, all the other players completely forgot about no mercy and after terminating the dread and confidently swinging in with a few dragons, he gleefully reminded them about it :P Edit: in sadder news, I've had to pretty much shelve my edh decks this last month I'm constantly getting scheduled for the evening shift at work on Fridays. Fortunately that'll change once I'm in college. __________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
[Edited 1 times, lastly by Bugger on August 01, 2011]
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choco man Member
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posted August 02, 2011 02:01 PM
  
Played in a 4-player game where during the first several turns, one player spends just about every turn ramping into large amounts of mana. The other players start to attack that player since he has no blockers- and, you know, has been ramping. By mid-game, despite having a huge mana advantage, that player is at too low a life total to survive. Then complains about how everybody was attacking him "while he was doing nothing and that it's not fun." I've been having a lot of games end that way lately. How come people who ramp endlessly complain about being a non-threat who are victims of unfair attacks?
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rockondon Member
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posted August 02, 2011 02:32 PM
  
I just bought my first EDH deck off ebay a few min ago - the BUG one. I'll probably revise the heck out of it before I play it. Any suggestions? Commanders: 1 x The Mimeoplasm 1 x Damia, Sage of Stone 1 x Vorosh, the Hunter Creatures: 1 x Nezumi Graverobber 1 x Skullbriar, the Walking Grave 1 x Riddlekeeper 1 x Fleshbag Marauder 1 x Eternal Witness 1 x Troll Ascetic 1 x Yavimaya Elder 1 x Solemn Simulacrum 1 x Brawn 1 x Wonder 1 x Sewer Nemesis 1 x Gravedigger 1 x Lhurgoyf 1 x Dreamborn Muse 1 x Mortivore 1 x Desecrator Hag 1 x Mulldrifter 1 x Acidic Slime 1 x Vulturous Zombie 1 x Dark Hatchling 1 x Extractor Demon 1 x Scythe Spector 1 x Wrexial, the Risen Deep 1 x Vorosh, the Hunter 1 x Triskelavus 1 x Slipstream Eel 1 x Butcher of Malakir 1 x Patron of the Nezumi 1 x Szadek, Lord of Secrets 1 x Avatar of Woe 1 x Artisan of Kozilek Artifacts: 1 x Sol Ring 1 x Dimir Signet 1 x Golgari Signet 1 x Lightning Greaves 1 x Simic Signet 1 x Oblivion Stone Enchantments: 1 x Vow of Wildness 1 x Vow of Flight 1 x Vow of Malice 1 x Memory Erosion 1 x Grave Pact Instants: 1 x Tribute to the Wild 1 x Spell Crumple 1 x Fact or Fiction 1 x Relic Crush Sorceries: 1 x Minds Aglow 1 x Shared Trauma 1 x Sign in Blood 1 x Stitch Together 1 x Cultivate 1 x Windfall 1 x Buried Alive 1 x Syphon Mind 1 x Unnerve 1 x Rise from the Grave 1 x Syphon Flesh 1 x Living Death Lands: 1 x Barren Moor 1 x Command Tower 1 x Dimir Aqueduct 1 x Dreadship Reef 1 x Golgari Rot Farm 1 x Jwar Isle Refuge 1 x Lonely Sandbar 1 x Rupture Spire 1 x Simic Growth Chamber 1 x Svogthos, the Restless Tomb 1 x Temple of the False God 1 x Terramorphic Expanse 1 x Tranquil Thicket 8 x Forest 8 x Island 11 x Swamp __________________ |My Angels~My P9 l""|"\__, |~~My #1 Angel~~l'_|'_|_|) |(@)(@)""***|(@)(@)**|(@)
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sammyt125 Member
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posted August 02, 2011 05:23 PM
  
quote: Originally posted by rockondon: I just bought my first EDH deck off ebay a few min ago - the BUG one. I'll probably revise the heck out of it before I play it. Any suggestions?DECKLIST
It really depends if you want to build around The Mimeoplasm or not.
[Edited 1 times, lastly by sammyt125 on August 02, 2011]
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Bugger Member
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posted August 02, 2011 05:28 PM

Don, add Bloodchief Ascension, Lord of Extinction, and Bonehoard. Also Greater Good. And Consecrated Sphinx, because it's an autoinclude for any edh deck with blue.__________________ "I never got any respect at all. My family moved a lot when I was a kid, but I always found them." -- Rodney Dangerfield
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stab107 Member
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posted August 02, 2011 05:39 PM

I agree that you should choose which Commander you want because it will definitely affect your build. Mimeoplasm is easier to build around but Damia is way cooler. I would like to build a Damia deck but she costs 7 mana to start so that's a bit of a killjoy.quote: Originally posted by Bugger: Don, add Bloodchief Ascension, Lord of Extinction, and Bonehoard. Also Greater Good. And Consecrated Sphinx, because it's an autoinclude for any edh deck with blue.
The first four are great suggestions but I would personally hold off on adding a Consecrated Sphinx. You just need to play it or see it played in one game where it gets cloned to see how out of control it can really get. It's far too beneficial to any opponent to allow that card to even hit the table in my mind, so I don't even run it now because the risks are too great.
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rockondon Member
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posted August 03, 2011 08:40 AM
  
I think I'll go with mimeoplasm as the general.
quote: Originally posted by stab107: The first four are great suggestions but I would personally hold off on adding a Consecrated Sphinx. You just need to play it or see it played in one game where it gets cloned to see how out of control it can really get.
If someone cloned it, wouldn't that quickly kill both players? Its a great card and I definately intend to put it in. On the topic of cloning, I also love phyrexian metamorph - clone nearly anything for 3 colorless mana...sounds good to me!I'm surprised no one suggested survival of the fittest. That should be insane for this deck - putting brawn and wonder and mimeoplasm targets in the grave while fetching your best creatures. And what about black staples like demonic tutor, vampiric tutor, and yawgmoth's will? I would suspect tutor cards would be particularly useful so perhaps Liliana Vess too. And how about blue card draw and search cards like impulse, brainstorm, thirst for knowledge, and preordain? Considering the general, windfall should be good too. And maelstrom pulse would be great removal. Nice green cards might include wall of blossoms, bird of paradise, and perhaps more land-fetching sorceries. And maybe toss in memnarch, for basic awesomeness, and perhaps more artifact mana. Thoughts? __________________ |My Angels~My P9 l""|"\__, |~~My #1 Angel~~l'_|'_|_|) |(@)(@)""***|(@)(@)**|(@)
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stab107 Member
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posted August 03, 2011 09:06 AM

quote: Originally posted by rockondon: If someone cloned it, wouldn't that quickly kill both players? [/B]
It's may, not must, so they can stop their end of the chain whenever they are comfortable. In most cases, people draw ~40 cards before stopping. Survival is obviously good with Wonder and Brawn and the tutors are obvious includes as well. Going with Mimeoplasm you might want a Bazaar and Life from the Loam as well. Blue Sun's Zenith if you think you can reliably cast it. Corpse Dance is better than Rise from the Grave and Puppeteer Clique does some serious work too.
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