Author
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Topic: EDH/Commander Discussion : Part Three (The legit one)
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rockondon Member
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posted August 03, 2011 09:39 AM
  
And of course sensei's top (which I'm guessing is an auto-include in every edh deck), putrefy, and sheoldred, possibly spiritmonger (mostly because I always thought it was cool), maybe pernicious deed, maybe visara, and harmonize and concentrate for card draw. Attunement might be worthwhile too.
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MasterWolf Member
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posted August 03, 2011 10:22 AM
  
My problem with Mimeoplasm decks is you have to make them super strong and cutthroat, because people are going to gun for you assuming your deck is insane, regardless of whether it is or not. In my group, the Mimeoplasm players don't particularly like him because I pack so much GY hate he is not nearly as good.
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choco man Member
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posted August 03, 2011 10:31 AM
  
quote: Originally posted by MasterWolf: My problem with Mimeoplasm decks is you have to make them super strong and cutthroat, because people are going to gun for you assuming your deck is insane, regardless of whether it is or not. In my group, the Mimeoplasm players don't particularly like him because I pack so much GY hate he is not nearly as good.
Until I actually play a game against any Bant/Vorosh/5-color deck, I always assume it's a "good-stuff" deck. It's just the nature of those colors. I might be the only one, but if you're going to build a "good-stuff" deck out of Vorosh's colors, I think Vorosh is actually the best general. It a solid turn 6 play and can kill via general damage very quickly (without jumping through any hoops or using any graveyard setups). Damia is a much more visible "must-kill" than Vorosh. Mimeoplasm is flashier and Damia is more alluring (omg, draw 7!), but Vorosh gets the job done.
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yakusoku Member
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posted August 03, 2011 12:52 PM

I have some questions on how you deal with multiplayer games. "tldr;" version: do you think it's fair to reveal the contents of a hidden zone (hand or library) to all players if an ability or spell allows you to search one of these zones? What do you do when someone feels you are the biggest threat and tries to sway your group to go after you? Longer "yakusoku" version: We played a 4-player, free for all game. R has a BR Goblins deck (Wort), M has a RGW Enchantress deck (Uril), J has Reanimator (Karador), and I have a GW creature deck (Gaddock Teeg). I have one admittedly "unfair" combo - Squirrel Nest + Earthcraft, but otherwise the deck is just GW "good stuff": creatures (Sun Titan, Cloudgoat Ranger, Troll Ascetic, Thrun) equipment (Loxodon Warhammer, Behemoth Sledge), creature removal (Swords, Oblivion Ring, Path) artifact/enchantment removal (Acidic Slime, Kor Sanctifiers, Disenchant) tutors (Enlightened Tutor, Sterling Grove, Fauna Shaman) No one is playing anything really threatening, but we are all positioned to do ridiculous stuff. I have Earthcraft and Sterling Grove in play, M has Uril and an Enchantress in play, R has a bunch of Goblins from Ringleader, and J has played Buried Alive. R contends that I'm the biggest threat at the moment (true, since I have an infinite combo that can kill all three of them at once) and after J plays a board sweeper, gives him a hard time for removing the best way to remove me from the game (creature attacks), but J counters with the fact that he has a Mortify in hand, so he can always stop my combo. R isn't satisfied, so he plays a 1/1 Goblin and then attacks J with it, which J is ready to block, but then R says that he wants to deal damage, so he can play Earwig Squad for the Prowl cost. I'm the target of the ability and my Squirrel Nest, Sun Titan, and other big creature are all exiled. R goes on to say, "Here's all the non-land cards left in his deck..." I felt this was a little unfair, but maybe I'm being unreasonable. What do you think? What came next I think was certainly over the top. He's pushing for the two other players to attack me first and take me out, since I have an infinite combo. I point out that my combo was already stopped by Mortify and it was doubly stopped by Earwig Squad exiling one of the pieces, plus my next two best cards (in R's opinion, of course). He changes his reasoning and just points out that I have the most powerful deck (after all, R used it to win a multiplayer tournament the previous week). So, I'm first to be killed. R goes on to make a huge army, which they only manage to keep in check when I advise J how to properly use his Mortify and counters on Jitte to make sure that R has no sac outlets to stop Goblin Pyromancer from destroying his team. In turn for doing that, R attacks J with 30 power worth of creatures, but it's still too late. R loses all his creatures, J gets Iona naming white (to stop M from using his white creature removal or playing his commander) and also plays Sheoldred, which just means no one can build a position to take him down. Having the combo is my fault, I guess, but after that, I don't think R was justified at all in pushing the group to kill me first, when either R or J had more powerful effects. I'm just hoping to play more creatures (I run like 40 creatures or spells that make creatures) and overwhelm my opponents with lots of creatures, and a few with artifacts. M said, half in jest, that we shouldn't play multiplayer EDH any longer, it's going to ruin friendships if people feel they are the target of personal attacks (I think R regards me as a better player than J or M, but I think J has a stronger late game, if he survives to that point, since he starts getting back huge creatures every turn like Avatar of Woe, Sheoldred, Iona, Phantom Nishoba, etc. M will just play an Uril and stick 10 auras on it, until it's a flying, lifelinking, vigilant, trampling, double striking behemoth that makes the defending player sacrifice two permanents when he attacks you). __________________ There are two rules for success: 1. Don't tell all you know.
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Kyosukee Member
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posted August 03, 2011 01:18 PM

quote: Originally posted by yakusoku: Stuff that J.Promise says that I'm editing not because I don't love what he wrote, but because it's too long for the quote box
That's rough, but in the midst of a game, people can get heated, especially if they're competitive. I don't like to play fighters with my friends who aren't good because that's my forte, and I don't have a real way to put the gears on low when I play them. So when my one competitive (but very bad at Blazblue) friend pushes me to play, we just end up playing and not having a good time, because he can't take losses (that I'm sure he expected, but still) well. However, that speaks a lot of the nature of emotions in games. I imagine you understand that R probably was just heated, but it still hurt, and that hurt lingers after the game. Should it linger? That's your call, and often times things do. Still, I find games like the one you described fun, even if I'm in your shoes, because I gain purely enjoyment from games, and don't mind the cutthroatness of people during games. Unless they actually hate me. That makes for an awkward multiplayer game. >_< I understand the nature of my friends, and that in turn allows me to bear no ill will when they act the way I know they'd act. TLDR You're justified to feel that way. =p
That being said, if you bounce a general, does it go to their hand, or back to the area? I was wondering about cards like Recoil. __________________ What a willou tree thinks about.
[Edited 2 times, lastly by Kyosukee on August 03, 2011]
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D'Shay Member
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posted August 03, 2011 02:20 PM

when you bounce a general it goes to their hand
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caquaa Member
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posted August 03, 2011 04:23 PM
  
Multiplayer is a game of politics. It doesn't actually matter that you are or are not the biggest threat. If he can convince the others that you are and draw heat away from himself, hes made a good political play. It just takes a little bit for the players to move beyond being controlled by politics. Seems that they haven't gotten that far yet.edit: "Multiplayer is a game of politics." Well, with better players it becomes a game of threat assessment, sometimes we just don't agree with the threat others choose is higher, especially when they pick you as the greatest threat.
[Edited 1 times, lastly by caquaa on August 03, 2011]
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iccarus Member
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posted August 03, 2011 07:24 PM
  
quote: Originally posted by choco man: I might be the only one, but if you're going to build a "good-stuff" deck out of Vorosh's colors, I think Vorosh is actually the best general. It a solid turn 6 play and can kill via general damage very quickly (without jumping through any hoops or using any graveyard setups). Damia is a much more visible "must-kill" than Vorosh. Mimeoplasm is flashier and Damia is more alluring (omg, draw 7!), but Vorosh gets the job done.
I do agree with this, since I won so may games with Vorosh when it was the lead for my UGB deck. He becomes a big threat pretty fast and Damia frankly just kind of sucks on offense since I made the switch. However, I have to admit Damia's been really good for me from the control side of things. I usually only need to keep her in play through one upkeep before I'm pretty much positioned to win. __________________ Wisconsin - smells like dairy air! I collect Granite Garoyle. Send them my way.
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choco man Member
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posted August 07, 2011 09:51 PM
  
Do people still really disrespect Green?For some reason, some players assume that mono-Green are never suppose to win.
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WeedIan Member
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posted August 07, 2011 10:15 PM
  
quote: Originally posted by choco man: Do people still really disrespect Green?For some reason, some players assume that mono-Green are never suppose to win.
Where I live they do, 2 of us play Mono green Omnath and usually aren't allowed to get ahead/ __________________ Member Since 03/28/2001 10000+ posts 3rd in posts in Ontario 15th in posts on MOTL Top 5 in Refs in Ontario (by people who location posted)
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MasterWolf Member
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posted August 07, 2011 10:22 PM
  
quote: Originally posted by choco man: Do people still really disrespect Green?For some reason, some players assume that mono-Green are never suppose to win.
I sat at a table vs Sharum, Rafiq, and Kamahl (red) with Mono-Green Reki. The Kamahl player warned me that everyone's deck was good and I might want to switch to something stronger. Turn 8 I killed them all with Triumph of the Hordes. And then I smiled.
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revenger Member
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posted August 07, 2011 11:31 PM
  
Ok, who's the better commander for the b/u mill deck? Szadek or Oona, queen of the Fae?
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choco man Member
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posted August 08, 2011 12:12 AM
  
quote: Originally posted by revenger: Ok, who's the better commander for the b/u mill deck? Szadek or Oona, queen of the Fae?
I think Szadek is way more stylish than Oona, but what do you mean by better? Oona is going to win you more games.
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caquaa Member
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posted August 08, 2011 01:29 AM
  
quote: Originally posted by MasterWolf: I sat at a table vs Sharum, Rafiq, and Kamahl (red) with Mono-Green Reki. The Kamahl player warned me that everyone's deck was good and I might want to switch to something stronger. Turn 8 I killed them all with Triumph of the Hordes. And then I smiled.
I've been playing mono green online. I'm using thrun as my general. Last night I did ~220 damage in one swing. The most expensive card in my deck is a kozilek, which is in the 6 tix ballpark. It isn't that hard to build a solid green deck if you know what you're doing. I don't need Triumph ;p
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yukizora Member
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posted August 08, 2011 07:42 AM

Oona, and play Power Artifact, Grim Monolith, Basalt Monolith, Rings of Brighthearth, Because they rock.
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revenger Member
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posted August 08, 2011 01:31 PM
  
quote: Originally posted by yukizora: Oona, and play Power Artifact, Grim Monolith, Basalt Monolith, Rings of Brighthearth, Because they rock.
Hmmm. Will definetly check those out. ~Revenger __________________ Your 2008 and 2010 Motl Siskel & Ebert award winner! Need a 3rd party trader? I'm available! Email me if interested.
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caquaa Member
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posted August 08, 2011 01:49 PM
  
quote: Originally posted by revenger: Hmmm. Will definetly check those out. ~Revenger
it will command an overwhelming "meh" from everyone. Unless its super competitive spike dominated meta or a tournament, I don't feel combos like this are necessary. From what I've found, people don't mind being blown out of a game, but they don't like it when they lose on the spot and there is no interaction on your part or a sense that the game got to progress but they couldn't stop inevitability of your deck.
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choco man Member
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posted August 08, 2011 01:52 PM
  
quote: Originally posted by yukizora: Oona, and play Power Artifact, Grim Monolith, Basalt Monolith, Rings of Brighthearth, Because they rock.
Or you can be cool and use Szadek.
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revenger Member
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posted August 08, 2011 02:38 PM
  
quote: Originally posted by caquaa: it will command an overwhelming "meh" from everyone. Unless its super competitive spike dominated meta or a tournament, I don't feel combos like this are necessary. From what I've found, people don't mind being blown out of a game, but they don't like it when they lose on the spot and there is no interaction on your part or a sense that the game got to progress but they couldn't stop inevitability of your deck.
I am noticing a high demand for some of those cards. I simply can't afford some of them. and I would like some intereaction with my opponent. So maybe Szadek is the way to go.
~Revenger
__________________ Your 2008 and 2010 Motl Siskel & Ebert award winner! Need a 3rd party trader? I'm available! Email me if interested.
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sammyt125 Member
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posted August 08, 2011 03:37 PM
  
I would play Oona, but I have a soft spot for her (first general I made). I also really don't care for Szadek, he seems like such a do-nothing to me.Plus blowing everyone out with Dire Undercurrents is too fun.
[Edited 1 times, lastly by sammyt125 on August 08, 2011]
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yukizora Member
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posted August 08, 2011 04:10 PM

Sometimes people feel that my U/W deck is "overpowered", and get me out of the game if I can't cast a sweeper each 3 turns. I love to shut them up with Oona.Remember, no deck is "overpowered" or "unfair". There are just bad decks that can't respond to those.
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yakusoku Member
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posted August 08, 2011 04:19 PM

quote: Originally posted by yukizora: U/W deck
AND quote:
I love to shut them up with Oona.
Am I reading this right? I don't think you can do this. Oona is black and blue, so you can't play her in a U/W deck. __________________ There are two rules for success: 1. Don't tell all you know.
[Edited 1 times, lastly by yakusoku on August 08, 2011]
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Lord Crovax Member
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posted August 08, 2011 04:21 PM

quote: Originally posted by yakusoku: ANDAm I reading this right? I don't think you can do this. Oona is black and blue, so you can't play her in a U/W deck.
Think he ment useing Oona to show them what overpowered really is...compared to his U/W they think is overpowered. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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yukizora Member
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posted August 08, 2011 04:28 PM

2 EDH decks is actually doable!
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choco man Member
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posted August 08, 2011 04:49 PM
  
quote: Originally posted by yukizora: Remember, no deck is "overpowered" or "unfair". There are just bad decks that can't respond to those.
Well, it's suppose to be casual. Unfortunately, you might have to play decks at other people's level. I deconstructed my Azami deck 2 years ago.
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