Author
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Topic: Rulings and Questions: Part 49
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Devonin Member
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posted October 13, 2011 09:50 PM
  
Not exactly. Coat of Arms gives a +1/+1 bonus to a given creature for each other creature who -shares a type- with it. If it shares more than 1 type, they don't stack, So two Goblin Shaman each only give +1/+1 to each other. So with 2 Human Clerics, 3 Human Rebels, 2 Human Soldiers, 1 Bird Soldier, 3 Bird Tokens, 1 Bird Wizard, 2 Human Wizards. all 1/1s The Human Clerics each see 8 other humans and no non-human clerics, so they get 8/8 and are 9/9s The Human Rebels each see 8 other humans, and no non-human Rebels, so they get 8/8 and are 9/9s The Human Soldiers see 8 other humans, and 1 non-human soldier, so they get 9/9 and are 10/10s The Bird Soldier sees 4 other birds, and 2 non-bird Soldiers, so they get 6/6 and are 7/7s The Bird Tokens each see 4 other birds so they get 4/4 and are 5/5s The Bird Wizard sees 4 other birds, and 2 non-bird Wizards, so they get 6/6 and are 7/7s The Human Wizards see 8 other humans, and 1 non-human Wizard, so they get 9/9 and are 10/10s
[Edited 1 times, lastly by Devonin on October 13, 2011]
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Skwirlnutz Member
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posted October 15, 2011 01:14 AM
  
After I cast a kuldotha rebirth and reverberate it, do I have to sacrifice another artifact for the copy?
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thror Member
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posted October 15, 2011 01:24 AM
  
Rebirth says 'as an additional cost to cast'. Reverberate says 'copy target inst/sorc spell, you may choose new targets'Copys are put directly onto the stack, they arent cast. Because you arent casting it, you dont have to pay additional costs. So you only sacrifice one artifact, but you get 6 goblin tokens. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 1 times, lastly by thror on October 15, 2011]
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djcards Member
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posted October 15, 2011 06:23 AM

I was having a conversation with a fellow magic player, who played from alliances to Around Masques. We were talking about some interactions regarding upkeep timing and different "parts" of the upkeep phase.Basically the confusion was based off of "what happens first" when: Both players control permanents that trigger "at the beginning of each players upkeep". How do yo choose which effect takes place first?
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Myy Member
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posted October 15, 2011 10:09 AM
  
quote: Originally posted by djcards: I was having a conversation with a fellow magic player, who played from alliances to Around Masques. We were talking about some interactions regarding upkeep timing and different "parts" of the upkeep phase.Basically the confusion was based off of "what happens first" when: Both players control permanents that trigger "at the beginning of each players upkeep". How do yo choose which effect takes place first?
APNAP, Active player (who's turn it is) must choose first, then the non active player (who's turn it's not) chooses.
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totalkaoz Member
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posted October 15, 2011 10:26 AM
  
If a transformed creature is flipped and dies, when I imprint it on Mimic Vat, does the token produced end up as the pre-flip or post?
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Mr.C Member
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posted October 15, 2011 11:57 AM
  
Here's a good one.In a multiplayer EDH game, if you donate a Transcendence with Zedruu and that player has more than 20 life, do they lose as a SBE and then you get the Transcendence back? __________________ #2 in posts from British Columbia!Got any Portuguese Foils? Post on my list or email me at valter.cid@gmail.com !
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LemonMeringue Member
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posted October 15, 2011 12:13 PM
  
If you put a double-sided creature on mimic vat, it is always the front side (with mana cost), regardless of whether it's flipped or not.If you have 20 or more life, the Transcendence trigger goes on the stack for you first, then even if you donate it the new player can't have the trigger go off unless yours has resolved. However, if you have less than 20 then you donate it to them, the trigger goes off and they lose, then you get it back.
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Mr.C Member
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posted October 15, 2011 12:27 PM
  
quote: Originally posted by LemonMeringue: If you put a double-sided creature on mimic vat, it is always the front side (with mana cost), regardless of whether it's flipped or not.If you have 20 or more life, the Transcendence trigger goes on the stack for you first, then even if you donate it the new player can't have the trigger go off unless yours has resolved. However, if you have less than 20 then you donate it to them, the trigger goes off and they lose, then you get it back.
So, wait, with enough mana and permanents you can kill an entire table in one turn? __________________ #2 in posts from British Columbia!Got any Portuguese Foils? Post on my list or email me at valter.cid@gmail.com !
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LemonMeringue Member
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posted October 15, 2011 12:32 PM
  
Yeah, but of course you have to have less than 20 life or platinum angel or somethingEdit: What do you mean permanents? You only need 2, zedruu and transcendence
[Edited 1 times, lastly by LemonMeringue on October 15, 2011]
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Skwirlnutz Member
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posted October 16, 2011 02:46 AM
  
When tokens go to the graveyard do they trigger Bloodchief Acension's lose 2 life, gain 2 life ability? Are tokens considered "cards"?
[Edited 1 times, lastly by Skwirlnutz on October 16, 2011]
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WestWycke Member
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posted October 16, 2011 08:25 AM

No.Tokens are permanents. They are usually creatures. They will trigger effects that are looking for them to go to the graveyard. But they are NOT cards, so Bloodchief Ascension is not looking at them and will not trigger if they go to the graveyard. __________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
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denholm Member
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posted October 16, 2011 01:40 PM
  
For our commander game, I was wondering what mana if any is produced when I am playing a solid blue deck and my opponent casts Contamination?
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Sovarius Member
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posted October 16, 2011 02:07 PM
  
The answer is on the card. "If a land is tapped for mana, it produces {B} instead of any other type and amount."It does not change just because you are playing commander, and there is no special color deck that makes it's lands immune to this card. If you a tap an island it "produces {B} instead of any other type and amount."
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thror Member
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posted October 16, 2011 02:20 PM
  
quote: Originally posted by Sovarius: The answer is on the card. "If a land is tapped for mana, it produces {B} instead of any other type and amount."It does not change just because you are playing commander, and there is no special color deck that makes it's lands immune to this card. If you a tap an island it "produces {B} instead of any other type and amount."
Except commander has different rules. From the commander FAQ on wotc: * During the game, if mana would be added to your mana pool that isn't a color in your commander's color identity, that much colorless mana is added to your mana pool instead. So if your general is mono blue, and they play contamination, your lands now all get to make colorless instead of anything. Sorry. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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orcishartillery Member
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posted October 17, 2011 10:32 AM

quote: Originally posted by Myy: APNAP, Active player (who's turn it is) must choose first, then the non active player (who's turn it's not) chooses.
This is misleading at best. When multiple triggered abilities are being put on the stack at the same time, the active player's abilities are put on the stack, then the non-active player's. This means that the non-active player's abilities resolve first.
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djcards Member
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posted October 17, 2011 11:08 AM

quote: Originally posted by orcishartillery: [QUOTE]Originally posted by Myy: APNAP, Active player (who's turn it is) must choose first, then the non active player (who's turn it's not) chooses.
This is misleading at best. When multiple triggered abilities are being put on the stack at the same time, the active player's abilities are put on the stack, then the non-active player's. This means that the non-active player's abilities resolve first.[/QUOTE]Nevermind, thats what you said...so ok. Isnt the stack "last in first out"... Meaning the abilities that go onto the stack first get executed after both players pass priority.
[Edited 1 times, lastly by djcards on October 17, 2011]
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Myy Member
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posted October 17, 2011 12:11 PM
  
quote: Originally posted by djcards: Nevermind, thats what you said...so ok. Isnt the stack "last in first out"... Meaning the abilities that go onto the stack first get executed after both players pass priority.
I'll combine both our answer to complete it. When multiple triggered abilities are being put on the stack at the same time, the active player's abilities are put on the stack first( if the active player control various abilites that trigger at that same time, then he/she will choose the order in which they go On the stack), then the non-active player's abilites will be put on the stack ( again, if she/he control multiples, he/she will be able to choose in which order they go on to the stack). The Stack is LIFO, and since the Active player's abilites were put first, they will resolve last. This means that the non-active player's abilities resolve first since they we put there last. hope this clears things up.
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Malice327 Member
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posted October 18, 2011 02:16 AM

Is it possible for an attacking player to respond and kill a man land if it is activated in response to the declare blockers step BEFORE it is declared as a blocker? Example: player A attacks with a 20/1 with no abilities. Player B in response to the declare blockers step (after player a chooses not to respond and passes priority ) activates his mutavault. Player A passes priority with the mutavault ability on the stack and it resolves turning mutavault into a creature. Is there anyway player A can bolt the mutavault without the vault having an opportunity to be declared as a blocker?
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caquaa Member
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posted October 18, 2011 02:39 AM
  
quote: Originally posted by Malice327: Is it possible for an attacking player to respond and kill a man land if it is activated in response to the declare blockers step BEFORE it is declared as a blocker? Example: player A attacks with a 20/1 with no abilities. Player B in response to the declare blockers step (after player a chooses not to respond and passes priority ) activates his mutavault. Player A passes priority with the mutavault ability on the stack and it resolves turning mutavault into a creature. Is there anyway player A can bolt the mutavault without the vault having an opportunity to be declared as a blocker?
Beginning of Combat Step Declare Attackers Step Declare Blockers Step Combat Damage Step End of Combat Step these are the steps in the combat phase. Once we are in the beginning of combat step, active player (AP) and non-active player (NAP) but both pass priority to move to the next step. Once both players pass priority the first thing done is declaring attackers, before either player gains priority, so attackers are declared, then AP gains priority. In your scenario AP would then pass priority to NAP who would place mutavault's ability on the stack and pass priority. AP would pass back and this would allow mutavault to turn into a creature. AP then has priority and if he wanted to play lightning bolt this is where that would have to be done. Assuming AP passes and does not lightning bolt mutavault at this time, the NAP would simply pass priority and you would move into Declare Blockers Step where the first thing done is to declare blockers before either player gains priority. There is no "responding" to the declare blockers step or anything of the such. Just play your spell when you're given priority. Typically in games I play this would go something along the lines of AP tapping dudes and saying hes attacking (short cuts). NAP would say hes activating mutavault (or sometimes just that hes blocking w/ mutavault) and will tap a land. AP then just states "before blockers" lightning bolt. This makes it clear to both players the intention and step the game is in when the play is made. If your game isn't this fluid or these common communications aren't working, you may need to be playing something similar to the above long example or have a judge watch the game for a bit to slow players down that are jumping straight form mutavault activation straight to declare blockers.
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djcards Member
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posted October 18, 2011 05:08 AM

quote: Originally posted by Malice327: Is it possible for an attacking player to respond and kill a man land if it is activated in response to the declare blockers step BEFORE it is declared as a blocker? Example: player A attacks with a 20/1 with no abilities. Player B in response to the declare blockers step (after player a chooses not to respond and passes priority ) activates his mutavault. Player A passes priority with the mutavault ability on the stack and it resolves turning mutavault into a creature. Is there anyway player A can bolt the mutavault without the vault having an opportunity to be declared as a blocker?
The above poster has good info. But to ditectly answer your question, I believe that your out of luck if the nap waits for his priority during the declare blockers step to activate the vault.
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WestWycke Member
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posted October 18, 2011 08:20 AM

caquaa has it correct. djcards does not. The first thing that happens in the Declare Blockers step is all blockers are declared simultaneously. Neither player has priority, so neither player can do anything other than pay any necessary costs. This means that if the defending player wants to block with an animated Mutavault, it will need to be activated before moving to the Declare Blockers step. The game will not move forward from one step to the next step until all players pass priority on an empty stack. This means that every player will get at least one chance to act after the Mutavault has been activated before moving on to declaring blockers. __________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
[Edited 2 times, lastly by WestWycke on October 18, 2011]
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djcards Member
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posted October 18, 2011 11:33 AM

quote: Originally posted by WestWycke: caquaa has it correct. djcards does not. The first thing that happens in the Declare Blockers step is all blockers are declared simultaneously. Neither player has priority, so neither player can do anything other than pay any necessary costs. This means that if the defending player wants to block with an animated Mutavault, it will need to be activated before moving to the Declare Blockers step. The game will not move forward from one step to the next step until all players pass priority on an empty stack. This means that every player will get at least one chance to act after the Mutavault has been activated before moving on to declaring blockers.
So this means that you cannot do anything instant speed during the declare blockers step before blockers are declared. Does this also mean you cannot do anything instant speed during the untap phase before untapping, or during the draw phase, before drawing?
[Edited 1 times, lastly by djcards on October 18, 2011]
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orcishartillery Member
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posted October 18, 2011 11:39 AM

quote: Originally posted by djcards: So this means that you cannot do anything instant speed during the declare blockers step before blockers are declared. Does this also mean you cannot do anything instant speed during the untap phase before untapping, or during the draw phase, before drawing?
Players do not get priority at all during the untap step.As the draw step begins, the active player draws a card, then the active player gets priority. If you want to do something before the card is drawn, you need to do it during the upkeep step.
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Malice327 Member
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posted October 18, 2011 11:54 AM

Thank you very much!!! That makes way more sense. I will pass this on to my players
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