Author
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Topic: Rulings and Questions: Part 49
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MeddlingMage Member
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posted October 01, 2011 07:17 PM
  
Regrading Phantasmal Image and Phyrexian Metamorph are their casting costs 2 and 4 respectively, or do they change to whatever the copy is? Also, how about token creatures? Are their casting cost 0? Then if needed for Birthing Pod, I could sac a toekn for a 1 casting cost creature...right?~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion, 2007 Captain N award winner, 2010 Marlboro award winner, and 2011 Champion Tournament Pick'em MOTL NCAA Bracket Challenge winner!CM Punk "OMG Kevin Nash WTF, thought he was dead, LOL" New keeper of the Logout button
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thror Member
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posted October 01, 2011 08:38 PM
  
Tokens have a CMC of Zero, unless the token is a copy of something (Rite of replication tokens have the mana cost of whatever they copy)Following from that, clones also have the mana cost of whatever they copy. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Kryne Member
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posted October 02, 2011 11:06 AM

Can I fork an opponent's Genesis Wave and target myself? The only thing giving me pause is that G-wave doesn't say "target player" or similar.
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caquaa Member
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posted October 02, 2011 11:08 AM
  
quote: Originally posted by Kryne: Can I fork an opponent's Genesis Wave and target myself? The only thing giving me pause is that G-wave doesn't say "target player" or similar.
You can fork a genesis wave. It will create a copy that you control on the stack with the same characteristics as the original except that its red (same X value). You cannot change any targets to yourself since it isn't a targeted spell; you control the copy so you would g wave for whatever X is, then your opponent gets to do the same.
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iccarus Member
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posted October 03, 2011 05:38 AM
  
A friend wants to used Kiki-Jiki, Mirror Breaker + Confusion in the Ranks, thinking the tokens would be destroyed end of turn. I don't think this works though because you can't sacrifice something you no longer control...right?__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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Zakman86 Member
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posted October 03, 2011 07:47 AM
  
quote: Originally posted by iccarus: A friend wants to used Kiki-Jiki, Mirror Breaker + Confusion in the Ranks, thinking the tokens would be destroyed end of turn. I don't think this works though because you can't sacrifice something you no longer control...right?
You can't sacrifice something you don't own; this is correct.
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psilence6k Member
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posted October 03, 2011 08:26 AM

Another Parallel Lives question! :SIf I have 2x Parallel Lives in play and attack with a Hero of Bladeholm, do I get 6 or 8 tokens? I think that you would get 8 and my friend believes it is only 6... I totally want to be right!! Thanks! Carl
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Devonin Member
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posted October 03, 2011 09:47 AM
  
Doublers are cumulative.One is x2, Two is x4, then x8, then x16 and so on. Two Parallel Lives and a Hero of Bladehold makes 2->4->8 tokens. The long answer is that Parallel Lives is a replacement effect. It triggers upon seeing "Put a token onto the battlefield under your control" and says "Oh look, tokens, better count them and double the number." You attack with Hero, and say "Put the two tokens ability onto the stack" and both Parallel Lives triggers happen. The first one to resolve says "Count the tokens. There's two, replace this with an effect adding four instead" and then the Second Parallel Lives says "Count the Tokens. There's four, replace this with an effect adding eight."
[Edited 1 times, lastly by Devonin on October 03, 2011]
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Devonin Member
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posted October 03, 2011 09:53 AM
  
quote: Originally posted by Zakman86: You can't sacrifice something you don't own; this is correct.
While this is how it works, and your opponents would get to keep the tokens permanantly, it -could- have been done in the way your friend is thinking, if Kiki-Jiki had made tokens that -had- "Sacrifice this at the beginning of the enxt end step" on them as an ability. Then it would set up a delayed trigger to sacrifice which would happen even if you no longer controlled the creatures. So if your friend played Confusion in the Ranks and say... Ball Lightning, it would be sacrificed at the beginning of the next end step regardless of who controlled it at the time, but it's Kiki Jiki himself and not the token that tells you to sacrifice, so they stick around when Kiki Jiki's owner doesn't have them anymore.
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thror Member
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posted October 03, 2011 10:57 AM
  
quote: Originally posted by Zakman86: You can't sacrifice something you don't own; this is correct.
Cmon zak, you're a judge, you know how the words 'control' and 'own' are not the same. If i mind control a viscera seer, i dont own it, but i can certainly sacrifice it. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Phyrexian Angel Member
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posted October 07, 2011 02:27 AM

Weird questions for you guys:Can TO plays in their own tournaments? If not, where can I find the source of documents?
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caquaa Member
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posted October 07, 2011 02:36 AM
  
quote: Originally posted by Phyrexian Angel: Weird questions for you guys:Can TO plays in their own tournaments? If not, where can I find the source of documents?
maybe. http://www.wizards.com/ContentResources/Wizards/WPN/Main/Documents/Magic_The_Gathering_Tournament_Rules_PDF2.pdf section 1.4
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Ncromonitor Member
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posted October 07, 2011 11:13 AM

If you enchant Essence of the Wild with Elemental Mastery and activate it, do the Essence-copy tokens have haste, or does copying Essence override the effect that gives them haste?
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CrazyBones Member
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posted October 07, 2011 11:15 AM
  
Need some assistance please.I have the following in play: Mentor of the Meek Honor of the Pure x2 I then cast Champion of the Parrish. Would he trigger the Mentor's card drawing ability or would the Honor of the Pure's adds happen first, taking the Champion's power over 2? Thank you!
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Zakman86 Member
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posted October 07, 2011 11:48 AM
  
Mentor of the Meek's ability would not trigger.
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Bugger Member
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posted October 07, 2011 11:56 AM

quote: Originally posted by Ncromonitor: If you enchant Essence of the Wild with Elemental Mastery and activate it, do the Essence-copy tokens have haste, or does copying Essence override the effect that gives them haste?
Follow-up question: Would the the tokens have to be sacrificed at end of turn? I may have a new casual combo to fart around with __________________ It is a known fact that more Americans watch the television than any other appliance.
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Zakman86 Member
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posted October 07, 2011 12:11 PM
  
quote: Originally posted by Ncromonitor: If you enchant Essence of the Wild with Elemental Mastery and activate it, do the Essence-copy tokens have haste, or does copying Essence override the effect that gives them haste?
Copying Essence overrides the haste. However, it doesn't override the Exile at EOT. That's part of Elemental Mastery's ability and not on the creature itself. Also...
quote: Originally posted by thror: Cmon zak, you're a judge, you know how the words 'control' and 'own' are not the same. If i mind control a viscera seer, i dont own it, but i can certainly sacrifice it.
I'm quite aware. I was also quite tired.
[Edited 1 times, lastly by Zakman86 on October 07, 2011]
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coasterdude84 Member
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posted October 07, 2011 12:15 PM
  
quote: Originally posted by Ncromonitor: If you enchant Essence of the Wild with Elemental Mastery and activate it, do the Essence-copy tokens have haste, or does copying Essence override the effect that gives them haste?
quote: Originally posted by Bugger: Follow-up question:Would the the tokens have to be sacrificed at end of turn?
They will not have haste. As you suggested, copying Essence overrides them. You will, however, still have to sacrifice them. It is worded such that saccing them is part of the effect, not an ability of the 1/1 critters. If it was worded like, "Put a 1/1 creature token with haste into play with the ability, 'sacrifice this creature at end of turn.'," then you would get out of it. EDIT: Seems Zak beat me to it.
[Edited 1 times, lastly by coasterdude84 on October 07, 2011]
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TimeBeing Member
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posted October 07, 2011 12:19 PM

quote: Originally posted by Devonin:
You attack with Hero, and say "Put the two tokens ability onto the stack" and both Parallel Lives triggers happen. The first one to resolve says "Count the tokens. There's two, replace this with an effect adding four instead" and then the Second Parallel Lives says "Count the Tokens. There's four, replace this with an effect adding eight."
Right, other then the trigger part on Parallel Lives. Doesn't trigger, replaces. They don't "resolve" they replace the Hero effect that is resolving (and do it twice making 8)
[Edited 1 times, lastly by TimeBeing on October 07, 2011]
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Devonin Member
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posted October 08, 2011 05:47 AM
  
I guess 'trigger' was the wrong word, but I -did- say it replaces Hero's effect with a new effect adding double the mans.
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bmalachek Member
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posted October 08, 2011 02:50 PM

My opponent has 1 life left. He has a Kitchen Finks (3/2) in play and I attack with my Hellspark Elemental (3/1 Trample). Is the game over when the 1 trample damage hits him and he's at 0 or does the Kitchen Finks die and come back right away gaining him 2 life? Basically in what order does the damage and ability resolve? Thanks
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thror Member
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posted October 08, 2011 03:11 PM
  
Hellspark deals 2 to finks and 1 to your opponent. State based actions see a 3/2 with 2 damage, and an opponent with zero life. Finks go to graveyard, opponent loses the game at the same time. Finks dont trigger, because the opponent lost the game, and everything he owns goes away (all cards and any abilities on the stack)TL;DR - he's dead. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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bmalachek Member
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posted October 08, 2011 03:27 PM

quote: Originally posted by thror: Hellspark deals 2 to finks and 1 to your opponent. State based actions see a 3/2 with 2 damage, and an opponent with zero life. Finks go to graveyard, opponent loses the game at the same time. Finks dont trigger, because the opponent lost the game, and everything he owns goes away (all cards and any abilities on the stack)TL;DR - he's dead.
Haha that's what I thought but as I'm reading the rules I keep confusing myself and just want someone to agree with me  Here's what I found in the 75 page pdf of the rules (talk about tl;dr): quote: 104.3b If a player‘s life total is 0 or less, he or she loses the game the next time a player would receive priority. 510.2. Second, all combat damage that‘s been assigned is dealt simultaneously. This turn-based action doesn‘t use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it‘s dealt. 510.3. Third, any abilities that triggered on damage being assigned or dealt go on the stack. 510.4. Fourth, the active player gets priority. Players may cast spells and activate abilities.
So TECHNICALLY I assign 2 damage to the Finks and 1 to him and it all resolves instantly but the game isn't over quite yet because I have to get priority first. The Finks ability is triggered by it going to the graveyard but the life gain goes onto the stack and then I get priority to do stuff in response to the ability being on the stack but because I got priority I win because he's at 0.
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thror Member
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posted October 08, 2011 04:15 PM
  
Right.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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JoshSherman Member
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posted October 09, 2011 07:19 AM
  
quote: Originally posted by bmalachek: So TECHNICALLY I assign 2 damage to the Finks and 1 to him and it all resolves instantly but the game isn't over quite yet because I have to get priority first. The Finks ability is triggered by it going to the graveyard but the life gain goes onto the stack and then I get priority to do stuff in response to the ability being on the stack but because I got priority I win because he's at 0.
This is not technically correct. State-based effects are checked any time a player would receive priority, before that player receives it. Because your opponent is at 0, you won't actually get priority. edit: Also, Kitchen Finks' ability will not go on the stack, because SBEs are checked before a triggered ability is placed on the stack. code:
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, “Handling Triggered Abilities”). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.
__________________ *Joshweek*Letter Bombs!*Facebook Me* *Logout- I had it first (second)!*
[Edited 2 times, lastly by JoshSherman on October 09, 2011]
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