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Author Topic:   Avacyn Restored spoilers
yakusoku
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posted April 10, 2012 05:41 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:

I'm not sure people will misread this card however. It does seem fairly straight forward in the wording this time. You seem to read salvation, has anyone there even misinterpreted what the card does yet?

Yes.

quote:

I was reading this card as "X mana" as opposed to "X life" for some reason

quote:

At first I thought this card only affected your opponent, and I rejoiced.

quote:

just misread the card

quote:

My first run over of the card made me think it said "Unless they pay x," which is kind of a huge difference.

quote:

Killer Wave seemed amazing, and with amazing art, and I was super excited about it, and then I realized that I had missed the last word of the card. Pays X life, not X mana.

quote:

so killing wave is blacks doj, seriously how many aggro decks have enough mana open to save even one creature if you pay x=2? 3?

quote:

Just re-read Killing Wave. Not as excited.

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I really liked Killing Wave when I thought it said pay X

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Had to read it again to make sure that it targets all creatures.

quote:

And like most others, I read Killing Wave as "pay X mana" as well.

quote:

The cards are on the ok side, but as for Killing Wave, now that's just nuts. Great against aggro decks which have the tendecy to tap out, so using this to kill a horde of creatures for just 1b while your opponent is tapped out is insanely good.

quote:

Read the card, I made the same mistake. It's not mana that's paid from the card, it's life.

quote:

a shame, i too thought it was mana, until i saw it was life

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Oh dear lord. My bad that I read that its not one sided.

quote:

I read it again and found out it affects you too.

quote:

Loved Killing Wave when I first read it...then did a double take, saw it said life instead of mana and now I'm feeling it much much less. Damn, looked so good at first.

quote:

Against a mostly tapped out opponents, it is nearly a 1 sided wrath.
It will be played, a lot.



[Edited 1 times, lastly by yakusoku on April 10, 2012]

 
hilikuS
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posted April 10, 2012 05:54 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
So I can play a creature with Soulbound, and pair nothing. Then play another non-Soulbound creature, and pair with the first? Like, turns later?
 
LemonMeringue
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posted April 10, 2012 06:13 AM   Click Here to See the Profile for LemonMeringue Click Here to Email LemonMeringue Send a private message to LemonMeringue Click to send LemonMeringue an Instant Message Edit/Delete Message Reply With Quote View LemonMeringue's Trade Auction or SaleView LemonMeringue's Trade Auction or Sale
Yeah, the soulbound thing is a may ability, so you don't have to use it. You can play one raw then bind it later.
 
hilikuS
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posted April 10, 2012 06:38 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
quote:
Originally posted by LemonMeringue:
Yeah, the soulbound thing is a may ability, so you don't have to use it. You can play one raw then bind it later.

So the one drop that gives your dude flying seems pretty darn good then.

quote:
Originally posted by coasterdude84:
Planeswalkers are different because they're a different card type altogether. Suppose someone came back to the game and never saw a Planeswalker or Miracle card. A planeswalker has an entire set of rules that need to be explained, and just looking at it, clearly is not one of the other card types. A miracle card, on the other hand, looks like a sorcery with a keyword, like madness. Nothing would trigger them to ask about it, so if there were restrictions, they could easily be cheated.

I think if there were a 1 per deck restriction or something, it would be included in the reminder text for Miracle.


Fair enough. Stu is probably right then, in that the card just isn't that busted. It does have some disadvantages to it (although obviously it looks OMG powerful).

1. You gotta play it on the spot before any of your other spells. With the regular Time Walk, you can hold it in your hand until the perfect time to play it. This one limits you to RIGHT NOW, or you'll need to constantly put it down on the deck with a Sensei's Top, or Jace, or something. While that's completely doable, you're storing it there, and can't use shuffle effects during that time. If you do want it cast, and get into a counter war, you'll likely spend a lot of your resources doing so, still before your main phase.

2. It's kind of a dead draw. Yeah you can Brainstorm it back into your library, but that's still a 2 card thing. These in your opening hand seem like a bad time.


I do like it in Standard along with Reclaim. That lets you sorta play it the turn you want. If they weren't going for like $30 a piece, I'd try tossing a couple into a deck with Mirror-Mad Phantasm or something.

[Edited 1 times, lastly by hilikuS on April 10, 2012]

 
caquaa
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posted April 10, 2012 06:44 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by yakusoku:
Yes.


I'm not sure whats more impressive, the amount of stupid contained in those quotes, or the fact you got all those in with only 1 edit! heh
Guess I've made mistakes on cards before as well. Typically just assuming what a card does instead of confirming it via reading. This one just seems so straight forward tho =/

 
Zeckk
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posted April 10, 2012 07:04 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by caquaa:
I'm not sure whats more impressive, the amount of stupid contained in those quotes, or the fact you got all those in with only 1 edit! heh
Guess I've made mistakes on cards before as well. Typically just assuming what a card does instead of confirming it via reading. This one just seems so straight forward tho =/

I think the most common misinterpretation was paying mana instead of life. People thought it was a way to punish aggro decks for tapping out for a huntmaster on turn 3 in a stompy deck, since they wouldn't have the mana to prevent sacrificing their board. Ironically, that would have made Killing Wave quite playable.

As it is, the comparisons to Browbeat seem apt. R&D continues this asinine approach to black sweepers, though at least we have blasphemous act as a very splashable alternative.

[Edited 1 times, lastly by Zeckk on April 10, 2012]

 
MagicPatty
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posted April 10, 2012 07:13 AM   Click Here to See the Profile for MagicPatty Click Here to Email MagicPatty Send a private message to MagicPatty Click to send MagicPatty an Instant Message Edit/Delete Message Reply With Quote View MagicPatty's Have/Want ListView MagicPatty's Have/Want List
Noxious Revival with Temporal Mastery in type 2 seems strong enough considering that revival doesn't actually require green mana.
 
AGO
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posted April 10, 2012 07:14 AM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
I hope WOTC isin't just dropping all the bombs on us early and the rest will be total poop.
 
TimeBeing
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posted April 10, 2012 09:33 AM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by dwiz:
and personal tutor is now a $40 card

About time. Been sitting on these since portal became legal.

 
coasterdude84
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posted April 10, 2012 09:40 AM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote View coasterdude84's Trade Auction or SaleView coasterdude84's Trade Auction or Sale
A bunch of the the BINs on Personal Tutor have peaked $50. Sell 'em if you got 'em; it won't last.
 
Bruised
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posted April 10, 2012 09:46 AM   Click Here to See the Profile for Bruised Click Here to Email Bruised Send a private message to Bruised Click to send Bruised an Instant Message Edit/Delete Message Reply With Quote View Bruised's Have/Want ListView Bruised's Have/Want List
Miracle keyword is going to give me nightmares at ptq's.
 
dwiz
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posted April 10, 2012 09:54 AM   Click Here to See the Profile for dwiz Click Here to Email dwiz Send a private message to dwiz Click to send dwiz an Instant Message Edit/Delete Message Reply With Quote View dwiz's Trade Auction or SaleView dwiz's Trade Auction or Sale
quote:
Originally posted by Bruised:
Miracle keyword is going to give me nightmares at ptq's.

Does Miracle not work if you take the card you drew and accidentally put it in your hand and then reveal try to reveal it? It seems like a SCG Superstar move waiting to happen.

 
MAB_Rapper
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posted April 10, 2012 09:59 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
quote:
Originally posted by MagicPatty:
Noxious Revival with Temporal Mastery in type 2 seems strong enough considering that revival doesn't actually require green mana.

Except that the card is removed from the game, not put in the graveyard.

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ZachSellsMagic
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posted April 10, 2012 10:07 AM   Click Here to See the Profile for ZachSellsMagic Click Here to Email ZachSellsMagic Send a private message to ZachSellsMagic Click to send ZachSellsMagic an Instant MessageVisit ZachSellsMagic's Homepage  Edit/Delete Message Reply With Quote View ZachSellsMagic's Have/Want ListView ZachSellsMagic's Have/Want List
Not to sound like an MTG cliche, but the problem with playing a deck with Noxious Revival to abuse Temporal Mastery is that you have to play a deck with Noxious Revival. Card disadvantage, needs a discard or dredge-type outlet, does little to nothing otherwise.

Temporal will only be good in the Ponder decks right now, and probably even then as a one or two of, and I have no idea how to gain value if you naturally draw it in your opener.

 
yakusoku
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posted April 10, 2012 10:21 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by dwiz:
Does Miracle not work if you take the card you drew and accidentally put it in your hand and then reveal try to reveal it?

AFAIK, it does not work.

We don't have the official FAQ for AVR, but apparently, bits and pieces of discussion from judges and Aaron has leaked and confirmed that if you must reveal a Miracle card BEFORE putting it into your hand if you want to cast it for its Miracle cost. If you put the card into your hand, it's too late. Hopefully the FAQ will be released soon to clear up this confusion. This concern seems to be the number one point that people have posted about - worries that some people will quickly draw and then say, "Oh, I drew a Temporal Mastery. Here it is. {reveal TM from their hand."

The effect only working prior to mixing with the rest of the cards in your hand may punish some sloppy players who are prone to do things like draw before untapping or forgetting to transform cards, but it will also deter cheaters who may try to abuse the system.

 
WeedIan
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posted April 10, 2012 11:28 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by yakusoku:
AFAIK, it does not work.

We don't have the official FAQ for AVR, but apparently, bits and pieces of discussion from judges and Aaron has leaked and confirmed that if you must reveal a Miracle card BEFORE putting it into your hand if you want to cast it for its Miracle cost. If you put the card into your hand, it's too late. Hopefully the FAQ will be released soon to clear up this confusion. This concern seems to be the number one point that people have posted about - worries that some people will quickly draw and then say, "Oh, I drew a Temporal Mastery. Here it is. {reveal TM from their hand."

The effect only working prior to mixing with the rest of the cards in your hand may punish some sloppy players who are prone to do things like draw before untapping or forgetting to transform cards, but it will also deter cheaters who may try to abuse the system.


They all say

(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Which means once its in your hand its already been drawn and not cast.

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MagicPatty
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posted April 10, 2012 12:03 PM   Click Here to See the Profile for MagicPatty Click Here to Email MagicPatty Send a private message to MagicPatty Click to send MagicPatty an Instant Message Edit/Delete Message Reply With Quote View MagicPatty's Have/Want ListView MagicPatty's Have/Want List
quote:
Originally posted by MAB_Rapper:
Except that the card is removed from the game, not put in the graveyard.


Well clearly, but a deck that runs Faithless Looting or Forbidden Alchemy can take advantage.

 
MAB_Rapper
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posted April 10, 2012 01:32 PM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
quote:
Originally posted by MagicPatty:
Well clearly, but a deck that runs Faithless Looting or Forbidden Alchemy can take advantage.


Shows how much standard I play... I forgot those two cards existed.

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junichi
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posted April 10, 2012 01:57 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by MagicPatty:
Well clearly, but a deck that runs Faithless Looting or Forbidden Alchemy can take advantage.


Seems like an awful lot of work to gain an extra untap and attack phase.

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Nitelite
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posted April 10, 2012 02:24 PM   Click Here to See the Profile for Nitelite Click Here to Email Nitelite Send a private message to Nitelite Click to send Nitelite an Instant Message Edit/Delete Message Reply With Quote 
quote:

Seems like an awful lot of work to gain an extra untap and attack phase.

Err, no it doesn't.

 
junichi
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posted April 10, 2012 02:35 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by Nitelite:
Err, no it doesn't.

You got to ditch Temporal Mastery into the grave, then lose a card by using Noxious Revival to bring it back on top, so you can gain an extra turn!?

That sounds like a good game plan, and while you are trying to set up an extra turn, I am going to drop bombs into play, so you can spend your extra turn digging for an answer.

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ryan2754
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posted April 10, 2012 04:49 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
With Killing Wave, since it's technically looking at each creature, I can choose which creatures to pay for and which to not correct? It's not an all or nothing proposition correct?

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skizzikmonger
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posted April 10, 2012 05:39 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
With Killing Wave, since it's technically looking at each creature, I can choose which creatures to pay for and which to not correct? It's not an all or nothing proposition correct?

Yes, you can choose which creatures you want to pay for and which ones you want to sac to it.

It'll be decent with zombies IMO. Sac your Gravecrawlers and Messengers to it and get them back.

[Edited 1 times, lastly by skizzikmonger on April 10, 2012]

 
gcowhsu
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posted April 10, 2012 06:01 PM   Click Here to See the Profile for gcowhsu Click Here to Email gcowhsu Click to send gcowhsu an Instant Message Edit/Delete Message Reply With Quote View gcowhsu's Trade Auction or SaleView gcowhsu's Trade Auction or Sale
Killing wave sucks. Never leave it to your opponent to decide what happens because you will always lose.
 
choco man
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posted April 10, 2012 07:58 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by gcowhsu:
Killing wave sucks. Never leave it to your opponent to decide what happens because you will always lose.

Well, it also gives you (the controller) an option for choosing as well. In an EDH, if you have one dude and your opponents have multiple dudes (or if they just Storm Herd'ed) this card gives you flexibility.

But yes, this isn't Damnation or even Black Sun Zenith.

 

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