Author
|
Topic: Avacyn Restored spoilers
|
yakusoku Member
|
posted April 10, 2012 05:41 AM

quote: Originally posted by caquaa:
I'm not sure people will misread this card however. It does seem fairly straight forward in the wording this time. You seem to read salvation, has anyone there even misinterpreted what the card does yet?
Yes. quote:
I was reading this card as "X mana" as opposed to "X life" for some reason
quote:
At first I thought this card only affected your opponent, and I rejoiced.
quote:
just misread the card
quote:
My first run over of the card made me think it said "Unless they pay x," which is kind of a huge difference.
quote:
Killer Wave seemed amazing, and with amazing art, and I was super excited about it, and then I realized that I had missed the last word of the card. Pays X life, not X mana.
quote:
so killing wave is blacks doj, seriously how many aggro decks have enough mana open to save even one creature if you pay x=2? 3?
quote:
Just re-read Killing Wave. Not as excited.
quote:
I really liked Killing Wave when I thought it said pay X
quote:
Had to read it again to make sure that it targets all creatures.
quote:
And like most others, I read Killing Wave as "pay X mana" as well.
quote:
The cards are on the ok side, but as for Killing Wave, now that's just nuts. Great against aggro decks which have the tendecy to tap out, so using this to kill a horde of creatures for just 1b while your opponent is tapped out is insanely good.
quote:
Read the card, I made the same mistake. It's not mana that's paid from the card, it's life.
quote:
a shame, i too thought it was mana, until i saw it was life
quote:
Oh dear lord. My bad that I read that its not one sided.
quote:
I read it again and found out it affects you too.
quote:
Loved Killing Wave when I first read it...then did a double take, saw it said life instead of mana and now I'm feeling it much much less. Damn, looked so good at first.
quote:
Against a mostly tapped out opponents, it is nearly a 1 sided wrath. It will be played, a lot.
[Edited 1 times, lastly by yakusoku on April 10, 2012]
 |
hilikuS Member
|
posted April 10, 2012 05:54 AM
  
So I can play a creature with Soulbound, and pair nothing. Then play another non-Soulbound creature, and pair with the first? Like, turns later?
|
LemonMeringue Member
|
posted April 10, 2012 06:13 AM
  
Yeah, the soulbound thing is a may ability, so you don't have to use it. You can play one raw then bind it later.
|
hilikuS Member
|
posted April 10, 2012 06:38 AM
  
quote: Originally posted by LemonMeringue: Yeah, the soulbound thing is a may ability, so you don't have to use it. You can play one raw then bind it later.
So the one drop that gives your dude flying seems pretty darn good then. quote: Originally posted by coasterdude84: Planeswalkers are different because they're a different card type altogether. Suppose someone came back to the game and never saw a Planeswalker or Miracle card. A planeswalker has an entire set of rules that need to be explained, and just looking at it, clearly is not one of the other card types. A miracle card, on the other hand, looks like a sorcery with a keyword, like madness. Nothing would trigger them to ask about it, so if there were restrictions, they could easily be cheated. I think if there were a 1 per deck restriction or something, it would be included in the reminder text for Miracle.
Fair enough. Stu is probably right then, in that the card just isn't that busted. It does have some disadvantages to it (although obviously it looks OMG powerful). 1. You gotta play it on the spot before any of your other spells. With the regular Time Walk, you can hold it in your hand until the perfect time to play it. This one limits you to RIGHT NOW, or you'll need to constantly put it down on the deck with a Sensei's Top, or Jace, or something. While that's completely doable, you're storing it there, and can't use shuffle effects during that time. If you do want it cast, and get into a counter war, you'll likely spend a lot of your resources doing so, still before your main phase. 2. It's kind of a dead draw. Yeah you can Brainstorm it back into your library, but that's still a 2 card thing. These in your opening hand seem like a bad time. I do like it in Standard along with Reclaim. That lets you sorta play it the turn you want. If they weren't going for like $30 a piece, I'd try tossing a couple into a deck with Mirror-Mad Phantasm or something.
[Edited 1 times, lastly by hilikuS on April 10, 2012]
 |
caquaa Member
|
posted April 10, 2012 06:44 AM
  
quote: Originally posted by yakusoku: Yes.
I'm not sure whats more impressive, the amount of stupid contained in those quotes, or the fact you got all those in with only 1 edit! heh Guess I've made mistakes on cards before as well. Typically just assuming what a card does instead of confirming it via reading. This one just seems so straight forward tho =/
|
Zeckk Member
|
posted April 10, 2012 07:04 AM
  
quote: Originally posted by caquaa: I'm not sure whats more impressive, the amount of stupid contained in those quotes, or the fact you got all those in with only 1 edit! heh Guess I've made mistakes on cards before as well. Typically just assuming what a card does instead of confirming it via reading. This one just seems so straight forward tho =/
I think the most common misinterpretation was paying mana instead of life. People thought it was a way to punish aggro decks for tapping out for a huntmaster on turn 3 in a stompy deck, since they wouldn't have the mana to prevent sacrificing their board. Ironically, that would have made Killing Wave quite playable. As it is, the comparisons to Browbeat seem apt. R&D continues this asinine approach to black sweepers, though at least we have blasphemous act as a very splashable alternative.
[Edited 1 times, lastly by Zeckk on April 10, 2012]
|
MagicPatty Member
|
posted April 10, 2012 07:13 AM
  
Noxious Revival with Temporal Mastery in type 2 seems strong enough considering that revival doesn't actually require green mana.
|
AGO Member
|
posted April 10, 2012 07:14 AM
  
I hope WOTC isin't just dropping all the bombs on us early and the rest will be total poop.
|
TimeBeing Member
|
posted April 10, 2012 09:33 AM

quote: Originally posted by dwiz: and personal tutor is now a $40 card
About time. Been sitting on these since portal became legal.
|
coasterdude84 Member
|
posted April 10, 2012 09:40 AM
  
A bunch of the the BINs on Personal Tutor have peaked $50. Sell 'em if you got 'em; it won't last.
|
Bruised Member
|
posted April 10, 2012 09:46 AM
  
Miracle keyword is going to give me nightmares at ptq's.
|
dwiz Member
|
posted April 10, 2012 09:54 AM
  
quote: Originally posted by Bruised: Miracle keyword is going to give me nightmares at ptq's.
Does Miracle not work if you take the card you drew and accidentally put it in your hand and then reveal try to reveal it? It seems like a SCG Superstar move waiting to happen.
|
MAB_Rapper Member
|
posted April 10, 2012 09:59 AM
  
quote: Originally posted by MagicPatty: Noxious Revival with Temporal Mastery in type 2 seems strong enough considering that revival doesn't actually require green mana.
Except that the card is removed from the game, not put in the graveyard. __________________ MOTL's Most Likely to Play in the Pro Tour - 2007, 2008, and 2009 (My 2008 Nationals) The Official Tower Magic Facebook Page
|
ZachSellsMagic Member
|
posted April 10, 2012 10:07 AM
  
Not to sound like an MTG cliche, but the problem with playing a deck with Noxious Revival to abuse Temporal Mastery is that you have to play a deck with Noxious Revival. Card disadvantage, needs a discard or dredge-type outlet, does little to nothing otherwise.Temporal will only be good in the Ponder decks right now, and probably even then as a one or two of, and I have no idea how to gain value if you naturally draw it in your opener.
|
yakusoku Member
|
posted April 10, 2012 10:21 AM

quote: Originally posted by dwiz: Does Miracle not work if you take the card you drew and accidentally put it in your hand and then reveal try to reveal it?
AFAIK, it does not work. We don't have the official FAQ for AVR, but apparently, bits and pieces of discussion from judges and Aaron has leaked and confirmed that if you must reveal a Miracle card BEFORE putting it into your hand if you want to cast it for its Miracle cost. If you put the card into your hand, it's too late. Hopefully the FAQ will be released soon to clear up this confusion. This concern seems to be the number one point that people have posted about - worries that some people will quickly draw and then say, "Oh, I drew a Temporal Mastery. Here it is. {reveal TM from their hand." The effect only working prior to mixing with the rest of the cards in your hand may punish some sloppy players who are prone to do things like draw before untapping or forgetting to transform cards, but it will also deter cheaters who may try to abuse the system.
 |
WeedIan Member
|
posted April 10, 2012 11:28 AM
  
quote: Originally posted by yakusoku: AFAIK, it does not work.We don't have the official FAQ for AVR, but apparently, bits and pieces of discussion from judges and Aaron has leaked and confirmed that if you must reveal a Miracle card BEFORE putting it into your hand if you want to cast it for its Miracle cost. If you put the card into your hand, it's too late. Hopefully the FAQ will be released soon to clear up this confusion. This concern seems to be the number one point that people have posted about - worries that some people will quickly draw and then say, "Oh, I drew a Temporal Mastery. Here it is. {reveal TM from their hand." The effect only working prior to mixing with the rest of the cards in your hand may punish some sloppy players who are prone to do things like draw before untapping or forgetting to transform cards, but it will also deter cheaters who may try to abuse the system.
They all say (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) Which means once its in your hand its already been drawn and not cast. __________________ Member Since 03/28/2001 11000+ posts 1st in posts in Ontario 13th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
 |
MagicPatty Member
|
posted April 10, 2012 12:03 PM
  
quote: Originally posted by MAB_Rapper: Except that the card is removed from the game, not put in the graveyard.
Well clearly, but a deck that runs Faithless Looting or Forbidden Alchemy can take advantage.
|
MAB_Rapper Member
|
posted April 10, 2012 01:32 PM
  
quote: Originally posted by MagicPatty: Well clearly, but a deck that runs Faithless Looting or Forbidden Alchemy can take advantage.
Shows how much standard I play... I forgot those two cards existed. __________________ MOTL's Most Likely to Play in the Pro Tour - 2007, 2008, and 2009 (My 2008 Nationals) The Official Tower Magic Facebook Page
|
junichi Moderator
|
posted April 10, 2012 01:57 PM
  
quote: Originally posted by MagicPatty: Well clearly, but a deck that runs Faithless Looting or Forbidden Alchemy can take advantage.
Seems like an awful lot of work to gain an extra untap and attack phase. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
|
Nitelite Member
|
posted April 10, 2012 02:24 PM

quote:
Seems like an awful lot of work to gain an extra untap and attack phase.
Err, no it doesn't.
|
junichi Moderator
|
posted April 10, 2012 02:35 PM
  
quote: Originally posted by Nitelite: Err, no it doesn't.
You got to ditch Temporal Mastery into the grave, then lose a card by using Noxious Revival to bring it back on top, so you can gain an extra turn!? That sounds like a good game plan, and while you are trying to set up an extra turn, I am going to drop bombs into play, so you can spend your extra turn digging for an answer. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
|
ryan2754 Member
|
posted April 10, 2012 04:49 PM
  
With Killing Wave, since it's technically looking at each creature, I can choose which creatures to pay for and which to not correct? It's not an all or nothing proposition correct?__________________ -Schmitty 93rd in Refs [271] on MOTL (1 behind ohhhmonkeys) 3rd in Refs [271] in OH-IO (4 behind Odie) 2nd in Posts [7364] in OH-IO (only 800 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
|
skizzikmonger Member
|
posted April 10, 2012 05:39 PM

quote: Originally posted by ryan2754: With Killing Wave, since it's technically looking at each creature, I can choose which creatures to pay for and which to not correct? It's not an all or nothing proposition correct?
Yes, you can choose which creatures you want to pay for and which ones you want to sac to it. It'll be decent with zombies IMO. Sac your Gravecrawlers and Messengers to it and get them back.
[Edited 1 times, lastly by skizzikmonger on April 10, 2012]
|
gcowhsu Member
|
posted April 10, 2012 06:01 PM
  
Killing wave sucks. Never leave it to your opponent to decide what happens because you will always lose.
|
choco man Member
|
posted April 10, 2012 07:58 PM
  
quote: Originally posted by gcowhsu: Killing wave sucks. Never leave it to your opponent to decide what happens because you will always lose.
Well, it also gives you (the controller) an option for choosing as well. In an EDH, if you have one dude and your opponents have multiple dudes (or if they just Storm Herd'ed) this card gives you flexibility. But yes, this isn't Damnation or even Black Sun Zenith.
| |