Author
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Topic: Avacyn Restored spoilers
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AlmostGrown Member
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posted April 15, 2012 11:10 AM
quote: Originally posted by Goaswerfraiejen: This one's a goodie, especially for combo: Reforge the Soul 3RR Sorcery - R
Each player discards his or her hand and draws seven cards. Miracle 1R In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire. Illus. Jaime Jones #151/244
This card is infinitely better than any other card spoiled so far, power level wise.
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revenger Member
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posted April 15, 2012 11:39 AM
Does Reforge the Soul belong in RDW? X2? I mean, wheel of fortune for 1R is sick...__________________ Motl member since November 1, 2000Your 2008 and 2010 Motl Siskel & Ebert award winner! 38th in refs on Motl! First in refs in state of Arizona! Werewolf II: Nemesis
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Sovarius Member
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posted April 15, 2012 03:39 PM
I doubt it but kinda wonder what sort of Miracle hate there could be. Time will tell but they all seem pretty damn good.Honestly, in a Standard setting, New Time Walk seems the least powerful but even then there are 2 and 3 color decks the use blue where that is still really, really good.
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Devonin Member
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posted April 15, 2012 04:12 PM
Don't underestimate how much of a drawback "Only if it's the first card you draw this turn" is.Burning a turn to set up an extra turn doesn't really get you much. And throwing in a mise copy in hopes of a lucky topdeck is equally non-optimal. It's a great card, and there are lots of ways to make use of it, but it's not some automatic "I'll get to do time walk 4 times a game in Standard" card.
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skizzikmonger Member
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posted April 15, 2012 09:34 PM
Appetite for Brains B Sorcery Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.This is the best discard they can give us?
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Lord Crovax Member
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posted April 15, 2012 09:53 PM
quote: Originally posted by skizzikmonger: Appetite for Brains B Sorcery Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.This is the best discard they can give us?
Looks really good to me, specially given the current Type 2 Meta, even decent in Modern, can't really speak for Legacy though. __________________ I shall have the souls of all who defy me. "Lord Crovax"
[Edited 1 times, lastly by Lord Crovax on April 15, 2012]
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thror Member
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posted April 15, 2012 09:56 PM
quote: Originally posted by Lord Crovax: Looks really good to me, specially given the current Type 2 Meta, even decent in Modern, can't really speak for Legacy though.
What does this take that Despise doesnt? Not much. Other way around, a whole bunch. Modern has thoughtsieze, inquisition, and duress. this is rofl bad.
__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Zakman86 Member
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posted April 15, 2012 11:08 PM
quote: Originally posted by thror: What does this take that Despise doesnt? Not much. Other way around, a whole bunch.Modern has thoughtsieze, inquisition, and duress. this is rofl bad.
I'd sideboard it in against Frites all day every day.
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Lord Crovax Member
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posted April 15, 2012 11:22 PM
Also this EXILE and right now that actually matters versus a few different decks.and just because it isn't thoughtseize level doesn't mean it's bad. Also Despise is creature or PWer so this hits Instant and Sorcery for what it's worth. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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warp3000 Member
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posted April 16, 2012 12:25 PM
While everyone shoves as many temporal mastery into their legacy decks as they can. I'll just add 4 remand back into my rug delver deck. Not only is remand already an excellent tempo card, when they waste a turn putting mastery on top and a turn playing it for your just to send it back to their hand as a 7 mana card and DRAWING from remand, you have basically gained 2 extra turns for their wasted turns, and Temporal Mastery will be a dead card in their hand. I sure hope everyone around my area hops on the temporal mastery bandwagon, because I will be remanding it all day.
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Battle_of_Twits Member
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posted April 16, 2012 12:54 PM
quote: Originally posted by warp3000: While everyone shoves as many temporal mastery into their legacy decks as they can. I'll just add 4 remand back into my rug delver deck. Not only is remand already an excellent tempo card, when they waste a turn putting mastery on top and a turn playing it for your just to send it back to their hand as a 7 mana card and DRAWING from remand, you have basically gained 2 extra turns for their wasted turns, and Temporal Mastery will be a dead card in their hand. I sure hope everyone around my area hops on the temporal mastery bandwagon, because I will be remanding it all day.
And/or play Predict __________________ <font size=1></font>
[Edited 1 times, lastly by Battle_of_Twits on April 16, 2012]
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Volcanon Member
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posted April 16, 2012 01:22 PM
I Predict that playing Predict might be a good idea. You can even flash it back with Snapcaster Mage! Super Combo!
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airwalk Member
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posted April 16, 2012 01:44 PM
So, can you miracle on your opponents turn is what I'd like to know?
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Lord Crovax Member
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posted April 16, 2012 01:56 PM
quote: Originally posted by airwalk: So, can you miracle on your opponents turn is what I'd like to know?
Yes, you can. Miracle ignores timing restrictions. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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HandicapParking Member
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posted April 16, 2012 03:51 PM
Vexing Devil: Mediocre or just bad?
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warp3000 Member
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posted April 16, 2012 04:06 PM
Vexing devil's playability ranges from format to format. He may push std rds into being a contender but right now with everyone running timely reinforcements which has just enough power to kill it, I doubt it will happen. Legacy burn might try it out but eventually it will fail. This kind of choice card is a trap. This looks insanely good but when you're playing burn you want every top deck to be burn to the face. When late game they can use burn, but with the devil they will choose creature hole their goyf outmatches it in size, not to mention if gives then a target for their removal. In modern though, vexing devil looks like its gonna be the nuts. With ranger of eos in some kind of Boros Aggro or midrange deck it could be insane. It might also bring back zoo even with the banning of nacatl. It just depends, but it is extremely overhyped right now just like almost every card. The only card I feel like is not receiving enough attention is desolate lighthouse. Uncounterable looting on a land, so it doesn't even take up spell space in your deck is just absolutely insane. Hopefully it will put burning vengeance decks into the competitive tier in standard.
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warp3000 Member
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posted April 16, 2012 04:15 PM
On a different note, remand will always be better than predict against miracles. Against top decks predict might miss since you don't know what they could have on top. Remand is also a COUNTERSPELL that can win you games. Turn 1 delver followed by remand is an extremely powerful play even in legacy turns. Remand is essentially a time walk, but it just got even better with everyone jumping on the miracle bandwagon. All predict does is draw. In legacy they will never reach 7 mana do remanding their "time walk" is basically a hard counter that draws you a card, which in turn is an even better time walk theoretically. Not to mention Snapcaster can also bring back remand. It might be used in Ux control builds but it's best alongside aggressive decks where that extra gas and basically an extra turn of sorts can be used to push more damage through, not to mention the turn/mana investment/card investment they wasted setting up the temporal mastery.
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Zeckk Member
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posted April 16, 2012 05:23 PM
quote: Originally posted by warp3000: Vexing devil's playability ranges from format to format. He may push std rds into being a contender but right now with everyone running timely reinforcements which has just enough power to kill it, I doubt it will happen. Legacy burn might try it out but eventually it will fail. This kind of choice card is a trap. This looks insanely good but when you're playing burn you want every top deck to be burn to the face. When late game they can use burn, but with the devil they will choose creature hole their goyf outmatches it in size, not to mention if gives then a target for their removal. In modern though, vexing devil looks like its gonna be the nuts. With ranger of eos in some kind of Boros Aggro or midrange deck it could be insane. It might also bring back zoo even with the banning of nacatl. It just depends, but it is extremely overhyped right now just like almost every card. The only card I feel like is not receiving enough attention is desolate lighthouse. Uncounterable looting on a land, so it doesn't even take up spell space in your deck is just absolutely insane. Hopefully it will put burning vengeance decks into the competitive tier in standard.
Vexing Devil will definitely see play in modern. I think the UR utility land is over-rated, since 4 mana is still a heavy tempo investment just for a loot effect. Might see play as a 1-of in frites, but it's doubtful. I think it's more likely that if we get shocklands in the fall set or core set, it could find a home in a U/R Delver tempo build.
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WeedIan Member
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posted April 16, 2012 10:58 PM
As usual white gets the worst Mythic Miracle cardEntreat the Angels xxwww Sorcery Mythic Rare Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle {X}{W}{W} Illus. Todd Lockwood #20/244 __________________ Member Since 03/28/2001 11000+ posts 1st in posts in Ontario 13th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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TimeBeing Member
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posted April 16, 2012 11:15 PM
quote: Originally posted by WeedIan: As usual white gets the worst Mythic Miracle cardEntreat the Angels xxwww Sorcery Mythic Rare Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle {X}{W}{W} Illus. Todd Lockwood #20/244
It not that bad. It still says "I win" if your miracle it. And if you don't its a bad Serra Angel.and one more card that's pretty good with personal tutor late game.
[Edited 1 times, lastly by TimeBeing on April 16, 2012]
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dfitzg88 Member
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posted April 17, 2012 01:56 AM
Cavern of Souls Land As ~ enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered by spells or abilities. There's the all star of the set right there.
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warp3000 Member
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posted April 17, 2012 02:26 AM
The new land is insane now. Legacy goblins just got really good again. Uncounterable creatures of a specific archetype is really powerful. Legacy elves might make a comeback as well. This land will see play in every format exists in. Not only is it a dual land for certain creature types, it makes them Uncounterable. Wasteland is gonna make a resurgence in legacy because of this.
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Zeckk Member
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posted April 17, 2012 04:21 AM
Christ, you guys are buying into the hype too?It's a good card. It's hardly format defining, in ANY format. The aggro-control decks in standard save their countermagic for swords, sweepers, and occasionally a titan. Modern countermagic is almost completely relegated to protecting a combo (splintertwin/storm) or buying a turn until tron is assembled. Legacy goblins has WAY bigger issues than worrying about daze/FoW, namely the fact that reanimator and other top tier combo decks simply poop all over anything you could produce with a turn 1 lackey. Legacy merfolk might get a kick out of this, but they're already running wasteland and mutavault, so the odds of having hands that blank your own dazes only increase. Literally the only "warping" I see coming from this card is people trying to port UB Faeries into legacy, since uncounterable spellstutter sprites and V. Cliques could be pretty saucy. Legacy Elfball might run 1 or 2, but why turn on your opponent's wastelands? Smart opponents know that the creatures don't matter nearly as much as the glimpse of nature or the regal force (which ain't an elf) or the wirewood symbiotes (also not elves) or the green sun's zenith's (still not elves). It's a $10 rare, at best. It's certainly annoying that hype is going to put this thing at 20 a pop for the first month, but I guess that makes drafting even more enticing during the pre-release. Seriously, the hype on this set is alarming in it's idiocy. The MtG internet community would have you believe that this set is somehow going to beat the average value of it's booster packs, which means I plan on selling literally every chase card I pull from my box the night I crack it.
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MagicPatty Member
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posted April 17, 2012 06:14 AM
Wait a minute, people do tend to overhype cards when they are spoiled, but when a card is a winner, its a winner. That land looks like a winner to me.
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Zeckk Member
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posted April 17, 2012 08:22 AM
A winner that's not a 4-of, is only played in creature-heavy decks, and who's value depends on the strength of countermagic in any given format.That's a lot of qualifiers for a "winner". Don't get me wrong, it's definitely a step above some of the previous attempts at tribal land support. But hardly the level of snapcaster or stoneforge mystic.
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