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Author Topic:   Avacyn Restored spoilers
warp3000
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posted April 17, 2012 08:53 AM   Click Here to See the Profile for warp3000 Click Here to Email warp3000 Send a private message to warp3000 Click to send warp3000 an Instant Message Edit/Delete Message Reply With Quote 
It doesn't have to be tribal at all. It provides colors of all mana. naming spirit in spirit-blade or mage in mage-blade would mean uncounterable geist and drogskol spirit or uncounterable stalker and snapcaster and delver, and It can still tap for colorless mana. It makes humans unbelievably strong against delver. Even if it didn't have the counter ability it is also a rainbow for tribal decks.
 
WeedIan
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posted April 17, 2012 09:28 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
Its really good for EDH

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coasterdude84
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posted April 17, 2012 10:40 AM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote View coasterdude84's Trade Auction or SaleView coasterdude84's Trade Auction or Sale
Since it doesn't CIP tapped, nor is Legendary, I don't see why it wouldn't be a 4-of in a number of decks. And since it also produces colorless, there's no downside to running it in something like Goblins, other than as Wasteland bait. On face value, it seems good to me.

Meathooks resurgence anyone? I miss that deck...

[Edited 1 times, lastly by coasterdude84 on April 17, 2012]

 
AlmostGrown
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posted April 17, 2012 10:53 AM   Click Here to See the Profile for AlmostGrown Click Here to Email AlmostGrown Send a private message to AlmostGrown Click to send AlmostGrown an Instant MessageVisit AlmostGrown's Homepage  Edit/Delete Message Reply With Quote View AlmostGrown's Have/Want ListView AlmostGrown's Have/Want List
quote:
Originally posted by coasterdude84:
Since it doesn't CIP tapped, nor is Legendary, I don't see why it wouldn't be a 4-of in a number of decks. And since it also produces colorless, there's no downside to running it in something like Goblins, other than as Wasteland bait. On face value, it seems good to me.

Meathooks resurgence anyone? I miss that deck...


Didn't meathooks die out because it was strictly worse than merfolk?

 
coasterdude84
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posted April 17, 2012 11:03 AM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote View coasterdude84's Trade Auction or SaleView coasterdude84's Trade Auction or Sale
quote:
Originally posted by AlmostGrown:
Didn't meathooks die out because it was strictly worse than merfolk?

Shh...that's an unimportant detail...

 
gcowhsu
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posted April 17, 2012 12:26 PM   Click Here to See the Profile for gcowhsu Click Here to Email gcowhsu Click to send gcowhsu an Instant Message Edit/Delete Message Reply With Quote View gcowhsu's Trade Auction or SaleView gcowhsu's Trade Auction or Sale
For Legacy i think this new land just makes bitterblossom uncounterable and gives Goblins and Merfolk an extra land. Too bad bitterblossom isn't really played.

Nothing really earth shattering unless more hexproof trolls come then a Troll tribal deck could make some noise.

 
coasterdude84
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posted April 17, 2012 12:32 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote View coasterdude84's Trade Auction or SaleView coasterdude84's Trade Auction or Sale
quote:
Originally posted by gcowhsu:
For Legacy i think this new land just makes bitterblossom uncounterable and gives Goblins and Merfolk an extra land. Too bad bitterblossom isn't really played.

Nothing really earth shattering unless more hexproof trolls come then a Troll tribal deck could make some noise.


Has to be a creature spell, not just the type, so doesn't work for Bitterblossom.

 
Havoc Demon
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posted April 17, 2012 12:56 PM   Click Here to See the Profile for Havoc Demon Click Here to Email Havoc Demon Send a private message to Havoc Demon Click to send Havoc Demon an Instant MessageVisit Havoc Demon's Homepage  Edit/Delete Message Reply With Quote 
I like the land more than I like all the overhyped Miracle cards. Here's a good place to put that Personal Tutor profit.

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ryan2754
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posted April 17, 2012 08:58 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by WeedIan:
Its really good for EDH


+1. Getting a Foil one for my lin Sivvi REBEL EDH

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dfitzg88
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posted April 17, 2012 09:44 PM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
Blue/Green spell land looks insane.

Insta-speed planeswalkers? count me in.

 
junichi
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posted April 17, 2012 09:46 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by dfitzg88:
Blue/Green spell land looks insane.

Insta-speed planeswalkers? count me in.


You get 1 less turn to use your PW if you don't cast it on your turn. However, I do like this land a lot for other reasons.

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Lord Crovax
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posted April 17, 2012 10:34 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by junichi:
You get 1 less turn to use your PW if you don't cast it on your turn. However, I do like this land a lot for other reasons.



I don't see how, you'd be casting it end of opponents turn, unless of course your waiting to cast it flashed, then yea.

I'd just cast any I drew flashed, and do other stuff, seems good in control.

Always have counter mana.

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junichi
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posted April 17, 2012 10:51 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by Lord Crovax:
I don't see how, you'd be casting it end of opponents turn, unless of course your waiting to cast it flashed, then yea.

I'd just cast any I drew flashed, and do other stuff, seems good in control.

Always have counter mana.


Since PW doesn't have summon sickness restriction, holding onto it and casting it at the end of your opponent's turn means you are wasting a turn of activation for the benefit of casting your PW as an instant. Now, you gotta ask yourself, under what circumstances would you waste 3 mana and an activation to cast your PW at instant speed? Those 3 mana you use would've been enough to pay for the mana leak anyway.

edit:
Besides, it's not like standard is dominated by control decks that you have to cast everything at your opponent's EOT, or else it would not stick.


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[Edited 1 times, lastly by junichi on April 17, 2012]

Lord Crovax
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posted April 17, 2012 11:10 PM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by junichi:
Since PW doesn't have summon sickness restriction, holding onto it and casting it at the end of your opponent's turn means you are wasting a turn of activation for the benefit of casting your PW as an instant. Now, you gotta ask yourself, under what circumstances would you waste 3 mana and an activation to cast your PW at instant speed? Those 3 mana you use would've been enough to pay for the mana leak anyway.

edit:
Besides, it's not like standard is dominated by control decks that you have to cast everything at your opponent's EOT, or else it would not stick.


Yea caught myself while posting, didn't feel like editing.

Also seems more of a trick FOR a control deck so they can counter, then something you would do versus one.

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junichi
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posted April 17, 2012 11:25 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by Lord Crovax:
Yea caught myself while posting, didn't feel like editing.

Also seems more of a trick FOR a control deck so they can counter, then something you would do versus one.


UG would be a pretty difficult color to play control.

Don't get me wrong, I like the land, but I believe it is better to use it for combat tricks and dodging sorcery removals. This land would fit pretty nicely in the U/G block dredge, which easily allows you to drop a Ghoultree or two during your opponent's combat phase, or simply drop it at the end of your opponent's turn and swing on your turn, as if it has haste.

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Myy
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posted April 17, 2012 11:43 PM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote View Myy's Have/Want ListView Myy's Have/Want List
is Somberwald Sage justa bad Elvish Piper?

 
gcowhsu
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posted April 18, 2012 12:35 AM   Click Here to See the Profile for gcowhsu Click Here to Email gcowhsu Click to send gcowhsu an Instant Message Edit/Delete Message Reply With Quote View gcowhsu's Trade Auction or SaleView gcowhsu's Trade Auction or Sale
quote:
Originally posted by Myy:
is Somberwald Sage justa bad Elvish Piper?


No it's worse than bad.
-No instant speed
-only get one color if it has multiple colors in it's casting cost (Progenitus)
-Mana restricted (No Emrakul)
-0/1

 
MagixDK
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posted April 18, 2012 04:17 AM   Click Here to See the Profile for MagixDK Click Here to Email MagixDK Click to send MagixDK an Instant Message Edit/Delete Message Reply With Quote 
Cavern of souls and Nether void?

zombies party

 
Zeckk
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posted April 18, 2012 06:34 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by gcowhsu:
No it's worse than bad.
-No instant speed
-only get one color if it has multiple colors in it's casting cost (Progenitus)
-Mana restricted (No Emrakul)
-0/1

It is, however, absolutely fantastic for EDH. This guy and Sol Ring in your opener allows for 8 mana bu turn 3, potentially 9 mana if you toss in a signet in your opening hand. Turn 3 Tooth and nail entwined? yes please.

 
caquaa
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posted April 18, 2012 06:45 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by Zeckk:
It is, however, absolutely fantastic for EDH. This guy and Sol Ring in your opener allows for 8 mana bu turn 3, potentially 9 mana if you toss in a signet in your opening hand. Turn 3 Tooth and nail entwined? yes please.

magical christmas land.... also the mana can't be used for T&N.... and T&N should be banned ><

I still like the new utopia tree for animar. Its cheap enough and that deck always needs more colored mana.

As for Cavern of Souls, I'm not sold on it. My biggest issue is that tribal decks aren't winning in legacy, so how does this actually help? They certainly weren't losing to just force/daze, were they? It does seem decent, but not $20-25 decent. I'm thinking $7ish, however I'm sure I'll be proven wrong.

 
AGO
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posted April 18, 2012 07:31 AM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
The presales on this set is bonkers! Can't believe people actually pay that much for crappy rares.

[Edited 1 times, lastly by AGO on April 18, 2012]
 
dfitzg88
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posted April 18, 2012 10:55 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
quote:
Originally posted by junichi:
Since PW doesn't have summon sickness restriction, holding onto it and casting it at the end of your opponent's turn means you are wasting a turn of activation for the benefit of casting your PW as an instant. Now, you gotta ask yourself, under what circumstances would you waste 3 mana and an activation to cast your PW at instant speed? Those 3 mana you use would've been enough to pay for the mana leak anyway.

edit:
Besides, it's not like standard is dominated by control decks that you have to cast everything at your opponent's EOT, or else it would not stick.


i leave open mana for counterspell/removal whenever possible. if i can leave open mana ALL THE TIME, i will.

 
junichi
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posted April 18, 2012 11:04 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by dfitzg88:
i leave open mana for counterspell/removal whenever possible. if i can leave open mana ALL THE TIME, i will.

This seems like a poor argument. How much mana do you need to leave open in standard on your opponent's turn? Because casting a PW at instant speed would costs you 3 additional untapped land, which is enough to cast a PW on your own turn plus have mana open for mana leaks or dissipate.

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dfitzg88
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posted April 18, 2012 11:18 AM   Click Here to See the Profile for dfitzg88 Click Here to Email dfitzg88 Send a private message to dfitzg88 Click to send dfitzg88 an Instant Message Edit/Delete Message Reply With Quote View dfitzg88's Trade Auction or SaleView dfitzg88's Trade Auction or Sale
quote:
Originally posted by junichi:
This seems like a poor argument. How much mana do you need to leave open in standard on your opponent's turn? Because casting a PW at instant speed would costs you 3 additional untapped land, which is enough to cast a PW on your own turn plus have mana open for mana leaks or dissipate.


it gives you 2 options:
1. use all your mana in a counter-war or removal war, and untap for your turn to play your walker when your opponent is tapped out.

2. play walker end of your opponents turn, then untap and use your mana to protect your walker (which you can't do if you cast it on your own turn) eg: day of judgment + counter mana

both better options than casting a walker on your own turn.

 
junichi
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posted April 18, 2012 11:23 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by dfitzg88:
it gives you 2 options:
1. use all your mana in a counter-war or removal war, and untap for your turn to play your walker when your opponent is tapped out.

2. play walker end of your opponents turn, then untap and use your mana to protect your walker (which you can't do if you cast it on your own turn) eg: day of judgment + counter mana

both better options than casting a walker on your own turn.


The way I see it:

1.) When is the last time there is a counter war in standard post turn 7? The meta game is so focus on the first 3 turns, I just don't see how a counter-war in turn 7 would be relevant.

2.) I would give you that on the DoJ, but then you are going into bant color in standard, which is pretty horrible.

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