Author
|
Topic: Avacyn Restored spoilers
|
warp3000 Member
|
posted April 17, 2012 08:53 AM
It doesn't have to be tribal at all. It provides colors of all mana. naming spirit in spirit-blade or mage in mage-blade would mean uncounterable geist and drogskol spirit or uncounterable stalker and snapcaster and delver, and It can still tap for colorless mana. It makes humans unbelievably strong against delver. Even if it didn't have the counter ability it is also a rainbow for tribal decks.
|
WeedIan Member
|
posted April 17, 2012 09:28 AM
Its really good for EDH __________________ Member Since 03/28/2001 11000+ posts 1st in posts in Ontario 13th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
|
coasterdude84 Member
|
posted April 17, 2012 10:40 AM
Since it doesn't CIP tapped, nor is Legendary, I don't see why it wouldn't be a 4-of in a number of decks. And since it also produces colorless, there's no downside to running it in something like Goblins, other than as Wasteland bait. On face value, it seems good to me.Meathooks resurgence anyone? I miss that deck...
[Edited 1 times, lastly by coasterdude84 on April 17, 2012]
|
AlmostGrown Member
|
posted April 17, 2012 10:53 AM
quote: Originally posted by coasterdude84: Since it doesn't CIP tapped, nor is Legendary, I don't see why it wouldn't be a 4-of in a number of decks. And since it also produces colorless, there's no downside to running it in something like Goblins, other than as Wasteland bait. On face value, it seems good to me.Meathooks resurgence anyone? I miss that deck...
Didn't meathooks die out because it was strictly worse than merfolk?
|
coasterdude84 Member
|
posted April 17, 2012 11:03 AM
quote: Originally posted by AlmostGrown: Didn't meathooks die out because it was strictly worse than merfolk?
Shh...that's an unimportant detail...
|
gcowhsu Member
|
posted April 17, 2012 12:26 PM
For Legacy i think this new land just makes bitterblossom uncounterable and gives Goblins and Merfolk an extra land. Too bad bitterblossom isn't really played.Nothing really earth shattering unless more hexproof trolls come then a Troll tribal deck could make some noise.
|
coasterdude84 Member
|
posted April 17, 2012 12:32 PM
quote: Originally posted by gcowhsu: For Legacy i think this new land just makes bitterblossom uncounterable and gives Goblins and Merfolk an extra land. Too bad bitterblossom isn't really played.Nothing really earth shattering unless more hexproof trolls come then a Troll tribal deck could make some noise.
Has to be a creature spell, not just the type, so doesn't work for Bitterblossom.
|
Havoc Demon Member
|
posted April 17, 2012 12:56 PM
I like the land more than I like all the overhyped Miracle cards. Here's a good place to put that Personal Tutor profit. __________________ Most References in Massachusetts 80th All-timeSupport my friend's store: http://www.tabletoparena.com
|
ryan2754 Member
|
posted April 17, 2012 08:58 PM
quote: Originally posted by WeedIan: Its really good for EDH
+1. Getting a Foil one for my lin Sivvi REBEL EDH __________________ -Schmitty 92nd in Refs [274] on MOTL (1 behind Odie) 3rd in Refs [274] in OH-IO (1 behind Odie) 2nd in Posts [7364] in OH-IO (only 800 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
|
dfitzg88 Member
|
posted April 17, 2012 09:44 PM
Blue/Green spell land looks insane.Insta-speed planeswalkers? count me in.
|
junichi Moderator
|
posted April 17, 2012 09:46 PM
quote: Originally posted by dfitzg88: Blue/Green spell land looks insane.Insta-speed planeswalkers? count me in.
You get 1 less turn to use your PW if you don't cast it on your turn. However, I do like this land a lot for other reasons.
__________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
|
Lord Crovax Member
|
posted April 17, 2012 10:34 PM
quote: Originally posted by junichi: You get 1 less turn to use your PW if you don't cast it on your turn. However, I do like this land a lot for other reasons.
I don't see how, you'd be casting it end of opponents turn, unless of course your waiting to cast it flashed, then yea. I'd just cast any I drew flashed, and do other stuff, seems good in control. Always have counter mana. __________________ I shall have the souls of all who defy me. "Lord Crovax"
|
junichi Moderator
|
posted April 17, 2012 10:51 PM
quote: Originally posted by Lord Crovax: I don't see how, you'd be casting it end of opponents turn, unless of course your waiting to cast it flashed, then yea.I'd just cast any I drew flashed, and do other stuff, seems good in control. Always have counter mana.
Since PW doesn't have summon sickness restriction, holding onto it and casting it at the end of your opponent's turn means you are wasting a turn of activation for the benefit of casting your PW as an instant. Now, you gotta ask yourself, under what circumstances would you waste 3 mana and an activation to cast your PW at instant speed? Those 3 mana you use would've been enough to pay for the mana leak anyway. edit: Besides, it's not like standard is dominated by control decks that you have to cast everything at your opponent's EOT, or else it would not stick. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
[Edited 1 times, lastly by junichi on April 17, 2012]
|
Lord Crovax Member
|
posted April 17, 2012 11:10 PM
quote: Originally posted by junichi: Since PW doesn't have summon sickness restriction, holding onto it and casting it at the end of your opponent's turn means you are wasting a turn of activation for the benefit of casting your PW as an instant. Now, you gotta ask yourself, under what circumstances would you waste 3 mana and an activation to cast your PW at instant speed? Those 3 mana you use would've been enough to pay for the mana leak anyway.edit: Besides, it's not like standard is dominated by control decks that you have to cast everything at your opponent's EOT, or else it would not stick.
Yea caught myself while posting, didn't feel like editing. Also seems more of a trick FOR a control deck so they can counter, then something you would do versus one. __________________ I shall have the souls of all who defy me. "Lord Crovax"
|
junichi Moderator
|
posted April 17, 2012 11:25 PM
quote: Originally posted by Lord Crovax: Yea caught myself while posting, didn't feel like editing.Also seems more of a trick FOR a control deck so they can counter, then something you would do versus one.
UG would be a pretty difficult color to play control. Don't get me wrong, I like the land, but I believe it is better to use it for combat tricks and dodging sorcery removals. This land would fit pretty nicely in the U/G block dredge, which easily allows you to drop a Ghoultree or two during your opponent's combat phase, or simply drop it at the end of your opponent's turn and swing on your turn, as if it has haste.
__________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
|
Myy Member
|
posted April 17, 2012 11:43 PM
is Somberwald Sage justa bad Elvish Piper?
|
gcowhsu Member
|
posted April 18, 2012 12:35 AM
quote: Originally posted by Myy: is Somberwald Sage justa bad Elvish Piper?
No it's worse than bad. -No instant speed -only get one color if it has multiple colors in it's casting cost (Progenitus) -Mana restricted (No Emrakul) -0/1
|
MagixDK Member
|
posted April 18, 2012 04:17 AM
Cavern of souls and Nether void?zombies party
|
Zeckk Member
|
posted April 18, 2012 06:34 AM
quote: Originally posted by gcowhsu: No it's worse than bad. -No instant speed -only get one color if it has multiple colors in it's casting cost (Progenitus) -Mana restricted (No Emrakul) -0/1
It is, however, absolutely fantastic for EDH. This guy and Sol Ring in your opener allows for 8 mana bu turn 3, potentially 9 mana if you toss in a signet in your opening hand. Turn 3 Tooth and nail entwined? yes please.
|
caquaa Member
|
posted April 18, 2012 06:45 AM
quote: Originally posted by Zeckk: It is, however, absolutely fantastic for EDH. This guy and Sol Ring in your opener allows for 8 mana bu turn 3, potentially 9 mana if you toss in a signet in your opening hand. Turn 3 Tooth and nail entwined? yes please.
magical christmas land.... also the mana can't be used for T&N.... and T&N should be banned >< I still like the new utopia tree for animar. Its cheap enough and that deck always needs more colored mana. As for Cavern of Souls, I'm not sold on it. My biggest issue is that tribal decks aren't winning in legacy, so how does this actually help? They certainly weren't losing to just force/daze, were they? It does seem decent, but not $20-25 decent. I'm thinking $7ish, however I'm sure I'll be proven wrong.
|
AGO Member
|
posted April 18, 2012 07:31 AM
The presales on this set is bonkers! Can't believe people actually pay that much for crappy rares.
[Edited 1 times, lastly by AGO on April 18, 2012]
|
dfitzg88 Member
|
posted April 18, 2012 10:55 AM
quote: Originally posted by junichi: Since PW doesn't have summon sickness restriction, holding onto it and casting it at the end of your opponent's turn means you are wasting a turn of activation for the benefit of casting your PW as an instant. Now, you gotta ask yourself, under what circumstances would you waste 3 mana and an activation to cast your PW at instant speed? Those 3 mana you use would've been enough to pay for the mana leak anyway.edit: Besides, it's not like standard is dominated by control decks that you have to cast everything at your opponent's EOT, or else it would not stick.
i leave open mana for counterspell/removal whenever possible. if i can leave open mana ALL THE TIME, i will.
|
junichi Moderator
|
posted April 18, 2012 11:04 AM
quote: Originally posted by dfitzg88: i leave open mana for counterspell/removal whenever possible. if i can leave open mana ALL THE TIME, i will.
This seems like a poor argument. How much mana do you need to leave open in standard on your opponent's turn? Because casting a PW at instant speed would costs you 3 additional untapped land, which is enough to cast a PW on your own turn plus have mana open for mana leaks or dissipate. __________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
|
dfitzg88 Member
|
posted April 18, 2012 11:18 AM
quote: Originally posted by junichi: This seems like a poor argument. How much mana do you need to leave open in standard on your opponent's turn? Because casting a PW at instant speed would costs you 3 additional untapped land, which is enough to cast a PW on your own turn plus have mana open for mana leaks or dissipate.
it gives you 2 options: 1. use all your mana in a counter-war or removal war, and untap for your turn to play your walker when your opponent is tapped out. 2. play walker end of your opponents turn, then untap and use your mana to protect your walker (which you can't do if you cast it on your own turn) eg: day of judgment + counter mana both better options than casting a walker on your own turn.
|
junichi Moderator
|
posted April 18, 2012 11:23 AM
quote: Originally posted by dfitzg88: it gives you 2 options: 1. use all your mana in a counter-war or removal war, and untap for your turn to play your walker when your opponent is tapped out.2. play walker end of your opponents turn, then untap and use your mana to protect your walker (which you can't do if you cast it on your own turn) eg: day of judgment + counter mana both better options than casting a walker on your own turn.
The way I see it: 1.) When is the last time there is a counter war in standard post turn 7? The meta game is so focus on the first 3 turns, I just don't see how a counter-war in turn 7 would be relevant. 2.) I would give you that on the DoJ, but then you are going into bant color in standard, which is pretty horrible.
__________________ MOTL Fantasy NBA 2010 ChampionYou know, Hobbes, some days even my lucky rocketship underpants don't help.
| |