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Author Topic:   New Planeswalker in Gatecrash... (spoiler alert)
Link139232
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posted December 28, 2012 08:07 PM   Click Here to See the Profile for Link139232 Click Here to Email Link139232 Send a private message to Link139232 Click to send Link139232 an Instant Message Edit/Delete Message Reply With Quote View Link139232's Have/Want ListView Link139232's Have/Want List
Its kinda funny for an FNM idea. Keep in mind, you mill yourself at the same rate as you mill them. If you run draw, you are already losing. If they run Drownyard or Jace, you are losing. If you run trash like Mind Sculpt.. You are losing

Also, assembling 2 card combos without tutors is fun. Protecting them from the overabundance of mass removal is even more fun.

Aggro walks on you, too. You can control with Unsummon and such, but when you fill your hand again, you fill theirs too. Pretty sure 4-5 damage swings to your dome races mill 7.

Fun for FNM, but probably not competitive. I'll stick with my Drownyards

[Edited 1 times, lastly by Link139232 on December 28, 2012]

 
daner
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posted December 28, 2012 09:43 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
You could always Run Snapcaster Mage + Psychic Spiral in this jank fun deck


TURBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MILL!

 
Lord Crovax
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posted December 29, 2012 05:33 AM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
I'm expecting a cipher mill card, a bounce card, and a draw card to all get printed...and at least one of them will slip past WoTC, have a low CC and be widely used!

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yakusoku
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posted December 30, 2012 09:20 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
A bunch of new cards:

Drakewing Krasis 1GU
Creature - Lizard Drake [C]
Flying, trample
3/1

Burning-Tree Emissary {R/G}{R/G}
Creature - Human Shaman [U]
When Burning-Tree Emissary enters the battlefield, add RG to your mana pool.
2/2

Basilica Guards 2W
Creature - Human Soldier [C]
Defender
Extort
1/4

Call of the Nightwing 2UB
Sorcery [U]
Put a 1/1 blue and black Horror creature token with flying onto the battlefield.
Cipher

Zhur-Taa Swine 3RG
Creature - Boar [C]
Bloodrush -- 1RG, Discard ~: Target attacking creature gets +5/+4 until EOT.
5/4

Viashino Shanktail 3R
Creature - Viashino Warrior [U]
First strike
Bloodrush -- 2R, Discard ~: Target attacking creature gets +3/+1 and gains first strike until EOT.
3/1

Boros Elite W
Creature - Human Soldier [U]
Battalion -- Whenever ~ and at least two other creatures attack, ~ gets +2/+2 until EOT.
1/1

Cloudfin Raptor U
Creature - Bird Mutant [C]
Flying; evolve
0/1

Gateway Shade 2B
Creature - Shade [U]
B: ~ gets +1/+1 until EOT.
Tap an untapped Gate you control: ~ gets +2/+2 until EOT.
1/1

Experiment One G
Creature - Human Ooze [U]
Evolve
Remove two +1/+1 counters from ~: Regenerate ~.
1/1

Illusionist's Bracers 2
Artifact - Equipment [R]
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}

Deathpact Angel 3WBB
Creature - Angel [M]
When ~ dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WBB, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
5/5

Tin Street Market 4R
Enchantment - Aura [C]
Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."

Gridlock XU
Instant [U]
Tap X target nonland permanents.

Murder Investigation 1W
Enchantment - Aura [U]
Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

 
WeedIan
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posted December 30, 2012 09:27 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
Bloodrush seems bonkers to me.

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Bugger
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posted December 30, 2012 09:30 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
Tin street market and murder investigation <3
 
yakusoku
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posted December 30, 2012 09:38 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Burning-Tree Emissary looks really nice and will lead to some very explosive starts. With it, you can play Naya Humans and have a first two turns like this:

Turn 1: Temple Garden, Champion of the Parish
Turn 2: Rootbound Crag, BTE, Lightning Mauler (pair to BTE), attack for 7.

On turn 2, you have a 3/3, 2/2, and a 2/2 on the board.

In multiples, it can get even more ridiculous. If you add the previous scenario with double BTE, you attack for 8 on turn 2 and attack for 10 on turn 3.

 
Pail42
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posted December 30, 2012 11:16 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by Bugger:
Tin street market and murder investigation <3

I love the flavor and utility of murder investigation.

Tin street market seems like it needs a reduction of casting cost or the discard needs to be moved to the right side of the colon.

 
Zakman86
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posted December 31, 2012 12:57 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
quote:
Originally posted by Pail42:
I love the flavor and utility of murder investigation.

Tin street market seems like it needs a reduction of casting cost or the discard needs to be moved to the right side of the colon.


Red doesn't get looting like blue does, red has to discard first.

 
daner
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posted December 31, 2012 05:35 AM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
The art on the shocks in RTR were not nearly as good in comparasion to the originals....but now, after looking at the new art for the shocks in GC, I have to say that the new art is WAY better on these.
 
ryan2754
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posted December 31, 2012 07:36 AM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by daner:
The art on the shocks in RTR were not nearly as good in comparasion to the originals....but now, after looking at the new art for the shocks in GC, I have to say that the new art is WAY better on these.

Godless Shrine and Stomping Ground are sick.

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Pail42
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posted December 31, 2012 11:43 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by Zakman86:
Red doesn't get looting like blue does, red has to discard first.

"Tap: discard a card. Draw a card." is much stronger than "Tap, discard a card: draw a card" and both fit the red flavor of discarding first in hope of something better. The advantage of putting it on the right of the colon is the ability to draw when your hand is empty.

All I was really getting at is that the ability on the card seems really weak for costing 4R and essentially also costing 1 to activate. It's more expensive than the existing looting creatures, and the primary advantage is that it is harder to kill a land than a creature.

This is just begging to be used in combo with arbor elf and other land untapping cards, I suppose between that and being common the cost could be justified.

[Edited 1 times, lastly by Pail42 on December 31, 2012]

 
Zeckk
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posted December 31, 2012 12:00 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by Pail42:
"Tap: discard a card. Draw a card." is much stronger than "Tap, discard a card: draw a card" and both fit the red flavor of discarding first in hope of something better. The advantage of putting it on the right of the colon is the ability to draw when your hand is empty.

All I was really getting at is that the ability on the card seems really weak for costing 4R and essentially also costing 1 to activate. It's more expensive than the existing looting creatures, and the only advantage is that it is harder to kill a land than a creature.


5 mana is 5 mana. I'd rather play underworld connections or an actual draw spell. Heck, M13 has that instant for 2 that reads "discard your hand. Draw 2 cards". Tin Street Market is a crappy card that I doubt even sees limited play.

As for the rest of the spoilers. I'm really hoping at least 1 of the 1cmc evolve creatures has the merfolk creature type. Otherwise modern merfolk is staying at jank status (and might still be jank regardless).

 
Zeckk
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posted December 31, 2012 12:02 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by daner:
The art on the shocks in RTR were not nearly as good in comparasion to the originals....but now, after looking at the new art for the shocks in GC, I have to say that the new art is WAY better on these.

RTR temple garden and blood crypt are better than the older counterparts. I agree that GTC godless shrine and stomping ground look great, and I actually like the breeding pool art (though the original is also sexy).

 
MeddlingMage
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posted December 31, 2012 05:11 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
Experiment One reads:

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

If a player has 2 on play, can one be used to regenerate the other? It doesn't specify it HAS to be the same one.

~MM

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Pail42
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posted December 31, 2012 05:53 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by MeddlingMage:
Experiment One reads:

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

If a player has 2 on play, can one be used to regenerate the other? It doesn't specify it HAS to be the same one.

~MM


Unless it specifies otherwise if a card mentions a name that matches its own name it's equivalent to "this".

Remove two counters from this: regenerate this

 
yakusoku
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posted December 31, 2012 06:46 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
You should compare it to cards like Demigod of Revenge which uses the wording "a card named {card name}"

Cards referencing another card with the same name on the battlefield are exceedingly rare. Some cards refer to cards of the same name in your library or graveyard or hand (Squadron Hawk, Flame Burst, and Korlash), or in the rare case of Brothers Yamazaki, refer to other cards named Brothers Yamazaki, but I don't think Wizards wants to or likes to template a card in such a way as you describe, like this:

Meddling Wizard
1U
Discard a card: target creature named Meddling Wizard gains Hexproof until end of turn.
1/1

Relentless Rats might be the closest example, but it still doesn't target another Relentless Rats card.

Usually you only have up to 4 in a deck and making a card reference having two copies on the battlefield isn't very common, so the ability would be highly narrow unless the card itself had a way of making copies of itself (like Pack Rat) and also had an ability that targets, but only on those same creatures, not all your creatures. Samite Healer, for example would be ridiculously narrow if it could only prevent damage to creatures named Samite Healer, rather than any creature.

 
skizzikmonger
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posted December 31, 2012 09:33 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Obzedat, Ghost Council
1WWBB
Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield,
target opponent loses 2 life and you gain 2 life.

At the beginning of your end step you may exile Obzedat.
If you do, return it to the battlefield under it's owner's
control at the beginning of your next upkeep. It gains haste.
5/5


Lazav, Dimir Mastermind
UUBB
Legendary Creature - Shapeshifter
Hexproof

Whenever a creature card is put into an opponent's
graveyard from anywhere, you may have Lazav, Dimir
Mastermind become a copy of that card except it's
name is still Lazav, Dimir Mastermind, it's legendary in
addition to it's other types, and it gains hexproof and this ability.
3/3


Dimir Keyrune
3
Artifact
T: Add U or B to your mana pool.

UB: Dimir Keyrune becomes a 2/2 blue
and black Horror until end of turn and is
unblockable this turn.


[Edited 3 times, lastly by skizzikmonger on January 01, 2013]

 
Zeckk
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posted January 01, 2013 03:54 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
That keyrune may end up as the control finisher of choice, though it's definitely lacking some of the key elements that made creeping tar pit such a good finisher (artifact vs. land, 3 vs. 2 power). Anyone know if encoding a cipher card onto an activated keyrune will work the next turn?
 
Lord Crovax
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posted January 01, 2013 04:14 AM   Click Here to See the Profile for Lord Crovax Click Here to Email Lord Crovax Send a private message to Lord Crovax Click to send Lord Crovax an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
That keyrune may end up as the control finisher of choice, though it's definitely lacking some of the key elements that made creeping tar pit such a good finisher (artifact vs. land, 3 vs. 2 power). Anyone know if encoding a cipher card onto an activated keyrune will work the next turn?

Don't see any reason yet why the cipher would fall off....though I'm sure the FAQ will clear that up quick.

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Link139232
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posted January 01, 2013 09:25 AM   Click Here to See the Profile for Link139232 Click Here to Email Link139232 Send a private message to Link139232 Click to send Link139232 an Instant Message Edit/Delete Message Reply With Quote View Link139232's Have/Want ListView Link139232's Have/Want List
I was thinking about how the Orzhov guy and Keyrune would be good finishers.

Against Bant, Reanimator and some midrange, they gain way too much life, so milling is a better option. Against certain aggro, keyrune just dies to removal. I can see it being good though.

 
skizzikmonger
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posted January 01, 2013 09:47 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
New Gideon:

Gideon, Champion of Justice
2WW
Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of
Justice for each creature target opponent controls.
0: Until end of turn, Gideon becomes an indestructible
Human Soldier creature with power and toughness
each equal to the number of loyalty counters on him.
He's still a planeswalker. Prevent all damage that
would be dealt to him this turn.
-15: Exile all other permanents.
4


Nightveil Specter
{U/B}{U/B}{U/B}
Creature - Specter
Flying
Whenever Nightveil Specter deals combat
damage to a player, that player exiles the top
card of his or her library.
You may play cards exiled with Nightveil
Specter.
2/3

Consuming Aberration
3UB
Creature - Horror
Consuming Aberration's power and toughness
are each equal to the number of cards in your
opponents' graveyards.
Whenever you cast a spell, each opponent
reveals cards from the top of his or her library
until he or she reveals a land card, then puts
those cards into his or her graveyard.
*/*

Mind Funeral on a stick seems fun. Especially if it's paired with Rakdos's Return.

[Edited 2 times, lastly by skizzikmonger on January 01, 2013]

 
choco man
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posted January 02, 2013 05:17 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
That's a really cool Gideon
 
AEther Storm
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posted January 02, 2013 05:23 AM   Click Here to See the Profile for AEther Storm Click Here to Email AEther Storm Send a private message to AEther Storm Click to send AEther Storm an Instant Message Edit/Delete Message Reply With Quote View AEther Storm's Have/Want ListView AEther Storm's Have/Want List
I'm loving the Aberration and the Specter. I love Mind Funeral and now it's grown some legs!

Go Dimir!

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marlo213
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posted January 02, 2013 06:25 AM   Click Here to See the Profile for marlo213 Send a private message to marlo213 Click to send marlo213 an Instant Message Edit/Delete Message Reply With Quote View marlo213's Have/Want ListView marlo213's Have/Want List
quote:
Originally posted by choco man:
That's a really cool Gideon

I don't know, Gideon seems really terrible. He doesn't really protect himself, he's not a guarantee size and his ultimate doesn't give you an advantage. Just seems really bad overall.

The two dimir cards seem neat in casual though

 

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