Author
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Topic: New Planeswalker in Gatecrash... (spoiler alert)
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Link139232 Member
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posted December 28, 2012 08:07 PM
Its kinda funny for an FNM idea. Keep in mind, you mill yourself at the same rate as you mill them. If you run draw, you are already losing. If they run Drownyard or Jace, you are losing. If you run trash like Mind Sculpt.. You are losing Also, assembling 2 card combos without tutors is fun. Protecting them from the overabundance of mass removal is even more fun. Aggro walks on you, too. You can control with Unsummon and such, but when you fill your hand again, you fill theirs too. Pretty sure 4-5 damage swings to your dome races mill 7. Fun for FNM, but probably not competitive. I'll stick with my Drownyards
[Edited 1 times, lastly by Link139232 on December 28, 2012]
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daner Member
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posted December 28, 2012 09:43 PM
You could always Run Snapcaster Mage + Psychic Spiral in this jank fun deck TURBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MILL!
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Lord Crovax Member
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posted December 29, 2012 05:33 AM
I'm expecting a cipher mill card, a bounce card, and a draw card to all get printed...and at least one of them will slip past WoTC, have a low CC and be widely used!__________________ I shall have the souls of all who defy me. "Lord Crovax"
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yakusoku Member
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posted December 30, 2012 09:20 PM
A bunch of new cards:Drakewing Krasis 1GU Creature - Lizard Drake [C] Flying, trample 3/1 Burning-Tree Emissary {R/G}{R/G} Creature - Human Shaman [U] When Burning-Tree Emissary enters the battlefield, add RG to your mana pool. 2/2 Basilica Guards 2W Creature - Human Soldier [C] Defender Extort 1/4 Call of the Nightwing 2UB Sorcery [U] Put a 1/1 blue and black Horror creature token with flying onto the battlefield. Cipher Zhur-Taa Swine 3RG Creature - Boar [C] Bloodrush -- 1RG, Discard ~: Target attacking creature gets +5/+4 until EOT. 5/4 Viashino Shanktail 3R Creature - Viashino Warrior [U] First strike Bloodrush -- 2R, Discard ~: Target attacking creature gets +3/+1 and gains first strike until EOT. 3/1 Boros Elite W Creature - Human Soldier [U] Battalion -- Whenever ~ and at least two other creatures attack, ~ gets +2/+2 until EOT. 1/1 Cloudfin Raptor U Creature - Bird Mutant [C] Flying; evolve 0/1 Gateway Shade 2B Creature - Shade [U] B: ~ gets +1/+1 until EOT. Tap an untapped Gate you control: ~ gets +2/+2 until EOT. 1/1 Experiment One G Creature - Human Ooze [U] Evolve Remove two +1/+1 counters from ~: Regenerate ~. 1/1 Illusionist's Bracers 2 Artifact - Equipment [R] Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3} Deathpact Angel 3WBB Creature - Angel [M] When ~ dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WBB, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5 Tin Street Market 4R Enchantment - Aura [C] Enchant land Enchanted land has "{T}, Discard a card: Draw a card." Gridlock XU Instant [U] Tap X target nonland permanents. Murder Investigation 1W Enchantment - Aura [U] Enchant creature you control When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
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WeedIan Member
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posted December 30, 2012 09:27 PM
Bloodrush seems bonkers to me.__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario 2nd in posts in Canada 10th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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Bugger Member
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posted December 30, 2012 09:30 PM
Tin street market and murder investigation <3
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yakusoku Member
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posted December 30, 2012 09:38 PM
Burning-Tree Emissary looks really nice and will lead to some very explosive starts. With it, you can play Naya Humans and have a first two turns like this:Turn 1: Temple Garden, Champion of the Parish Turn 2: Rootbound Crag, BTE, Lightning Mauler (pair to BTE), attack for 7. On turn 2, you have a 3/3, 2/2, and a 2/2 on the board. In multiples, it can get even more ridiculous. If you add the previous scenario with double BTE, you attack for 8 on turn 2 and attack for 10 on turn 3.
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Pail42 Member
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posted December 30, 2012 11:16 PM
quote: Originally posted by Bugger: Tin street market and murder investigation <3
I love the flavor and utility of murder investigation. Tin street market seems like it needs a reduction of casting cost or the discard needs to be moved to the right side of the colon.
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Zakman86 Member
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posted December 31, 2012 12:57 AM
quote: Originally posted by Pail42: I love the flavor and utility of murder investigation.Tin street market seems like it needs a reduction of casting cost or the discard needs to be moved to the right side of the colon.
Red doesn't get looting like blue does, red has to discard first.
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daner Member
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posted December 31, 2012 05:35 AM
The art on the shocks in RTR were not nearly as good in comparasion to the originals....but now, after looking at the new art for the shocks in GC, I have to say that the new art is WAY better on these.
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ryan2754 Member
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posted December 31, 2012 07:36 AM
quote: Originally posted by daner: The art on the shocks in RTR were not nearly as good in comparasion to the originals....but now, after looking at the new art for the shocks in GC, I have to say that the new art is WAY better on these.
Godless Shrine and Stomping Ground are sick. __________________ -Schmitty 84th in Refs [293] on MOTL (2 behind gamma_1) 2nd in Refs [293] in OH-IO (68 behind souladvocate) 2nd in Posts [7801] in OH-IO (only 300 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
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Pail42 Member
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posted December 31, 2012 11:43 AM
quote: Originally posted by Zakman86: Red doesn't get looting like blue does, red has to discard first.
"Tap: discard a card. Draw a card." is much stronger than "Tap, discard a card: draw a card" and both fit the red flavor of discarding first in hope of something better. The advantage of putting it on the right of the colon is the ability to draw when your hand is empty. All I was really getting at is that the ability on the card seems really weak for costing 4R and essentially also costing 1 to activate. It's more expensive than the existing looting creatures, and the primary advantage is that it is harder to kill a land than a creature. This is just begging to be used in combo with arbor elf and other land untapping cards, I suppose between that and being common the cost could be justified.
[Edited 1 times, lastly by Pail42 on December 31, 2012]
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Zeckk Member
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posted December 31, 2012 12:00 PM
quote: Originally posted by Pail42: "Tap: discard a card. Draw a card." is much stronger than "Tap, discard a card: draw a card" and both fit the red flavor of discarding first in hope of something better. The advantage of putting it on the right of the colon is the ability to draw when your hand is empty.All I was really getting at is that the ability on the card seems really weak for costing 4R and essentially also costing 1 to activate. It's more expensive than the existing looting creatures, and the only advantage is that it is harder to kill a land than a creature.
5 mana is 5 mana. I'd rather play underworld connections or an actual draw spell. Heck, M13 has that instant for 2 that reads "discard your hand. Draw 2 cards". Tin Street Market is a crappy card that I doubt even sees limited play. As for the rest of the spoilers. I'm really hoping at least 1 of the 1cmc evolve creatures has the merfolk creature type. Otherwise modern merfolk is staying at jank status (and might still be jank regardless).
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Zeckk Member
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posted December 31, 2012 12:02 PM
quote: Originally posted by daner: The art on the shocks in RTR were not nearly as good in comparasion to the originals....but now, after looking at the new art for the shocks in GC, I have to say that the new art is WAY better on these.
RTR temple garden and blood crypt are better than the older counterparts. I agree that GTC godless shrine and stomping ground look great, and I actually like the breeding pool art (though the original is also sexy).
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MeddlingMage Member
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posted December 31, 2012 05:11 PM
Experiment One reads:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. If a player has 2 on play, can one be used to regenerate the other? It doesn't specify it HAS to be the same one. ~MM __________________ Blah, blah, blah werewolf. Smackity-smack not a werewolf. Suspicious of this fruit loop. My vote this round will be for Player X.New keeper of the Logout button
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Pail42 Member
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posted December 31, 2012 05:53 PM
quote: Originally posted by MeddlingMage: Experiment One reads:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. If a player has 2 on play, can one be used to regenerate the other? It doesn't specify it HAS to be the same one. ~MM
Unless it specifies otherwise if a card mentions a name that matches its own name it's equivalent to "this". Remove two counters from this: regenerate this
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yakusoku Member
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posted December 31, 2012 06:46 PM
You should compare it to cards like Demigod of Revenge which uses the wording "a card named {card name}"Cards referencing another card with the same name on the battlefield are exceedingly rare. Some cards refer to cards of the same name in your library or graveyard or hand (Squadron Hawk, Flame Burst, and Korlash), or in the rare case of Brothers Yamazaki, refer to other cards named Brothers Yamazaki, but I don't think Wizards wants to or likes to template a card in such a way as you describe, like this: Meddling Wizard 1U Discard a card: target creature named Meddling Wizard gains Hexproof until end of turn. 1/1 Relentless Rats might be the closest example, but it still doesn't target another Relentless Rats card. Usually you only have up to 4 in a deck and making a card reference having two copies on the battlefield isn't very common, so the ability would be highly narrow unless the card itself had a way of making copies of itself (like Pack Rat) and also had an ability that targets, but only on those same creatures, not all your creatures. Samite Healer, for example would be ridiculously narrow if it could only prevent damage to creatures named Samite Healer, rather than any creature.
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skizzikmonger Member
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posted December 31, 2012 09:33 PM
Obzedat, Ghost Council 1WWBB Legendary Creature - Spirit Advisor When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.At the beginning of your end step you may exile Obzedat. If you do, return it to the battlefield under it's owner's control at the beginning of your next upkeep. It gains haste. 5/5 Lazav, Dimir Mastermind UUBB Legendary Creature - Shapeshifter Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except it's name is still Lazav, Dimir Mastermind, it's legendary in addition to it's other types, and it gains hexproof and this ability. 3/3 Dimir Keyrune 3 Artifact T: Add U or B to your mana pool.
UB: Dimir Keyrune becomes a 2/2 blue and black Horror until end of turn and is unblockable this turn.
[Edited 3 times, lastly by skizzikmonger on January 01, 2013]
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Zeckk Member
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posted January 01, 2013 03:54 AM
That keyrune may end up as the control finisher of choice, though it's definitely lacking some of the key elements that made creeping tar pit such a good finisher (artifact vs. land, 3 vs. 2 power). Anyone know if encoding a cipher card onto an activated keyrune will work the next turn?
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Lord Crovax Member
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posted January 01, 2013 04:14 AM
quote: Originally posted by Zeckk: That keyrune may end up as the control finisher of choice, though it's definitely lacking some of the key elements that made creeping tar pit such a good finisher (artifact vs. land, 3 vs. 2 power). Anyone know if encoding a cipher card onto an activated keyrune will work the next turn?
Don't see any reason yet why the cipher would fall off....though I'm sure the FAQ will clear that up quick. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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Link139232 Member
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posted January 01, 2013 09:25 AM
I was thinking about how the Orzhov guy and Keyrune would be good finishers.Against Bant, Reanimator and some midrange, they gain way too much life, so milling is a better option. Against certain aggro, keyrune just dies to removal. I can see it being good though.
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skizzikmonger Member
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posted January 01, 2013 09:47 PM
New Gideon:Gideon, Champion of Justice 2WW Planeswalker - Gideon +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -15: Exile all other permanents. 4 Nightveil Specter {U/B}{U/B}{U/B} Creature - Specter Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. You may play cards exiled with Nightveil Specter. 2/3
Consuming Aberration 3UB Creature - Horror Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. */* Mind Funeral on a stick seems fun. Especially if it's paired with Rakdos's Return.
[Edited 2 times, lastly by skizzikmonger on January 01, 2013]
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choco man Member
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posted January 02, 2013 05:17 AM
That's a really cool Gideon
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AEther Storm Member
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posted January 02, 2013 05:23 AM
I'm loving the Aberration and the Specter. I love Mind Funeral and now it's grown some legs!Go Dimir! __________________ /Thunder in the wind/No rain/Peace mourns its passing/"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
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marlo213 Member
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posted January 02, 2013 06:25 AM
quote: Originally posted by choco man: That's a really cool Gideon
I don't know, Gideon seems really terrible. He doesn't really protect himself, he's not a guarantee size and his ultimate doesn't give you an advantage. Just seems really bad overall. The two dimir cards seem neat in casual though
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