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Author Topic:   New Planeswalker in Gatecrash... (spoiler alert)
Devonin
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posted January 03, 2013 02:21 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
I play pretty much exclusively EDH and of the 44 non-lands spoiled so far, I already want like, 20 of them.

 
Zeckk
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posted January 03, 2013 02:44 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by revenger:
I want 4x. My question is how can I totally abuse this card?


Sun titan in modern. The fact that he's a human means he can go in the angel of glory's rise deck. Staticaster turns him into a vindicate, unburial rites lets you repeat the action. I'm hoping that the FAQ clarifies whether or not his triggered ability triggers multiple times if he's gang-blocked, which could make revenge of the hunted a rather interesting play.

Oh, and Garruk Relentless + this guy = flip garruk and get some hard removal in the process.

 
Pail42
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posted January 03, 2013 02:46 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by revenger:
I want 4x. My question is how can I totally abuse this card?

Deadly Allure, Ring of Xathrid, and Undying Evil all seem like good options in Standard.

 
hilikuS
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posted January 03, 2013 02:49 PM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
That guy + Slagwurm Armor + Pestilence, duh.
 
Pail42
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posted January 03, 2013 02:53 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by Zeckk:
I'm hoping that the FAQ clarifies whether or not his triggered ability triggers multiple times if he's gang-blocked, which could make revenge of the hunted a rather interesting play.

Strangely enough they haven't answered this in the FAQ for recent similar cards, but I went back to Fungusaur http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45441 and (assuming the ruling is up to date) combat damage that is part of the same step only triggers once regardless of the number of sources.

 
Link139232
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posted January 03, 2013 03:21 PM   Click Here to See the Profile for Link139232 Click Here to Email Link139232 Send a private message to Link139232 Click to send Link139232 an Instant Message Edit/Delete Message Reply With Quote View Link139232's Have/Want ListView Link139232's Have/Want List
HOLY CRAP THE DIMIR GUILDMAGE IS BROKEN IN HALF AND EACH HALF BROKEN AGAIN.
 
B14ckM4g3
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posted January 03, 2013 04:07 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Link139232:
HOLY CRAP THE DIMIR GUILDMAGE IS BROKEN IN HALF AND EACH HALF BROKEN AGAIN.

no, it's not.

 
Bugger
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posted January 03, 2013 04:24 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
^lol at the above exchange

High Priest of Penance seems interesting. Between this and Alms Beast I'm a little worried about Orzhov being too reliant on your opponent's cooperation. Orzhov is my favorite guild and I'll be running it at the prerelease but I really hope that's not a subtheme of theirs or something. It's not fun, and it's kind of the opposite of the guild's whole flavor (being the ones pulling all the strings, rather than desperately needing your opponent to play along with what you want to do).

 
Zeckk
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posted January 03, 2013 05:16 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
Dimir guildmage has some interesting applications in modern, but even then it might simply be too slow.
 
skizzikmonger
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posted January 03, 2013 05:34 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
Dimir guildmage has some interesting applications in modern, but even then it might simply be too slow.

It's way too slow for everything. Drownyard is better at milling, and Extort (which isn't great) is better at draining life.

 
Zeckk
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posted January 03, 2013 06:06 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by skizzikmonger:
It's way too slow for everything. Drownyard is better at milling, and Extort (which isn't great) is better at draining life.

Mindcrank is infinite combo with guildmage's first active ability, so no it's not too slow. As for standard, double activation with Jace MA is 20 damage. So again, not too slow. It's just a matter of reliability and having a backup plan.

 
Link139232
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posted January 03, 2013 07:42 PM   Click Here to See the Profile for Link139232 Click Here to Email Link139232 Send a private message to Link139232 Click to send Link139232 an Instant Message Edit/Delete Message Reply With Quote View Link139232's Have/Want ListView Link139232's Have/Want List
quote:
Originally posted by Zeckk:
Mindcrank is infinite combo with guildmage's first active ability, so no it's not too slow. As for standard, double activation with Jace MA is 20 damage. So again, not too slow. It's just a matter of reliability and having a backup plan.

Thank you.


I regularly have 8-10 lands in play vs aggro after I have their hand emptied from removal and such. I never cast J, MA unless I am absolutely sure he won't die. (countermagic, removal, etc)

So, dropping MA and milling for 10, then next turn play guildmage and fire off a 20-30 damage activation.

Its KINDA win-more, but milling BR can still be dangerous. Also, its actually decent against Bant. Not entirely sure how long Thragtusks and Revelations can keep you alive when you are taking possibly 30 damage a turn.

 
Zeckk
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posted January 03, 2013 08:26 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
As far as modern goes, you can reliably kill by turn 4. Standard, yeah it's likely limited-only unless there are some seriously powerful mill spells yet to be spoiled. I just find it hilarious that you are knocking it down with less than a quarter of the set spoiled. The effect is powerful, period. it just remains to see whether or not enablers make it something worth trying in standard.
 
daner
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posted January 04, 2013 07:11 AM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
All your Frog-Lizard tokens are belong to us.
 
marlo213
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posted January 04, 2013 07:33 AM   Click Here to See the Profile for marlo213 Send a private message to marlo213 Click to send marlo213 an Instant Message Edit/Delete Message Reply With Quote View marlo213's Have/Want ListView marlo213's Have/Want List
quote:
Originally posted by Zeckk:
As far as modern goes, you can reliably kill by turn 4. Standard, yeah it's likely limited-only unless there are some seriously powerful mill spells yet to be spoiled. I just find it hilarious that you are knocking it down with less than a quarter of the set spoiled. The effect is powerful, period. it just remains to see whether or not enablers make it something worth trying in standard.

You don't even know how happy I would be if mill becomes Tier 1. I would be ecstatic with this set if all they accomplish is that, I don't even care if the rest of the set looks like the sit that's been spoiled

 
skizzikmonger
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posted January 04, 2013 11:18 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
As far as modern goes, you can reliably kill by turn 4. Standard, yeah it's likely limited-only unless there are some seriously powerful mill spells yet to be spoiled. I just find it hilarious that you are knocking it down with less than a quarter of the set spoiled. The effect is powerful, period. it just remains to see whether or not enablers make it something worth trying in standard.

Good, consistent, reliable decks can kill by turn 4. Your crappy mill combo isn't one them. Duskmantle Guildmage is garbage, and so are those combos. They're not reliable, not consistent, and too easy to disrupt.

 
Bugger
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posted January 04, 2013 07:11 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by skizzikmonger:
Good, consistent, reliable decks can kill by turn 4. Your crappy mill combo isn't one them. Duskmantle Guildmage is garbage, and so are those combos. They're not reliable, not consistent, and too easy to disrupt.

I don't see how the six-mana-over-two-turns-activate-by-turn-four combo of Duskmantle Guildmage is somehow massively inferior to the seven-mana-over-two-turns-activate-by-turn-four combo of Splinter Twin and Deceiver Exarch.

Juuuust throwing that out there.

 
skizzikmonger
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posted January 04, 2013 08:06 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Bugger:
I don't see how the six-mana-over-two-turns-activate-by-turn-four combo of Duskmantle Guildmage is somehow massively inferior to the seven-mana-over-two-turns-activate-by-turn-four combo of Splinter Twin and Deceiver Exarch.

Juuuust throwing that out there.


This is why it's inferior

One combo needs two cards and is pretty easy to shut down, the other needs 2 of 4 and can't be completely shut down by one card.

[Edited 1 times, lastly by skizzikmonger on January 04, 2013]

 
Zeckk
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posted January 04, 2013 08:13 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
Because combust, torpor orb, mana leak, and the billions of other answers aren't real cards, amirite? Of course there is hate for the the deck. But clearly you know better. I mean, taking a terribly fragile combo deck that literally crumbles in the face of certain hate cards to a pro tour is a bad idea
 
hilikuS
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posted January 04, 2013 09:46 PM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
quote:
Originally posted by skizzikmonger:
This is why it's inferior

One combo needs two cards and is pretty easy to shut down, the other needs 2 of 4 and can't be completely shut down by one card.


Rest In Peace? Ain't nobody got time for that.

 
WeedIan
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posted January 05, 2013 04:31 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
Cheap 2 Card combos are never bad because you can assemble a playable deck that doesn't always roll over anyways.

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skizzikmonger
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posted January 05, 2013 06:28 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Whatever happened to the Mindcrank-Bloodchief Ascension combo decks that were supposed to be the next big thing when NPH came out?
 
Bugger
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posted January 05, 2013 06:57 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by skizzikmonger:
Whatever happened to the Mindcrank-Bloodchief Ascension combo decks that were supposed to be the next big thing when NPH came out?

Probably the part where it requires more than two cards? Ascension, mindcrank, and card/s that trigger ascension?

Usually I end up agreeing with you on spoiler assessments, skizz, but this time I gotta part ways. Only time will tell just how effective it might be, but I think Mindcrank+Guildmage is good enough to Get There, theoretically.

 
Zeckk
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posted January 05, 2013 07:48 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by skizzikmonger:
Whatever happened to the Mindcrank-Bloodchief Ascension combo decks that were supposed to be the next big thing when NPH came out?

Thought scour and Wrench mind weren't exactly win conditions for those decks. A deck using guildmage + mindcrank is conceivably immune to creature removal if you have enough mana to cast + activate with mind crank in play and any sort of enabler in hand. The entire reason I'm not dismissing the combo out of hand is because of that fact. It literally requires artifact hate (or rest in peace/wheel of sun and moon effects) to stop. The biggest thing against it right now is the lack of redundancy. Splinter twin and kiki pod both have multiple ways to "go off", while this combo requires 2 specific cards. Granted, the colors are ideal for building a very controlling deck with a combo-based win condition.

 
ryan2754
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posted January 06, 2013 07:46 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
if multiple creatures with extort are on the battlefield, when you play a spell, does each one trigger independantly? So if I have 2 creatures with extort, i play spell, pay 1 for each - is it 2 life lost and you gain 2?

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