Author
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Topic: The Rulings and Questions Thread, Part 54--Post ALL Your Rules Questions Here
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Tiff Member
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posted October 02, 2013 08:50 AM
Whats the rules concerning outside players calling a judge. Last week at Fnm a player double blocked a guy and should have lost one of his but hurried through the turn and assumed the damage was dealt in his favor and was upset when a player watching called the judge to go back and resolve damage.
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Aleric Member
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posted October 02, 2013 11:55 PM
quote: Originally posted by Aleric: question: If I have a Golgari guild mage that lets me sacrifice a creature to get a creature out of my grave yard and a penumbra spider that when it dies puts a black copy of itself on the battlefield, can I sacrifice the penumbra spider, put the black copy onto the battlefield, and put the regular copy back in my hand?
quote: Originally posted by Devonin: Sadly you cannot. Once you activate an ability, resolving that process is identical to the process for casting a spell. And in order to cast a spell, you choose targets before you pay the cost. Since the Penumbra Spider isn't actually in the graveyard until you pay the cost for the guildmage's activation, it isn't a valid target.
I asked this question some time back and found out that I could not I would like to ask a similar question rescue from the Underworld lets you sacrifice a creature and return it and another creature from the graveyard. So, I can sacrifice the penumbra spider, put the black copy in play, return the original and another creature to play during my next upkeep. yes?
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chaos021 Member
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posted October 03, 2013 02:43 AM
That would be how it works.
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caquaa Member
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posted October 03, 2013 03:19 AM
quote: Originally posted by Tiff: Whats the rules concerning outside players calling a judge. Last week at Fnm a player double blocked a guy and should have lost one of his but hurried through the turn and assumed the damage was dealt in his favor and was upset when a player watching called the judge to go back and resolve damage.
seems fine 1.11 Spectators Any person physically present at a tournament and not in any other category above is a spectator. Spectators are responsible for remaining silent and passive during matches and other official tournament sections in which players are also required to be silent. If spectators believe they have observed a rules or policy violation, they are encouraged to alert a judge as soon as possible. At Regular or Competitive REL, spectators are permitted to ask the players to pause the match while they alert a judge. At Professional REL, spectators must not interfere with the match directly. Players may request that a spectator not observe their matches. Such requests must be made through a judge. Tournament officials may also instruct a spectator not observe a match or matches. As long as it was clear that combat damage was forgotten, not that a better play could have been made.
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Tiff Member
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posted October 03, 2013 02:50 PM
quote: Originally posted by caquaa: seems fine1.11 Spectators Any person physically present at a tournament and not in any other category above is a spectator. Spectators are responsible for remaining silent and passive during matches and other official tournament sections in which players are also required to be silent. If spectators believe they have observed a rules or policy violation, they are encouraged to alert a judge as soon as possible. At Regular or Competitive REL, spectators are permitted to ask the players to pause the match while they alert a judge. At Professional REL, spectators must not interfere with the match directly. Players may request that a spectator not observe their matches. Such requests must be made through a judge. Tournament officials may also instruct a spectator not observe a match or matches. As long as it was clear that combat damage was forgotten, not that a better play could have been made.
Thanks. I thought that was what it was but wanted to be sure.
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mm1983 Member
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posted October 05, 2013 11:01 AM
Zur the Enchanters ability on attack searches out enchantments of 3 or less converted mana cost to put into play. My first question is if it's an enchantment aura spell does it attach to any creature I control? My second question is if that enchantment is also a creature such as a Theros bestow creature does it come into play as the creature or do I have the option of having it come into play attached to a creature as an aura?
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thror Member
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posted October 05, 2013 11:20 AM
quote: Originally posted by mm1983: Zur the Enchanters ability on attack searches out enchantments of 3 or less converted mana cost to put into play. My first question is if it's an enchantment aura spell does it attach to any creature I control? My second question is if that enchantment is also a creature such as a Theros bestow creature does it come into play as the creature or do I have the option of having it come into play attached to a creature as an aura?
your first question is answered in the rules on gatherer: 7/15/2006 If you use Zur the Enchanter's triggered ability to search for an Aura, it will be put onto the battlefield attached to an appropriate permanent. It doesn't target that permanent. If no appropriate permanent exists for it to be attached to, that Aura can't be put onto the battlefield and stays in your library. your second question is answered by the rules of bestow: 702.102a "Bestow [cost]" means "You may cast this card by paying [cost] rather than its mana cost." and "If you chose to pay this spell's bestow cost, it becomes an Aura enchantment and gains enchant creature. because you are not casting the spell, you cant choose to pay the bestow cost, and it will not be an aura. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
[Edited 1 times, lastly by thror on October 05, 2013]
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mm1983 Member
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posted October 11, 2013 07:06 PM
Does Martial Glory target twice when cast? It's one spell and its worded as followsTarget creature gets +3/+0 until end of turn Target creature gets +0/+3 until end of turn My other question about this is if it does target twice, when targeting a creature with heroic does the heroic trigger twice?
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Pail42 Member
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posted October 12, 2013 12:15 AM
The wording of heroic makes it not matter. "Whenever you cast a spell that targets ~this~ ..." can only trigger once per spell regardless of how many targets that spell has.
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mm1983 Member
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posted October 12, 2013 07:02 AM
quote: Originally posted by Pail42:
The wording of heroic makes it not matter. "Whenever you cast a spell that targets ~this~ ..." can only trigger once per spell regardless of how many targets that spell has.
Even if you targeted 2 different heroic creatures would you still have to choose which one it triggers for the heroic? I can understand that it happens only once per target but there is no cheating it to give one heroic creature +3/+0 and another heroic creature +0/+3 to have both heroic abilities trigger?
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Pail42 Member
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posted October 12, 2013 07:38 AM
Correct. Each heroic ability can only trigger once per spell, but a single spell could trigger every creature if it targeted all of them.
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wayne Member
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posted October 12, 2013 11:49 AM
Are players allowed to have a deck comprising of mostly non-foils and a handful of foils?
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thror Member
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posted October 12, 2013 02:00 PM
quote: Originally posted by wayne: Are players allowed to have a deck comprising of mostly non-foils and a handful of foils?
allowed, yes. I would advise against it though. If there is any chance that the foils have warped and can be identified within the deck, they become marked cards. this is very bad. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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EuroRunner Member
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posted October 12, 2013 05:13 PM
quote: Originally posted by mm1983: Even if you targeted 2 different heroic creatures would you still have to choose which one it triggers for the heroic? I can understand that it happens only once per target but there is no cheating it to give one heroic creature +3/+0 and another heroic creature +0/+3 to have both heroic abilities trigger?
If you target two different heroic creatures w/ martial glory, both creature's heroic abilities would trigger.
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wayne Member
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posted October 15, 2013 04:21 AM
quote: Originally posted by thror: allowed, yes. I would advise against it though. If there is any chance that the foils have warped and can be identified within the deck, they become marked cards. this is very bad.
Thanks. Next question, let's say my Sengir Vampire attacks into a Serra Angel and both die. As Sengir's trigger goes on the stack and I cast Grim Return on it, does it come back with a +1/+1 counter?
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Pail42 Member
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posted October 15, 2013 07:17 AM
quote: Originally posted by wayne:
Thanks. Next question, let's say my Sengir Vampire attacks into a Serra Angel and both die. As Sengir's trigger goes on the stack and I cast Grim Return on it, does it come back with a +1/+1 counter?
No. Whenever a creature leaves play it is considered a different creature when it comes back - even if it is the same physical card.
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keywacat Member
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posted October 16, 2013 03:28 AM
I've a question about upkeep triggers, concerning 2 Sheoldred (Emperor game) and a Glen-Elendra Archmage with no -1/-1 counters.During my upkeep how will the Sheoldred triggers take effect? My interpretation is that they both occur at the same time, allowing me to sacrifice my Archmage only once. An opponent's argument was that the first sacrifice trigger occurs, I sacrifice the Archmage and then sacrifice it again to the second Sheoldred. Cheers for letting me know which interpretation is correct. ~keywacat
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Kwas Member
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posted October 16, 2013 05:06 AM
quote: Originally posted by keywacat: I've a question about upkeep triggers, concerning 2 Sheoldred (Emperor game) and a Glen-Elendra Archmage with no -1/-1 counters.During my upkeep how will the Sheoldred triggers take effect? My interpretation is that they both occur at the same time, allowing me to sacrifice my Archmage only once. An opponent's argument was that the first sacrifice trigger occurs, I sacrifice the Archmage and then sacrifice it again to the second Sheoldred. Cheers for letting me know which interpretation is correct. ~keywacat
It's just APNAP - You, as active player, puts your trigger on the stack first, and he puts his on afterwards.__________________
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Volcanon Member
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posted October 16, 2013 08:34 AM
quote: Originally posted by keywacat: I've a question about upkeep triggers, concerning 2 Sheoldred (Emperor game) and a Glen-Elendra Archmage with no -1/-1 counters.During my upkeep how will the Sheoldred triggers take effect? My interpretation is that they both occur at the same time, allowing me to sacrifice my Archmage only once. An opponent's argument was that the first sacrifice trigger occurs, I sacrifice the Archmage and then sacrifice it again to the second Sheoldred. Cheers for letting me know which interpretation is correct. ~keywacat
Your opponent is correct.
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Dancam1 Member
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posted October 17, 2013 06:20 PM
I just want to make sure that I understand bestow correctly.If I have Bonescythe Sliver in play. I choose to Bestow Heliod's Emissary on it. In response, my opponent casts doom blade, killing the sliver. As I understand it, the Emissary has no valid target, so, it comes into play as a creature. Is that correct? 2. I have Heliod's Emissary in the graveyard and Heliod god of the sun also in my graveyard. If I cast Auramancer, I can bring either out of the graveyard since they are both enchantments, and bring them up to my hand, right? I think that's it for now. Thanks in advance. Dan
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Pail42 Member
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posted October 17, 2013 06:28 PM
You are correct on both questions.
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Dancam1 Member
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posted October 18, 2013 08:06 AM
Thanks, one more question: For the new Commander cards, like Jeleva - which reads that when she enters the battlefield, each player exiles the top X cards of their library, where X was the cost to cast her.Now, I am pretty sure that the additional 2 it costs to recast her from the command zone to the battlefield counts. So, if this was the third time she is gonna be cast (she'd have 2 counters, meaning an additional 4 must be spent) which brings her mana cost up to 8 total mana, and all players would have to exile the top 7 cards of their library. My question is, if this is the first time in the game I cast her, can I spend 10 mana and each player would exile the top 10 cards even if it would only requires 4 mana? Or is the X really only about the extra mana needed to bring her out multiple times in the game? Thanks Dan
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thror Member
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posted October 18, 2013 09:31 AM
unless a spell is an X spell, you cannot spend 'extra' mana on it. The mana cost to pay a spell includes only the printed cost, plus any additional costs, minus any cost reductions. So her printed cost is 4, and you have to pay an additional 2 for each command zone counter on her. this is all you can pay.__________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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ryan2754 Member
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posted October 19, 2013 12:44 PM
If I give medomai double strike do I get two extra turns
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thror Member
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posted October 19, 2013 01:01 PM
quote: Originally posted by ryan2754: If I give medomai double strike do I get two extra turns
yes. double strike is 2 instances of combat damage. enjoy that fireshrieker. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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