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Author Topic:   The Rulings and Questions Thread, Part 54--Post ALL Your Rules Questions Here
thror
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posted June 15, 2013 07:21 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
uhhh...

"Aurelia's Fury deals X damage divided as you choose among any number"

Fury does NOT divide the damage itself, so that rule would apply.

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Devonin
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posted June 15, 2013 07:25 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Yeah wow, I looked right at the card and totally read 'deals X damage divided equally among any number of target creatures and/or players"

Welp, at least you maybe learned something interesting about Fireball!

 
Sovarius
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posted June 15, 2013 07:39 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Nope, forget fireball, learned something cool about Fury.

But what about my question regarding regeneration and totem armor?

If i activate the regen ability on a creature with an umbra, then it would be destroyed, they both trigger? then can i somehow save the totem armor?

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thror
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posted June 15, 2013 08:07 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
check the rulings on gatherer:

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=271152

6/15/2010 Say you control a permanent enchanted with an Aura that has totem armor, and the enchanted permanent has gained a regeneration shield. The next time it would be destroyed, you choose whether to apply the regeneration effect or the totem armor effect. The other effect is unused and remains, in case the permanent would be destroyed again.

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"He fights you not because you have wronged him, but because you are there."

<@BrassMan> what do you need new tech for?
<@BrassMan> gush is unrestricted

<@Anusien> Pretty sure New Zealanders are the sheep shaggers
<KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep

 
Sovarius
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posted June 15, 2013 08:15 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Oh cool, couldn't find that. Was checking FAQs.
 
choco man
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posted June 17, 2013 12:19 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote 
I control a Mimic Vat and there are a lot of creatures in play. Someone wraths the creatures, can I exile every creature that hits the bin and then keep the one that I want?
 
Sovarius
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posted June 17, 2013 05:01 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
You will order them how you want, and exiling is a 'may' ability so you would get to pick.
You will not be able to exile everything thing, if that's what you're trying to do. Exiling one returns all the others to their respective graveyards.

1/1/2011: If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards.

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ryan2754
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posted June 17, 2013 09:35 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
I control Experiment One and Llanowar Reborn.

I play Fathom Mage. Can I graft the +1/+1 counter onto the Mage before Evolve triggers on Experiment One (thus resulting on a counter going on Experiment One as well?)

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Pail42
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posted June 17, 2013 11:00 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
I control Experiment One and Llanowar Reborn.

I play Fathom Mage. Can I graft the +1/+1 counter onto the Mage before Evolve triggers on Experiment One (thus resulting on a counter going on Experiment One as well?)


Evolve and graft both trigger when a creature enters the battlefield under your control, but evolve will only trigger if that creature has greater power and/or toughness when it comes into play (evolve also makes this check again as it resolves).

Fathom Mage will not trigger Experiment One evolve when it enters the battlefield because they are both 1/1 at that time.

 
keywacat
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posted June 18, 2013 12:16 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
Ciao all, I have a question about Riku / copying spells. If I copy a spell with rebound does the copy rebound as well, or is it like when clone goes to the graveyard? (that is it 'forgets' what it was copying and becomes a dead clone) (which is counter-intuitive but better for gameplay)

Cheers for it;
keywacat

 
Devonin
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posted June 18, 2013 04:30 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Rebound only functions if you cast the spell from your hand, so copied versions of the spell (being copied and put onto the stack without paying their mana cost) won't rebound.

IE: The new spell will still -have- rebound, but when it checks to see if you played it from your hand in order to do the exile/recast effect, it will go "nope, wasn't cast from hand" and fail to rebound.

[Edited 1 times, lastly by Devonin on June 18, 2013]

 
ryan2754
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posted June 18, 2013 05:45 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
If it makes the check again as it resolves, I can't stack the evolve than graft so the graft occurs first, then evolve makes it's check?

Seems counterintuitive.

 
Devonin
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posted June 18, 2013 06:07 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
quote:
Originally posted by ryan2754:
If it makes the check again as it resolves, I can't stack the evolve than graft so the graft occurs first, then evolve makes it's check?

Seems counterintuitive.



15/04/2013 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

You can't stack Evolve's trigger if the trigger never happens in the first place. By the time you have a chance to have Graft trigger and resolve, the check has already failed to pass.

 
keywacat
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posted June 18, 2013 11:51 PM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
Ciao;

EDH is great, every session leads to a new rules question.

This one concerns Recoup and Blasphemous Act. In short does the mana cost reduction on Blasphemous Act take effect when flashing it back, or do I have to pay the full 8R?

Cheers for another one;
keywacat

 
Kwas
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posted June 19, 2013 03:03 AM   Click Here to See the Profile for Kwas Click Here to Email Kwas Send a private message to Kwas Click to send Kwas an Instant Message Edit/Delete Message Reply With Quote View Kwas's Have/Want ListView Kwas's Have/Want List
quote:
Originally posted by keywacat:
Ciao;

EDH is great, every session leads to a new rules question.

This one concerns Recoup and Blasphemous Act. In short does the mana cost reduction on Blasphemous Act take effect when flashing it back, or do I have to pay the full 8R?

Cheers for another one;
keywacat



It takes place, as it's not an additional cost on the card.
 
Devonin
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posted June 19, 2013 03:49 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Specifically:

601.2e The player determines the total cost of the spell. Usually this is just the mana cost...The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions.

Flashback is an alternative cost, so the total cost is the flashback cost minus the reduction effect of the spell.

 
psilence6k
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posted June 19, 2013 08:56 AM   Click Here to See the Profile for psilence6k Click Here to Email psilence6k Send a private message to psilence6k Click to send psilence6k an Instant MessageVisit psilence6k's Homepage  Edit/Delete Message Reply With Quote 
It's my opponents turn and we both have Boros Reckoners in play and are at 10 life. He casts Blasphemous Act... what happens?

Do we both die at the same time?
Does he die first since he's the active player?

Thanks!
Carl

 
B14ckM4g3
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posted June 19, 2013 12:11 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
He does
 
TimeBeing
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posted June 19, 2013 12:38 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by psilence6k:
It's my opponents turn and we both have Boros Reckoners in play and are at 10 life. He casts Blasphemous Act... what happens?

Do we both die at the same time?
Does he die first since he's the active player?

Thanks!
Carl


2 triggers, his goes on the stack first since he is AP and then yours. Yours resolves first so he loses before he can kill you.

 
KIP_NZ
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posted June 19, 2013 12:46 PM   Click Here to See the Profile for KIP_NZ Send a private message to KIP_NZ Click to send KIP_NZ an Instant MessageVisit KIP_NZ's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by psilence6k:
It's my opponents turn and we both have Boros Reckoners in play and are at 10 life. He casts Blasphemous Act... what happens?

Do we both die at the same time?
Does he die first since he's the active player?

Thanks!
Carl


Lets go through this APNAP styles (Active Player / Non Active Player)
1) He casts Act
2) Damage is assigned to all creatures which triggers both Boros Reckoners
3) As he is the active player his triggers go on the stack first
4) Then the non-active player's triggers go on the stack (yours)
5) As there is no more triggers to go on the stack the stack starts resolving in the last on, first off order.
6) Your trigger resolves, you get to target the damage from Reckoner where you want (to his head)
7) The damage from your reckoner gets assigned which takes him to -3 life
8) As this trigger has finished resolving priory gets passed (his reckoner's trigger is still on the stack).
9) State Based Effects are checked when ever a player receives priority which means he loses as he's at or below zero life.
10) The game ends with his trigger still on the stack.

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AEther Storm
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posted June 20, 2013 04:21 AM   Click Here to See the Profile for AEther Storm Click Here to Email AEther Storm Send a private message to AEther Storm Click to send AEther Storm an Instant Message Edit/Delete Message Reply With Quote View AEther Storm's Have/Want ListView AEther Storm's Have/Want List
If you remove a morphed creature from the game (with Astral Slide for example) and it returns to play at eot, it comes back unmorphed. I don't suppose the trigger will occur if that creature has 'when this creature is turned face up, etc..)?

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Pail42
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posted June 20, 2013 06:30 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by AEther Storm:
If you remove a morphed creature from the game (with Astral Slide for example) and it returns to play at eot, it comes back unmorphed. I don't suppose the trigger will occur if that creature has 'when this creature is turned face up, etc..)?


It will return face-up. It is revealed to all players when it leaves play. It will not trigger anything based on turning face up.

 
keywacat
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posted June 21, 2013 03:22 PM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
Ciao all;

I was reading Bennie Smith's article article and was wondering if he was correct about Sundial of the Infinite. In my understanding ending the turn early would simply make your cat tokens go away sooner, or lose the game instantly with Final Fortune.

Is that Sundial of the Infinite causes one to skip the end step as he seems to be writing?

Cheers for it;
keywacat



[Edited 1 times, lastly by keywacat on June 21, 2013]

 
nderdog
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posted June 21, 2013 03:51 PM   Click Here to See the Profile for nderdog Click Here to Email nderdog Send a private message to nderdog Click to send nderdog an Instant MessageVisit nderdog's Homepage  Edit/Delete Message Reply With Quote View nderdog's Have/Want ListView nderdog's Have/Want List
quote:
Originally posted by keywacat:
Ciao all;

I was reading Bennie Smith's article article and was wondering if he was correct about Sundial of the Infinite. In my understanding ending the turn early would simply make your cat tokens go away sooner, or lose the game instantly with Final Fortune.

Is that Sundial of the Infinite causes one to skip the end step as he seems to be writing?

Cheers for it;
keywacat


It's all about the timing of the Sundial activation. What you would do is put a trigger of something you don't really want to happen onto the stack, then activate the Sundial. For instance, declare the end of your turn, place the Final Fortune trigger on the stack, then activate the Sundial of the Infinite. As the Sundial resolves, it will remove everything else on the stack including the "you lose the game" trigger and the next person takes over. If you activate the Sundial before you begin your end step, though, you're toast.

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keywacat
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posted June 22, 2013 01:18 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote View keywacat's Have/Want ListView keywacat's Have/Want List
quote:
Originally posted by nderdog:
It's all about the timing of the Sundial activation. What you would do is put a trigger of something you don't really want to happen onto the stack, then activate the Sundial. For instance, declare the end of your turn, place the Final Fortune trigger on the stack, then activate the Sundial of the Infinite. As the Sundial resolves, it will remove everything else on the stack including the "you lose the game" trigger and the next person takes over. If you activate the Sundial before you begin your end step, though, you're toast.


Sounds like I need to consider Sundial more carefully.

 

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