Author
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Topic: The Rulings and Questions Thread, Part 54--Post ALL Your Rules Questions Here
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thror Member
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posted June 15, 2013 07:21 PM
uhhh..."Aurelia's Fury deals X damage divided as you choose among any number" Fury does NOT divide the damage itself, so that rule would apply. __________________ "He fights you not because you have wronged him, but because you are there."<@BrassMan> what do you need new tech for? <@BrassMan> gush is unrestricted <@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep
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Devonin Member
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posted June 15, 2013 07:25 PM
Yeah wow, I looked right at the card and totally read 'deals X damage divided equally among any number of target creatures and/or players"Welp, at least you maybe learned something interesting about Fireball!
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Sovarius Member
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posted June 15, 2013 07:39 PM
Nope, forget fireball, learned something cool about Fury.But what about my question regarding regeneration and totem armor? If i activate the regen ability on a creature with an umbra, then it would be destroyed, they both trigger? then can i somehow save the totem armor? __________________ Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
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thror Member
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posted June 15, 2013 08:07 PM
check the rulings on gatherer:http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=271152 6/15/2010 Say you control a permanent enchanted with an Aura that has totem armor, and the enchanted permanent has gained a regeneration shield. The next time it would be destroyed, you choose whether to apply the regeneration effect or the totem armor effect. The other effect is unused and remains, in case the permanent would be destroyed again. __________________ "He fights you not because you have wronged him, but because you are there."<@BrassMan> what do you need new tech for? <@BrassMan> gush is unrestricted <@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep
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Sovarius Member
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posted June 15, 2013 08:15 PM
Oh cool, couldn't find that. Was checking FAQs.
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choco man Member
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posted June 17, 2013 12:19 AM
I control a Mimic Vat and there are a lot of creatures in play. Someone wraths the creatures, can I exile every creature that hits the bin and then keep the one that I want?
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Sovarius Member
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posted June 17, 2013 05:01 AM
You will order them how you want, and exiling is a 'may' ability so you would get to pick. You will not be able to exile everything thing, if that's what you're trying to do. Exiling one returns all the others to their respective graveyards.1/1/2011: If multiple nontoken creatures are put into their owners' graveyards from the battlefield at the same time, the imprint ability will trigger that many times. You put the triggered abilities on the stack in any order, so you'll determine in which order they resolve. However, since exiling those cards is optional, and choosing to exile a card this way causes the previously exiled cards to return to their owners' graveyards, the order generally doesn't matter: You'll wind up with at most one of those cards exiled, and the rest will be in the appropriate graveyards. __________________ Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
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ryan2754 Member
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posted June 17, 2013 09:35 PM
I control Experiment One and Llanowar Reborn.I play Fathom Mage. Can I graft the +1/+1 counter onto the Mage before Evolve triggers on Experiment One (thus resulting on a counter going on Experiment One as well?) __________________ -Schmitty 80th in Refs [301] on MOTL (2 behind Multani&Molimo) 2nd in Refs [301] in OH-IO (62 behind souladvocate) 1st in Posts in OH-IO (Passed the legendary ValMTG) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
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Pail42 Member
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posted June 17, 2013 11:00 PM
quote: Originally posted by ryan2754: I control Experiment One and Llanowar Reborn.I play Fathom Mage. Can I graft the +1/+1 counter onto the Mage before Evolve triggers on Experiment One (thus resulting on a counter going on Experiment One as well?)
Evolve and graft both trigger when a creature enters the battlefield under your control, but evolve will only trigger if that creature has greater power and/or toughness when it comes into play (evolve also makes this check again as it resolves). Fathom Mage will not trigger Experiment One evolve when it enters the battlefield because they are both 1/1 at that time.
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keywacat Member
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posted June 18, 2013 12:16 AM
Ciao all, I have a question about Riku / copying spells. If I copy a spell with rebound does the copy rebound as well, or is it like when clone goes to the graveyard? (that is it 'forgets' what it was copying and becomes a dead clone) (which is counter-intuitive but better for gameplay)Cheers for it; keywacat
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Devonin Member
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posted June 18, 2013 04:30 AM
Rebound only functions if you cast the spell from your hand, so copied versions of the spell (being copied and put onto the stack without paying their mana cost) won't rebound.IE: The new spell will still -have- rebound, but when it checks to see if you played it from your hand in order to do the exile/recast effect, it will go "nope, wasn't cast from hand" and fail to rebound.
[Edited 1 times, lastly by Devonin on June 18, 2013]
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ryan2754 Member
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posted June 18, 2013 05:45 PM
If it makes the check again as it resolves, I can't stack the evolve than graft so the graft occurs first, then evolve makes it's check?Seems counterintuitive.
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Devonin Member
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posted June 18, 2013 06:07 PM
quote: Originally posted by ryan2754: If it makes the check again as it resolves, I can't stack the evolve than graft so the graft occurs first, then evolve makes it's check?Seems counterintuitive.
15/04/2013 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
You can't stack Evolve's trigger if the trigger never happens in the first place. By the time you have a chance to have Graft trigger and resolve, the check has already failed to pass.
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keywacat Member
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posted June 18, 2013 11:51 PM
Ciao;EDH is great, every session leads to a new rules question. This one concerns Recoup and Blasphemous Act. In short does the mana cost reduction on Blasphemous Act take effect when flashing it back, or do I have to pay the full 8R? Cheers for another one; keywacat
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Kwas Member
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posted June 19, 2013 03:03 AM
quote: Originally posted by keywacat: Ciao;EDH is great, every session leads to a new rules question. This one concerns Recoup and Blasphemous Act. In short does the mana cost reduction on Blasphemous Act take effect when flashing it back, or do I have to pay the full 8R? Cheers for another one; keywacat
It takes place, as it's not an additional cost on the card.
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Devonin Member
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posted June 19, 2013 03:49 AM
Specifically:601.2e The player determines the total cost of the spell. Usually this is just the mana cost...The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. Flashback is an alternative cost, so the total cost is the flashback cost minus the reduction effect of the spell.
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psilence6k Member
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posted June 19, 2013 08:56 AM
It's my opponents turn and we both have Boros Reckoners in play and are at 10 life. He casts Blasphemous Act... what happens?Do we both die at the same time? Does he die first since he's the active player? Thanks! Carl
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B14ckM4g3 Member
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posted June 19, 2013 12:11 PM
He does
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TimeBeing Member
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posted June 19, 2013 12:38 PM
quote: Originally posted by psilence6k: It's my opponents turn and we both have Boros Reckoners in play and are at 10 life. He casts Blasphemous Act... what happens?Do we both die at the same time? Does he die first since he's the active player? Thanks! Carl
2 triggers, his goes on the stack first since he is AP and then yours. Yours resolves first so he loses before he can kill you.
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KIP_NZ Member
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posted June 19, 2013 12:46 PM
quote: Originally posted by psilence6k: It's my opponents turn and we both have Boros Reckoners in play and are at 10 life. He casts Blasphemous Act... what happens?Do we both die at the same time? Does he die first since he's the active player? Thanks! Carl
Lets go through this APNAP styles (Active Player / Non Active Player) 1) He casts Act 2) Damage is assigned to all creatures which triggers both Boros Reckoners 3) As he is the active player his triggers go on the stack first 4) Then the non-active player's triggers go on the stack (yours) 5) As there is no more triggers to go on the stack the stack starts resolving in the last on, first off order. 6) Your trigger resolves, you get to target the damage from Reckoner where you want (to his head) 7) The damage from your reckoner gets assigned which takes him to -3 life 8) As this trigger has finished resolving priory gets passed (his reckoner's trigger is still on the stack). 9) State Based Effects are checked when ever a player receives priority which means he loses as he's at or below zero life. 10) The game ends with his trigger still on the stack. __________________ Adrian Eternal Rules Former DCI Level 2 Judge (Retired)
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AEther Storm Member
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posted June 20, 2013 04:21 AM
If you remove a morphed creature from the game (with Astral Slide for example) and it returns to play at eot, it comes back unmorphed. I don't suppose the trigger will occur if that creature has 'when this creature is turned face up, etc..)?__________________ I'm a geek, you're a geek. Let's trade.Lord Flasheart: Enter the man who has no underwear. Ask me why. Lieutenant George: Why do you have no underwear, Lord Flash? Lord Flasheart: Because the pants haven't been built yet that'll take the job on!
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Pail42 Member
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posted June 20, 2013 06:30 AM
quote: Originally posted by AEther Storm: If you remove a morphed creature from the game (with Astral Slide for example) and it returns to play at eot, it comes back unmorphed. I don't suppose the trigger will occur if that creature has 'when this creature is turned face up, etc..)?
It will return face-up. It is revealed to all players when it leaves play. It will not trigger anything based on turning face up.
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keywacat Member
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posted June 21, 2013 03:22 PM
Ciao all;I was reading Bennie Smith's article article and was wondering if he was correct about Sundial of the Infinite. In my understanding ending the turn early would simply make your cat tokens go away sooner, or lose the game instantly with Final Fortune. Is that Sundial of the Infinite causes one to skip the end step as he seems to be writing? Cheers for it; keywacat
[Edited 1 times, lastly by keywacat on June 21, 2013]
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nderdog Moderator
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posted June 21, 2013 03:51 PM
quote: Originally posted by keywacat: Ciao all;I was reading Bennie Smith's article article and was wondering if he was correct about Sundial of the Infinite. In my understanding ending the turn early would simply make your cat tokens go away sooner, or lose the game instantly with Final Fortune. Is that Sundial of the Infinite causes one to skip the end step as he seems to be writing? Cheers for it; keywacat
It's all about the timing of the Sundial activation. What you would do is put a trigger of something you don't really want to happen onto the stack, then activate the Sundial. For instance, declare the end of your turn, place the Final Fortune trigger on the stack, then activate the Sundial of the Infinite. As the Sundial resolves, it will remove everything else on the stack including the "you lose the game" trigger and the next person takes over. If you activate the Sundial before you begin your end step, though, you're toast. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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keywacat Member
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posted June 22, 2013 01:18 AM
quote: Originally posted by nderdog: It's all about the timing of the Sundial activation. What you would do is put a trigger of something you don't really want to happen onto the stack, then activate the Sundial. For instance, declare the end of your turn, place the Final Fortune trigger on the stack, then activate the Sundial of the Infinite. As the Sundial resolves, it will remove everything else on the stack including the "you lose the game" trigger and the next person takes over. If you activate the Sundial before you begin your end step, though, you're toast.
Sounds like I need to consider Sundial more carefully.
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