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Author Topic:   The Rulings and Questions Thread, Part 54--Post ALL Your Rules Questions Here
yoriagami
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posted May 26, 2013 08:59 AM   Click Here to See the Profile for yoriagami Click Here to Email yoriagami Send a private message to yoriagami Click to send yoriagami an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:
The additional (1) from sphere is not added on to the mana cost of the card, but to the total cost you have to pay. Cascade says you can cast it without paying the mana cost, but you would still have to pay (1) for each sphere.

Total Cost encompasses the printed casting cost, any increases or decreases due to effect, and any additional costs such as life payment. Cascade ONLY lets you ignore the printed casting cost.

Force of will has an alternate cost of 'exile a blue card, pay 1 life'. If there was a sphere in play, you could use this alternate cost, but you would still have to pay (1) for each sphere.


100% clear now. Thanks man!

 
skizzikmonger
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posted May 26, 2013 02:52 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Missed triggers question for clarification. My opponent has a Blood Artist in play and three creatures die. Does my opponent have to announce each of the Blood Artist triggers for them to happen, or, since BA's ability is not a 'may' ability, will they happen automatically?
 
thror
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posted May 26, 2013 03:00 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
That one is dealt with in the Magic Tournament Rules:

4.4 Triggered Abilities
Players are expected to remember their own triggered abilities; intentionally ignoring one is Cheating. Players are not required to point out the existence of triggered abilities that they do not control, though they may do so within a turn if they wish.
Triggered abilities are considered to be forgotten by their controller once they have taken an action past the point where the triggered ability would have an observable impact on the game. Triggered abilitiesthat are forgotten are not considered to have gone onto the stack.


Your opp MUST announce his triggers. Likewise, you must announce yours.

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yoriagami
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posted May 27, 2013 06:27 AM   Click Here to See the Profile for yoriagami Click Here to Email yoriagami Send a private message to yoriagami Click to send yoriagami an Instant Message Edit/Delete Message Reply With Quote 
My opponent has a Smokestack in play with one or more soot counters.

I understand that I can't do anything on my upkeep before the SS's ability goes on the stack (being "at the beginning of ... upkeep"). Correct?

Now if in response to the SS's triggered ability I activate a Nev Disk and wipe the table (including, therefore, the soot counters as part of the Smokestack's destruction), when the SS ability resolves, do I need to sacrifice anything?

In other words, when the SS ability goes on the stack, does it already "translate" the number of soot counters at that time into number of permanents to sac?

 
ermabwed
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posted May 27, 2013 09:04 AM   Click Here to See the Profile for ermabwed Click Here to Email ermabwed Send a private message to ermabwed Click to send ermabwed an Instant Message Edit/Delete Message Reply With Quote View ermabwed's Have/Want ListView ermabwed's Have/Want List
The answers to your two questions are actually different. The number of permanents sacrificed to Smokestack is not locked in when it triggers. You can stack the sacrifice trigger followed by the "add a counter" trigger and end up sacrificing something for the counter just added (obviously the commonly correct play is to do that in the other order).

However, for the special case where the card is no longer in play when the ability resolves, the ability will use the number of counters that were on it at the time it left play (not at the time it triggered, if those are different).

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yoriagami
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posted May 27, 2013 09:15 AM   Click Here to See the Profile for yoriagami Click Here to Email yoriagami Send a private message to yoriagami Click to send yoriagami an Instant Message Edit/Delete Message Reply With Quote 
Clear, thanks!
 
Pail42
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posted May 27, 2013 09:22 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by hilikuS:
Can I use Steam Catapult twice if I have two attack steps? Like if I have Breath of Fury on a guy, attack with my team, score a hit with Breath of Fury guy.

I believe the answer is no. The usual rules template for abilities like this is "use this only during combat before attackers are declared". The usual wording makes it clear that you can use it every combat phase.

 
flavor_of_the_weak
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posted May 27, 2013 05:31 PM   Click Here to See the Profile for flavor_of_the_weak Send a private message to flavor_of_the_weak Click to send flavor_of_the_weak an Instant MessageVisit flavor_of_the_weak's Homepage  Edit/Delete Message Reply With Quote 
Would Jace's Archivist ability won't kill Psychosis Crawler

Jace's Archivist
{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life

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thror
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posted May 27, 2013 05:42 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by flavor_of_the_weak:
Would Jace's Archivist ability won't kill Psychosis Crawler

Jace's Archivist
{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life


correct, archivist will not kill the crawler. state based actions are only checked after a spell or ability fully resolves. each player will discard, then draw, then state based actions will check the game, and presumably see a crawler the same size as before.

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wisknudde
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posted May 30, 2013 01:51 AM   Click Here to See the Profile for wisknudde Click Here to Email wisknudde Send a private message to wisknudde Click to send wisknudde an Instant Message Edit/Delete Message Reply With Quote View wisknudde's Have/Want ListView wisknudde's Have/Want List
If I were to attack with Kaalia of the Vast and put Master of Cruelties into play. Will his attack and not blocked clause work, thus lowering that player' life to 1 and then Kaalia who finishes him off?
 
Devonin
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posted May 30, 2013 04:43 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
His ability would work if they chose not to block him or couldn't block him for some reason, and then yes, her combat damage would kill the opponent.
 
coinmagic45
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posted May 30, 2013 08:37 AM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
I'm sure this has been asked before, so sorry for the repeat:

If I cast Epic Experiment for x=2 and hit Breaking/Entering, can I cast the "Entering" side for free? Does it check the cc = 2 for "Breaking" and then give me the option? Kind of like cascade + Boom/Bust?

Thanks!
Mark

 
Devonin
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posted May 30, 2013 02:23 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Boom/Bust is a split card.

Breaking/Entering is a fuse card. You can only fuse when you play it from your hand, so you can't try anything clever to get BOTH spells out of it.

However, you can definitely use Entering if you hit it on an Epic Experiment sufficient only to cast Breaking.

708.6a An effect that performs a positive comparison (such as asking if a card is red) or a relative comparison (such as asking if a card's converted mana cost is less than 2) involving characteristics of one or more split cards in any zone other than the stack gets only one answer. This answer is "yes" if either side of each split card in the comparison would return a "yes" answer if compared individually.

708.2a If a player casts a split card, that player chooses which half of that split card he or she is casting before putting it onto the stack.

So it asks "Is the converted mana cost of this spell 2 or less?" and gets "Yes" as the answer and says "Okay, you may now cast this spell." And since you're casting a split card, you get to pick which half you cast, which could be Entering.

[Edited 1 times, lastly by Devonin on May 30, 2013]

 
DarKLava
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posted June 02, 2013 02:14 PM   Click Here to See the Profile for DarKLava Click Here to Email DarKLava Send a private message to DarKLava Click to send DarKLava an Instant Message Edit/Delete Message Reply With Quote View DarKLava's Have/Want ListView DarKLava's Have/Want List
For Heritage Druid, to activate it's ability, do you need three present elves on the board to tap? Or could you tap two elves, then bounce one and play it and then tap it?

To clarify, I mean to ask its activation cost needs to be paid simultaneously?

Thanks!

 
Sovarius
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posted June 02, 2013 02:22 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by DarKLava:
To clarify, I mean to ask its activation cost needs to be paid simultaneously?

Thanks!


Yes absolutely. While paying costs you cannot do anything else. You select three and tap them at once then the ability goes on the stack.

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caquaa
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posted June 03, 2013 02:09 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by Sovarius:
Yes absolutely. While paying costs you cannot do anything else. You select three and tap them at once then the ability goes on the stack.


since its a mana ability, it would just resolve.
 
ryan2754
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posted June 03, 2013 03:32 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
I have Melek, Izzet Paragon in play.

I play a Crib Swap using Sunforger.

Do I get the copy from Melek since I 'cast' it from my Library or no.

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Devonin
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posted June 03, 2013 03:33 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
01/10/2005 The card is cast from your library, not your hand.

That's a yes.

 
ryan2754
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posted June 03, 2013 03:48 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by Devonin:
01/10/2005 The card is cast from your library, not your hand.

That's a yes.


Welp, that makes it an inclusion in my EDH deck

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AEther Storm
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posted June 14, 2013 07:17 AM   Click Here to See the Profile for AEther Storm Click Here to Email AEther Storm Send a private message to AEther Storm Click to send AEther Storm an Instant Message Edit/Delete Message Reply With Quote View AEther Storm's Have/Want ListView AEther Storm's Have/Want List
If I cast a Havoc Festival in a 2HG game, will our opponents lose on their next turn? As the triggers go off at the same time (I suppose, or does the captain go first)

Thus, if they have 18 life, will they bose lose 9 on their upkeep and lose the game of will Player 1 lose 9 and Player 2 lose 5?

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orcishartillery
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posted June 14, 2013 02:36 PM   Click Here to See the Profile for orcishartillery Send a private message to orcishartillery Click to send orcishartillery an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by AEther Storm:
If I cast a Havoc Festival in a 2HG game, will our opponents lose on their next turn? As the triggers go off at the same time (I suppose, or does the captain go first)

Thus, if they have 18 life, will they bose lose 9 on their upkeep and lose the game of will Player 1 lose 9 and Player 2 lose 5?


The latter, because the ability triggers for each opponent, and the two occurrences resolve one at a time. A ruling in Gatherer confirms this:

"In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life."

 
Sovarius
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posted June 15, 2013 07:58 AM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
I have a creature with regeneration and Totem Armor from an umbra, and it would be destroyed, both of these triggers go off... Do they both resolve? Or can i somehow save my umbra?
 
Pyrocarm
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posted June 15, 2013 10:32 AM   Click Here to See the Profile for Pyrocarm Click Here to Email Pyrocarm Send a private message to Pyrocarm Click to send Pyrocarm an Instant Message Edit/Delete Message Reply With Quote 
Can I target any number of things for "0" with Aurelia's fury?

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Leeroy
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posted June 15, 2013 03:42 PM   Click Here to See the Profile for Leeroy Click Here to Email Leeroy Send a private message to Leeroy Click to send Leeroy an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Pyrocarm:
Can I target any number of things for "0" with Aurelia's fury?

No, you can't.

601.2d. If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.

 
Devonin
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posted June 15, 2013 06:37 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Yes, you can. As per Fireball, you can choose X to be zero, you can choose zero targets when you cast the spell.

However I'm not sure why you would unless they were all illusions, because the tap effect only works on creatures that were dealt damage by it, not targetted by it.

That rule quoted above doesn't even apply to Aurelia's Fury because it only cares if the player is asked to divide up the effect. Fury only asks the player to choose the targets, it divides the damage itself upon resolution.

This is in comparison to Rolling Thunder which says that YOU divide the damage how you want among any number of targets. That means you can't pick more targets than there are points of damage, because you have to give assign at least one damage to each target. Spells that divide evenly are perfectly capable of rounding down to zero.

[Edited 5 times, lastly by Devonin on June 15, 2013]

 

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