Author
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Topic: The Rulings and Questions Thread, Part 54--Post ALL Your Rules Questions Here
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humbleacolyte Member
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posted June 23, 2013 02:38 PM
This might be an old/outdated question/thinking, but, I read in a rule book once (years ago) that playing a land is considered a spell, without a casting cost and colorless. Why can't counter spell stop the playing of a land?
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thror Member
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posted June 23, 2013 03:22 PM
quote: Originally posted by humbleacolyte: This might be an old/outdated question/thinking, but, I read in a rule book once (years ago) that playing a land is considered a spell, without a casting cost and colorless. Why can't counter spell stop the playing of a land?
playing a land has NEVER been a spell. playing a land is a special action that can: 1) only be done on your turn 2) only be done once per turn 3) only be done while the stack is empty and you have priority 4) not be responded to
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fatman Member
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posted June 28, 2013 12:06 PM
if some one activates a fauna shaman discarding a kozilek can they search for a critter thats in the graveyard? what order do the effects go off in?
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Devonin Member
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posted June 28, 2013 03:21 PM
The cost for Fauna Shaman's ability is to discard a creature. When you pay that cost, the ability goes onto the stack. From there, the process of handling the ability is identical to casting a spell.Having discarded Kozilek (which puts the ability of Fauna Shaman onto the stack) Kozilek's ability will go onto the stack above it, resolving first, causing the library shuffle. Then Fauna Shaman's ability will resolve, allowing you to search your freshly refilled library.
[Edited 2 times, lastly by Devonin on June 28, 2013]
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skizzikmonger Member
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posted June 28, 2013 06:07 PM
Question regarding the new legends rule.I have a Ghost Council of Orzhova in play and I play a second one. Can I sacrifice one to the other, or will I have to sacrifice one before I can use the ability?
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Sovarius Member
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posted June 28, 2013 06:39 PM
You can't sac one to the other, even though the new rule lets you keep one you won't be able to respond/activate abilities or what have you, as it is a state based action.__________________ Want Drana, Kalastria Bloodchief, and other vampire females oddities (crimp miscut misprint sign testprint alters etc)My Saleslist Wants
[Edited 1 times, lastly by Sovarius on June 28, 2013]
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Devonin Member
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posted June 28, 2013 07:21 PM
Specifically, it is because when the spell resolves and the new Ghost Council enters the battlefield, you need to receive priority in order to activate any abilities, and every time a player would receive priority, state-based actions are checked first.
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orcishartillery Member
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posted July 03, 2013 12:28 PM
quote: Originally posted by Devonin: The cost for Fauna Shaman's ability is to discard a creature. When you pay that cost, the ability goes onto the stack. From there, the process of handling the ability is identical to casting a spell.
Technically, you put the spell or ability on the stack first. Paying the cost is the last step in activating an ability or casting a spell. In between there's choosing mode, choosing a value for X, choosing targets, etc.
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SageShadows Member
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posted July 03, 2013 01:09 PM
If someone played a Counterspell, could I use Misdirection to put the counterspell on the Misdirection or would it have to be another spell?
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Devonin Member
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posted July 03, 2013 02:14 PM
quote: Originally posted by SageShadows: If someone played a Counterspell, could I use Misdirection to put the counterspell on the Misdirection or would it have to be another spell?
Yes, you can misdirect the counterspell onto the misdirect.
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ryan2754 Member
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posted July 08, 2013 07:43 PM
Death's Presence in play.If I have a Primordial Hydra with 5 +1/+1 counters that dies, do I get to put 5 +1/+1 counters on another creature? Or does it check P/T as 0? __________________ -Schmitty, MOTL's Resident Psychiatrist 80th in Refs [302] on MOTL (1 behind Multani&Molimo) 2nd in Refs [302] in OH-IO (61 behind souladvocate) 1st in Posts in OH-IO (Passed the legendary ValMTG) “If Brad Stevens is the future of coaching in college basketball, the sport is
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Devonin Member
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posted July 09, 2013 04:12 AM
Last Known Information has that Hydra as a 5/5
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jbark Member
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posted July 15, 2013 07:41 PM
When living end would get triggered by cascade or played off suspend and all creatures enter the field of play would effects of shreikmaw and ingot chewer take effect as a came into play thus letting me target any card they respectively can hit? Or is there an order to the creatures coming into play or would the abilities trigger but no creatures due to all entering at the same time?I assume they can hit any of the creaturesas i don't think they'd be played only for their evoke.
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Pail42 Member
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posted July 15, 2013 08:00 PM
All the creatures come back at the same time and all of them are potential targets for enter-the-battlefield triggers.If you have something like "whenever ~this~ or another human enters the battlefield you may XYZ" that triggers once for the creature and once for each other human brought back by the spell. Triggers are put on the stack active player first, so each players has to announce all their targets before the next player makes any choices.
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Pail42 Member
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posted July 16, 2013 04:56 PM
How do replacement effects interact with multiple permanents coming back at once?Let's say I have a Lotus Vale and two basic land in play. Somebody plays Armageddon followed then Second Sunrise. Can I sacrifice my basic lands and be left with only a Lotus Vale?
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walkerdog Member
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posted July 16, 2013 06:53 PM
quote: Originally posted by Pail42: How do replacement effects interact with multiple permanents coming back at once?Let's say I have a Lotus Vale and two basic land in play. Somebody plays Armageddon followed then Second Sunrise. Can I sacrifice my basic lands and be left with only a Lotus Vale?
Up to you, either way you want to, you can sac 2 to keep the Lotus Vale, or not sac, and sac the Vale instead.
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pugowar Member
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posted July 20, 2013 10:34 AM
Does Mindsparker deal 2 damage twice if the instant or sorcery is blue AND white?
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nderdog Moderator
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posted July 20, 2013 11:03 AM
quote: Originally posted by pugowar: Does Mindsparker deal 2 damage twice if the instant or sorcery is blue AND white?
From Gatherer: 7/1/2013 Mindsparker’s ability will trigger whenever an opponent casts an instant or sorcery spell that’s white, blue, or both. If the spell is both white and blue, Mindsparker’s ability will trigger only once. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Zarfolos132 Member
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posted July 24, 2013 02:12 PM
I have a Mentor of the Meek in play, and play captain of the watch. While the captain himself does not kick off Mentors ability, the tokens do yes? Which leads into my real question, if I play a creature with a single mentor out that kicks off its ability, can I use Mentor's ability as many times as I have mana for one creature? If so are you able to pay 1 draw, see what you get and continue to pay to draw, until tapped out or satisfied?
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Pail42 Member
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posted July 24, 2013 02:53 PM
quote: Originally posted by Zarfolos132: I have a Mentor of the Meek in play, and play captain of the watch. While the captain himself does not kick off Mentors ability, the tokens do yes? Which leads into my real question, if I play a creature with a single mentor out that kicks off its ability, can I use Mentor's ability as many times as I have mana for one creature? If so are you able to pay 1 draw, see what you get and continue to pay to draw, until tapped out or satisfied?
You can only pay and draw once per creature per mentor. Mentor of the Meek has a triggered ability that only triggers once per creature. If you want to draw multiple cards per creature you will need to have multiple Mentors in play. In the case where you have multiple mentors in play you can choose how many times you want to pay to draw cards. You don't have to decide up-front how many cards you want to draw. You pay {1} as each Mentor's ability resolves, but the triggers all go on the stack before you pay anything.
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Zarfolos132 Member
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posted July 24, 2013 02:54 PM
quote: Originally posted by Pail42: You can only pay and draw once per creature per mentor.Mentor of the Meek has a triggered ability that only triggers once per creature. If you want to draw multiple cards per creature you will need to have multiple Mentors in play. In the case where you have multiple mentors in play you can choose how many times you want to pay to draw cards. You don't have to decide up-front how many cards you want to draw. You pay {1} as each Mentor's ability resolves, but the triggers all go on the stack before you pay anything.
Awesome, stacking mentors, here I come! Thanks!
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Aleric Member
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posted July 24, 2013 07:41 PM
question: If I have a Golgari guild mage that lets me sacrifice a creature to get a creature out of my grave yard and a penumbra spider that when it dies puts a black copy of itself on the battlefield, can I sacrifice the penumbra spider, put the black copy onto the battlefield, and put the regular copy back in my hand?
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Devonin Member
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posted July 24, 2013 08:02 PM
Sadly you cannot. Once you activate an ability, resolving that process is identical to the process for casting a spell. And in order to cast a spell, you choose targets before you pay the cost. Since the Penumbra Spider isn't actually in the graveyard until you pay the cost for the guildmage's activation, it isn't a valid target.
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LordShaithis Member
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posted July 25, 2013 11:31 PM
I have a summon and attack question:During the first main phase I cast a ball lightning, then declare I'm attacking. The ball lightning survives, I then sacrifice it to a infernal plunge in my second main phase, can I use the three mana from the infernal plunge to cast another ball lightning and attack again since it has haste?? The cards with haste say "can tap and attack AS SOON as it comes under your control"
[Edited 2 times, lastly by LordShaithis on July 25, 2013]
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Devonin Member
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posted July 26, 2013 06:25 AM
It can attack -the turn- it comes under your control because it has haste. It still needs to be declared as an attacker during the 'declare attackers' stage of your combat step, which has already gone by.So no, you can't play a ball lightning after combat is over and attack in a new combat phase. That said: If you are generating extra combat phases, say from Relentless Assault or Aggravated Assault (The ones that can be used in a main phase to generate another combat phase) you could do this.
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