Author
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Topic: The Post for Theros
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thror Member
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posted September 05, 2013 09:30 PM
these lands are bad. these are rare? ewwwww__________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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chaos021 Member
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posted September 05, 2013 09:39 PM
quote: Originally posted by thror: these lands are bad. these are rare? ewwwww
Kinda turns you off to buying a box, right?
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WeedIan Member
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posted September 05, 2013 10:19 PM
Scry tap lands__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario and Canada 9th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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thror Member
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posted September 05, 2013 10:19 PM
quote: Originally posted by chaos021: Kinda turns you off to buying a box, right?
i don't buy boxes anyway. you lose money unless you get them for like 80/ea, and around here that doesn't happen. turns me off from limited though. i almost expect people to leave these lying around with their bad draft commons/uncommons at larger events. the only way these get played at all is if next years core set AND fall set have worse lands. which is quite frankly unthinkable. i'm perplexed that people at wotc were 'excited' about these. scry 1 on a guildgate should NOT move it from common to rare. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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Boston Member
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posted September 05, 2013 10:20 PM
quote: Originally posted by chaos021: Kinda turns you off to buying a box, right?
It was borderline anyway... and this seals the deal.
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Pail42 Member
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posted September 05, 2013 11:01 PM
IMHO these lands are reasonably powerful, but I agree they don't have much wow-factor. I think they will find spots in decks, especially if the format is slow and control-y.Re: random ally/enemy pairings, they will complete the full cycle of ten in the block. http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ld/263 "the previous year in Standard had extra time with the Return to Ravnica shocklands, and that the Gatecrash color pairs could use some extra time in the spotlight, so that is the model we went with. This left us with five more for the rest of the block. What will the order be for their release? You'll have to wait and see." Other tidbits from the article. They wanted them to be worse than the shocklands and the fetchlands in terms of enabling 3-color decks "we wanted them to not play so well with the Ravnica dual lands that decks would be three colors by default" "There was some concerns within development that the scry lands might be too powerful" ... "Now, most decks don't have too many turn-one plays, so the cost of the land coming into play tapped on turn one is very low." tells me they expect a very slow standard.
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chaos021 Member
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posted September 05, 2013 11:09 PM
quote: Originally posted by Pail42: Other tidbits from the article. They wanted them to be worse than the shocklands and the fetchlands in terms of enabling 3-color decks "we wanted them to not play so well with the Ravnica dual lands that decks would be three colors by default""There was some concerns within development that the scry lands might be too powerful" ... "Now, most decks don't have too many turn-one plays, so the cost of the land coming into play tapped on turn one is very low." tells me they expect a very slow standard.
Well they did a bang-up job on the suck factor, but I fail to see how this limits 3 color decks? Losing Farseek and check lands did that all on its own. What am I missing?
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WinkyBlitzen Member
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posted September 05, 2013 11:26 PM
quote: Originally posted by chaos021: Well they did a bang-up job on the suck factor, but I fail to see how this limits 3 color decks? Losing Farseek and check lands did that all on its own. What am I missing?
The entitlement factor kind of tilts me here. Playing 3+ color decks isn't always supposed to be easy. Playing a format where you have trips green, red, and black by turn 5 is like ice cream. Good in moderation, but at a certain point, you get sick. And to answer your question, what they are saying is that if they printed a cycle at a similar power level in concert with shocks like the checklands then it would not limit the ease and efficiency of constructing 3 color decks.
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JayC Member
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posted September 05, 2013 11:30 PM
quote: Originally posted by thror: i don't buy boxes anyway. you lose money unless you get them for like 80/ea, and around here that doesn't happen. turns me off from limited though. i almost expect people to leave these lying around with their bad draft commons/uncommons at larger events. the only way these get played at all is if next years core set AND fall set have worse lands. which is quite frankly unthinkable. i'm perplexed that people at wotc were 'excited' about these. scry 1 on a guildgate should NOT move it from common to rare.
You won't leave them around when they're a worth $2 - $5.
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Zeckk Member
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posted September 06, 2013 01:31 AM
quote: Originally posted by chaos021: Kinda turns you off to buying a box, right?
Hardly. Competitive players will want the optimal land base, and while its hardly a huge jump from a guildgate to a temple, it IS a jump. Besides, the God cycle, the dragon, the merfolk elemental, thoughtseize, lion, etc. all make me confident about picking up a box.
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JoshSherman Member
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posted September 06, 2013 04:36 AM
Weren't we told these would be better than the M10 lands? I don't think they are. I'd much rather play an untapped land than scary one. The only time they are better is turn one if you don't have a turn one play or if you don't have any other types of lands to drop.They aren't strictly worse, but I think overall they are worse. And printed like that they certainly shouldn't be rare. __________________ *My LJ*Letter Bombs!*FB*Logout- MM is a copycat! (So am I)*CKGB
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ErikTheMighty Member
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posted September 06, 2013 04:53 AM
The only upside to these lands I can see is how much more likely they make it that we'll be seeing a reprint of fetches next fall.See you in a year!
[Edited 1 times, lastly by ErikTheMighty on September 06, 2013]
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Vegas10 Member
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posted September 06, 2013 05:32 AM
we know there bad because they are only going to see some play by default not because you really want them in your standard deck, they will come into play tapped when you need them not to more often than the scry ability will really make a difference, again due to lack of better option will see play.
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flam flawless Member
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posted September 06, 2013 05:51 AM
The only decks IMO these new scry lands will see play in is EDH...or if the meta slows to a crawl, which I don't foresee anytime soon.
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hilikuS Member
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posted September 06, 2013 06:07 AM
So according to these set numbers on the Salvation spoiler, there's 1 more land to be spoiled. Maybe it'll be really cool.
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skizzikmonger Member
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posted September 06, 2013 06:10 AM
I need a play set of these~Reaper of the Wild 2BG Creature-Gorgon Whenever another creature dies, scry 1. B: Reaper of the Wild gains deathtouch until end of turn. 1G: Reaper of the Wild gains hexproof until end of turn. 4/5
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jbark Member
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posted September 06, 2013 06:12 AM
That reaper of the wild looks fairly good...
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Pail42 Member
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posted September 06, 2013 07:01 AM
quote: Originally posted by JoshSherman: Weren't we told these would be better than the M10 lands?
We were only told they were different.
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AGO Member
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posted September 06, 2013 07:53 AM
OMG crappy rares! How dare they do this to us!
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chaos021 Member
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posted September 06, 2013 08:33 AM
quote: Originally posted by WinkyBlitzen: The entitlement factor kind of tilts me here. Playing 3+ color decks isn't always supposed to be easy. Playing a format where you have trips green, red, and black by turn 5 is like ice cream. Good in moderation, but at a certain point, you get sick. And to answer your question, what they are saying is that if they printed a cycle at a similar power level in concert with shocks like the checklands then it would not limit the ease and efficiency of constructing 3 color decks.
I didn't say it was supposed to be easy, but according to what some guy was quoted in the article for Theros, it was implied that whatever cycle of lands they printed would make playing more than 2 colors more difficult. I don't exactly see how it becomes all that more difficult. I guess it might be slower? Maybe that's what they're aiming for. quote: Originally posted by Zeckk: Hardly. Competitive players will want the optimal land base, and while its hardly a huge jump from a guildgate to a temple, it IS a jump. Besides, the God cycle, the dragon, the merfolk elemental, thoughtseize, lion, etc. all make me confident about picking up a box.
So how many are you planning on buying?
[Edited 1 times, lastly by chaos021 on September 06, 2013]
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Pail42 Member
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posted September 06, 2013 09:23 AM
quote: Originally posted by chaos021: I didn't say it was supposed to be easy, but according to what some guy was quoted in the article for Theros, it was implied that whatever cycle of lands they printed would make playing more than 2 colors more difficult. I don't exactly see how it becomes all that more difficult. I guess it might be slower? Maybe that's what they're aiming for.
"We needed duals that you would be able to run twelve of if you really wanted to force a twenty-four-dual-land mana base like Return to Ravnica Standard, but that would have enough of a downside that it was a well thought-out decision rather than something with little to no opportunity cost. ... If you want to run a three-color deck, you will run into more situations where you are playing lands tapped when you don't want to, or taking more damage from your shocklands than you did in the previous year. We don't want to keep three-color decks from existing, just make them feel different from the previous year and give a lot of good reasons for deciding to play two colors instead." PS, slower IS "more difficult".
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GenghisTom Member
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posted September 06, 2013 10:25 AM
Looks like Serra's Sanctum has risen roughly $10 in the last few weeks
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WinkyBlitzen Member
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posted September 06, 2013 10:50 AM
quote: Originally posted by chaos021: I didn't say it was supposed to be easy, but according to what some guy was quoted in the article for Theros, it was implied that whatever cycle of lands they printed would make playing more than 2 colors more difficult. I don't exactly see how it becomes all that more difficult. I guess it might be slower? Maybe that's what they're aiming for.So how many are you planning on buying?
It makes the more difficult in the sense that you'll be less willing to play as many of these in a deck than you would be with check lands. Coming in to play tapped is a real cost, which means you need to limit the amount of these lands that you can play, which means you have to play more basics, which means 3 color manabases are less consistent.
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revenger Member
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posted September 06, 2013 11:35 AM
scry lands. Hella sucky. I woulda been happy with the painlands. __________________ 28th in refs on Motl! #1 Ref's for Arizona! I offer 3rd party trading services. Email if interested. Your 2008, 2010 & 2012 Siskel & Ebert award winner! Your Motl runner-up in My Cousin Vinny & Rolling Stone Award!
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WinkyBlitzen Member
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posted September 06, 2013 11:55 AM
I think the UB and BW ones might be a little underrated early on due to the disappointment factor (guildgates are commonz, come on!!!). The effect of Scry one is actually pretty substantial for control, and the fact that these are replacing the check lands also makes aggro a little worse, which contextually makes control better.
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