Author
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Topic: The Post for Theros
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walkerdog Member
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posted August 20, 2013 07:38 AM
So far, none of these cards are exciting, but it is like... 6 cards total? I guess I like the naturalize+shocktheface effects
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psrex Member
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posted August 20, 2013 08:08 AM
I'm looking forward to making a casual deck running Nivmagus Elemental with heroic abilities, given that heroic triggers on casting rather than on resolution.
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jbark Member
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posted August 20, 2013 10:17 AM
Its 6 cards and they are the ones in the duel deck. Why would they excite you...?
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Zeckk Member
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posted August 21, 2013 07:03 AM
quote: Originally posted by jbark: Its 6 cards and they are the ones in the duel deck. Why would they excite you...?
Previous duel deck "spoilers" have been pretty exciting. Dreg Mangler, Izzet charm (man that was a big one).
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AEther Storm Member
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posted August 21, 2013 07:41 AM
I'm liking the spoiled artwork on Salvation. That's some fine art.__________________ I'm a geek, you're a geek. Let's trade.Lord Flasheart: Enter the man who has no underwear. Ask me why. Lieutenant George: Why do you have no underwear, Lord Flash? Lord Flasheart: Because the pants haven't been built yet that'll take the job on!
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chaos021 Member
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posted August 21, 2013 11:54 AM
quote: Originally posted by AEther Storm: I'm liking the spoiled artwork on Salvation. That's some fine art.
+1 And I'm pretty excited to see what else is coming up. I've been especially intrigued by the two uncommons that have been released.
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Goaswerfraiejen Member
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posted August 21, 2013 05:10 PM
quote: Originally posted by AEther Storm: I'm liking the spoiled artwork on Salvation. That's some fine art.
By and large, it is quite pretty. __________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
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Pail42 Member
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posted August 21, 2013 06:05 PM
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/261c "The gods themselves are living enchantments. For this reason, all enchantments are thought to be gifts from the gods—a unique form of magic enabled by divinities."Legendary Enchantment Creature - Avatar? It looks like we can also expect a cycle of 5 legendary equipment cards with art by Yeong-Hao Han. (Enchantment - Equipment? ... probably not)
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AEther Storm Member
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posted August 22, 2013 12:54 AM
quote: Originally posted by Pail42: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/261c "The gods themselves are living enchantments. For this reason, all enchantments are thought to be gifts from the gods—a unique form of magic enabled by divinities."Legendary Enchantment Creature - Avatar? It looks like we can also expect a cycle of 5 legendary equipment cards with art by Yeong-Hao Han. (Enchantment - Equipment? ... probably not)
Legendary Enchantment Artifact spoiled!! Looks like there will be 5 of them, at least. 1 for each weapon. Check out Salvation: Bident of Thassa 2UU Legendary Enchantment Artifact Whenever a creature you control deals combat damage to a player, you may draw a card. 2U, tap: Creatures your opponents control attack this turn if able. http://www.mtgsalvation.com/theros-spoiler.html#7620
It's basically Coastal Piracy with a bonus. I always loved Piracy, so I'm very pleased with this. __________________ I'm a geek, you're a geek. Let's trade.Lord Flasheart: Enter the man who has no underwear. Ask me why. Lieutenant George: Why do you have no underwear, Lord Flash? Lord Flasheart: Because the pants haven't been built yet that'll take the job on!
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Goaswerfraiejen Member
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posted August 22, 2013 05:21 AM
Wait. So... uh... what's the difference between enchantments and artifacts now? (Entirely arbitrary, I guess.)
__________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
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AGO Member
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posted August 22, 2013 05:35 AM
I know for sure somewhere I read that they wanted enchantments to feel totally different then artifacts. They seem to be blurring the lines between card types. Whats next creature instants. I do like the flavor of the set so far even if it they are smashing card types together.
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Vegas10 Member
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posted August 22, 2013 05:53 AM
quote: Originally posted by AGO: I know for sure somewhere I read that they wanted enchantments to feel totally different then artifacts. They seem to be blurring the lines between card types. Whats next creature instants. I do like the flavor of the set so far even if it they are smashing card types together.
They already basically have creature instants, flash anyone.
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AEther Storm Member
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posted August 22, 2013 06:10 AM
quote: Originally posted by Goaswerfraiejen: Wait. So... uh... what's the difference between enchantments and artifacts now? (Entirely arbitrary, I guess.)
Naturalize/Disenchant don't discriminate I'm having a hard time imagining an (obviously) equipment as an Enchantment Artifact. Though I can dig an Artifact Enchantment. My brain hurts.
__________________ I'm a geek, you're a geek. Let's trade.Lord Flasheart: Enter the man who has no underwear. Ask me why. Lieutenant George: Why do you have no underwear, Lord Flash? Lord Flasheart: Because the pants haven't been built yet that'll take the job on!
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Zeckk Member
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posted August 22, 2013 06:15 AM
quote: Originally posted by AGO: I know for sure somewhere I read that they wanted enchantments to feel totally different then artifacts. They seem to be blurring the lines between card types. Whats next creature instants. I do like the flavor of the set so far even if it they are smashing card types together.
That's not even the real problem. The real problem is this - look at that spoiled card, and give me a single reason why it needs to be an enchantment, and not just a colored artifact. I would have loved to be at the design table when this was pitched. "Guys, we got a great idea for you today - ENCHANTMENT ARTIFACTS!" "Why not just colored artifacts? or legendary artifacts? "Because they are MAAAAGGGGGIIIIIC!" "..." "**** it, these clowns will buy anything as long as it sounds new. Re-use some existing enchantment effects, mash 'em up with some artifact abilities, and ship it off. Let's wrap this up, I wanna go pay a hobo 50 bucks to get tasered by a monkey before lunch." Theros block continues breaking sales records. EDIT- Typos.
[Edited 2 times, lastly by Zeckk on August 22, 2013]
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hilikuS Member
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posted August 22, 2013 06:27 AM
quote: Originally posted by Goaswerfraiejen: Wait. So... uh... what's the difference between enchantments and artifacts now? (Entirely arbitrary, I guess.)
Well, to me the enchantment part of this card is the "draw a card whenever your guys deal combat damage to a player", and the artifact part is the tap ability. We have had enchantments with activated tap abilities, but it is very rare. Regardless, I think the card is really cool just for the first part.
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daner Member
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posted August 22, 2013 08:03 AM
I actually hope this set is slow, something like a Champions of Kamigawa block. Standard is out of freaking control right now....I haven't been dying this frequently before I hit my 3rd land drop since Combo-Winter. At least back then a player needed to have a brain to go off sometimes to beat you, now it's just play your hand out by turn 3 and turn your idiots sideways. "Oh look my opponent has 5 creatures and Burning Earth in play and all I've got is 3 lands.....glad I lost that die roll and can't cast my sweeper!"
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Pail42 Member
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posted August 22, 2013 09:59 AM
quote: Originally posted by daner: I actually hope this set is slow, something like a Champions of Kamigawa block. Standard is out of freaking control right now...."
I like slow formats. I'm excited for all the duals to rotate out and slow things down.
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walkerdog Member
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posted August 22, 2013 10:07 AM
quote: Originally posted by Zeckk: That's not even the real problem. The real problem is this - look at that spoiled card, and give me a single reason why it needs to be an enchantment, and not just a colored artifact. I would have loved to be at the design table when this was pitched. "Guys, we got a great idea for you today - ENCHANTMENT ARTIFACTS!" "Why not just colored artifacts? or legendary artifacts? "Because they are MAAAAGGGGGIIIIIC!" "..." "**** it, these clowns will buy anything as long as it sounds new. Re-use some existing enchantment effects, mash 'em up with some artifact abilities, and ship it off. Let's wrap this up, I wanna go pay a hobo 50 bucks to get tasered by a monkey before lunch." Theros block continues breaking sales records. EDIT- Typos.
A single reason? To push an enchantment theme. __________________ Originally posted by rats60: It's easy to run your month, but when it's time to back it up, no one's there.
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jbark Member
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posted August 22, 2013 10:44 AM
I was under the impression enchantment abilities were typically global or non activated. and artifact abilities were mostly activated. So like the spoiled card, an artifact enchantment would have both. Am i wrong here?And we are only losing one of 3 cycles of duals. We still have shocks and there will be a second introduced in this set. Plenty of mana fixing still.
[Edited 1 times, lastly by jbark on August 22, 2013]
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thror Member
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posted August 22, 2013 10:58 AM
quote: Originally posted by jbark: I was under the impression enchantment abilities were typically global or non activated. and artifact abilities were mostly activated. So like the spoiled card, an artifact enchantment would have both. Am i wrong here?And we are only losing one of 3 cycles of duals. We still have shocks and there will be a second introduced in this set. Plenty of mana fixing still.
lots of artifacts have global/passive abilities. i do think it's really dumb to have a multi type card like this. just admit that enchantments arent relevant anymore and stop making them. nearly everything you can do with an enchantment can now be done with an artifact. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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mcelraca Member
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posted August 22, 2013 12:28 PM
quote: Originally posted by thror: lots of artifacts have global/passive abilities. i do think it's really dumb to have a multi type card like this. just admit that enchantments arent relevant anymore and stop making them. nearly everything you can do with an enchantment can now be done with an artifact.
I disagree, I think enchantments still have a place. they are different from artifacts and have different flavor. A magical spell placed on the world or an item that now gives new attributes in some way. As many people will argue, flavor doesn't matter as much as mechanics. To them I say, then play poker/rummy/checkers/etc... Enchanted Artifact - aka an artifact. A man made item, that has been magically enchanted and has an effect on the world of magic. Artifact Enchantment - A spell to enchant an artifact specifically. Like a creature or land aura, it requires an artifact to be in play. There is absolutely no reason to have them both on a card like the current spoiled version. What is a Legendary Enchantment Artifact? A small part of an old enchantment that has been lying around? Wouldn't that just be an enchantment? WOTC failed on this idea, it is lame and I'm ready for it to rotate out... in two years.
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Pail42 Member
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posted August 22, 2013 02:23 PM
quote: Originally posted by mcelraca: I disagree, I think enchantments still have a place. they are different from artifacts and have different flavor. A magical spell placed on the world or an item that now gives new attributes in some way.
I agree and Wizards admits it. The primary difference between enchantments and artifacts is flavor. I'm okay with Enchantment Artifacts existing as it really doesn't get in the way of anything, but I am a little worried. The first enchantment block, Urza's Saga, had a lot of horribly broken cards and the format wasn't fun. The first artifact block, Mirrodin, had a lot of horribly broken cards and the format wasn't fun. Are we now entering the block of horribly pushed enchantments - I hope not. Now I need to rant a little. Why the heck is it cheaper to destroy an enchantment than it is to destroy an artifact?
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JoshSherman Member
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posted August 22, 2013 02:46 PM
quote: Originally posted by mcelraca:
WOTC failed on this idea, it is lame and I'm ready for it to rotate out... in two years.
What? The set isn't close to spoiled. How about you keep our pants on before calling it a flop when you have t even seen the set. Sheesh! __________________ *My LJ*Letter Bombs!*FB*Logout- MM is a copycat! (So am I)*CKGB
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Zeckk Member
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posted August 22, 2013 03:07 PM
quote: Originally posted by JoshSherman: What? The set isn't close to spoiled. How about you keep our pants on before calling it a flop when you have t even seen the set. Sheesh!
It's the idea of "Enchantment Artifacts" in general. The tap ability is simply another way of saying "once per turn", and I remain doubtful that they even designed a card that makes such a limitation meaningful. Making opponent creatures attack if able didn't need a tap function, for any reason other than to say "Hey! look at this nifty tap mechanic on an enchantment...that's also an artifact..."
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Pail42 Member
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posted August 22, 2013 06:10 PM
Hopefully R&D was smart enough to not waste creative energy focusing on the enchantment + artifact thing. I just don't see this having a significant impact on the way anybody plays the game - like colored artifacts.Like we've all said these things have been done before in each super-type just not with both types on the same card. Things that destroy artifacts also tend to destroy enchantments. There are few advantages and few disadvantages. The fact that they are in an enchantment block might mean they are better overall but it doesn't mean anything in a vacuum.
[Edited 1 times, lastly by Pail42 on August 22, 2013]
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