Author
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Topic: The Post for Theros
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Link139232 Member
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posted August 14, 2013 02:26 PM
Boom.Two spoilers on MTG sally.
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nderdog Moderator
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posted August 14, 2013 02:51 PM
quote: Originally posted by Link139232: Boom.Two spoilers on MTG sally.
If there are spoilers, why didn't you link to them? That's kind of the whole point of these threads, isn't it? __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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skizzikmonger Member
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posted August 14, 2013 02:54 PM
Spoiler
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Goaswerfraiejen Member
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posted August 14, 2013 03:30 PM
Well, I'm liking Polukranos. Hope the art's cool too!__________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
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Pail42 Member
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posted August 14, 2013 03:54 PM
I believe the art was already spoiled by wizards at comic con. Google away!
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Jazaray Moderator
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posted August 14, 2013 03:59 PM
Is it me or are they making more and more complicated abilities? Thanks, Jazaray __________________ A Plastered Dragon Original Limerick: There was a nice lassie named Jaz Many wished to have what she has, A delicate face, A soft warm embrace, And a whole lot of bedroom pizzazz.WeedIan: Jazaray is like MOTL's Mom. Melaleuca, go ahead, ask me what it is...
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daner Member
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posted August 14, 2013 05:07 PM
quote: Originally posted by Goaswerfraiejen: Well, I'm liking Polukranos. Hope the art's cool too!
+1. Agree 100%. Hope the art is fantastic!
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Goaswerfraiejen Member
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posted August 14, 2013 05:34 PM
quote: Originally posted by Jazaray: Is it me or are they making more and more complicated abilities? Thanks, Jazaray
My eyes did glaze a few times.
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Zeckk Member
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posted August 14, 2013 07:20 PM
I'm gonna be really sad if something like that Hydra actually ends up being playable. I'm all for removing hexproof as an ability, but I really wish wotc had a more elegant way to make creatures more resiliant to removal, or simply less punishing if they live to untap.
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thror Member
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posted August 14, 2013 08:13 PM
quote: Originally posted by Jazaray: Is it me or are they making more and more complicated abilities? Thanks, Jazaray
have you READ banding???? __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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SnapShot Member
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posted August 14, 2013 09:35 PM
The wording on it is just...weird.
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stab107 Member
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posted August 14, 2013 09:45 PM
Yeah, I agree on the wording, very clumsy (though I am not saying there is an easier/better way).
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chaos021 Member
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posted August 14, 2013 10:05 PM
quote: Originally posted by thror: have you READ banding????
I always that that was a horrible ability.
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Jazaray Moderator
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posted August 14, 2013 10:08 PM
quote: Originally posted by thror: have you READ banding????
Lol, point to thror! Thanks, Jazaray __________________ A Plastered Dragon Original Limerick: There was a nice lassie named Jaz Many wished to have what she has, A delicate face, A soft warm embrace, And a whole lot of bedroom pizzazz.WeedIan: Jazaray is like MOTL's Mom. Melaleuca, go ahead, ask me what it is...
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AEther Storm Member
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posted August 15, 2013 12:20 AM
quote: Originally posted by thror: have you READ banding????
IMO, banding is combat-wise the most flavorable ability they ever made. Group attacks and especially blocks make a lot of sense, throwing something in front of the attacker as a decoy while the others move in for the kill. I know it's not coming back, sadly. And it's not a hard ability, it's just hard for those who don't read the rules. @ Jaz: yes, I read the new card a few times as well. So don't play green at the pre-release .
__________________ I'm a geek, you're a geek. Let's trade.Lord Flasheart: Enter the man who has no underwear. Ask me why. Lieutenant George: Why do you have no underwear, Lord Flash? Lord Flasheart: Because the pants haven't been built yet that'll take the job on!
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dfitzg88 Member
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posted August 15, 2013 02:06 AM
I hope most of the Heroic abilities clash with the Monstrosity abilities the way these first cards do. It would make Theros limited board-states a headache.
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caquaa Member
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posted August 15, 2013 04:05 AM
quote: Originally posted by Jazaray: Is it me or are they making more and more complicated abilities? Thanks, Jazaray
Dead Reveler vs Undead Minotaur Nav Squad Commandos vs Siege Mastodon Caravan Vigil vs Lay of the Land dunno, I don't mind a few more words on my cards. If they get overly wordy, at least they do something. Only reason I even bother with M14 limited is that mono blue is so incredibly busted and I just love winning via concession. scooping when you have 20 life? No wait, come back!
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mcelraca Member
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posted August 15, 2013 09:44 AM
The abilities can be a bit wordy, but I like the flavor of monstrosity. A mythical creature that can grow to a ridiculous size, but only do it once will be fun to fool around with. I'm eager to see what other effects becoming "monstrous" will bring.
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choco man Member
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posted August 15, 2013 10:02 AM
I don't know why they have to attach a keyword to monstrosity. For the hydra, it's just a redo on Living Inferno but with +1/+1 counters?It really seems a waste since they rarely re-use keywords in other sets. For example, "Landfall" just means an additional 8 letters of print.
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thror Member
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posted August 15, 2013 10:30 AM
quote: Originally posted by choco man: I don't know why they have to attach a keyword to monstrosity. For the hydra, it's just a redo on Living Inferno but with +1/+1 counters?It really seems a waste since they rarely re-use keywords in other sets. For example, "Landfall" just means an additional 8 letters of print.
they keyword things so when you see it again, you have some idea of what it does. Yes, while it will probably only appear in this set, when you see 'Monstrosity', you know they can pay mana once, give it counters, and then do something. It's for your benefit, i promise. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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Pail42 Member
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posted August 15, 2013 01:25 PM
quote: Originally posted by Jazaray: Is it me or are they making more and more complicated abilities?
Compared to the past no. Compared to Invasion/Onslaught era I agree - at least on rares. Consider our common friend the Homarid from Fallen Empires has sixty-four words of rules text making four sentences that completely fill the card and it uses a special counter type.
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mcelraca Member
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posted August 15, 2013 01:26 PM
quote: Originally posted by choco man: I don't know why they have to attach a keyword to monstrosity. For the hydra, it's just a redo on Living Inferno but with +1/+1 counters?It really seems a waste since they rarely re-use keywords in other sets. For example, "Landfall" just means an additional 8 letters of print.
They occasionally bring back keyword abilities in later sets like Flashback and Cycling. The fight mechanic has been around for quite sometime and now just recently is referred to as "fighting". To me keywords are abilities they playtest within sets. If it is good enough they'll keep it around. Most end up being gimmicky for the set, but others stick around. Personally, my two favorite abilities are Double Strike (started in legions i believe?) and landfall. I hope they bring back landfall sometime soon... then maybe fetches!
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Pail42 Member
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posted August 15, 2013 01:35 PM
quote: Originally posted by thror: they keyword things so when you see it again, you have some idea of what it does. Yes, while it will probably only appear in this set, when you see 'Monstrosity', you know they can pay mana once, give it counters, and then do something. It's for your benefit, i promise.
Sometimes keywords are nice, other times it really does feel unnecessary. For example all the "domain" cards were errata'd to add "Domain - xyz" to their rules text. I suppose that makes them easier to find in gatherer, but you still have to read the entire box to figure out what the heck the card actually does. On the subject of monstrosity I think it's a fine use of keyword. It doesn't get in the way and, for those who hadn't noticed, the creature becomes "monstrous" when it uses the ability. I assume there are going to be cards that do good/bad things to monstrous creatures. quote: Originally posted by AEther Storm: And it's (banding) not a hard ability, it's just hard for those who don't read the rules.
It's probably the keyword with the most rules text behind it in magic, and it works very differently on attack and defense and the way it works has been changed over time - making it more complicated IMHO. Every time somebody in my playgroup puts out a banding creature we end up having to bring up the rulebook.
[Edited 1 times, lastly by Pail42 on August 15, 2013]
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choco man Member
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posted August 15, 2013 01:59 PM
quote: Originally posted by mcelraca: They occasionally bring back keyword abilities in later sets like Flashback and Cycling. The fight mechanic has been around for quite sometime and now just recently is referred to as "fighting". To me keywords are abilities they playtest within sets. If it is good enough they'll keep it around. Most end up being gimmicky for the set, but others stick around. Personally, my two favorite abilities are Double Strike (started in legions i believe?) and landfall. I hope they bring back landfall sometime soon... then maybe fetches!
I think the poster above me put it together better than I did. What is point of "landfall" or "domain" if you still have to read the card? They are nothing like double strike or indestructible which is the same for every card.
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coasterdude84 Member
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posted August 15, 2013 06:12 PM
quote: Originally posted by choco man: What is point of "landfall" or "domain" if you still have to read the card? They are nothing like double strike or indestructible which is the same for every card.
My favorite (or least I suppose) was "Sweep." That was a worthwhile keyword for all four cards that had it.
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