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Author Topic:   The Post for Theros
Zeckk
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posted August 15, 2013 07:30 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by choco man:
I think the poster above me put it together better than I did.

What is point of "landfall" or "domain" if you still have to read the card? They are nothing like double strike or indestructible which is the same for every card.


Landfall and domain are fun just because they take a typically tedious aspect of deckbuilding & gameplay (manabases) and turn it into something that's core to the match. As obnoxious as valakut was in standard, some of my favorite magic memories revolved around playing UB control against valakut, and the "Big Balls" interactions between the two decks. Any time you can create tension with a land drop, you have the potential for a great keyword.

 
choco man
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posted August 15, 2013 09:49 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Zeckk:
Landfall and domain are fun just because they take a typically tedious aspect of deckbuilding & gameplay (manabases) and turn it into something that's core to the match. As obnoxious as valakut was in standard, some of my favorite magic memories revolved around playing UB control against valakut, and the "Big Balls" interactions between the two decks. Any time you can create tension with a land drop, you have the potential for a great keyword.

Except Landfall and Domain don't actually mean anything because it's not the same for every card. Any card with those words, would function exactly as they would without those words on the card....unlike actually useful keywords like Vigilance or double strike. If you want to contribute more about why every single new set needs new keywords (most of which never get used ever again), then you should mention something about that aspect.

What do your memories of UB control beating Valakut have anything to do with the overabundance of keywording in new sets? Depending on skill level and deck build, the matchup shouldn't have been as close as you remembered. But either way, Valakut is still Valakut even if "landfall" isn't a keyword. Which is the crux of what I have to say.

How many "landfall" cards were played in Valakut decks? Did keywording Khalni Heart Expedition with "Landfall" play such a pivotal role in making games the games you played exciting? Would eliminating 8 letters of print suddenly change the function of Khalni Heart Expedition?

[Edited 1 times, lastly by choco man on August 15, 2013]

 
thror
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posted August 16, 2013 06:10 AM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
Except Landfall and Domain don't actually mean anything because it's not the same for every card. Any card with those words, would function exactly as they would without those words on the card....unlike actually useful keywords like Vigilance or double strike.

Vigilance (attacking doesn't cause this creature to attack)
Double Strike (this creature deals both first strike and regular combat damage)

hey look, you don't need those words either! You STILL have to know what they mean, let's just print the rules right on the card anyway. the keyword doesn't DO anything without the rules behind it.

instead of being a whiny child, you could point out how landfall could have been printed:

Plated Geopede
First Strike
Landfall : +2/+2

Look how much text that saves! And you know exactly what it means. But they would still print the reminder text on it, so people wouldn't have to look up the rules/ ask judges at prerelease.

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Pail42
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posted August 16, 2013 04:10 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:
instead of being a whiny child, you could point out how landfall could have been printed:

Plated Geopede
First Strike
Landfall : +2/+2


They wouldn't do that because that would make landfall an activated ability .

Rules:
"207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, domain, fateful hour, grandeur, hellbent, imprint, join forces, kinship, landfall, metalcraft, morbid, radiance, sweep, and threshold."

Landfall, etc. are (essentially) reminder text according to the official rules. This discussion really comes down to, "do you want the reminder text at the front, the back, or not at all". Front or back don't really matter to me, but if you give the option of having no reminder text (making it a real ability) then you get potential to make more room on the card for other abilities.

Landfall aside, I would really like "enter the battlefield" to become a keyword ability. It's extremely common and would benefit from having some extra attention being brought to it.

[Edited 1 times, lastly by Pail42 on August 16, 2013]

 
Zeckk
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posted August 17, 2013 07:56 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
Thror nailed it. Reminder text is exactly that, just a reminder. You can complain all you want about text clutter, but I have a hard time entertaining the notion that there's a significant portion of magic players secretly hoping for fewer keywords or reminder text on new cards. Obviously, cards like icy cauldron are inelegantly worded, and WOTC has stated That they keep such things in mind while designing new stuff. But landfall and domain reminder text is hardly clutter, and if it truly bugs you, you might be suffering from a neuralogical disorder.

Finally, keep in mind that a significant portion of magic players DO gain a better grasp of magic mechanics through keywording, though I agree that modal mechanics can get hairy sometimes. I really did like landfall, because it was versatile enough to be used competitively in aggro, control, and combo decks.

 
thror
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posted August 17, 2013 08:11 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Pail42:
They wouldn't do that because that would make landfall an activated ability .


no it wouldnt. landfall is a triggered ability. simplifying it to Landfall : +2/+2 doesn't magically make it an activated ability. Activated abilities have COSTS, and 'landfall' is NOT a cost. 112.3c Triggered abilities have a trigger condition and an effect. They are written as "[Trigger condition], [effect]," and include (and usually begin with) the word "when," "whenever," or "at."

i will concede i templated it wrong. it would be

Landfall, +2/+2 (Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.)

Persist is a 1 word triggered ability, and you know exactly what it does. landfall, EFFECT would be a 1 word triggered ability with a variable effect. tying up more of the rules in the keyword wouldn't change anything but make it shorter to write if they were to print a rare or mythic without reminder text.

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Pail42
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posted August 18, 2013 12:06 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
Back to more theros-y topics. They said a futuresight card was getting reprinted. Anybody care to speculate? Dryads are confirmed in the plane, so Dryad Arbor seems likely enough, but I notice there are also some enchantment based future-shifted cards and this block is supposed to be enchantment themed.

quote:
Originally posted by thror:
i will concede i templated it wrong. ...

That's all I was pointing out (colon instead of comma) which is why I used a winking emoticon

[Edited 1 times, lastly by Pail42 on August 18, 2013]

 
Zeckk
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posted August 18, 2013 02:43 AM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by Pail42:
Back to more theros-y topics. They said a futuresight card was getting reprinted. Anybody care to speculate? Dryads are confirmed in the plane, so Dryad Arbor seems likely enough, but I notice there are also some enchantment based future-shifted cards and this block is supposed to be enchantment themed.

That's all I was pointing out (colon instead of comma) which is why I used a winking emoticon


Most likely it's the enchantment that turns into a creature card, as well as their "fixed" versions of that card, i.e. the "god" cards.

 
KGtheLegend
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posted August 18, 2013 02:59 AM   Click Here to See the Profile for KGtheLegend Click Here to Email KGtheLegend Send a private message to KGtheLegend Click to send KGtheLegend an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
Most likely it's the enchantment that turns into a creature card, as well as their "fixed" versions of that card, i.e. the "god" cards.

More cards along the lines of Hidden Gibbons and Opal Avenger, or a completely new mechanic? Just interested in hearing the speculation.

 
WeedIan
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posted August 18, 2013 03:30 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
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harbingerofthevoid
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posted August 18, 2013 05:34 AM   Click Here to See the Profile for harbingerofthevoid Click Here to Email harbingerofthevoid Send a private message to harbingerofthevoid Click to send harbingerofthevoid an Instant MessageVisit harbingerofthevoid's Homepage  Edit/Delete Message Reply With Quote View harbingerofthevoid's Have/Want ListView harbingerofthevoid's Have/Want List
Lucent Liminid
"It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through."

Already has the flavor text. Eos being a sun goddess. Shards had Knight-Captain and Ranger, so now in Theros, Eos herself.

 
Volcanon
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posted August 18, 2013 10:34 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zeckk:
Most likely it's the enchantment that turns into a creature card, as well as their "fixed" versions of that card, i.e. the "god" cards.

Do I need to sacrifice three monsters to summon the "god" cards?

 
stab107
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posted August 18, 2013 11:41 AM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote View stab107's Have/Want ListView stab107's Have/Want List
quote:
Originally posted by harbingerofthevoid:
Lucent Liminid
"It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through."

Already has the flavor text. Eos being a sun goddess. Shards had Knight-Captain and Ranger, so now in Theros, Eos herself.


That is a pretty sharp observation.

 
jbark
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posted August 18, 2013 12:37 PM   Click Here to See the Profile for jbark Click Here to Email jbark Send a private message to jbark Click to send jbark an Instant Message Edit/Delete Message Reply With Quote View jbark's Have/Want ListView jbark's Have/Want List
quote:
Originally posted by Volcanon:
Do I need to sacrifice three monsters to summon the "god" cards?

Lol

And the above mentioned card has been hinted many times by others in other threads. If he came to the observation himself well great but its all over the place that people feel Lucent Liminid is the future shifted card.



[Edited 1 times, lastly by jbark on August 18, 2013]

 
Volcanon
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posted August 18, 2013 02:19 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by jbark:
Lol

And the above mentioned card has been hinted many times by others in other threads. If he came to the observation himself well great but its all over the place that people feel Lucent Liminid is the future shifted card.


Perhaps it will be like Discworld, where the Gods so devoutly worshipped end up being bumbling idiots. But then again MTG doesn't do things very jokey except in Un Sets.

 
ryan2754
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posted August 18, 2013 05:21 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List

There are five mechanics in Theros.
Gods, heroes and monsters each have a new mechanic tied to it
[*} Many of the strongest cards will be enchantments or interact with them
The block has a strong enchantment theme that's connected to the gods.
This is not just "enchantment matters". The game play is part of the flavor of the set: the designers have found a way to take enchantments and help bring gods to life.
Of the other two mechanics, one is a repeated mechanic brought back that strongly hits the flavor of Greek mythology.
The second returning mechanic is a mechanic that the developers thought had potential but didn’t live up to it first time out - it has been mechanically retweaked and given a new name and flavor.
This last mechanic is also tied to the gods.
2 mechanics are officially new keywords

The tweaked returning mechanic does something that people have been asking for.
There is a Future shifted card in Theros.
The set does something that's never done before except on another Future Sight card.

1 Mechanic of each God, Monster, Hero (2 of which are new keywords)
1 Retweaked
1 Repeat Mechanic

Looked at all futureshifted cards.
In line with the greek stuff, Fortify might seem like a good choice given the whole 3 cities theme.
Arcanum Wings or Lucent Liminid might be the Future Shifted card, due to the enchantment theme.
Could be a land cycle, but if any, I'd want Horizon Canopy cycle.
Imperial Mask would fit not only enchantment cycle but also the whole hero quest thing.
Could be Nix if the Hero Quest/Hydra cards can be countered (since no mana cost). Fits theme but seems clunky.
The only other keyword/ability would be Fateseal, and "Spin into Myth" would make sense theme wise.

I love when Wizards does culture-themed/based sets.
Mirage in Africa, Lorwyn with Gaelic, Odyssey with Barbarism theme, Kamigawa was meh, Innistrad with Werewolf/Vampire culture, Arabian Nights, and now Theros with Greek mythology. Looking forward to it.

 
JoshSherman
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posted August 18, 2013 08:28 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
The set does something that's never done before except on another Future Sight card.

Contraptions.

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Volcanon
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posted August 18, 2013 10:14 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
Should be tapping enchantments. Will probably be that terrible one that involves playing a spell for free if you cast a card of the same color that turn.
 
AEther Storm
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posted August 18, 2013 11:43 PM   Click Here to See the Profile for AEther Storm Click Here to Email AEther Storm Send a private message to AEther Storm Click to send AEther Storm an Instant Message Edit/Delete Message Reply With Quote View AEther Storm's Have/Want ListView AEther Storm's Have/Want List
I'm thinking Transfigure, as in demons possessing surface dwellers.

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Goaswerfraiejen
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posted August 19, 2013 05:28 AM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote View Goaswerfraiejen's Have/Want ListView Goaswerfraiejen's Have/Want List
Forecast would be an awesome mechanic to tweak and bring back, and well in keeping with the oracular aspect of Greek mythology. Doubt it's the one, though.

Also, I suspect Dryad Arbor.

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revenger
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posted August 19, 2013 10:53 AM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote 
Destructive Revelery makes me want to build a RG deck.

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Pail42
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posted August 19, 2013 11:07 AM   Click Here to See the Profile for Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by revenger:
Destructive Revelery makes me want to build a RG deck.

In an enchantment block I expect it to be a very popular card.

As far as Futuresight abilities coming back I'm expecting Grandeur (or something similar) might show up again as there are supposed to be lots of Legendary permanents.

[Edited 1 times, lastly by Pail42 on August 19, 2013]

 
Volcanon
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posted August 19, 2013 01:22 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
Or fateseal, but that's an ubernarrow B/U ability. Not much you can really do with it. It would probably end up like Ninjitsu, where they bothered to keyword an ability that only seven cards (now 9) have.
 
KGtheLegend
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posted August 20, 2013 02:04 AM   Click Here to See the Profile for KGtheLegend Click Here to Email KGtheLegend Send a private message to KGtheLegend Click to send KGtheLegend an Instant Message Edit/Delete Message Reply With Quote 
Buncha new cards spoiled on Sally.

Heroic mechanic looks cool:

quote:
Anax and Cymede 1RW

Legendary Creature - Human Soldier

First Strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Akros's greatest heroes are also its royalty.

Illus. Willian Murai
3/2


 
WeedIan
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posted August 20, 2013 04:42 AM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
I really like the RW legend, it also means they will be releasing enemy colored cards in these sets which are always sweet.

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