Author
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Topic: Post for Magic Stuff #84, Halloween Edition!
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chaos021 Member
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posted January 05, 2014 11:27 PM
quote: Originally posted by Volcanon: I don't like any of those changes. Was counterfeiting new cards really such a big issue that they had to put an ugly sticker on all of the rares?
+1 None of these changes make any sense. __________________ "Message to women worldwide: Girls....we're stupid. We don't like games. We don't know games. We can't read minds. Say it like you mean or STFU." -rockondonMy Sale Thread
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Goaswerfraiejen Member
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posted January 06, 2014 07:27 AM
quote: Originally posted by ryan2754: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/281
Ewwwwww. I don't care about the font, but the border is rather jarring (and I don't care for it), and I'm not a fan of the "holofoil" bird poop. EDIT: Also, this gem:
quote: One thing that didn't go exactly as planned with these latest Commander decks is the imbalance in availability caused by the presence of a highly sought-after Legacy card—True-Name Nemesis—in one of them. While I don't regret printing cards in products like these that are powerful enough to show up in Constructed decks in Eternal formats, I don't like that the decks offer such different value propositions when there's an imbalance like there is here. We'll be doing our best to maximize equality in fixed products going forward!
__________________ "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. EliotRIP Ari Legacy UGB River Rock primer. PM comments/questions. Info on grad school in Phil.
[Edited 2 times, lastly by Goaswerfraiejen on January 06, 2014]
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hilikuS Member
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posted January 06, 2014 08:57 AM
I think the new bottom part is to make them easier to inventory. You can just scan em all in.Not that it helps players at all, but yeah.
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Pail42 Member
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posted January 06, 2014 09:12 AM
quote: Originally posted by ryan2754: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/281Absolutely despise the font change. Also don't like the circular black fade at the bottom (see wall of fire). Why not just go across horizontally?
Yeah, I really don't like that fade out of the color either. However; I was a lot more annoyed at the border colors of artifacts and red spells when they redid the frames the first time, and thankfully those have changed over time. The other changes are "meh" to me.
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nderdog Moderator
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posted January 06, 2014 09:23 AM
It seems to me that if they really cared about an easy way to scan them to prevent mix-ups, a barcode or QR code or something would be easier and could take up less space. I really dislike how the bottom text box juts below the border, it just looks silly.That said, it is what it is, and won't really impact players much once people are used to it. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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jbark Member
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posted January 06, 2014 11:22 AM
Cards still play the same. Its like "would you rather have $5 or 5 $1 bills" sure some people out there prefer the prettier versions of reprinted cards but in the end they are the same...
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coasterdude84 Member
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posted January 06, 2014 12:50 PM
I guess I'm going to have to start referring to them as the OLD old frames. Still like those best.
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rats60 Member
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posted January 07, 2014 07:51 AM
quote: Originally posted by Goaswerfraiejen: Ewwwwww.I don't care about the font, but the border is rather jarring (and I don't care for it), and I'm not a fan of the "holofoil" bird poop. EDIT: Also, this gem:
[QUOTE]One thing that didn't go exactly as planned with these latest Commander decks is the imbalance in availability caused by the presence of a highly sought-after Legacy card—True-Name Nemesis—in one of them. While I don't regret printing cards in products like these that are powerful enough to show up in Constructed decks in Eternal formats, I don't like that the decks offer such different value propositions when there's an imbalance like there is here. We'll be doing our best to maximize equality in fixed products going forward!
[/QUOTE]The easiest way to fix this would have been to put the high demand card in multiple decks or announce that it would soon be reprinted. You can't print a card that you know will be a legacy staple and keep the quantities low. Legacy is still one of the most, if not most popular format. If TNN had been in all the blue decks, it's price would have been manageable and it would have been easy to load up the other two decks with equal value.
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Pail42 Member
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posted January 07, 2014 09:50 AM
quote: Originally posted by rats60: The easiest way to fix this would have been to put the high demand card in multiple decks or announce that it would soon be reprinted. You can't print a card that you know will be a legacy staple and keep the quantities low. Legacy is still one of the most, if not most popular format. If TNN had been in all the blue decks, it's price would have been manageable and it would have been easy to load up the other two decks with equal value.
First off - they should have known this would happen because it already happened to some extent with Scavenging Ooze two years ago. If they had announced TNN would be in Born of the Gods the deck would still be selling out until BoG release because legacy tournaments are still happening. You can't just try to make the average value of each deck the same. If True Name Nemesis were the only card in that deck it would still be consistently sold out because the MSRP of the product is below the secondary market value for that one card. They have a few basic ways to go about this in the future: 1. Put something equally good in all the decks. 2. Don't try to put unique legacy staples in these products. 3. Include all the "new" cards in every deck. Kinda a mini Commander's Arsenal. (I like this strategy) 4. Make the "legacy card" a land or artifact and include it in every deck. IMHO, it's ridiculously unlikely they can design five unique cards that will all impact legacy and all be equally valued. We've experienced twice now that strategy 1 is not viable.
[Edited 1 times, lastly by Pail42 on January 07, 2014]
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nderdog Moderator
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posted January 07, 2014 11:53 AM
quote: Originally posted by Pail42: 3. Include all the "new" cards in every deck. Kinda a mini Commander's Arsenal. (I like this strategy)
Wouldn't that mean that only lands and colorless artifacts can be "new" cards? Or would they be including cards not playable in some of the decks, which would be confusing to new players? Either way seems pretty bad to me.
__________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Pail42 Member
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posted January 07, 2014 12:51 PM
quote: Originally posted by nderdog: Wouldn't that mean that only lands and colorless artifacts can be "new" cards? Or would they be including cards not playable in some of the decks, which would be confusing to new players? Either way seems pretty bad to me.
Idea 4 was the land/artifact thing. The idea here was every commander deck could come with the same "arsenal pack" which contained cards of every color - not necessarily every new card, but at least all the new cards that might have exceptional value due to play in legacy formats. Commander is already a really terrible product for new players. It's vastly more complex than any other instantly-playable product. They could attempt to explain the cards with a packaging insert, but since it's already so complex maybe they shouldn't worry too much about it.
[Edited 1 times, lastly by Pail42 on January 07, 2014]
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nderdog Moderator
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posted January 07, 2014 12:59 PM
quote: Originally posted by Pail42: Idea 4 was the land/artifact thing. The idea here was every commander deck could come with the same "arsenal pack" which contained cards of every color - not necessarily every new card, but at least all the new cards that might have exceptional value due to play in legacy formats.Commander is already a really terrible product for new players. It's vastly more complex than any other instantly-playable product. They could attempt to explain the cards with a packaging insert, but since it's already so complex maybe they shouldn't worry too much about it.
The format is complex, sure, but even then, throwing in some cards that are completely unrelated to the deck seems like a really terrible way to try to address a value issue and will make it even more confusing for no good reason. The complicated nature of the format means they should be doing more to make it easy to follow, not adding useless items in that have no purpose other than some perceived cost-balance. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Pail42 Member
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posted January 07, 2014 01:10 PM
quote: Originally posted by nderdog: not adding useless items in that have no purpose other than some perceived cost-balance.
Wizards cares about value balance. Wizards cares about printing legacy cards in supplemental products. These are just methods that they could used to address the balance of value (and except for #2 still impact legacy).
[Edited 1 times, lastly by Pail42 on January 07, 2014]
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nderdog Moderator
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posted January 07, 2014 01:58 PM
quote: Originally posted by Pail42: Wizards cares about value balance. Wizards cares about printing legacy cards in supplemental products. These are just methods that they could used to address the balance of value (and except for #2 still impact legacy).
Sure they do, but that doesn't mean that they value those over and above the actual point of the product in question. Alternating between an arsenal product and playable decks is much better than trying to do both things at once. While including unplayable cards in a deck intended for play may meet an ancillary goal, if it detracts from the purpose of the product then it doesn't really do anyone any good. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Pail42 Member
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posted January 07, 2014 03:32 PM
quote: Originally posted by nderdog: Sure they do, but that doesn't mean that they value those over and above the actual point of the product in question.
I think we all agree that creating 5 unique cards of approximately equal value is essentially impossible, so if putting all the "value" cards in each deck is also out then we aren't left with many options quote:
2. Don't try to put unique legacy staples in these products. 4. Make the "legacy card" a land or artifact and include it in every deck
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choco man Member
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posted January 07, 2014 03:44 PM
Another option would have been to make true name nemesis an uncommon and put it in three of the decks. Seems to me that would have been the better option anyway since true name scales so horribly in multiplayer. If you had all five commander decks vs each other straight out the box, that would be interesting to see on the battlefield.
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Pail42 Member
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posted January 07, 2014 04:04 PM
quote: Originally posted by choco man: Another option would have been to make true name nemesis an uncommon and put it in three of the decks.
You're still looking at two decks that are $10-$20 less valuable (at a $30 MSRP) than the three decks that have TNN. That's much much better that what we have today, but it's not exactly what I'd call a good solution. The rarity doesn't matter since there is exactly 1 in every deck - it could be a mythic or common and it wouldn't affect the price until it got reprinted.
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Volcanon Member
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posted January 07, 2014 06:56 PM
quote: Originally posted by choco man: Another option would have been to make true name nemesis an uncommon and put it in three of the decks. Seems to me that would have been the better option anyway since true name scales so horribly in multiplayer. If you had all five commander decks vs each other straight out the box, that would be interesting to see on the battlefield.
Another option would have been to not print such a bad card. It's awful in EDH and broken in everywhere else. Now we're going to have to suffer through cubing where the usual "best stuff" cubes always have TNN in it.
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hilikuS Member
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posted January 07, 2014 08:31 PM
Why does it matter what rarity you put it at? They are essentially all the same rarity except for the basic lands.
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psrex Member
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posted January 07, 2014 08:53 PM
quote: Originally posted by hilikuS: Why does it matter what rarity you put it at? They are essentially all the same rarity except for the basic lands.
For the Commander decks a common is in every deck (5), the uncommons are in each deck that runs that color (3), and the rares/mythics are only in one deck.
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Pail42 Member
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posted January 07, 2014 09:00 PM
quote: Originally posted by psrex: For the Commander decks a common is in every deck (5), the uncommons are in each deck that runs that color (3), and the rares/mythics are only in one deck.
Sol ring is an uncommon and is in every deck...
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mikeyk135 Member
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posted January 07, 2014 10:15 PM
quote: Originally posted by Pail42: Sol ring is an uncommon and is in every deck...
To be fair, he did say the uncommons are in every deck that run that color. Sol Ring is colorless therefore is in every deck.
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I3Iood Member
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posted January 08, 2014 07:08 AM
quote: Originally posted by psrex: For the Commander decks a common is in every deck (5), the uncommons are in each deck that runs that color (3), and the rares/mythics are only in one deck.
quote: Originally posted by Pail42: Sol ring is an uncommon and is in every deck...
quote: Originally posted by mikeyk135: To be fair, he did say the uncommons are in every deck that run that color. Sol Ring is colorless therefore is in every deck.
The rarity only matters for NEW cards. Any new common is in all 5 decks, and new uncommon is in 3 decks and any new rare/mythic is only in 1 deck.
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choco man Member
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posted January 08, 2014 12:11 PM
quote: Originally posted by Volcanon: Another option would have been to not print such a bad card. It's awful in EDH and broken in everywhere else. Now we're going to have to suffer through cubing where the usual "best stuff" cubes always have TNN in it.
Well, that's a whole other issue, I thought we were talking about better ways to balance the values of each of the five commander decks. And I don't think it's so bad for the three blue decks to be $10-15 more than the non-blue ones. That's so much better than having one deck be sold out, one be over MSRP, and three not worth MSRP. Besides, it's not realistic for all of the decks to be the same price. I just don't like that the imbalance is so blatant that it's practically impossible to get Mind Seize. I don't see TNN being any more horrible than tarmogoyf, stoneforge, emrakul (a true abomination), delver, griselbrand, or deathrite. And honestly, you shouldn't ever complain about wotc and any card in the context of cube. Cube is 100% what players make of it. If the cube experience is bad for any reason, put blame somewhere else.
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I3Iood Member
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posted January 08, 2014 02:19 PM
quote: Originally posted by Volcanon: Now we're going to have to suffer through cubing where the usual "best stuff" cubes always have TNN in it.
Well take it out. Problem solved....... quote: Originally posted by choco man: And honestly, you shouldn't ever complain about wotc and any card in the context of cube.
He complains about everything.
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