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Author Topic:   UBB Gaming discussion thread Part I.
PlasteredDragon
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posted February 07, 2011 07:11 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by AlmostGrown:
Signed up for Zombie Club!

Thanks AG. ZombieClub now has three members: AlmostGrown, Bugger, and hilikuS.

Vengie, if you want to join, just send an e-mail as MM notes above.

 
AlmostGrown
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posted February 09, 2011 09:53 AM   Click Here to See the Profile for AlmostGrown Click Here to Email AlmostGrown Send a private message to AlmostGrown Click to send AlmostGrown an Instant MessageVisit AlmostGrown's Homepage  Edit/Delete Message Reply With Quote View AlmostGrown's Have/Want ListView AlmostGrown's Have/Want List
It appears that Liq and PD are some of the major power players of the UBB games.

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PlasteredDragon
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posted February 10, 2011 06:20 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
JoshSherman has joined the ZC. The club now has 4 members.

@AG: Liq's a major power player, that's true. Me? Not so much.

 
ryan2754
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posted February 10, 2011 07:15 AM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by PlasteredDragon:
JoshSherman has joined the ZC. The club now has 4 members.

@AG: Liq's a major power player, that's true. Me? Not so much.


You're too modest, PD. YOu have the uncanny ability to prod people without being overly aggressive (i.e. Bernek of old)

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PlasteredDragon
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posted February 10, 2011 10:03 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
You're too modest, PD. YOu have the uncanny ability to prod people without being overly aggressive (i.e. Bernek of old)

Is that a nice way of saying I'm a passive aggressive dick?
 
thror
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posted February 10, 2011 08:15 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
I think, with the inclusion of false claiming, we need to do away with the 'once you reveal, you cant be saved by the angel.' That is one big headache.

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PlasteredDragon
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posted February 10, 2011 11:27 PM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
The mole has burrowed into the Pogglesworth Cemetery and joined the Zombie Club! 5 members.
 
PlasteredDragon
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posted February 10, 2011 11:34 PM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:
I think, with the inclusion of false claiming, we need to do away with the 'once you reveal, you cant be saved by the angel.' That is one big headache.

Personally, I think false-claiming should stay--if it is accepted in the 30 years playtested game of mafia, we should be able to handle it.

AFA the other goes, I think standard mafia rules include that limitation. What might be making it a headache is the "non-reveal"--when does a non-reveal qualify as a reveal? And so forth.

What I would do away with is the Village Elder, the Mole, the Hunter, and I would un-cripple the seer. Possibly keep the masons. The problem with so many positive roles is now a lot of the things that wolves might do, the various town assets are also doing. Having so many hidden teamies can actually make the game harder and make it all about the seer.

I would also do away with the R0 mafia freebie, that's not in the standard rules.

 
JoshSherman
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posted February 14, 2011 07:06 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
quote:
Originally posted by thror:
I think, with the inclusion of false claiming, we need to do away with the 'once you reveal, you cant be saved by the angel.' That is one big headache.

quote:
Originally posted by PlasteredDragon:
Personally, I think false-claiming should stay--if it is accepted in the 30 years playtested game of mafia, we should be able to handle it.

AFA the other goes, I think standard mafia rules include that limitation. What might be making it a headache is the "non-reveal"--when does a non-reveal qualify as a reveal? And so forth.

What I would do away with is the Village Elder, the Mole, the Hunter, and I would un-cripple the seer. Possibly keep the masons. The problem with so many positive roles is now a lot of the things that wolves might do, the various town assets are also doing. Having so many hidden teamies can actually make the game harder and make it all about the seer.

I would also do away with the R0 mafia freebie, that's not in the standard rules.


I think it was a good idea to try to spice up the game with a few roles and test them out. a couple of years ago, we wouldn't have been able to do that as a group. It's a very good thing.

I like the feel of the masons, but I would like to see them be able to privately interact with more people as the game progresses. Strength in numbers and all. Perhaps allow the cop/seer to see a person who is a mason, then be able to contact the masons in some way. I can't remember if I did that for MOTL Salvation or if I scrapped it beforehand.

Also, PD, I don't like the phone number rule you suggested in the game. I can't put my finger on why right now, because I'd probably give any of the GM's my number if they just asked for it (I'm easy I guess).

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[Edited 1 times, lastly by JoshSherman on February 14, 2011]

 
AlmostGrown
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posted February 14, 2011 10:21 AM   Click Here to See the Profile for AlmostGrown Click Here to Email AlmostGrown Send a private message to AlmostGrown Click to send AlmostGrown an Instant MessageVisit AlmostGrown's Homepage  Edit/Delete Message Reply With Quote View AlmostGrown's Have/Want ListView AlmostGrown's Have/Want List
So is the current game dead or just on hold?
 
PlasteredDragon
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posted February 14, 2011 10:35 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by JoshSherman:
I think it was a good idea to try to spice up the game with a few roles and test them out. a couple of years ago, we wouldn't have been able to do that as a group. It's a very good thing.

I like trying new things, but I think the seer/elder split reduces the value either role immensely. And I think the hunter/vigilante is nothing but a liability. Imagine the hunter role falling into the hands of a newbie... they could singlehandedly turn a 5-round game into an unheard of 3-round wolf victory.
quote:
Originally posted by JoshSherman:
I like the feel of the masons, but I would like to see them be able to privately interact with more people as the game progresses. Strength in numbers and all. Perhaps allow the cop/seer to see a person who is a mason, then be able to contact the masons in some way. I can't remember if I did that for MOTL Salvation or if I scrapped it beforehand.

I do like the masons pretty much as they are right now. No special powers but they can interact. Problem is that this makes it harder for non-masons (such as the seer) to detect wolves. Masonry leads to coaching, moving in blocs, defending other players, cautious play, having the appearance of inside knowledge, and a whole host of things we typically associate with wolves.
quote:
Originally posted by JoshSherman:
Also, PD, I don't like the phone number rule you suggested in the game. I can't put my finger on why right now, because I'd probably give any of the GM's my number if they just asked for it (I'm easy I guess).

I don't really like it either, but I don't see a better solution.

There's so many people in these games it's really not cool for someone to disappear for 5 days without a peep, especially if they have a role. If MM replaces someone right now, we're going to KNOW they have a role. The only solution I can see is that there needs to be a way to reach someone in the real world if they aren't online. So if someone becomes sick, or loses interest, or gets too busy with school or work, there's a way for the GM to find out what is going on.

 
PlasteredDragon
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posted February 14, 2011 10:38 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by AlmostGrown:
So is the current game dead or just on hold?

It's on hold until MM loses patience with whoever is holding it up. Then it may be dead, or he may make some rule summarily in some manner that allows it to continue. I don't envy him. Dealing with a player who has a role and goes AWOL is a persnickety problem.

 
Gawain
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posted February 14, 2011 08:03 PM   Click Here to See the Profile for Gawain Click Here to Email Gawain Send a private message to Gawain Click to send Gawain an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by PlasteredDragon:
It's on hold until MM loses patience with whoever is holding it up. Then it may be dead, or he may make some rule summarily in some manner that allows it to continue. I don't envy him. Dealing with a player who has a role and goes AWOL is a persnickety problem.

It was me. As mentioned in the WW thread, my comp bit the dust and I've been working like a dog, so between the two I just couldn't get online for pretty much the whole weekend, and had very, very patchy access before that, hence the infrequent posting. I won't join another game until my computer problem is fixed, and likely won't do so for awhile anyway. I think I need to step back for UBB and get a fresh perspective on things.

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PlasteredDragon
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posted February 15, 2011 12:38 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
ryan joins the zombie club, members number 6 now.

I thought you played a good game Gawain. I'd love to chat about it with you in the aftergame to try and get a feel for your strategy.

 
Gawain
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posted February 15, 2011 07:17 PM   Click Here to See the Profile for Gawain Click Here to Email Gawain Send a private message to Gawain Click to send Gawain an Instant Message Edit/Delete Message Reply With Quote 
You're being generous, I played like crap. My "strategy" would have been much different if I could have been active. I'm open to discussing it later though.

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PlasteredDragon
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posted February 16, 2011 07:27 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
Jazaray joins the Zombie Club, members number 7 now.
 
PlasteredDragon
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posted February 19, 2011 09:04 PM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
Thanos & WCFmo have both joined the Zombie Club. At 9 members, the club's size is almost the same size as the town's population!
 
MeddlingMage
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posted February 20, 2011 06:21 AM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
Anybody not in Zombie club interested in being a replacement?
PM me if you would.
Thanks.

~MM

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Zakman86
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posted February 20, 2011 10:38 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
Please learn to Balance your Mafia/WW games. Thanks.
 
Bugger
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posted February 20, 2011 10:44 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zakman86:
Please learn to Balance your Mafia/WW games. Thanks.

I would argue that replacing the GW everytime they die would actually wildly unbalance the game in favor of the wolves. Splitting the seer's role between two people already damages the cuts enough without making the Village Elder even LESS useful.

What strikes you as being unbalanced in the other direction?

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Zakman86
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posted February 20, 2011 10:46 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
quote:
Originally posted by Bugger:
I would argue that replacing the GW everytime they die would actually wildly unbalance the game in favor of the wolves. Splitting the seer's role between two people already damages the cuts enough without making the Village Elder even LESS useful.

What strikes you as being unbalanced in the other direction?



It doesn't wildly unbalance the game at all. It's already 3 vs 16.

The Cits have way too many power roles with the Wolves having NONE. If you want to give the Cits a seer, an angel, an Elder, Masons, and a Vig, you're talking
about 6-7 people who can end up as confirmed cits without a SINGLE Power role on the Wolf side (and GWW isn't a power role, it's a liability, it's like having 2 cops on the Cit side)

 
Bugger
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posted February 20, 2011 11:09 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zakman86:

It doesn't wildly unbalance the game at all. It's already 3 vs 16.

The Cits have way too many power roles with the Wolves having NONE. If you want to give the Cits a seer, an angel, an Elder, Masons, and a Vig, you're talking
about 6-7 people who can end up as confirmed cits without a SINGLE Power role on the Wolf side


what, getting to kill practically whoever they want every night isn't a powerful enough?

quote:
(and GWW isn't a power role, it's a liability, it's like having 2 cops on the Cit side)

no, it's not. Not even slightly. It's like having 1 cop that only can ever find 2 people maximum (instead of all 3), with a correspondingly lower chance of finding a target, and then having a second cop who can only
find 1 person and then immediately dies after that. Both of them don't even add up to 1 full cop because they cannot communicate about who to check and therefore it's a lucky break to conclusively identify any one player at all.

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Zakman86
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posted February 20, 2011 11:12 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
quote:
Originally posted by Bugger:
what, getting to kill practically whoever they want every night isn't a powerful enough?

no, it's not. Not even slightly. It's like having 1 cop that only can ever find 2 people maximum (instead of all 3), with a correspondingly lower chance of finding a target, and then having a second cop who can only
find 1 person and then immediately dies after that. Both of them don't even add up to 1 full cop because they cannot communicate about who to check and therefore it's a lucky break to conclusively identify any one player at all.


Even if it is a smaller chance to find a wolf, 2 shots to find a wolf per round is unbalanced. There should have been either of the following with 19 players to make the game balanced.

A) a 4th Wolf (no, the Mole isn't a Wolf, don't even try to say that; the Mole's more of a survivor role)
B) a Mafia Roleblocker

 
Bugger
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posted February 20, 2011 11:19 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zakman86:
2 shots to find a wolf per round is unbalanced.


...
quote:
Even if it is a smaller chance to find a wolf

Er...I rest my case?


You realize that by throwing in the towel in werewolf, you've ruined the chance to use this game as support for your argument? :/

A roleblocker for the mafia seems fine to me, but I hardly think it's necessary in this set-up.

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[Edited 1 times, lastly by Bugger on February 20, 2011]

 
Zakman86
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posted February 20, 2011 11:23 AM   Click Here to See the Profile for Zakman86 Click Here to Email Zakman86 Send a private message to Zakman86 Click to send Zakman86 an Instant MessageVisit Zakman86's Homepage  Edit/Delete Message Reply With Quote View Zakman86's Have/Want ListView Zakman86's Have/Want List
quote:
Originally posted by Bugger:
Er...I rest my case?


You realize that by throwing in the towel in werewolf, you've ruined the chance to use this game as support for your argument? :/

A roleblocker for the mafia seems fine to me, but I hardly think it's necessary in this set-up.


The biggest problem is that there are 19 players and 3 Wolves.

I quit on the game because the rules have been ambiguous all game and the last call was the last straw. That should have been told to me when I was told I was the new Leader. In my eyes GWW=Mafia Leader and gets all the same functions, and I'm sure I'm not likely the only person who thought the same, as PD asked. If someone asks a question like that it should be broadcasted to both sides because it changes decision trees.

 

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