Author
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Topic: UBB Gaming discussion thread Part I.
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PlasteredDragon Member
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posted February 07, 2011 07:11 AM
quote: Originally posted by AlmostGrown: Signed up for Zombie Club!
Thanks AG. ZombieClub now has three members: AlmostGrown, Bugger, and hilikuS. Vengie, if you want to join, just send an e-mail as MM notes above.
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AlmostGrown Member
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posted February 09, 2011 09:53 AM
It appears that Liq and PD are some of the major power players of the UBB games.__________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 238 Nightmare Count: 95
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PlasteredDragon Member
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posted February 10, 2011 06:20 AM
JoshSherman has joined the ZC. The club now has 4 members.@AG: Liq's a major power player, that's true. Me? Not so much.
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ryan2754 Member
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posted February 10, 2011 07:15 AM
quote: Originally posted by PlasteredDragon: JoshSherman has joined the ZC. The club now has 4 members.@AG: Liq's a major power player, that's true. Me? Not so much.
You're too modest, PD. YOu have the uncanny ability to prod people without being overly aggressive (i.e. Bernek of old) __________________ -Schmitty 5th in Refs [189] in OH-IO (Catching up to xion_black) 2nd in Posts [5522] in OH-IO (Have a long way to go to catch Val)
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PlasteredDragon Member
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posted February 10, 2011 10:03 AM
quote: Originally posted by ryan2754: You're too modest, PD. YOu have the uncanny ability to prod people without being overly aggressive (i.e. Bernek of old)
Is that a nice way of saying I'm a passive aggressive dick?
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thror Member
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posted February 10, 2011 08:15 PM
I think, with the inclusion of false claiming, we need to do away with the 'once you reveal, you cant be saved by the angel.' That is one big headache.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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PlasteredDragon Member
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posted February 10, 2011 11:27 PM
The mole has burrowed into the Pogglesworth Cemetery and joined the Zombie Club! 5 members.
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PlasteredDragon Member
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posted February 10, 2011 11:34 PM
quote: Originally posted by thror: I think, with the inclusion of false claiming, we need to do away with the 'once you reveal, you cant be saved by the angel.' That is one big headache.
Personally, I think false-claiming should stay--if it is accepted in the 30 years playtested game of mafia, we should be able to handle it.AFA the other goes, I think standard mafia rules include that limitation. What might be making it a headache is the "non-reveal"--when does a non-reveal qualify as a reveal? And so forth. What I would do away with is the Village Elder, the Mole, the Hunter, and I would un-cripple the seer. Possibly keep the masons. The problem with so many positive roles is now a lot of the things that wolves might do, the various town assets are also doing. Having so many hidden teamies can actually make the game harder and make it all about the seer. I would also do away with the R0 mafia freebie, that's not in the standard rules.
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JoshSherman Member
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posted February 14, 2011 07:06 AM
quote: Originally posted by thror: I think, with the inclusion of false claiming, we need to do away with the 'once you reveal, you cant be saved by the angel.' That is one big headache.
quote: Originally posted by PlasteredDragon: Personally, I think false-claiming should stay--if it is accepted in the 30 years playtested game of mafia, we should be able to handle it.AFA the other goes, I think standard mafia rules include that limitation. What might be making it a headache is the "non-reveal"--when does a non-reveal qualify as a reveal? And so forth. What I would do away with is the Village Elder, the Mole, the Hunter, and I would un-cripple the seer. Possibly keep the masons. The problem with so many positive roles is now a lot of the things that wolves might do, the various town assets are also doing. Having so many hidden teamies can actually make the game harder and make it all about the seer. I would also do away with the R0 mafia freebie, that's not in the standard rules.
I think it was a good idea to try to spice up the game with a few roles and test them out. a couple of years ago, we wouldn't have been able to do that as a group. It's a very good thing. I like the feel of the masons, but I would like to see them be able to privately interact with more people as the game progresses. Strength in numbers and all. Perhaps allow the cop/seer to see a person who is a mason, then be able to contact the masons in some way. I can't remember if I did that for MOTL Salvation or if I scrapped it beforehand. Also, PD, I don't like the phone number rule you suggested in the game. I can't put my finger on why right now, because I'd probably give any of the GM's my number if they just asked for it (I'm easy I guess). __________________ *MafiaBass*Joshweek*Letter Bombs!*Logout Q: How many mathematicians does it take to change a light bulb? A:0.9¯
[Edited 1 times, lastly by JoshSherman on February 14, 2011]
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AlmostGrown Member
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posted February 14, 2011 10:21 AM
So is the current game dead or just on hold?
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PlasteredDragon Member
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posted February 14, 2011 10:35 AM
quote: Originally posted by JoshSherman: I think it was a good idea to try to spice up the game with a few roles and test them out. a couple of years ago, we wouldn't have been able to do that as a group. It's a very good thing.
I like trying new things, but I think the seer/elder split reduces the value either role immensely. And I think the hunter/vigilante is nothing but a liability. Imagine the hunter role falling into the hands of a newbie... they could singlehandedly turn a 5-round game into an unheard of 3-round wolf victory.quote: Originally posted by JoshSherman: I like the feel of the masons, but I would like to see them be able to privately interact with more people as the game progresses. Strength in numbers and all. Perhaps allow the cop/seer to see a person who is a mason, then be able to contact the masons in some way. I can't remember if I did that for MOTL Salvation or if I scrapped it beforehand.
I do like the masons pretty much as they are right now. No special powers but they can interact. Problem is that this makes it harder for non-masons (such as the seer) to detect wolves. Masonry leads to coaching, moving in blocs, defending other players, cautious play, having the appearance of inside knowledge, and a whole host of things we typically associate with wolves.quote: Originally posted by JoshSherman: Also, PD, I don't like the phone number rule you suggested in the game. I can't put my finger on why right now, because I'd probably give any of the GM's my number if they just asked for it (I'm easy I guess).
I don't really like it either, but I don't see a better solution.There's so many people in these games it's really not cool for someone to disappear for 5 days without a peep, especially if they have a role. If MM replaces someone right now, we're going to KNOW they have a role. The only solution I can see is that there needs to be a way to reach someone in the real world if they aren't online. So if someone becomes sick, or loses interest, or gets too busy with school or work, there's a way for the GM to find out what is going on.
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PlasteredDragon Member
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posted February 14, 2011 10:38 AM
quote: Originally posted by AlmostGrown: So is the current game dead or just on hold?
It's on hold until MM loses patience with whoever is holding it up. Then it may be dead, or he may make some rule summarily in some manner that allows it to continue. I don't envy him. Dealing with a player who has a role and goes AWOL is a persnickety problem.
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Gawain Member
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posted February 14, 2011 08:03 PM
quote: Originally posted by PlasteredDragon: It's on hold until MM loses patience with whoever is holding it up. Then it may be dead, or he may make some rule summarily in some manner that allows it to continue. I don't envy him. Dealing with a player who has a role and goes AWOL is a persnickety problem.
It was me. As mentioned in the WW thread, my comp bit the dust and I've been working like a dog, so between the two I just couldn't get online for pretty much the whole weekend, and had very, very patchy access before that, hence the infrequent posting. I won't join another game until my computer problem is fixed, and likely won't do so for awhile anyway. I think I need to step back for UBB and get a fresh perspective on things. __________________ Junichi - "Gawain auto wins when it comes to drinking. :)"Mardak - "...I sleeve my deck one card at a time..."
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PlasteredDragon Member
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posted February 15, 2011 12:38 AM
ryan joins the zombie club, members number 6 now.I thought you played a good game Gawain. I'd love to chat about it with you in the aftergame to try and get a feel for your strategy.
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Gawain Member
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posted February 15, 2011 07:17 PM
You're being generous, I played like crap. My "strategy" would have been much different if I could have been active. I'm open to discussing it later though.__________________ Junichi - "Gawain auto wins when it comes to drinking. :)"Mardak - "...I sleeve my deck one card at a time..."
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PlasteredDragon Member
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posted February 16, 2011 07:27 AM
Jazaray joins the Zombie Club, members number 7 now.
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PlasteredDragon Member
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posted February 19, 2011 09:04 PM
Thanos & WCFmo have both joined the Zombie Club. At 9 members, the club's size is almost the same size as the town's population!
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MeddlingMage Member
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posted February 20, 2011 06:21 AM
Anybody not in Zombie club interested in being a replacement? PM me if you would. Thanks.~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion, 2007 Captain N award winner, 2010 Marlboro award winner.MafiaBass (9:48:50 PM): sorry my keyboard is sticky MeddlingEric (9:48:56 PM): ewwww MafiaBass (9:51:43 PM): FTR, I did not show you my e-pee-pee New keeper of the Logout button
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Zakman86 Member
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posted February 20, 2011 10:38 AM
Please learn to Balance your Mafia/WW games. Thanks.
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Bugger Member
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posted February 20, 2011 10:44 AM
quote: Originally posted by Zakman86: Please learn to Balance your Mafia/WW games. Thanks.
I would argue that replacing the GW everytime they die would actually wildly unbalance the game in favor of the wolves. Splitting the seer's role between two people already damages the cuts enough without making the Village Elder even LESS useful. What strikes you as being unbalanced in the other direction? __________________ (Humans) are stubborn, self-destructive conformists. Any other view of our species is just self-congratulatory delusion. Next Question." -- Michael Crichton, The Lost World
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Zakman86 Member
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posted February 20, 2011 10:46 AM
quote: Originally posted by Bugger: I would argue that replacing the GW everytime they die would actually wildly unbalance the game in favor of the wolves. Splitting the seer's role between two people already damages the cuts enough without making the Village Elder even LESS useful.What strikes you as being unbalanced in the other direction?
It doesn't wildly unbalance the game at all. It's already 3 vs 16.
The Cits have way too many power roles with the Wolves having NONE. If you want to give the Cits a seer, an angel, an Elder, Masons, and a Vig, you're talking about 6-7 people who can end up as confirmed cits without a SINGLE Power role on the Wolf side (and GWW isn't a power role, it's a liability, it's like having 2 cops on the Cit side)
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Bugger Member
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posted February 20, 2011 11:09 AM
quote: Originally posted by Zakman86:
It doesn't wildly unbalance the game at all. It's already 3 vs 16. The Cits have way too many power roles with the Wolves having NONE. If you want to give the Cits a seer, an angel, an Elder, Masons, and a Vig, you're talking about 6-7 people who can end up as confirmed cits without a SINGLE Power role on the Wolf side
what, getting to kill practically whoever they want every night isn't a powerful enough? quote: (and GWW isn't a power role, it's a liability, it's like having 2 cops on the Cit side)
no, it's not. Not even slightly. It's like having 1 cop that only can ever find 2 people maximum (instead of all 3), with a correspondingly lower chance of finding a target, and then having a second cop who can only find 1 person and then immediately dies after that. Both of them don't even add up to 1 full cop because they cannot communicate about who to check and therefore it's a lucky break to conclusively identify any one player at all. __________________ (Humans) are stubborn, self-destructive conformists. Any other view of our species is just self-congratulatory delusion. Next Question." -- Michael Crichton, The Lost World
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Zakman86 Member
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posted February 20, 2011 11:12 AM
quote: Originally posted by Bugger: what, getting to kill practically whoever they want every night isn't a powerful enough?no, it's not. Not even slightly. It's like having 1 cop that only can ever find 2 people maximum (instead of all 3), with a correspondingly lower chance of finding a target, and then having a second cop who can only find 1 person and then immediately dies after that. Both of them don't even add up to 1 full cop because they cannot communicate about who to check and therefore it's a lucky break to conclusively identify any one player at all.
Even if it is a smaller chance to find a wolf, 2 shots to find a wolf per round is unbalanced. There should have been either of the following with 19 players to make the game balanced. A) a 4th Wolf (no, the Mole isn't a Wolf, don't even try to say that; the Mole's more of a survivor role) B) a Mafia Roleblocker
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Bugger Member
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posted February 20, 2011 11:19 AM
quote: Originally posted by Zakman86: 2 shots to find a wolf per round is unbalanced.
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quote: Even if it is a smaller chance to find a wolf
Er...I rest my case? You realize that by throwing in the towel in werewolf, you've ruined the chance to use this game as support for your argument? :/
A roleblocker for the mafia seems fine to me, but I hardly think it's necessary in this set-up. __________________ (Humans) are stubborn, self-destructive conformists. Any other view of our species is just self-congratulatory delusion. Next Question." -- Michael Crichton, The Lost World
[Edited 1 times, lastly by Bugger on February 20, 2011]
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Zakman86 Member
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posted February 20, 2011 11:23 AM
quote: Originally posted by Bugger: Er...I rest my case? You realize that by throwing in the towel in werewolf, you've ruined the chance to use this game as support for your argument? :/
A roleblocker for the mafia seems fine to me, but I hardly think it's necessary in this set-up.
The biggest problem is that there are 19 players and 3 Wolves. I quit on the game because the rules have been ambiguous all game and the last call was the last straw. That should have been told to me when I was told I was the new Leader. In my eyes GWW=Mafia Leader and gets all the same functions, and I'm sure I'm not likely the only person who thought the same, as PD asked. If someone asks a question like that it should be broadcasted to both sides because it changes decision trees.
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