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Author Topic:   UBB Gaming discussion thread Part I.
MeddlingMage
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posted January 27, 2010 06:42 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
I don't know if this will fly, but here goes.
Instead of cluttering up game threads with non-game chatter, let's do it here.

If you want to discuss strategy after games or reminisce about past games, this is your place to do it.

Wanna brag or vent? Get to it!

~MM

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Bugger
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posted January 27, 2010 06:44 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
interesting idea.

sorry, not much else to say :P

 
Woolly Spider
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posted January 27, 2010 06:56 PM   Click Here to See the Profile for Woolly Spider Click Here to Email Woolly Spider Send a private message to Woolly Spider Click to send Woolly Spider an Instant Message Edit/Delete Message Reply With Quote 
I really like this idea, even though I have only played a few games. I know I sucked in the games, but I was going through some very bad things in real life and I hope to play again soon with a whole new mind set!
 
thror
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posted January 27, 2010 07:02 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
Hope the new WW game goes better than the previous Mafia one. GL all.

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WCFmo
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posted January 27, 2010 07:02 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
quote:
Originally posted by thror:
Hope the new WW game goes better than the previous Mafia one. GL all.


I thought it was fun

 
MeddlingMage
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posted January 27, 2010 07:08 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
quote:
Originally posted by WCFmo:
I thought it was fun

You would

~MM

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JoshSherman
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posted January 27, 2010 07:11 PM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Trade Auction or SaleView JoshSherman's Trade Auction or Sale
Most of the things I would want to talk about aren't things I would like to say publicly, as they aren't nice toward certain people, and I'm not interested in an argument over it. In that respect, I'm not sure how this thread will play out, but I'm certainly willing to contribute when I feel it's appropriate for me to do so.

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nderdog
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posted January 27, 2010 07:12 PM   Click Here to See the Profile for nderdog Click Here to Email nderdog Send a private message to nderdog Click to send nderdog an Instant MessageVisit nderdog's Homepage  Edit/Delete Message Reply With Quote View nderdog's Have/Want ListView nderdog's Have/Want List
Just a reminder that this thread should NOT be used to discuss anything game-related about any ongoing games.

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MeddlingMage
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posted January 27, 2010 07:13 PM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
@Josh- It's more after game thoughts and pre-games jabs...merely fun.

@nder- of course, that would be in direct violation with all things we hold dear.

~MM

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WCFmo
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posted January 27, 2010 07:29 PM   Click Here to See the Profile for WCFmo Click Here to Email WCFmo Send a private message to WCFmo Click to send WCFmo an Instant Message Edit/Delete Message Reply With Quote View WCFmo's Trade Auction or SaleView WCFmo's Trade Auction or Sale
quote:
Originally posted by MeddlingMage:
@Josh- It's more after game thoughts and pre-games jabs...merely fun.

@nder- of course, that would be in direct violation with all things we hold dear.

~MM


Human sacrifice, dogs and cats living together... mass hysteria!

 
ryan2754
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posted January 27, 2010 10:55 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Can we discuss Game Theory? Like with Mafia/WW? Not necessarily directing it at the current game...
Just relative theory and discussion with maybe references to past games. I'm sure many people would like to see what the thought processes are of others to get a take on the game from a different light. I always try and see what others feel about game theory and try to adapt. Plus, it makes good discussion - Chuck and I have had multiple discussions...sometimes wish they were there for others to see/enjoyment.

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ryan2754
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posted January 27, 2010 11:08 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Seeing as the game theory discussion is on the WW thread, figured I would carry it on over here...

quote:
Originally posted by AlmasterGM:
@WCFmo - The most important takeaway I have learned from this game is that it is played a certain way, not the most logical way. I agreed with PD and Gawain because, in the context of this website, their arguments are correct. However, I understand exactly where you are coming from, and should you ever venture to play mafia in realms other than MOTL, you will find other people who agree with you as well. At the end of the day, however, there is no overarching "best" way to play mafia - the true "best" way is directly related to the community and playstyle of a specific group of mafia players.

As a contained example, let's look at Gawain and PD's political comparison - e.g., because my posts are very aggressive and use persuasive rhetoric, they are distracting smokescreens and people tend to follow them (if that is not a correct paraphrase, I apologize, but for the purposes of this post, the text of the argument is largely irrelevant). In a vacuum or on other sites, I would argue "who's the more fool: the fool, or the fool who follows him?" I would contend that those who are suckered in to my supposedly fear-inducing oratory abilities are just as responsible as I am for the loss (which, according to PD/Gawain makes them imbeciles responsible for the loss of some sort). I would say that people should learn to take my accusations with a grain of salt, while still considering the strategic content they contain. This mindset, however, is not the best way to approach the game. As a townsperson, it is my responsibility to make sure I am working in the best interests of this specific town at all times. I should not be serving some abstract concept of "protownness" or trying to optimize the game. Those goals are excessively lofty and will never be achieved, and whether they are preferable or not is a discussion that should be held outside of the game. Thus, instead of saying "my playstyle is better, the scumteam is comprised of X, Y, Z" and garbage dumping 20 reasons as to why that is true into the thread, I should step back and ask myself "How can I help this town catch scum?" Clearly, my aggressive "George W. Bush" playstyle is NOT going to help this town. If I want to play with that more aggressive style, I should go elsewhere and play with other towns that embrace it as the norm. While I'm here playing with MOTL, I should cater to its community and norms. This is what will catch scum, and that is what being a pro-town player is ultimately all about.


+1.

That was one of the few things I learned going from here, to mafiascum, back to here for mafia: My play, when I first joined mafiascum, was suboptimal for how they play over there. I was timid, and because votes are done differently, my analysis had to change. I had to play an entirely different type of game, and include a little bit of conviction. Granted, I rarely speak with conviction in my mafia here, but there, sometimes it's necessary to get a point across. I picked up on tells and what not over there, but when I came back here, realize that some of the darndest tells on mafiascum can't necessarily be used here. Again, it essentially comes down to game mechanics and nuances between different sites. If anybody wants me to go into depth, I can, on request, but it will be on the Game Discussion Thread MM made.

EDIT: Some more food for thought, and some posts I figured were worth mentioning, or reposting.

quote:
Originally posted by PlasteredDragon:
First of all, MW is correct--my point was that once a player is confirmed as a cit, the proper thing to do is take another look at their suspicions--sure they could be WRONG, but if your entire reason for discounting them was that you didn't trust them that reason is gone once they are confirmed. It wasn't intended to be specifically about me, per se, it's just that I happened to be one of the first confirmed cits of this game--and I had voted a mafia and had all the mafia on my suspect list.

AFA being a blind squirrel goes--my point is not to claim any great skill--I openly admit that I am as wrong as anyone else can be. The difference is I don't act with conviction unsuited to my success rate. If you were right 1% of the time, it would be pretty foolish to say you were 100% sure so-and-so was mafia, wouldn't it? Would it not therefore, be appropriate to be circumspect? Approach your own suspicions with a healthy dose of skepticism?

Wouldn't being circumspect increase your chances of detecting "false positives" and thereby improve your success rate at finding mafia?

Your grasp of the stats seems incomplete. Sure, with a suspect list of 8 players in R1, a cit is quite likely to have a mafia in the list. In fact his chances of having some mafia in a list of 8 is about 92%--it would be hard NOT to have mafia in such a list.

But what are the chances of having all three? About 12.5%--about 1 in 8. Having all 3 mafia in such a list then is a reasonably noteworthy event. I don't think it was all luck--I didn't suspect Bernek, MM, and you by rolling dice. As I recall OGB was my die roll.

Anyway, the point is, here was an instance of a confirmed cit who had some decent leads, and they were just dumped overboard with his corpse. It's always useful to take the intersection of the suspicions of the dead and see if there are commonalities--in a way, the dead are the only people you know you can trust. And when I suggested that the players align themselves with people they knew they could trust (i.e. Gawain & MW) so as to play havoc with the mafia's ability to manipulate the citizenry, MM complained. As well he should, being mafia.

MW had good leads and so did I, and they should have counted for something once they were revealed to be honest.


quote:
Originally posted by WCFmo:
The point I was making is that (trying to look back as a cit), how can a person look back at your list to determine anything? There were too many people on it, realistically, even if you had all three mafia members in your suspect list there were five others who weren't (Gawain was on your suspect list, so I will give you credit that once he dropped off you had a 3/7 chance).

Also, I think once someone says "X suspected Y" so we need to lynch them, that's a perfect setup for the mafia. Because, more than likely you are going to be killing a cit. While I applaud your pragmatism, it would be demoralizing after examining your list and choosing a person, they turned out to be a cit. Which, if the mafia are in that group, will try to exploit.

Of course the mafia are going to try to exploit every possible move in the game, and that's no reason to totally give up on something just b/c the mafia may try to exploit it. I'm not saying that people shouldn't carefully consider their options, but the reality of the situation is that

1) You're more likely to kill a cit with that big of a suspect list,
2) If you have a small suspect list (1 to 3 at max) it's more advantageous to the mafia to choose people with non-mafia suspects in order to double bluff them.
Solution - don't play . I kid, I don't think there is a right answer, but I don't think every play needs to be super thought out...sometimes the mafia are doing exactly what you think they are. Didn't you convince people to go after the mafia leader's top suspect last round? Ha. Sometimes thinking about bluffs and double bluffs, etc. can get you into trouble especially for people with such eloquent tongues.

And your final presumption - that you had good leads and they should have been examined is only good in hindsight. If you had terrible leads and they were examined, then going through your list would have cost the town even worse.

You and AGM seem to have drastically different play styles, which may work some games and other games no. He seems like to focus one suspect at a time (even if that time frame is very short), whereas you fire all your guns at once suspecting about a dozen people. Both methods (heck all methods) are susceptible to mafia treachery (get it?).

One thing I would like to note, either people don't reread the thread when they say they are or people just have fickle memory - case in point, OGB telling me that I had switched my vote twice, me telling him that he had done the same thing (twice). He tells me that he had a suspect list, well so did I.

Finally, I wasn't trying to do a statistical analysis, but my point was yeah you had all three mafia members on your suspect list - a blind squirrel can find a nut, i.e. the chances of that happening are not that good (you provided 12% or so I'm not gonna check the figures).

Short version - sometimes brash behavior can be good, sometimes careful consideration can lead to manipulation - neither are good strategies on their own.

PS - Thanks for helping us take out the Cop :P



quote:
Originally posted by PlasteredDragon in response to AGM's post above that I quoted:
That was remarkably thoughtful AGM. And you are correct, what I summarize as good play, is strictly good play here. I've no doubt that a cautious measured approach would probably serve poorly on other sites with other variants of the game.

AFA convincing rhetoric--one thing I've learned is that logic convinces people less than conviction. There are always some analytical folks in the crowd who respond well to logic, but there are typically many who instead pick up on the emotion--this is one of the dangers of conviction, especially here. When you speak with conviction, people who might not necessarily think your argument is very strong might be convinced because YOU'RE convinced. This is where I point out that we all have a fairly typical track record, i.e. usually wrong. If we're usually wrong, we probably shouldn't be so convinced when we are making a case, or at least maintain a healthy sense of self doubt so we can be more circumspect.

Certainly we can't be indecisive if we want to win, but overconfidence kills... something I explained to my daughter once when somebody recklessly passed us on a snowy road, lost control of his car, and crashed.




[Edited 3 times, lastly by ryan2754 on January 27, 2010]

 
MeddlingMage
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posted January 28, 2010 05:36 AM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
@ryan: That is the intent of this thread. To carry on any and all discussions of past games. No reference to current games should be held here.

Also, there should be no "fighting" here either. Agree to disagree, but name calling and the likes will not be tolerated.

~MM

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AlmasterGM
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posted January 28, 2010 07:10 AM   Click Here to See the Profile for AlmasterGM Send a private message to AlmasterGM Click to send AlmasterGM an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan:
That was one of the few things I learned going from here, to mafiascum, back to here for mafia: My play, when I first joined mafiascum, was suboptimal for how they play over there. I was timid, and because votes are done differently, my analysis had to change. I had to play an entirely different type of game, and include a little bit of conviction. Granted, I rarely speak with conviction in my mafia here, but there, sometimes it's necessary to get a point across. I picked up on tells and what not over there, but when I came back here, realize that some of the darndest tells on mafiascum can't necessarily be used here. Again, it essentially comes down to game mechanics and nuances between different sites. If anybody wants me to go into depth, I can, on request, but it will be on the Game Discussion Thread MM made.

This is almost exactly what happened to me. In the past few months, I've played in 6-7 games over there, so I was still in the mafiascum mindset. You simply cannot play the same way here as you can there.

One theory issue I would be interesting in discussing with you (if you're interested) is the rules regarding Cop/Doctor reveal. Personally, I think the way it is done on mafiascum is vastly superior. For those who have never played there, the rules are basically that anyone can claim any role at any time and it is up to the players to determine who is telling the truth. I think this is preferable because it minimizes mod intervention, allows for the town doctor to protect himself before a lynch, adds more strategy to the game, and gives the town a better chance of victory (which, given the towns losing record, it could use). Moreover, I don't really see any reason as to WHY people shouldn't be able to claim what they want - if there is going to be a restriction on what you can say in-game, I think their ought to be a good reason for it, otherwise, it is just an arbitrary restriction on game freedom.

This suggestion for discussion is not intending to convert MOTL to mafiascum or anything like that. I just want to talk about the pros and cons about the current rules setup. I think this topic is pretty important, too, given the number of in-game tiffs that have resulted surrounding it in the past. Thoughts?

 
Bugger
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posted January 28, 2010 07:16 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by AlmasterGM:
[QUOTE]Originally posted by ryan:
That was one of the few things I learned going from here, to mafiascum, back to here for mafia: My play, when I first joined mafiascum, was suboptimal for how they play over there. I was timid, and because votes are done differently, my analysis had to change. I had to play an entirely different type of game, and include a little bit of conviction. Granted, I rarely speak with conviction in my mafia here, but there, sometimes it's necessary to get a point across. I picked up on tells and what not over there, but when I came back here, realize that some of the darndest tells on mafiascum can't necessarily be used here. Again, it essentially comes down to game mechanics and nuances between different sites. If anybody wants me to go into depth, I can, on request, but it will be on the Game Discussion Thread MM made.

This is almost exactly what happened to me. In the past few months, I've played in 6-7 games over there, so I was still in the mafiascum mindset. You simply cannot play the same way here as you can there.

One theory issue I would be interesting in discussing with you (if you're interested) is the rules regarding Cop/Doctor reveal. Personally, I think the way it is done on mafiascum is vastly superior. For those who have never played there, the rules are basically that anyone can claim any role at any time and it is up to the players to determine who is telling the truth. I think this is preferable because it minimizes mod intervention, allows for the town doctor to protect himself before a lynch, adds more strategy to the game, and gives the town a better chance of victory (which, given the towns losing record, it could use). Moreover, I don't really see any reason as to WHY people shouldn't be able to claim what they want - if there is going to be a restriction on what you can say in-game, I think their ought to be a good reason for it, otherwise, it is just an arbitrary restriction on game freedom.

This suggestion for discussion is not intending to convert MOTL to mafiascum or anything like that. I just want to talk about the pros and cons about the current rules setup. I think this topic is pretty important, too, given the number of in-game tiffs that have resulted surrounding it in the past. Thoughts? [/QUOTE]

I think (not that my opinion would matter overly much) it might be a good idea to try a game with the rules modified this way (say, next WW game allow anyone to claim any role) and see where things go. Just to see how well it'd work.

 
nderdog
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posted January 28, 2010 07:24 AM   Click Here to See the Profile for nderdog Click Here to Email nderdog Send a private message to nderdog Click to send nderdog an Instant MessageVisit nderdog's Homepage  Edit/Delete Message Reply With Quote View nderdog's Have/Want ListView nderdog's Have/Want List
quote:
Originally posted by AlmasterGM:
One theory issue I would be interesting in discussing with you (if you're interested) is the rules regarding Cop/Doctor reveal. Personally, I think the way it is done on mafiascum is vastly superior. For those who have never played there, the rules are basically that anyone can claim any role at any time and it is up to the players to determine who is telling the truth. I think this is preferable because it minimizes mod intervention, allows for the town doctor to protect himself before a lynch, adds more strategy to the game, and gives the town a better chance of victory (which, given the towns losing record, it could use). Moreover, I don't really see any reason as to WHY people shouldn't be able to claim what they want - if there is going to be a restriction on what you can say in-game, I think their ought to be a good reason for it, otherwise, it is just an arbitrary restriction on game freedom.

This suggestion for discussion is not intending to convert MOTL to mafiascum or anything like that. I just want to talk about the pros and cons about the current rules setup. I think this topic is pretty important, too, given the number of in-game tiffs that have resulted surrounding it in the past. Thoughts?


Given that the Mafia already wins most of the games, I think this would really crush the Cits. Not being able to take anyone at their word if they claim to be a role would make it even harder for them to succeed. The doctor buying half a round doesn't seem like a noticeable advantage if people do believe them, and if everyone can lie, I can't see it buying even that in most scenarios, as there would just be several people claiming to be the doctor when they aren't. I honestly don't see any possible way this would help anyone but the Mafia, as they thrive on misinformation and lying, where the Cits have to put all of their stock in truth.

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PlasteredDragon
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posted January 28, 2010 07:29 AM   Click Here to See the Profile for PlasteredDragon Click Here to Email PlasteredDragon Send a private message to PlasteredDragon Click to send PlasteredDragon an Instant MessageVisit PlasteredDragon's Homepage  Edit/Delete Message Reply With Quote 
I agree, players should be able to claim anything they want to claim. I do not understand the reason for this restriction. Considering the capital that someone could lose for making such a claim falsely, if people make such claims they're already assuming massive risk with massive consquences--game rules aren't necessary.

Doubtless the "claim anything" position will have dynamics that will mess up a few games until we figure it out, but allowing for it clarifies our rules, opens new possibilities, and reduces the need for arbitrary GM decisions.

And on that note, we should be clear as to what constitutes a reveal.

"I strongly suggest you don't vote for me. I strongly suggest that you DO vote for ryan."

Those statements spawned much disagreement as to whether I should be treated as if I had revealed, forcing the GM to make an arbitrary decision that another GM might not have made the same way. I fail to see why--wolves are going to try to eat me after that anyway unless they are afraid of the angel save--and if the angel doesn't believe me because I've lied about being the seer in the past, well then that's me reaping the consequences of previous behavior.

EDIT: nder slipped in above me there... that's a good point nder, I hadn't considered that.

[Edited 1 times, lastly by PlasteredDragon on January 28, 2010]

 
nderdog
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My main concern is that the Cop more or less becomes worthless until they're dead. Worst-case-scenario is that someone claiming to be the Cop lasts until the last round, and it's kill a Mafia or lose, and that person claims to know all remaining Mafia. There's absolutely no way to know if this person is a Mafia who's going to hand a game-losing Cit as "Mafia" or if it's the real Cop who has the game-winning information, but the Cits wouldn't know that unless they kill him, ending the game if he really is the Cop.

At best, they'll tend to stick around as long as normal, as a good Cop will reveal if they're about to be lynched so either way the Mafia will kill them that night, assuming in a Cop-May-Lie scenario that they're actually believed and not get immediately lynched anyway.

Yes, there's a possibility that the Mafia either don't believe the claimer assuming they're taking a bullet for the Cop or playing some other strategy, but while the Cop is alive, the information they have isn't very valuable as it can't be trusted, and lying about being the Cop is going to get a lot of people killed, be they Cits or Mafia, as deceit is more often than not a tool of the bad guys. We've seen how this stuff works out when people have tried the "claim without claiming" strategy where after a time or two, it's usually not believed.

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Cab
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posted January 28, 2010 09:00 AM   Click Here to See the Profile for Cab Click Here to Email Cab Send a private message to Cab Click to send Cab an Instant Message Edit/Delete Message Reply With Quote 
All various opinions aside, the only way we will find out if allowing revealing will make the game better or not is to try it. It should be tried for 2-3 games so that the players can get a feel for it in the first game and then explore it more actively in the 2nd and possibly 3rd game. Then after these games, a decision can be made regarding how to play the games going forward.

Allowing revealing might also cause more players to be active. Because it is obvious that most of the involvement in the mafia games is led by a handful of players, which is not good for the game and benefits the mafia.

Nder, sorry if this is oversimplification, but I'm reading your argument as this, "The cits are, generally speaking, too lacking in mental faculties to figure out if someone is lying or not about their role." If that is your argument (again, sorry if it's not), I think we should give them a chance to prove their stupidity. Granted, it is much harder to determine the level of truth in statements online than irl.

If that isn't your argument, then can you further elaborate on what your argument is since I clearly don't get it, haha.

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dakrum
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posted January 28, 2010 09:18 AM   Click Here to See the Profile for dakrum Click Here to Email dakrum Send a private message to dakrum Click to send dakrum an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Cab:
Nder, sorry if this is oversimplification, but I'm reading your argument as this, "The cits are, generally speaking, too lacking in mental faculties to figure out if someone is lying or not about their role." If that is your argument (again, sorry if it's not), I think we should give them a chance to prove their stupidity. Granted, it is much harder to determine the level of truth in statements online than irl.

If that isn't your argument, then can you further elaborate on what your argument is since I clearly don't get it, haha.


Since I agree with nder on this note, I'll take a shot at it.

There has been much discussion about how these mafia games are different compared to the mafiascum.net games and how conviction and unnecessary aggression doesn't help so much here. To be honest, I don't know how ANYTHING is more convicting than a cit or mafia member saying this:

"I'm the cop. Player #9 is a cit. Player #3 is mafia."

Any discussion that takes away from the ability of the citizens to make sound decisions or discussion about who the mafia could be doesn't help either. To be honest, I don't know how anybody should be able to determine the difference between the cop revealing himself and a non-cop player from revealing himself.

Personally, and I've said this many a time on the Zombie club, I think that the best way to improve the chances the citizens, if you believe that the cits need the help, have are to either:

A) Make the rounds longer to force much deduction.
B) Add roles to the game (the two that came to my mind were vigilante and mason, but I could be seriously wrong with this).

[Edited 2 times, lastly by dakrum on January 28, 2010]

 
nderdog
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posted January 28, 2010 09:24 AM   Click Here to See the Profile for nderdog Click Here to Email nderdog Send a private message to nderdog Click to send nderdog an Instant MessageVisit nderdog's Homepage  Edit/Delete Message Reply With Quote View nderdog's Have/Want ListView nderdog's Have/Want List
quote:
Originally posted by Cab:
Nder, sorry if this is oversimplification, but I'm reading your argument as this, "The cits are, generally speaking, too lacking in mental faculties to figure out if someone is lying or not about their role." If that is your argument (again, sorry if it's not), I think we should give them a chance to prove their stupidity. Granted, it is much harder to determine the level of truth in statements online than irl.

If that isn't your argument, then can you further elaborate on what your argument is since I clearly don't get it, haha.


That's almost exactly the opposite of my point. It has nothing to do with them not being smart enough, it's that the entire game is predicated on the Mafia lying and anyone trusting anyone else is pretty stupid. I would say that only the "mentally deficient" would trust anyone coming out claiming to be the Cop if lying about the role were allowed.

The problem with doing this on a trial basis is that it changes like this take a few games for people to work out the new wrinkles and get used to. Really, it's either jump in feet first and make the change or don't do it at all. If you're set on giving it a try, you're going to need to commit at least 10 or 12 games to it before you can really get a feel for if it's helpful or harmful. It may work better to have WW run one way and Mafia the other and let people choose which they prefer as time goes on.

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ryan2754
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posted January 28, 2010 01:24 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Suffice to say, I will respond fully to everything said shortly, but the main jist of what I am going to say, is that it really doesn't change the dynamics for or against scum as any other changing dynamic. However, it does add an entirely new element to the game.

Again, give me about an hour and I will have a greta big post for the pros and cons.

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Liq
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posted January 28, 2010 02:19 PM   Click Here to See the Profile for Liq Click Here to Email Liq Send a private message to Liq Click to send Liq an Instant Message Edit/Delete Message Reply With Quote View Liq's Trade Auction or SaleView Liq's Trade Auction or Sale
quote:
Originally posted by nderdog:
Given that the Mafia already wins most of the games, I think this would really crush the Cits. Not being able to take anyone at their word if they claim to be a role would make it even harder for them to succeed.

As far as I remember it used to be this way resulting in the first 10 games of mafia being overwhelming Mafia victories. After the "only the cop can claim to be the cop" rule was instated (after Mafia 11), the cits enjoyed a 1 in 3 victory ratio.

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* Liq has been banned

 
ryan2754
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posted January 28, 2010 03:13 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
quote:
Originally posted by AlmasterGM:

For those who have never played there, the rules are basically that anyone can claim any role at any time and it is up to the players to determine who is telling the truth. I think this is preferable because it minimizes mod intervention, allows for the town doctor to protect himself before a lynch, adds more strategy to the game, and gives the town a better chance of victory (which, given the towns losing record, it could use). Moreover, I don't really see any reason as to WHY people shouldn't be able to claim what they want - if there is going to be a restriction on what you can say in-game, I think their ought to be a good reason for it, otherwise, it is just an arbitrary restriction on game freedom.


I agree on all accounts. There is way too much of a fine line with suggestion and actual claiming, that has needed to be addressed a few number of times recently. However, a few caveats needs to be discussed.

As bad as the cits have been playing lately, a lot of his has to be attributed to lucky kills, to be honest, and the cits putting themselves in holes bu not playing certain roles currectly. I am not taking jabs at anybody, but the mafia have managed to nab cop and doc or both within the first 2 rounds lately, and the cop and doc are there to provide balance. The cits have been playing poorly, but the mafia have also been playing well/getting lucky with kills. It also doesn't help that the people that have had power roles [PR] (cop/doc) recently have played decently OOC, in an environment on here where OOC has been considered fairly scummy lately. Granted, it's been more telling of PRs lately than mafioso, but that discussion is for a different time. All I'm trying to say is that this game is fairly balanced, just that the cits have one way or another dicked themselves lately.
But I digress.

quote:
Originally posted by nderdog:
Given that the Mafia already wins most of the games, I think this would really crush the Cits. Not being able to take anyone at their word if they claim to be a role would make it even harder for them to succeed. The doctor buying half a round doesn't seem like a noticeable advantage if people do believe them, and if everyone can lie, I can't see it buying even that in most scenarios, as there would just be several people claiming to be the doctor when they aren't. I honestly don't see any possible way this would help anyone but the Mafia, as they thrive on misinformation and lying, where the Cits have to put all of their stock in truth.



1.) I have already said my piece on the cits current losing streak.
2.) Nder, you would actually be quite surprised. I am going to break it down a little for you, so bear with me - this will be fairly dense. We play here with 17 people, a cop, doc, 3 mafia, and 12 cits. This is actually fairly geared in the cits favor, as most games with 3 mafia, a cop, and a doc usually run 12-14 people. Thus, theoretically, and mathematically according to some sources, the town in our games as actually fairly favored because of how many mislynches can occur. Either way, on mafiascum, the setup pregame is rarely known (thus, people can claim some CRAZY roles) - however, for all intensive purposes, doing this would throw people for too many loops at one time.
3.) With regards to anybody claiming anything, I am going to run through all the different options, and the pros and cons of each "claim":
a. Mafia claim Town - this happens all the time - mafia, in our current game, claim this not to get lynched, or at least make subtle hints that they are town-aligned. Nothing wrong with this sort of claim.
b. Town/Doc/Cop claim Mafia - dumb claim, rarely ever happens unless there are 2 scumteams.
c. Town claim Doc/Cop - there is really never any reason to ever do this...ever.
d. Mafia claim Doc/Cop - this happens fairly frequently. This is where I feel nder is finding it geared towards mafia. However, let me put it to you this way. If said mafia claims cop, he is able to be counterclaimed (CC) by the actual cop, outing that he is indeed not the cop. However, you yourself say "Well, now the cits don't know who to trust." THis is an extremely big gamble for the mafioso. After someone claims cop, people usually ask for their reveals from each night, and the reasoning for it. Thus, the mafia have to stage who they feel they WOULD HAVE investigated, and their results, which then can be tested by the town, and figure out who they are lying about after more information. It is actually a very good cat and mouse game. Because if the real cop comes out and says, "He's lying, oh and yeah, so and so is mafia," they just nabbed two wolves because a wolf claimed cop, if they beleive the real cop. I understand what you are saying, but it actually plays out very nicely. I have seen people claim cop D1 when under suspicion, and it saves them from a lync that day. And just for the record, for anyone who reads this, if you are the cop/doc and someone claims cop/doc on R1, don't CC them right away. Trading a cop/doc for one mafia is never good - you have PRs in hope they catch at least 2. Also, if someone claims a PR on D1 or D2, DO NOT LYNCH THEM, even if you absolutely think they are faking it. It's not worth losing a PR on one of those days, as we have seen.
e. Cop/Doc claiming Cop/Doc - happens all the time, when they get a chance. I will say this - in mafiascum, in most games, if the cop claims cop and has results, the doc is still able to save him. In addition, the doc is NOT able to save himself at any point. The doctor can however give out the names of each player he saved each night (much like the cop when he claims investigation results). Thus, if there ISN'T a NK one night, he can come out and say, mafia tried for X last night, I saved him - thus, he is cit. However, now mafia know who the doc is, and can kill or RB him. It definitely makes for interesting dynamics.

This is where the whole setup comes into question, because on MOTL that's not currently the case. In addition, MOTL has more players given there are only three scum - to combat this (even though the cit ratio is bad lately), I would add a mafia Roleblocker (RBer) - each night, the mafioso get a NK, and also choose another name - that person is then blocked from performing their night role. So if someone comes out and claims cop or doc, they can RB that person the next night, especially because, if cop comes out, doc can still protect him. They also can get lucky and block a cop/doc before anybody reveals themselves. This eliminates "Once cop comes out, can't be protected by Doc" clause we currently have, because the cop can just be RBed and not get information that way. It actually makes for a quite balanced game with 17ish people.

However, this is the biggest caveat: On mafiascum, votes are done on a MAJORITY basis. For example, if there are 12 people currently in game, 7 people voting for the same person are needed for a lynch to occur (So, if someone has 6 votes on them, they are one from a lynch [L-1]). This is usually when people ask for someone to claim their role, before someone drops the hammer. It plays for interesting dynamics because vote analysis WORKS much better as I have noticed, because people vote, unvote, jump on bandwagons, start them, etc. all in one round.
Votes are done by people PRONOUNCING THEM IN THREAD as Vote: X and Unvote: X. The mod keeps tallies (and obviously is makes much greater work for the Mod, and he keeps a vote count, usually reposting it every other page or so, or when someone asks, because votes change very sporadically. What I am getting at is that I DON'T THINK THE ANYBODY CAN CLAIM ANYBODY THING WOULD WORK WITHOUT CHANGING THE STRUCTURE OF THE DAYS AND OF THE VOTING. Right now we play with 3-4 real lifes days as a mafia day. Usually there is only one time for a bandwagon to get going, or a few cases to be made (again, I have a beef with this already, but I digress). If someone was getting bandwagoned, it usually happens within a day of the vote deadline. They must then state their case, etc., and hope enough people jump off the bandwagon. However, given the little amount of time, there is usually not a sufficient amount of time for people to make other cases during that day. Thus, I think currently changing the claiming portion of the game would need a major haul on how long the days are, or the voting pattern, or both. And I know many people are reluctant to lengthen the days, but you WOULD BE COMPLETELY SURPRISED how much it actually helps to lengtehn the day - it gives busy people more chance to post, less chance to replace out, and more ideas to get thrown around, as people make many more posts and what not during a longer amount of time. In essence it brings more to the table, IMO.


Thus, what I am trying to say is this:
1.) Nder, you do make a good point about the current state of the game and the mafia winning, but statistically, it's currently in the cits favor, despite their poor record. Seems weird, but it is true.
2.) I see what you are saying about the claiming and how the cits can thus trust noone, but I think you are missing ALL the possibilities that claiming leads to - scum have to MANUFACTURE their cop/doc results, and explain why, giving the cits more information to delve through, correct, but more for the mafia to fail on. It is actually, again IMO, a cit advantage if everyone can claim any role. Sure, there's a lot more What If's and stuff but it is much easier to catch a mafioso in a lie (However, I have claimed cop as mafia and won because of it - it was AWESOME) - then you can look at the fake results the mafioso gave just like a suspect list or vote analysis - it's MORE information.
3.) For the whole claiming business to work as intended, something else needs to change, because if the days are 3-4 days in length still, there is no chance really for someone to reveal their role after being bandwagoned (which usually happens by day 2-3), provide their results, and allow for new ideas and theories to be accounted for before deadline.

Thus, what I propose:
1.) Continue playing with 17 players - 3 Mafia (1 RB), 1 Doc, 1 Cop, and 12 Citizens.
2.) Allow any claiming to occur.
3.) The Doc can not save himself.
4.) The Doc CAN save the Cop, since there is a RBer. This also helps with balance - the infinite Doc saving Cop can be upended by RBer.
5.) Both the Cop and Doc (and imposters) can come out with information whenever they want - this is usually necessary if about to be lynched.
6.) [IMPORTANT]: For the claiming any role to be used to its fullest intent, either A) The in game days need to be somewhat lengthened, at least to a period of 7-14 days, to allow the claim to come to fruition after a bandwagon, and NOT change the voting structure, or B) the voting structure needs to be changed to a majority with in-game votes made (like mafiascum), where people can unvote and vote on a whim/after a claim (again, this is a big change, and lengthens the days naturally [since need a majority which can take a while] but I am throwing it out there because I feel it is necessary given what people want to do with claiming). Option B can also be played with a time deadline, where if there is no majority by the time deadline, there's a No Lynch.
7.) This is slightly OT, but another discussion point would be to allow Citizens to vote to No Lynch and allow mafia to choose NOT to kill anyone at night. Granted, the scenarios where this is a GOOD idea are few and far between from experience, but can make for some interesting moves as well.

Seems like drastic changes, but I think it would make it slightly better to at least lengthen the days, and changing the voting structure will help with the recent "PM issues" (another pro I just thought of). Again, the games will be significantly longer (you'd be surprised at how hard it is sometimes to get a majority lynch, but given some of the players we have on MOTL, I don't think it would be as hard as on other sites I have played). Also, we can see when conversation starts to die off (like some people are worried about) and plan accordingly for future games with regards to a time deadline.

I know a big issue would be "Well, what's the point in having both a time deadline if you need a majority lynch?" Well, if this plan occurs, we would have to decide a time deadline, mainly because I have been in games where a majority lynch took FOREVER. It slows the game down way too far - thus, the need for a timeline. Lengthen the days, but don't make them WAY LONG. It also forces players to use their votes (if we change the voting scheme) early and often. However, this is really all minor detailing in the grand scheme of things.

Again, I am sure this wouldn't go down, especially because it is a lot to change, and mainly because people don't like longer days, but I do because then we don't have this "Oh sorry, been busy, can only post once a round." Giving people more time leads to more discussion, and less lurking/silence. Sure, someone may still be relatively silent (1 post every 2 days), but they still have more chance to get content out there per round, especially if a busy streak comes. If someone is only posting once eveyr round, and the rounds are enlongated, that WILL raise eyebrows. I know nder and a few others have their doubts, saying, "If we increase the length of days, conversation will become stagnant." Sure it happens from time to time, where things slow down, but it is indeed cancelled out by giving more people a time to re-read the thread and formulate cases after a claim comes through/is necessary. Obviously, this past game was ANYTHING BUT SLOW, as it got to three threads (been a while since that happened), so I think conversation is heading in the right direction.

However, if this ends up working, I would be able to work with PD (since he would be hosting the next game) to set it up and what not, to get the ball rolling.

Also, maybe a little change can better the cits luck.

And I'm done...

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-Schmitty
5th in Refs [185] in OH-IO
(Catching up to xion_black)
2nd in Posts [5145] in OH-IO
(Have a long way to go to catch Val)

Mafia/Werewolf Record:
2-1 as Mafia
6-5 as Cit

 
ryan2754
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posted January 28, 2010 03:16 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
IIRC, Liq, there was no Doc around either, and even after there was a Doc, he couldn't protect the Cop after reveal. Changing it to what I say above, where Doc can protect Cop, will help the cits odds.

__________________
-Schmitty
5th in Refs [185] in OH-IO
(Catching up to xion_black)
2nd in Posts [5145] in OH-IO
(Have a long way to go to catch Val)

Mafia/Werewolf Record:
2-1 as Mafia
6-5 as Cit

 

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