Author
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Topic: UBB Gaming discussion thread Part I.
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Gawain Member
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posted February 26, 2010 04:01 PM
quote: Originally posted by Liq:
As of yet, I haven't seen anyone abuse the replacement system. But I do agree, there's been too many replacements as of late. Unless MM (PD) disagrees, I think starting next game (WW12) there should be a 1 game penalty for asking for a replacement outside of necessary reasons.
Not to rub salt in AGM's wound, 'cause I never really intended to **** him off so bad in the first place (thought he had a thicker skin?), but as far as I can tell the only reason he had for requesting a replacement this time around was petulance. It's definitely an abuse of the system.
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Thanos Member
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posted February 26, 2010 08:15 PM
With all the rudeness, animosity towards others, and "cliques" going on in these two games, I think they should just be shut down altogether.
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dakrum Member
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posted February 27, 2010 02:07 AM
quote: Originally posted by Thanos: With all the rudeness, animosity towards others, and "cliques" going on in these two games, I think they should just be shut down altogether.
Granted, I was completely guilty of not being fair and level in the ZC for the one mafia game (and for that I apologize), and I find the amount of maturity and ToS violations in the current games to be very disturbing, but I don't think that shutting them down for good is the best answer. All I want is for the metagame to improve and for the quality to be awesome. I see, for example, Bernek and fwybwed making solid efforts to get better, so I don't understand why the better players can't take the same hint. It's time to man up.
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PlasteredDragon Member
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posted February 27, 2010 03:27 AM
I think that being rude is something we should all try to avoid, but I also think we are all very human and are going to be exasperated with each other every once in awhile.The problem here is there are a number of large egos in the game which are very easily bruised. Honestly I think the current game is pretty low-key as far as rude behavior goes--but high-key on hypersensitivity. We shouldn't be treating each other with disdain, but we shouldn't be walking as if we are treading on eggshells either. We need to not be so precious, and get over ourselves. I say this fully cognizant of my own shortcomings in this area. I see a little too much of both in recent history--people going too far in their criticisms, and people taking criticisms far too seriously. Criticism is a necessary part of this game. Standard WW/mafia gear should be boxing gloves. Not brass knuckles, but not kid gloves either. {SUMMARY: It's a game. Take a breath.}
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puregoblinboy47 Member
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posted February 27, 2010 11:04 AM
I think a fired up, rude, and heated game of mafia is the most fun. You just need to be able to separate the game from the rest of the world, including future games. Unfortuantely, if not everyone can unanimously do that, the game fails and becomes the personalized bickerfest it seems to be right now.
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Liq Member
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posted March 16, 2010 11:02 PM
With regards to abusing the replacement system, I felt that the hostility that AGM drew was far more negative to the game itself which could have possibly led to the end of the series.In regards to the most recent mafia game, I was really on edge for most of the game. I completely believed that the cits had it in the bag as long as they continued to follow their non-Zak pile voting. Would have been close with a 1-v-3 end game but it gave more victory options. Especially with the possibility of a Vigilante endgame save. Edit : Current Standings 2.0 Jaz Xplr 1.5 Mystic 1.0 Bernie Dakrum OGB (top cit player thus far) Zakman 0.5 PD Josh __________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
[Edited 1 times, lastly by Liq on March 16, 2010]
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MeddlingMage Member
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posted April 06, 2010 06:26 PM
Just wanted to bump this...~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion and 2007 Captain N award winner.MafiaBass (9:48:50 PM): sorry my keyboard is sticky MeddlingEric (9:48:56 PM): ewwww MafiaBass (9:51:43 PM): FTR, I did not show you my e-pee-pee
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MagicMystic Member
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posted April 06, 2010 10:40 PM
I feel that cits are playing this game completely wrong. In this past game we had several players who were so worried about looking guilty that they'd rather survive than help find wolves. While the cits were in trouble from the get-go when the seer and angel were killed, it didn't help that there were people basically not playing. The objective of the game isn't to live, it's to win, even if you go out first doing so. The only people who should care about living are the people with roles. If you're a cit, you're a pawn, you should be relatively fine with dying. Basically, I think cits should stop being so defensive early in the game if one of the helpers are still alive. If you go down, at the very least you save one of them. I'm not saying roll over and die if you're a cit and accused, but instead of being defensive, be offensive. Don't go into details on why you aren't wolf, because quite frankly, all reasoning is somewhat pointless. Instead, point out why others are wolves. Obviously this ceases to apply later in the game when a) there's more info and b) misses are much more crucial. Oh, also, if someone requests out early in the game, and not under duress, they should be given that out. If XPR was a wolf, it would've completely screwed the cits.
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WCFmo Member
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posted April 06, 2010 11:24 PM
quote: Originally posted by MagicMystic: I feel that cits are playing this game completely wrong. In this past game we had several players who were so worried about looking guilty that they'd rather survive than help find wolves. While the cits were in trouble from the get-go when the seer and angel were killed, it didn't help that there were people basically not playing. The objective of the game isn't to live, it's to win, even if you go out first doing so. The only people who should care about living are the people with roles. If you're a cit, you're a pawn, you should be relatively fine with dying. Basically, I think cits should stop being so defensive early in the game if one of the helpers are still alive. If you go down, at the very least you save one of them. I'm not saying roll over and die if you're a cit and accused, but instead of being defensive, be offensive. Don't go into details on why you aren't wolf, because quite frankly, all reasoning is somewhat pointless. Instead, point out why others are wolves. Obviously this ceases to apply later in the game when a) there's more info and b) misses are much more crucial. Oh, also, if someone requests out early in the game, and not under duress, they should be given that out. If XPR was a wolf, it would've completely screwed the cits.
Not sure how much of this is addressed at me, LMK I guess. I had more I was gonna say, but I deleted it.
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MagicMystic Member
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posted April 07, 2010 08:47 AM
Very little of that is addressed at you. You did get defensive, but everyone in this game gets too defensive.
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Liq Member
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posted April 07, 2010 09:10 AM
No offense MM, but I think PD should take over Werewolf as he has more time.__________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
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Zakman86 Member
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posted April 07, 2010 09:54 AM
quote: Originally posted by Liq: No offense MM, but I think PD should take over Werewolf as he has more time.
Seconded.
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MeddlingMage Member
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posted April 07, 2010 10:05 AM
Well it's actually easier for me to run instead of play, but whatever the crowd wants...~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion and 2007 Captain N award winner.MafiaBass (9:48:50 PM): sorry my keyboard is sticky MeddlingEric (9:48:56 PM): ewwww MafiaBass (9:51:43 PM): FTR, I did not show you my e-pee-pee
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Liq Member
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posted April 07, 2010 10:32 AM
quote: Originally posted by MeddlingMage: Well it's actually easier for me to run instead of play
I know what you mean but you always seem to disappear at crucial times. __________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
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PlasteredDragon Member
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posted April 07, 2010 11:07 AM
quote: Originally posted by MagicMystic: In this past game we had several players who were so worried about looking guilty that they'd rather survive than help find wolves.
+1,000,000From my perspective any cit who appears to be worried about what other people think of him is definitely a good candidate for lynching. Cits die. They HAVE to die. A perfect 3-round cit win cannot happen every single game. If you're gonna die you're gonna die--there's always the zombie club if you want to keep chatting up the game with other people who are interested. The cit MVP is not the player who survives to the end--it's the player who did the most to help the cits work together and find wolves--that could be a guy who dies in R2, or who baits the wolves into killing him or something. Sometimes your own demise is the best thing you can do for your team. I'm sure Liq would agree--as I recall Liq's Mafia 101 book states that cits should not fear death, they should embrace it. quote: Originally posted by MagicMystic: Oh, also, if someone requests out early in the game, and not under duress, they should be given that out. If XPR was a wolf, it would've completely screwed the cits.
I accept this rebuke. You're right, however we have had a rash of replacements recently, for all sorts of reasons--some good, some not so good. I think if you sign up for this game you are making a commitment to 17 other people that you are going to show up and help make the game fun for them. I think it really blows to get everything set up and going and then have people suddenly start leaving.WW is a 3 to 4 week commitment that's going to require approximately 30 minutes a day. And the longer you go between reads/posts, the more catching up you have to do and the more time it takes. Yes, real life issues arise--but not all of them are so unforeseen that someone can't say "hmmm, I'm probably not going to be able to do this for 4 weeks" up front and not sign up in the first place. I apologize to XPR for refusing his replacement request.
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MasterWolf Member
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posted April 07, 2010 11:12 AM
quote: Originally posted by PlasteredDragon: I'm sure Liq would agree--as I recall Liq's Mafia 101 book states that cits should not fear death, they should embrace it.
I totally agree, and I feel like I have to bring it up every game we play that people shouldn't defend themselves in the early rounds that strongly because if you are a cit who manages to survive but still have tons of suspicion, you are just making the endgame harder. __________________ Tha Gunslinga: People are moron. ----------------- nderdog: Why do I have a feeling that people wouldn't be so interested in checking out new hobbies if it didn't involve boobies? ----------------- Co-Champion - 2009 MOTL Fantasy Football 2nd Place - 2003 MOTL Fantasy Football
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Gawain Member
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posted April 07, 2010 11:22 AM
quote: Originally posted by MasterWolf: I totally agree, and I feel like I have to bring it up every game we play that people shouldn't defend themselves in the early rounds that strongly because if you are a cit who manages to survive but still have tons of suspicion, you are just making the endgame harder.
I agree with this, though in all fairness it took me several games to get over the instinct to defend myself, and I'm sure others have had similar difficulty. I think as the game progresses and the current crowd continues to gain valuable experience, things will even out in regard to spastic or reflexive defenses.
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MagicMystic Member
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posted April 07, 2010 12:43 PM
One thing that would be interesting would be to cut down the time given for rounds. If we only had, say, 48 hours to discuss/vote, it might increase discussion, since there always seems to be a day where barely anyone posts. Also, if a game only took 2 weeks to completion, people might be more willing to be lynched since there would be another game starting relatively quickly.
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WCFmo Member
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posted April 07, 2010 12:46 PM
quote: Originally posted by MagicMystic: One thing that would be interesting would be to cut down the time given for rounds. If we only had, say, 48 hours to discuss/vote, it might increase discussion, since there always seems to be a day where barely anyone posts. Also, if a game only took 2 weeks to completion, people might be more willing to be lynched since there would be another game starting relatively quickly.
That's not a bad idea IMHO.
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nderdog Moderator
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posted April 07, 2010 12:49 PM
quote: Originally posted by MagicMystic: One thing that would be interesting would be to cut down the time given for rounds. If we only had, say, 48 hours to discuss/vote, it might increase discussion, since there always seems to be a day where barely anyone posts. Also, if a game only took 2 weeks to completion, people might be more willing to be lynched since there would be another game starting relatively quickly.
2 rounds a week is about the best you can hope for. You simply can't have rounds end over the weekends, since so many people are away and doing other things. It never works. In my experience, the biggest x-factor to how quickly the game can move is the Mafia/WWs and how long they take to make their kills, and the Cop/Angel while they're still around. When I was running the games, I always appreciated when the roleplayers were organized and got names in quickly, and it was even better when the voting was pretty one-sided and the bad guys had names in before the lynch was posted so that I could post them all in one fell swoop and keep things moving right along. __________________ There's no need to fear, UNDERDOG is here!All your Gruul Nodorogs are belong to me. Trade them to me, please! Report rules violations. Remember the Auctions Board!
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Liq Member
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posted April 07, 2010 03:01 PM
3 days of discussion is necessary for the first few rounds. After that the game can be shortened. At least that's how I run my games.Edit : It really depends on the movement of players. If there's a bunch of active players engaging each other then a bit of extra time is given. But if the conversations look dead, time is taken away. __________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
[Edited 1 times, lastly by Liq on April 07, 2010]
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ryan2754 Member
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posted April 10, 2010 10:26 AM
I am completely against shortening the games/rounds. There are some times when a certain number of individuals can only post tops once a round because of RL stuff, and cutting that down to maybe zero times just decreases the cits ability to discuss and win and get different perspectives. I like longer rounds because I usually comment on the previous days stuff/whats been brought up in the given round, and then it gives me more time to reread the thread and give valid analysis when looking at the big picture. But I know everyone else seems to be against lengthening the days. __________________ -Schmitty 5th in Refs [184] in OH-IO (Catching up to xion_black) 2nd in Posts [5255] in OH-IO (Have a long way to go to catch Val) Mafia/Werewolf Record: 2-1 as Mafia 6-5 as Cit
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Liq Member
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posted April 10, 2010 07:07 PM
I'm considering adding flavor similar to how PD did for the previous WW game.I would like to know what 'roles' you would like. __________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
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PlasteredDragon Member
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posted April 10, 2010 07:25 PM
quote: Originally posted by Liq: I'm considering adding flavor similar to how PD did for the previous WW game.I would like to know what 'roles' you would like.
Well that would depend on the "setting". I chose a medieval village in an AD&D universe as the setting for WW. I have a different setting in mind for my next WW game. What will your setting be? That would give me a background against which to suggest a role I would like to have.
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Liq Member
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posted April 11, 2010 06:47 PM
Small Town USA. Modern Times or Gangster Era (1920's/1930's).__________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
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