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Author Topic:   Need a Ruling?.. Come on in.. Part 4.. its the post that never ends..
guenhwyvar
Member
posted November 08, 2000 04:25 PM     Click Here to See the Profile for guenhwyvar     

StriderHry:

G.29.3 - Regeneration is defined as "The next time this permanent would be
destroyed this turn, instead remove all damage from it, tap it, and (if
it's in combat) remove it from combat." [CompRules 99/11/01]
So if you regenerated your Masticore and in response he bolted it, the bolt would go off, the masticore would have 3 damage on it plus whatever else it had before, and the regeneration would kick in, remove all damage, and keep it in play.


Imagenyuss:

if i have wall of glare and two 3/3 tramplers are coming my way and i block both of them would i take 1 point of trample damage?

Since the wall of glare has yet to have any damage on it, each 3/3 trampler would have to assign all 3 damage to it, as much as possible to kill the creature. Since all damage is assigned at once. The wall of glare would take 6, and you would take 0.

can i make someone discard a card from his or her hand in responce to them playing a spell so that they would have to discard that card from their hand (like if that was the only card or i could choose)

No. T.4.8 - The spell card is not in your hand after you start announcing it.
[D'Angelo 99/05/01]

Mkl: I feel stupid asking this question but, if I play a Balduvian Horde with no cards in my hand would it die?

If you can't discard, it dies.

Thrash Golem: It is my opinion that mana maze see's itself as the last spell played this turn, so no. But not positive.

Reinhart: He seals, in response you ping. The ping resolves and the sergeant takes 1 damage. Charisma effect triggers and goes on the stack. Priority is given, state based effects are checked, sergeant goes poof.

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and Judge in training.


Voltron291
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posted November 08, 2000 06:52 PM     Click Here to See the Profile for Voltron291   Click Here to Email Voltron291     
during my turn, i play a samite archer. On my opponent's turn after mine, he attacks with 2 2/2 creatures. i let them both through, but i declare that i use the archer's ability to prevent one damage to me. My opponent says it has summoning sickness. who is right?


my opponent plays a blastoderm, and he declares in response to play a cho manno's blessing on it. He said that the blastoderm's untargetability is waived until it resolves from the stack, therefore it can be targeted. Is this true?


are collective restraint's ability cumulative?

pure reflection's ability allows it to destroy all creatures with creature type reflection right?

if i have a volcanic island, and a mountainin play, and my opponent casts global ruin, do i have to sacrifice my volcanic island if i choose to keep my moutnain in play?

If i tap one of my opponent's lands with a rishadan port, do they suffer damage from manabarbs?

can i activate infinite hourglass's ability to remove a counter during my opponent's upkeep.

can i use despotic scepter to destroy a permanent that i own, but my opponent controls?




coolio
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posted November 08, 2000 07:13 PM     Click Here to See the Profile for coolio   Click Here to Email coolio     
the archer does have summoning sickness.. summoning sickness is defined as the creature has yet to start a turn on your side.

he cant target a spell on the stack with cho-manno's blessing.. blessing only targets a creature.. blastoderm isnt a creature until it hits play

yes they are cumulatve

yes pure reflection destroys all reflections

yep... if you keep volcanic.. you have to sac the mountain

nope as they did not tap the land for mana

yes.. its played as an instant.. and any player may do it

yes... since all it requires is that you own the perm

©

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caquaa
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posted November 09, 2000 08:58 AM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
quote:
Originally posted by coolio:
yep... if you keep volcanic.. you have to sac the mountain
Actually I believe that you choose the vocanic for your island and then the mountain for your mountain. He could keep both
Invasions FAQ
Oracle wording on Global Ruin

According to the faq you could keep both.

The student surpasses the teacher


EDIT: Ugh, I screwed up on my links... they didn't look like I wanted them to. I think I finally got the second link to work

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[Edited 1 times, lastly by caquaa on November 09, 2000]


underworld dreams
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posted November 09, 2000 09:20 PM     Click Here to See the Profile for underworld dreams   Click Here to Email underworld dreams     
Okay, a few "simple" questions my friends and I have been arguing over. I have to set it straight.

1) I have a Saber Ants and Thrashing Wumpus in play. I wumpus for 3. Now, is the damage deal like this:

1st damage resolves, making 1/1 ant. Second damage resolves making 1/1 killing first 1/1 ant. Third damage resolves, killing 2nd 1/1 ant and making 3rd 1/1 ant. Wumpus and Saber ants die, and I'm left with 1 1/1 ant.

or like this:

all damage resolves at same time, and I am left with a dead wumpus and saber ants and 3 1/1's.

Or, can I decide whether or not I want to stack the damage, and end up with either, depending on what I want, and if I can, can my opponent also decide to stack it?

second question:
I have fires of yavimaya in play. I play a saproling burst. They're at 14 life, so I can only do 12 damage to them with the burst (3 4/4 tokens). I remove the 3 and attack. Then, I sack the fires to give one token +2/+2 so I do 14 total damage. My question, is if I've sacked the fires, do my tokens still have haste? So can I still attack with them?

third question (just for clarification because my brother won't believe me )
I have a seal of cleansing in play. I sack it to kill his sterling grove. He disenchants the seal ().
So, is the seals ability countered or not? In response to him disenchanting, I CANNOT declare to sac the seal again, right? I know that may sound elementary (for it is), but my brother won't believe me.

Thanks in advance

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[Edited 1 times, lastly by underworld dreams on November 09, 2000]


Thrash Golem
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posted November 09, 2000 10:47 PM     Click Here to See the Profile for Thrash Golem   Click Here to Email Thrash Golem     
ARGH i know the answer.. trying.. not.. to.. post.. DAH

What happens if you terror a scaled wurm?

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underworld dreams
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posted November 09, 2000 11:04 PM     Click Here to See the Profile for underworld dreams   Click Here to Email underworld dreams     
quote:
Originally posted by Thrash Golem:

What happens if you terror a scaled wurm?

I do hope that that comment was not in any way directed towards me, or the previous post I made. So, if you don't have anything good to post, don't post anything at all.

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Thrash Golem
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posted November 09, 2000 11:07 PM     Click Here to See the Profile for Thrash Golem   Click Here to Email Thrash Golem     
No, it wasn't, I was asking for my dog


cough*theyalldieyougetone1/1ant*cough

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guenhwyvar
Member
posted November 09, 2000 11:13 PM     Click Here to See the Profile for guenhwyvar     

Underworld dreams:

1) Your first scenario. You're left with one 1/1 ant per the reasons you described. Each activation is seperate, and cant' be done as "3" damage. Has to be 1,1,1.
2) You're good to go.
C.3.Ruling.5 - You only check if the creature is allowed to attack (such as
can only attack if opponent has Islands) during this step. If any attack
enablers are removed or attack inhibitors are introduced later, it does
not make a difference. The creature is still attacking.
[CompRules 99/04/23]

3) The sacrifice of the seal of cleansing is the cost of the activation, which is paid at the time of declaration. There is no seal for him to disenchant, in other words.

Thrash Golem:

It goes to the graveyard, of course. But only after it crashes through the Tolarian Academy while fleeing in fear. It's heart racing, blood pumping, it seeks to flee it's phantasmal foes, trips over a kobold, and comes crashing down on ashnod's altar. Sucks to be him.

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underworld dreams
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posted November 09, 2000 11:27 PM     Click Here to See the Profile for underworld dreams   Click Here to Email underworld dreams     
guenhwyvar, thanks a lot. Now I'll have proof when people say I'm wrong.

And to thrash golem. Please stop answering the questions on this post. It's coolio's post, and he asks that only those that he wants to answer the questions do. And as guenhwyvar already proved, you're wrong about how the ants die.

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Jsheldon
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posted November 10, 2000 11:56 AM     Click Here to See the Profile for Jsheldon   Click Here to Email Jsheldon     
Say i have a greel out in play, I pay the cost, discard two cards, and then as soon as I discard they lightning bolt it, does the ability still go off, and if it doesn't, do I get to keep the cards and the mana?

Another, with moonlit wake,(you gain 1 life whenever a creature is put into a graveyard from play) if you have 3 out and a creature is put into a graveyard from play do you gain 3 life?

one more, if I have a Phyrexian Infiltrator out, and I exchange control of it for one of my own creatures, then in response i exchange it for one of my opponents creatures, do i get back my Phy. Inf. back with my opponents creature and loose the creature i first exchaged with?



razor2sharp
unregistered
posted November 10, 2000 03:40 PM           
If I have a divine presence out, and I block a 6/6 trampler with a Callous Giant, would I take any damage or would the damage be reduced to 3, and then prevented completely before trample takes effect?

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ubergott
unregistered
posted November 10, 2000 05:04 PM           
alright, I'm quite sure this is going to annoy those present who already know the answer, as quite probably they have already had to tell countless people how this whole thing works, but here goes:
Invasion is chock-full of cards counting the number of basic lands. Alpha/Beta/Unlim multilands "count as both blah and blah"; do they count as _basic_ blahs and blahs?
i.e. can a tropical island, a badlands and a plains gain you ten life for a wandering stream?

thankee fer yer time

Ragemonkey
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posted November 10, 2000 09:52 PM     Click Here to See the Profile for Ragemonkey   Click Here to Email Ragemonkey     
How many times can you regenerate a creature a turn? Someone (a lvl 1 judge) on ICQ told me this:

regenerate means basically "tap, and keep in play" - it's an activated ability that can happen only once per turn

But someone tells me otherwise...so who's right?

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CrazyDragon
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posted November 10, 2000 10:06 PM     Click Here to See the Profile for CrazyDragon   Click Here to Email CrazyDragon     
Ragemonkey: regeneration can be played as many times as you want just like any other ability...unless it states it can only be played a number of times like the pump up abilities for creatures like Phyrexian Battleflies which says "B: Phyrexian Battleflies gets +1/+0 until end of turn. This ability may be played no more than twice each turn."

just my 2 cents.

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Thrash Golem
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posted November 10, 2000 11:36 PM     Click Here to See the Profile for Thrash Golem   Click Here to Email Thrash Golem     
Underworld Dreams:
I said exactly what gwunehyvar (sorry bout spelling) said.. they/all/die/you/get/one/1-1/ant

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guenhwyvar
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posted November 10, 2000 11:40 PM     Click Here to See the Profile for guenhwyvar     

Jsheldon:

1) Greel creates an effect that goes on the stack. Removing Greel doesn't remove the effect. Same goes for all other cards.
2) Each moonlit wake triggers so you get 3 life.
3) Yes, you target your creature and in response target your oppenents, then when the stack resolves you end up w/the infiltrator and your opponent's creature.

Razor2sharp: It all depends on how he assigns the damage. Get back to me on what exactly you're looking for.

Ubergott: Basic land types are forest, mountain, plains, island, and swamp. Tundra counts as both plains and island and is therefore 2 of the basic land types. You know better than that Brant, you could have just asked me in person. ;P

Ragemonkey: You can put as many regeneration shields on a creature as you want. Each destruction of the creature triggers one of the regeneration shields.
G.29.3 - Regeneration is defined as "The next time this permanent would be
destroyed this turn, instead remove all damage from it, tap it, and (if
it's in combat) remove it from combat." [CompRules 99/11/01]

Note that adding a regeneration shields doesn't tap the creature and remove it from combat. Only the activation of the shield does that.

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Thrash Golem
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posted November 10, 2000 11:40 PM     Click Here to See the Profile for Thrash Golem   Click Here to Email Thrash Golem     
Ok. This is an argument me and a friend were having.

He has a mountain out, and a kird ape. I have a seal of fire.

He plays a forest, i seal of fire the kird ape. He says the kird ape lives cuz playing lands doesnt go on the stack.. i know that, but im also pretty sure the turd ape dies.

Answer!

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maxbishop
unregistered
posted November 11, 2000 11:32 AM           
this is a question about empyrial armor.
is the number of cards in the hand checked constantly?
most of the people i play with dub themselves "magic experts" and as such feel that they can just make rulings on cards whenever they want, and while i recognize house rules, i feel that they were less than truthful with me last night.
from what they believe empyrial armor was errated so that only at the time of casting was empyrial armors +x/+x bonus checked, and that it remained static for the rest of the time it was in play.
d'angelo's says the opposite, and i would rather go with that (more official) than by what my "local experts" say.


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[Edited 1 times, lastly by maxbishop on November 11, 2000]


guenhwyvar
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posted November 11, 2000 12:07 PM     Click Here to See the Profile for guenhwyvar     
Thrash Golem: Playing land doesn't go on the stack and can't be responded to. Therefore, by the time you can sacrifice the seal, the ape is 2/3.

Maxbishop: Empyrial Armor checks every time state-based-effects are checked. So any time that priority is given, the empyrial armor checks the number of cards in it's controller's hand.

Thrash Golem
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posted November 11, 2000 09:18 PM     Click Here to See the Profile for Thrash Golem   Click Here to Email Thrash Golem     
Me:
has a question

What happens if i try to dominate an activated chimeric idol, how much do i have to pay? Is it 1UU cuz idol as a creature has no casting cost, or 4UU cuz idol cost 3 to cast as a permanent?

My friend:
doesnt believe me

he says you can't prohibit a ghitu fire for 6 or a kickered llanowar elite. prohibit says converted mana cost though, and converted mana cost of kicker llanowar elite is G so you could..

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vission
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posted November 12, 2000 11:35 PM     Click Here to See the Profile for vission   Click Here to Email vission     
quote:
Originally posted by GogettaEX:
Say I try to sac my Seal of Cleansing to kill a seal of cleansing, in response they disenchant my seal of cleansing. Can they do this? Is their seal alive?

Say I tap a Mom to give a creature Pro:Red. In response they shock the Mom. Does the creature get Pro:Red?


alright, we were brought this question up during a local tourney where me and a friend judged. the problem is, there's more than 1 stack.

1. You sac'd your seal to kill another seal, therefore your opponent targeted your seal with a disenchant. ok, you targeted the seal, he targeted your seal, both effects resolve, therefore by him wasting the mana to cast the disenchant. there's 2 stacks, one on your seal, one on his. both resolve.

2. Now, this one depends on which creature you gave pro-red. if you gave the mom pro-red, then yes the creature dies. if you gave say.. a llanowar elf pro-red, then no the elf doesn't die, but the mom would, since there's yet again, 2 stacks, one on the elf, and one on the mom.

i hope this cleared up some stack effect confusion amongst people.

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vission
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posted November 12, 2000 11:40 PM     Click Here to See the Profile for vission   Click Here to Email vission     
Ragemonkey
The Regeneration rule is, if the creature is dealt Leathal damage (damage equal to or over its toughness) and you regenerate it, then it gets "tapped and stays in play" but if you need to waste the mana for a citadel of pain, you can regenerate, say, your masticore all you want..

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underworld dreams
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posted November 12, 2000 11:48 PM     Click Here to See the Profile for underworld dreams   Click Here to Email underworld dreams     
vission - this is coolio's post. Don't answer questions here, for only coolio and a few people he assigns to are allowed (caquaa and guenhwyvar.

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reinhart
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posted November 13, 2000 12:21 AM     Click Here to See the Profile for reinhart     
Let's say I Dominate an opponent's Steadfast Guard after he casts Unsummon on it. Or let's say I pinged teh rebel with my Charisma enhanced Stinging Barrier. Does it come under my control and then bounce back to his hand? Or does it just straight to his hand or what?

Can I cast Dominate on a Treetop Village as it becomes a creature?

What if I Dominate or steal a creature (like Treetop Village) with a Charisma/Stinging Barrier combo and the card stops being a creature later in the game? Does it go back under opponent's control?

Let's say I cast a Stinging Barrier and my opponent casts Counterspell on it. Then I Foil his Counterspell. Then he casts Thwart against my Foil. Can I cast Misdirection on his his Thwart and redirect it to his Counterspell to save my Stinging Barrier?


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